UPDATE - August 6th, 2009

English Warrior

English Warrior

LEET HAXXOR!

Join Date: Feb 2007

Random Arena

N/A

Quote:
Originally Posted by Kain Fz View Post
I wouldn't think people would take that post so seriously and literal.
Doesn't everyone have their own favorite class they think is insanely overpowered?

Oh, right. GWG101. GW iz srsbsnss.
Warriors arent Insanely overpowered, used in very little builds usually only 1 bar aswell.

Dark-NighT

Dark-NighT

Krytan Explorer

Join Date: Dec 2006

Stygian Veil

Shoop Da Woop [Lolz]

N/Mo

Dont really care what others say but.

Quote:
Masochism: functionality changed to: "For 10..40 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 5..3% of your maximum Health when you cast a spell."
This is friggin awesome for me hero minion masters, it works really well.

sykoone

Jungle Guide

Join Date: Dec 2005

Mystical Chaos

E/

Quote:
Originally Posted by dilan155 View Post
this is a very bad update very bad one indeed, wtf did aegis do to them, its not like PvE is hard anyway they just raped it. ugh w/e
Pvp only. PvE version is unchanged.

Back then

Frost Gate Guardian

Join Date: Apr 2009

Quote:
Originally Posted by jiggles View Post
Explain how you possibly think that is now a good skill.
Because 11 level 21 minions all doing more damage and each with more health and armor then the necro who summoned them is insanely good. MMs were already amazing and they just got even better.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

* Golden Phoenix Strike: functionality changed to: "If you are not under the effects of an Enchantment, this skill misses. If it hits, Golden Phoenix Strike deals +10..30 damage and all adjacent foes take 10..30 damage."

nice BUT too bad the description reads 0 dmg to all adjacent foes (currently)

Chocobo1

Chocobo1

Desert Nomad

Join Date: Sep 2007

New Zealand

CoA

N/

I am very pleased with Divine Boon. Great change tbh.

PowerRAV

PowerRAV

Krytan Explorer

Join Date: Jul 2005

Missouri (Central Time Zone)

N/

Bring back tonic sounds please...... or at least add a option/command line to enable them.......

=\ *crying*

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

Good:

Divine boon ( something that needed to be brought back in the current retard meta )
Some attempts to make bad sin skills less bad.


Bad:

Degenerate changes to dervish line.

Most of these buffs are unnecessary, and done without taking effectiveness VS player skill investment into acount.

Aegis change makes aegis bad in situations EXCEPT for the one situation it was OP: gothspike. GG anet way to fail.

Melandrus shot was not overpowered, it was overrated.

Nerfs to E/me distortionist where?

Nerfs to degenerate hexway teams where?

Nerf to WS where?

feast

feast

Frost Gate Guardian

Join Date: May 2008

Soul Pyre [PYRE]

A/R

lolol wtb moar shadow form nerfs and this petway crap along with other stuff....half of these updates are useless. WHO THE HELL WILL PLAY AN EARTH ELE like for real....sure its okay now but fire is still the best along side water. And this whole elemental flame and earthern shackles is a little silly, why split into fire just for a spell or two, or why split into earth for 1 snare? This really doesnt make much sense....

Ill give them credit though for changing mels shot, it was just starting to be a bit of a pain, but for real here comes crip shot?
But i agree with what is stated above mels was overrated. I just didnt like it hahah

And the derv skills are pretty nice.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

2 things...tonics yeah!!
(no more annoying yetis again....now LEAVE IT THAT WAY )

and

* Fixed a missing texture on the Asuran Paragon Raiment.

now if they can fix that...can they PLEASE get around to fixing all the other armor problems????

smilingscar

smilingscar

Lion's Arch Merchant

Join Date: Oct 2007

Frontline Legion

Me/

Thank you Anet, for giving us skill update on the first Thursday of the month when you are still busy tackling other bugs/issues (Xunlai Tournament, content update, etc).

Surprisingly, I no longer see a good reason not to play any particular class in pve. I've dusted off my para and rit with the last update, now I'll be revisiting my derv.

Ugh

Ugh

Krytan Explorer

Join Date: Jun 2009

R/

Quote:
Originally Posted by Symeon View Post
Melshot nerf - hopefully rangers will start using a number of different elites again.
If they want variety in ranger bars, they should buff other (bad) elite bow attacks such as Punishing Shot, Crip Shot, Quick Shot, and Poison Arrow. Nerfing Mshot will just force rangers to be bad and deal with it. The only thing that might see play instead of it is Cripshot.
Quote:
Melandrus shot was not overpowered, it was overrated.
It wasn't OP or overrated, everything else just sucks! (except BA and Magebane)

Chocobo1

Chocobo1

Desert Nomad

Join Date: Sep 2007

New Zealand

CoA

N/

Not that anyone will care, but Jagged Strike isn't 1/2 activation.

