Or just remove HB zquest from the rotation / remove the BF reward.
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For the third time, they're removing HB. It doesn't matter. We'll get one more RR day MAYBE. It's not going to asplode GW for there to be 1 more RR day.
Let it go, people.
Karate Jesus
Or just remove HB zquest from the rotation / remove the BF reward.
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Martin Alvito
Um, that was uncalled for. I analyze and model systems for living.
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My first point is that the amount of valuable items in the game are, for the most part, INfinate.
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No matter how rare some of the items are, they can be obtained endlessly.
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Back to the point of relative wealth, if a sudden influx of cash appears in the economy, it is rarely impacted for very long unless this extra cash is sustainable.
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Since zaishen keys are mostly sold to players who intend to use them and will rarely get anything that they could sell on.
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The main thing to take away from this is that once HB is removed (or the z combat for hb is removed) it will not take long for the economy to stabilise and before long, the issue will be forgotten by the vast majority, regardless of which side of the argument they were on.
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Xolotov
AtomicMew
HB shows that Axelrod was more right than we thought; if the behavioral rule is well known, you can get communities to engage in repeated tit-for-tat behavior. |
Martin Alvito
Chthon
What's interesting is that the T4T punishment mechanism isn't necessary for the cooperative equilibrium to obtain. You expect to see 'tit' obtain only because of the threat of 'tat'. What appears to be happening is that the expectation of observing 'tit' in the future makes the arrangement self-enforcing.
But that makes no sense. If the situation is as you stipulate and you never face the same player again, you're better off acting as though you want to play. The opponent will map out, your win rate improves with sufficiently low time investment to make doing so worthwhile, people eventually catch on and the cooperative equilibrium breaks down. That isn't happening (yet), which is interesting. |
Martin Alvito
Sankt Hallvard
Draikin
Xolotov
Sankt Hallvard
AtomicMew
2) This IS reciprocity on a mass scale. You map out because you can reasonably expect your opponent to map out when you draw blue. If you couldn't, it would make no sense to map out. Of course, you wouldn't be in the arena in the first place if you expected to have to fight.
But that makes no sense. If the situation is as you stipulate and you never face the same player again, you're better off acting as though you want to play. The opponent will map out, your win rate improves with sufficiently low time investment to make doing so worthwhile, people eventually catch on and the cooperative equilibrium breaks down. |
This IS reciprocity on a mass scale. |
HawkofStorms
Yeah, you have a point. But RR is something new. Earlier it required players to accept on a system of rps and it was not directly linked to staying in "favorable RR range" so to speak. The transaction costs were significantly higher, you had to face up to a guy willing to roll where it would always be favorable to win the roll. This increases the incentive to cheat by various means. Each match required players to discuss and agree on rolling, performing the roll, abiding to the agreed upon outcome etc. The RR system is much easier to execute in this respect.
Last, but not least /rps command was removed. I think the /rps system was more similar to a tit for tat-system where agreements were made based on the assumption that people would play by the rules. The RR system does not require people to play by any rules. |
Sankt Hallvard
I'd like to point out it isn't anything "new." Coupled with the z-quest it is, but not the concept itself. I posted on the update thread as well as the HB forum (my thread there was promptly deleted by mods) within 2 hours of the update that removed /roll that everybody was just going to switch to resigning over the color, although I suggested blue resign, instead of the alliterative, and more popular RR. If cape color was taken away, HB players would just come up with something else, like rock, paper, scissors, or West/North player resign.
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Martin Alvito
Regardless of what your opponents do, it is better to both leave as red and to leave as blue if your opponent doesn't.
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This is a side point, so let's keep these arguments separate. Tit-for-tat REQUIRES a reasonable expectation that you will face your opponent again. Even if it is "reciprocity on a mass scale" (which I argued above, it is not) that's not tit-for-tat; you'd have to call it something else.
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Instead of actually playing games it is much quicker to resign half your matches and win the other half, the RR system lets you do just that by setting a common rule that "Red Resigns". This is not arbitrary, because red is always the player with the highest rating him resigning ensures equilibrium. If blue was to resign the higher ranked player would eventually climb out of the "RR area" and get into the "serious area" where people who play for fame and glory rather than faction alone prevail.
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Sankt Hallvard
This can't be a stable equilibrium. If this were true, then an individual player can game this system by never leaving. By doing so, that player wins 100% of matches rather than 50%, and increases the haul per unit of time invested. Perhaps not in the long run due to the mechanics, but there is no HB long run.
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If we had the expectation that HB will stick around, this is true. However, we know that the arena and the quest will be removed soon. You're implicitly assuming an infinitely repeated game here, or at least one with an unknown endpoint. |
Sankt, you're missing the forest for the trees. Hawk is correct that there is no difference between /roll resigning and RR. It's the same game. The only difference is that you're not relying on chance to take care of the rating issue. |
HawkofStorms
You're missing my point. I'm not saying farming HB is new. I'm saying the RR system with it's self-sustaining ability and market model functionality is. Contrary to any other method mentioned it will always pay off for the red player to resign, meaning that once the system is in place it will sustain itself until the functionality/reward gets manipulated by a 3rd party(Anet).
