Next Skill Balance

Xenex Xclame

Xenex Xclame

Desert Nomad

Join Date: Mar 2006

DPX

R/

Players will leave players will come back players will join waaaaa waaa, we heard it before and it has never happened.

What is the point of playing now?

When SF gets nerfed you will still be able to get your shiny stuff, you will just have to put a little effort in it.

Ow my Gawd Anet nerfed SF now i have to put effort in it to get what i want, screw you Anet I wanted to get shiny suff without working for them, damn you!!

If SF is the only thing keeping you playing the game, or rahter let me reprashe that, if getting shiny stuff without putting much work into it, is the only reason your playing, then good riddance,doubt you will be missed.

After you leave the rest of us that love this great game, and want to make it better will stay behind continously trying to make it better.

Have fun and good luck.

Margal

Pre-Searing Cadet

Join Date: Oct 2009

Cdli

Mo/

i ll never leave gw, but i think this the game is not in a great moment , to nerf farming build. i think the effect after nerfing, will be drastic, and even if you try to have a good group in doa , i think there is not a great number of player now, couse all wait for gw2, so, i could be really hard to do doa, and other zones.
In usa districts is the real life of the game, i m from europe and the other zones are like desert.... playing gw since 4 years, i think this is the wrong time to nerf those builds. they could stop sf or other skills many months ago, so doing it now, i think, is a wrong strategy.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by YunSooJin View Post
yes.. a good guild team means they probably have moar skillz?.. duh?
Absolutely, but you're missing the point. I was trying to explain that for a good player, playing 600 involves more risk and is more energy draining than riding along with his buddies in a full team. The full team is a buffer for small mistakes where as with 600, you die.


Quote:
Originally Posted by Bryant Again View Post
The difference being that was what the area was designed to be completed by: a full team of combatants. It being easy is a different and bigger problem in itself.
I'm really curious what will happen to UW and DoA when all major farming builds like SF, 600, Obsi get nerfed. Better to have duo and trio teams playing than none at all imo.

ForgottenAccount

Ascalonian Squire

Join Date: Dec 2009

Looking forward to some of the skill balances listed here. I think it's pretty obvious SF and 600/Smite are degenerate builds which hedge out formation of more balanced groups.

I hope more than just Warrior Hammer/Tactics get a boost though - There are many classes and skills I'd be happy if ANet took a look at improving. Give us some good news with the bad!

Barrage

Barrage

Krytan Explorer

Join Date: May 2008

A/

By the way. I do love how anet is buffing warrior which is totally viable in pve with 100-blades and other builds, but not buffing paragon(as to my knowledge). A class that relies on ONE build which totally relies on PVE skills is disgraceful. MANY para skills have potential but can't even warrant a use in the bar (some being elites). The Mesmer class also needs a few buffs in PvE. These two classes are easily the lowest represented in Pve, give them some options (rework some para skills, give mesmers AOE damage+Aoe interupt).

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Gun Pierson View Post
That's funny because I find it takes way less skill to just play your role in a team of 8 than to play 600 in UW or Foundry HM.
Quote:
Originally Posted by Gun Pierson View Post
600
You missed this part:

Quote:
in the sense of Shadow Form assassins

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

Quote:
Originally Posted by Gun Pierson View Post
I'm really curious what will happen to UW and DoA when all major farming builds like SF, 600, Obsi get nerfed. Better to have duo and trio teams playing than none at all imo.
I really don't believe Elite areas were created for the sole purpose of farming...

It is a cycle, new and fast builds are created....ran for a bit, then nerfed...more builds are created, then nerfed.
It's to keep the game from getting slale(er).
If everyone logged in everyday to play with only ONE reason, to farm...with the SAME build..every day, boredom would soon follow,
and no insentives to experiment with other classes and builds, because only two skill bars are needed to beat the game in any area, in NM and HM?
I don't think that is what the devs intended their game to become....a treasure hunt.
The name of the game is fun...actually playing through the storyline, looking at the graphics the art teams work so hard on, laughing at the silly jokes in towns from NPC's.
NOT logging in, jumping on the farm toon, and running to that leet end chest in 8 minutes to sell that uber rare drop.
Yes, yes, everyone has a different idea of fun.
Yes, many people do just like to FARM.
But we did not create this game.
ANet did.
THEY make the rules.
WE have the CHOICE to leave, or stay and enjoy this beautiful and imaginative world ANet created, and ride out the 'nerf, buff, smitebooned' chit..
~peace.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

I will also say this: if ArenaNet kills off 600-based builds, I really hope they raise the hero limit or allow henchmen in elite areas.

Sifow Chan

Sifow Chan

Frost Gate Guardian

Join Date: Jun 2007

P/

Quote:
Originally Posted by Barrage View Post
By the way. I do love how anet is buffing warrior which is totally viable in pve with 100-blades and other builds, but not buffing paragon(as to my knowledge). A class that relies on ONE build which totally relies on PVE skills is disgraceful. MANY para skills have potential but can't even warrant a use in the bar (some being elites). The Mesmer class also needs a few buffs in PvE. These two classes are easily the lowest represented in Pve, give them some options (rework some para skills, give mesmers AOE damage+Aoe interupt).
Win post right here^

Dervs deserve a buff as well in both PvE and PvP.