Ravious

Ravious

Lion's Arch Merchant

Join Date: Mar 2006

Servants of Fortuna

N/Mo

I wonder if this update is kind of a layup to next month's? Maybe the aren't ready for a huge shakeup just yet.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Tonic sounds removed....
Pets buffed....
Redbar buffs....

I just worked out this update, PvE.

refer

refer

Jungle Guide

Join Date: Jan 2009

US

At first look I was impressed... but then I realized... Ritualists and Paragons get neglected yet ANOTHER time in PvP. Why don't they just rename spirits to "Total failure", such as "Total Failure of Union" and the casting time to a laughing smiley face when you cast.

Confusing images also looks pretty stupid too. It lasts barely longer than before, but now costs more energy, casting time, and recharge!?!?!?!? how is that a buff!?

Like the Illusion of Pain and WD improvements though. Thank God WD is now 1/4.

No SF work or improvements against RoJ still dominating JQ as usual.

Quote:
Originally Posted by fenix View Post
Pets buffed....
PvE only yet again. what do they have against pvp people?

Wynthyst

Wynthyst

Site Contributor

Join Date: Aug 2006

Gems of Destiny

D/

Quote:
Originally Posted by Raminus View Post
My mistake :X also yeah, it's true that this update focuses almost only on pve. My sympathies to the pvp community
Considering that the major content update is going to be focused primarily on pvp, I don't think they need any sympathy.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Next bugfix please: Spirit Siphon. If you target an enemy and cast it it's all f'd up. If the enemy is outside aggro range you walk towards it, and if the enemy is inside aggro range it still doesn't always work. Pretty annoying, because the e-management is great.

Thx for the SoS bugfix though!

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Only thing to directly affect me is the Melandru's Shot nerf. Everything else is pretty much unimportant skillwise. I didn't see any other nerfs or buffs to skills that I've heard discussion on recently, but there sure were a lot of unnecessary power boosts to unused or unappreciated skills.

Looks like I'll come back next month.

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

Quote:
Originally Posted by Back then View Post
Because 11 level 21 minions all doing more damage and each with more health and armor then the necro who summoned them is insanely good. MMs were already amazing and they just got even better.
But if the AI is programmed to go after the weakest targets in your party, wouldn't having lvl 21 minions be some what counter-productive? The enemies would rush your party as opposed to the minions now wouldn't it? I'm just theory crafting at the moment. Haven't got the time to check the update out yet.

Raven Wing

Jungle Guide

Join Date: Nov 2005

The Imperial Guards of Istan [TIGI]

N/

I think its funny that some people watch the world of GW each from their narrow angle and if it doesnt suit them they think its uber crap, i actually laughed at some of these posts.
well, I might be guilty of the same since im not much interested in pvp.
I tested out the masochism, and its nice, but i think mm is strong enough already.
My friend is happily exerimenting on his derv.
I took my ranger to Scoundrels rise (nm) and had my pet clear all of it pretty easily.
That means its now a viable option to be a beastmaster. For 4 years I have been wondering why you could have pets, but they werent much more useful than a mini.
Now its time to experiment with it. New combos and skills to be used, maybe new team builds. I like that.
I have a feeling that the pvp people are very hard to please, I just hope there is something they like, if not maybe it will come in next update?

Chocobo1

Chocobo1

Desert Nomad

Join Date: Sep 2007

New Zealand

CoA

N/

New update just now, fixed Golden Phoenix and Jungle. Not sure if Jungle was bugged though. Jagged is also now 1/2 activation.

smilingscar

smilingscar

Lion's Arch Merchant

Join Date: Oct 2007

Frontline Legion

Me/

Quote:
Originally Posted by byteme! View Post
But if the AI is programmed to go after the weakest targets in your party, wouldn't having lvl 21 minions be some what counter-productive? The enemies would rush your party as opposed to the minions now wouldn't it? I'm just theory crafting at the moment. Haven't got the time to check the update out yet.
But it could help keep the enemy off fiends. Having, say, 4 lvl 14 bone minions and 7 lvl 20 fiends could could be a nice middle ground.

[DE]

[DE]

Hugs and Kisses

Join Date: Oct 2005

Scars Meadows

Quote:
Originally Posted by Raven Wing View Post
I tested out the masochism, and its nice, but i think mm is strong enough already.
Masochism was a freaking amazing skill until this update, now it's just Awaken the Blood Part 2 that lets players achieve a little bit bigger numbers and add another level to their minions.