I made a rather elaborate post on this earlier in the thread. I'm fully aware that HB has been farmed by other methods before. The new feature here is the "game theory" aspect of it, fundamentally different from the other concepts. |
AtomicMew
Tit-for-tat REQUIRES a reasonable expectation that you will face your opponent again. Even if it is "reciprocity on a mass scale" (which I argued above, it is not) that's not tit-for-tat; you'd have to call it something else. Quote:
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The fact that red is always the higher rated player is interesting (and explains both why red resigns and why you get punished in the limit for deviating). It's unnecessary to equilibrium. If the blue/red assignment were random, either color could be the designated resigner. You'd still win and lose half of your matches on average, and the rating problem would even out (usually) by chance. |
Perhaps not in the long run due to the mechanics, but there is no HB long run. |
Originally Posted by Sankt
Yeah, you have a point. But RR is something new. Earlier it required players to accept on a system of rps and it was not directly linked to staying in "favorable RR range" so to speak. The transaction costs were significantly higher, you had to face up to a guy willing to roll where it would always be favorable to win the roll. This increases the incentive to cheat by various means. Each match required players to discuss and agree on rolling, performing the roll, abiding to the agreed upon outcome etc. The RR system is much easier to execute in this respect.
Last, but not least /roll command was removed. I think the /roll system was more similar to a tit for tat-system where agreements were made based on the assumption that people would play by the rules. The RR system does not require people to play by any rules. |
DreamWind
I only addressed the particular exploit because that was specifically discussed in this thread. There was an implicit assumption that other loopholes would be similarly closed. Specifically, the game must not provide a way to create random objective asymmetry. Thus
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Originally Posted by Karate Jesus
I still don't understand why people are suggesting "fixes" for RR day or HB in general.
For the third time, they're removing HB. It doesn't matter. We'll get one more RR day MAYBE. It's not going to asplode GW for there to be 1 more RR day. Let it go, people. |
Lihinel
Something systematic (generalizable?) appears to be at work here.
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tmakinen
So your "solution" to the problem is to make all these complicated changes (that we know will never happen), when the simple solution is to remove the REASON for exploiting (or better yet never have introduced the reason to begin with)?
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DreamWind
tmakinen
DreamWind
I agree with you that the most important point of this discussion is the concern about whether ANet learned the right things from GW1, because if they did then they can implement it the right way from day one in GW2 without half the player base ragequitting.
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zwei2stein
So we can sit here all night and talk solutions to RR and claim RR is the problem, or we can realize that Anet is introducing abusive things into their game and allowing the players to exploit their game, and this trend is very likely to continue into GW2.
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cyberjanet
I still don't understand why people are suggesting "fixes" for RR day or HB in general.
For the third time, they're removing HB. It doesn't matter. We'll get one more RR day MAYBE. It's not going to asplode GW for there to be 1 more RR day. Let it go, people. |
Chocobo1
dunky_g
kupp
DreamWind
kupp
Akaraxle
Sankt Hallvard
Yes they are removing it, so this thread is mostly worthless. But I think the events here speak to a greater position I have...that it shows how Anet manages things.
They introduce a problem into their game (titles), and instead of removing the problem (because too many people like it), they try to fix everything AROUND the problem (obviously to no avail). Then they introduce another problem (HB), and instead of fixing the problem (because they can't), they remove it from the game (because not as many people like it). It is a bit humorous to think about in this way. |
Sankt Hallvard
You are right that temp banning would be a dumb move...perma banning would be the correct move. Exploiting is exploiting. There is no difference between RR and duping in this regard. If Anet knowingly allows people to do it (and quite honestly encourages it by giving rewards), they are supporting exploitation of their game.
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Sankt Hallvard
I think /roll is much more similar than you think (though not to disparage your analysis of RR). /roll was actually very, very common, especially in the lower ranks. When z-quests came out, /roll exploded naturally. Actually, HB z-quest was the reason /roll got removed, IIRC.
Actually, I'd say that /roll grew much faster than RR did. Given more time, the "range" would have developed naturally, and similarly, cheaters would push true /roll-ers down in rank, simultaneously, they would rise in rank and have to tank to get back down. As martin pointed out, you don't need rank information to approach an equilibrium. You just need a way to make the game non-symmetrical, which color designation and /roll both do. The difference I think is mostly psychological. With /roll, it feels like you always have a chance to win the game, even if it's always 50%. It doesn't feel so much like you are just giving up, as with RR. This could explain why it took so long for RR to catch on. |
Zahr Dalsk
And if you are a PvE'er, you should be able to make money easily without having to cheat the system.
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gone
zwei2stein
ArenaNet does not want to do this because one of the groups they're juggling are the long-time players with lots of money, who do not wish to see other players gain money.
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own age myname
Gun Pierson
The next RR day is Sunday, if anyone is interested. So it should only be 1 more day of RR and hopefully the following thursday Sealed Deck comes in.
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