Barrage

Barrage

Krytan Explorer

Join Date: May 2008

A/

Quote:
Originally Posted by Trub View Post
It is a cycle, new and fast builds are created....ran for a bit, then nerfed...more builds are created, then nerfed.
It's to keep the game from getting slale(er).
Quote:
Originally Posted by Barrage View Post
But then in just a few days we get a new content update
and your toon gets overhauled cause the balance is overdue
now you Might as well delete it your new toon just cant compete and
as the cycle is repeated a new flavor is debuted
the forums once again are all a-flamin heads are spinnin
from these wars but Anet's grinnin thanks for playin drive on through
Quote:
Originally Posted by Trub View Post
and no insentives to experiment with other classes and builds, because only two skill bars are needed to beat the game in any area, in NM and HM?
I don't think that is what the devs intended their game to become....a treasure hunt.
Wrong, the best times I've had in this game involved ripping through dungeons with 7 of my friends with Ursan. No stressing about any skills or any bull crap happening, just having fun, the more complicated something becomes the less fun it is.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Barrage View Post
the more complicated something becomes the less fun it is
By that logic, the most fun thing to do is nothing. The more detailed, fun, and interesting something gets, the less fun you apparently have with it.

Barrage

Barrage

Krytan Explorer

Join Date: May 2008

A/

Quote:
Originally Posted by Zahr Dalsk View Post
By that logic, the most fun thing to do is nothing. The more detailed, fun, and interesting something gets, the less fun you apparently have with it.
Nothing cannot be considered complex because it is just that, nothing. You cannot describe something that is "fun" as fun and then saying you are not having it. Something that intrigues you does not have to be complex in the slightest.

ok /off rant

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

I find some level of complexity in a game to be more interesting and it's more rewarding when you master it.

Haven't found too much in Guild Wars to be complex. Nobody has yet to earn a PhD in it.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

I would absolutely love if they let henchmen in. I am no longer bothered by the hero cap because the new hench builds are really decent, I just wish I could run a full FOW / UW clear with H/H.

nologic

nologic

Frost Gate Guardian

Join Date: Jul 2006

Sweden

E/

Quote:
Originally Posted by bhavv View Post
I would absolutely love if they let henchmen in. I am no longer bothered by the hero cap because the new hench builds are really decent, I just wish I could run a full FOW / UW clear with H/H.
Not entirely impossible to do just req more tactical thinking and good interrupters in FoW. If it were possible. Dont know about UW since some quests can really be a quite pain but not impossible to do.

Axeman002

Axeman002

Wilds Pathfinder

Join Date: Sep 2008

A/Mo

Quote:
Originally Posted by bhavv View Post
I would absolutely love if they let henchmen in. I am no longer bothered by the hero cap because the new hench builds are really decent, I just wish I could run a full FOW / UW clear with H/H.
4 horses may cause u problems here.

Lithril Ashwalker

Lithril Ashwalker

Jungle Guide

Join Date: Dec 2008

Alabama

A/

Quote:
Originally Posted by UnChosen View Post
YES I heard of all the sinway dungeon clears! That's why you need to read my post, where I said "even most sin groups don't want to touch the areas because the drops are so bad". 600/smite is BY FAR the best way to clear dungeons AND get BDS only because they can RUN people for extra money. Just because its possible for sins doesn't mean that everyone is doing it. If it wasn't for the extra running income, its better to actually solo farm raptor for the gold and BUY the damn chest item outright, just because the drop rate is so low.
wtf...seriously why does everyone think raptor farming is really profitable, its like "oh what are you doing?" "oh im farming raptors" farming raptors isnt profitable at all sure you may get elite sin tomes black or white dye but ...get outta the fing box. were talking about certai nskills being nerfed and your playing freaking ping pong with a useful skill ....

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Quote:
Originally Posted by Sifow Chan View Post
Win post right here^

Dervs deserve a buff as well in both PvE and PvP.
Seconded BUT stop buffing Earth/Wind Prayers. By doing so they've only exacerbated the problem as EVERY class abuses those.

The Warrior is fine, Tactics isn't perfect but it's more than viable.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Barrage View Post
Nothing cannot be considered complex because it is just that, nothing.
That's the point. You seem to dislike complexity, ergo something with no complexity at all would be the best thing to you.

By the way, were you one of the many people who were crying in ToA just before ursan got nerfed?

FyrFytr998

FyrFytr998

Krytan Explorer

Join Date: Aug 2005

Connecticut USA

[ITPR]

W/

With everything this has announcement has brought out in folks. Even I, who really doesn't think a nerf is necessary for a 4, soon to be 5, year old game at this point. Am hoping this would just happen already. Watching the pro and anti arguments go back and forth is like watching the first few moments of this fight, lol.