Needless to say I'm quite bitter about the whole thing.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Masochism went from being an awesome skill for a niche build and turned it into something anybody can just haphazardly throw on their bars for bigger numbers. Agreed, not great.

Quote:
Originally Posted by Racthoh
No one will use Shroud of Distress because its counterproductive to Shadowform's health loss which is necessary for "By Ural's Hammer!" to work.

No one will use Signet of Deadly Corruption because Shadowform assassins use Sliver Armor to deal damage.

No one will use Unseen Fury because why you'd bother wasting a skill slot blinding enemies that can't hit you through Shadowform anyway is beyond me.
Sad but true.

Quote:
Originally Posted by Fenix
Well, me and some friends used to run Invoke spike in HA, and I gotta say, killing 5 targets with one Invoke spike on an altar; it's amazing.
I remember that too. Will be fun running that again.

Generally I agree with Arktantos. An okay update... It's always fun to play around with new skills/abilities. Ie, I haven't played a pet bar in PvE in years. But still, doesn't really address any real issues.

Edit: @Star Gazer: No, we who want a nerf to an invincibility skill KNOW we are in the minority. After all, people want their shinies. The masses will obviously not want that removed. We are just the small few who know that it is better for people in the long term (via deflation) and are willing to actually be harmed for our own good.

therangereminem

therangereminem

Jungle Guide

Join Date: Jan 2007

R/Mo

the skillz having issues where fixed

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
A while back, we dramatically reduced the Energy costs of Health-sacrifice skills.
No, you reduced the energy cost of the skills no one used. No one cares that Demonic Flesh or Dark Pact are 1 energy. Sure Enfeebling Blood was changed from 5 energy to 1 but I was hardly bringing Masochism to fuel it considering I was using Enfeebling Blood long before Masochism was introduced. If I have a necromancer sacrificing health it's because they're using Dark Fury and Order of Pain, neither of which were reduced with the sacrifice update.

Let me put it another way. Minions didn't exactly need another buff and neither did Discord. Dark Fury and Order of Pain can get expensive, especially if nothing is dying. Masochism helped maintain Dark Fury and Order of pain even when Soul Reaping was not going off which made it useful. Now it no longer serves that purpose.

Quote:
We decided to rework the skill as a Death Magic and Soul Reaping equivalent of Awaken the Blood.
Right because 50% more of 17% is the same as 3% flat, 10 energy cost to 5, and maintainable if I hit on recharge with 12+ blood magic and enchanting mod vs. "I have a 20 second window to recast this thing".

PowerRAV

PowerRAV

Krytan Explorer

Join Date: Jul 2005

Missouri (Central Time Zone)

N/

PWWWEEEEEEEAAAAAAASSSSSSSEEEEEEEEE Bring Tonic Sounds Back!!!!!~~~!!~!~!!~!!!

I is sad until they are back or an option to enable them is added. Why remove content thats just counter productive. =\

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

yay lava arrows and elemental flames!

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

So boonprot is still bad, ArenaNet buffs assassins and dervishes, and takes good skills (masochism) and turns them into shite.

I reinstalled, found all this out, and uninstalled again.

Also - why did you not touch fire eles? OH OK I FORGOT THAT BUFFING LAVA ARROWS WAS A CRITICAL PART OF THE BALANCE. UPGRADING THE RANGE OF A CRAPPY LOW-POWER AOE FLARE VALIDATES MY EXISTENCE AS A GUILD WARS ELITIST. THANK YOU ARENA NET.


Revelations

Krytan Explorer

Join Date: Feb 2009

Not Dead

W/

So, good to see the awesome changes to skills such as:

Distortion
Aura of Restoration
Rip Enchant
Corrupt Enchant
Patient Spirit

Also glad the crip reduction stacking was fixed. Aegis was fixed for TA, and necros didn't get the ability to spread poison.

All in all, great update!

The fact that these people meet about balance and actively decide to ignore some of the blatant imbalances amazes me.

headlesshobbs

Krytan Explorer

Join Date: Apr 2006

I'm going to be trying some new sin builds with these changes and with the rework done for pets, I can't wait to solo splinter barrage again.

Just topping it off with tonics being silenced is pure bliss! I don't have to do my business in districts anymore with half of my time screaming "SHUT UP YETI!!!!"

Ribos the Mesmer

Ribos the Mesmer

Pre-Searing Cadet

Join Date: Jul 2009

Do Not Even Ask [No]

Me/

Just yesterday I came up with a Signet of Midnight/Sand Shards dervish build that I was hoping to take to UW.

Today, I find Sand Shards completely overhauled. Well, so much for that thought.

I find myself liking more of the fixes thandisliking them, overall. Pet buff = great, SoS fix = great, the mesmer skills they fixed = great. Don't like the Restoring Finale nerf, though, as that really was the only way Paragons had to go for a soloing build. Assassins also got a bit overbuffed, considering SF is still running around just fine.

chowmein69

Forge Runner

Join Date: Jan 2007

love the selfless spirit buff

Inde

Site Contributor

Join Date: Dec 2004

To continue your SF discussion, please keep it out of the update thread. It's been moved here:

http://www.guildwarsguru.com/forum/s...39#post4788239

I Ithorian I

Academy Page

Join Date: Sep 2008

Whats Goin On [sup]

What gripes me the most is that the Dev team are spoon-fed the current problems in GvG via the Balance forums - Yet somehow , time after time , manage to ignore them completetly.

The last quarterly update was focused primarily on PvE - You then stated the next major update would be focused on 'PvP Love'. So this quarterly update we have been anticipating consists of 3 Skills that are currently seeing play in GvG - none of which will stop them seeing use.

Here's a novel idea , use the Balance forums izzy setup - you know the one you set up specifically to help you balance the game. Read the problems they are presenting you, Then work towards fixing them.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

I was very satisfied with the update, especially since skills like sand shards, vow of piety, and armor of sanctity were extremely impractical. The AoE on sand shards looks VERY fun, and like it will be very useful in PvE, due to not having to be ripped off. Combining it with some cripple so enemies stay in your death zone I imagine will be very effecient. Vow of Piety alone makes wind prayers more appealing for PvE. And Armor of Sanctity looks like a great anti melee skill, with all around damage reduction.

HOWEVER, in all honesty the Conviction PvE update looks terribly OP'd. Personally, I think Conviction served a fine purpose before, and buffing it in the way they did opens it up for E/D's to run around with it and laugh at melee with the 50% block. Although, I guess it is PvE so balance doesnt matter to anet in it.

I also greatly appreciate the ranger PvE pet update. However, in all fairness I think this ability should have been reserved for Ranger primaries. IMO.

I'm very delighted at both the skill updates and the detailed dev notes that specifically address why and what they did to EACH AND EVERY SKILL. They also stated a goal they had for each class in this update, which I found very professional and encouraging for what Anet will do.

10/10 for creativeness with the skills
10/10 on presentation
?/10 on the skill updates themselves - I won't be able to log on till next week, so although the updates LOOK very good, I'll reserve judgement until I actually see the results of these changes.

Great job Linsey and live team. I was very peeved that you held off on an update for the whole month of July because the update you delivered before that was later in the month than normal, and therefore you "needed a few weeks to see the skills play out," but I must say that pumping out this quality and descriptive skill update made the month wait worth it, and makes me eager to see what you will do with the quarterly update. Of course, now that you reminded me you can deliver when given time, I will wait patiently for that quarterly update.

PS: I've been b**ching for well over a year about the tipeetoeing around substantial derv skill updates that changed some of the weaker mechanics (wind prayers) and am finally vindicated.

PPS: Anet's one blatant fault this update... they buff sin skills so they can "run into the thick of things" but all those updates are pointless because you can still perma Shadowform, GG.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

* Comfort Animal: decreased Energy cost to 5. Functionality changed to: "You heal your animal companion for 20..104 Health. If your companion is dead, it is resurrected with 10..58% Health. If you have Comfort Animal equipped, your animal companion will travel with you."

OMG, I TOTALLY MISS this, thank you arena net! Thank you! and you too Linsey, I saw you lurking

Wynthyst

Wynthyst

Site Contributor

Join Date: Aug 2006

Gems of Destiny

D/

Quote:
Originally Posted by I Ithorian I View Post
The last quarterly update was focused primarily on PvE - You then stated the next major update would be focused on 'PvP Love'. So this quarterly update we have been anticipating consists of 3 Skills that are currently seeing play in GvG - none of which will stop them seeing use.
This is NOT the quarterly update........

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Racthoh View Post
No, you reduced the energy cost of the skills no one used. No one cares that Demonic Flesh or Dark Pact are 1 energy. Sure Enfeebling Blood was changed from 5 energy to 1 but I was hardly bringing Masochism to fuel it considering I was using Enfeebling Blood long before Masochism was introduced. If I have a necromancer sacrificing health it's because they're using Dark Fury and Order of Pain, neither of which were reduced with the sacrifice update.
I tend to agree. Masochism powered Orders. The new form is decent, but the functionality of the old form will be missed.