SF Farmers vs. "Pro" Gamers

rkubik

Lion's Arch Merchant

Join Date: Jul 2006

Quote:
Originally Posted by Barrage View Post
By the way. I do love how anet is buffing warrior which is totally viable in pve with 100-blades and other builds, but not buffing paragon(as to my knowledge). A class that relies on ONE build which totally relies on PVE skills is disgraceful. MANY para skills have potential but can't even warrant a use in the bar (some being elites). The Mesmer class also needs a few buffs in PvE. These two classes are easily the lowest represented in Pve, give them some options (rework some para skills, give mesmers AOE damage+Aoe interupt).

Totally agree. I haven't played my mesmers in a while because of some of the past updates. I have two of them and loved to play them, but since my old builds were nerfed I can't find motivation to play them again.

Barrage

Barrage

Krytan Explorer

Join Date: May 2008

A/

Quote:
Originally Posted by Zahr Dalsk View Post
By the way, were you one of the many people who were crying in ToA just before ursan got nerfed?
No, the reason I hate all these nerfs is because they are ultimately useless. The moment you nerf one OP build and new flavor-of-the-month build is introduced and we are put in a worse and worse position as players.

toocooltang

Frost Gate Guardian

Join Date: Sep 2008

USA

ToA

W/

Quote:
Originally Posted by UnChosen View Post
Also...when did Tank N' Spank become balanced. Maybe I am far off track...but judging by that screenshot, there is a tank(W/P), the Mo/Me is probably a bonder, the two Rt/Mo are probably healer/SoS hybrids, and the para is SY!....and the rest are probably a mish mash of characters with DPS skills.

IMO that is NOT "balanced" (Yeah, I know that the definition isn't clear), it is still unavoidable to have a tank (hey why don't you switch the W/P with a non-shadowform assassin or dervish?), and a stack of prot/heal. Just because you have a random assortment of classes for the rest doesn't really make it balanced, because in pugs and less casual guilds that R/W, Me/E, and N/Me would be replaced by the single best DPS option.

But hey...if I totally guessed your team build wrong, feel free to clarify. ("Balanced" can't be that extraordinary that you must hide all skills can it?)
hundred blades ranger
ES warrior
PnH monk
VoR mesmer
PoD necro
OoS rits
imbagon

It took a long time to figure out the builds that worked because you had to customize them to counter the specfic area's and the effects. I.E. Imba fails in gloom cuz of 50% miss or HB+whirlwind dmg is reduced by half because of the miss. ES was used in gloom to KD the touchers

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Barrage View Post
No, the reason I hate all these nerfs is because they are ultimately useless. The moment you nerf one OP build and new flavor-of-the-month build is introduced and we are put in a worse and worse position as players.
Can't say I agree, as I don't see how leaving problems ignored puts us in any better of a position, and alternating and changing skills at least gives us something new to configure.

Perky

Perky

Ascalonian Squire

Join Date: Aug 2009

Fetid River

[JECD]

Mo/

Quote:
Originally Posted by jiggles View Post



You also do not think we (the TK) know this?
As a general response...no, no we don't.

Vazze

Krytan Explorer

Join Date: Aug 2006

Quote:
Originally Posted by toocooltang View Post
hundred blades ranger
ES warrior
PnH monk
VoR mesmer
PoD necro
OoS rits
imbagon

It took a long time to figure out the builds that worked because you had to customize them to counter the specfic area's and the effects. I.E. Imba fails in gloom cuz of 50% miss or HB+whirlwind dmg is reduced by half because of the miss. ES was used in gloom to KD the touchers
Sry, GJ and all but that's a tankspank, not balanced.

lishi

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by Vazze View Post
Sry, GJ and all but that's a tankspank, not balanced.
unless by balanced you mean no melee, i dont see why.

ES warrior is not a tank

Hundred blade ranger is not a tank.

it would depend on how they play but i hardly see how one can tank and spank with that stuff.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Quote:
Originally Posted by Perky View Post
As a general response...no, no we don't.
Well then now you do


Us on the test krewe are members of GWG as just are you. We read the forum.
However, we are not allowed to share what goes on in teh t0p s3cr3t place we discuss everything due to NDA contracts.
If we could, for sure I would ramble on about the tactics buff. A tactics buff is just what we need to buff the Dervish.
Since the only other scythe wielder that can use tactics is the W/D, yet the warrior has far less energy and must sacrifice their elite slot, I think it's safe to say things will be interesting.

This isn't a leak of any upcoming buffs, but just general knowledge that tactics is, and will always be best used by other professions. But that doesn't mean the proposals made for it won't aid the warrior

FyrFytr998

FyrFytr998

Krytan Explorer

Join Date: Aug 2005

Connecticut USA

[ITPR]

W/

Quote:
Originally Posted by Lishy View Post
Well then now you do


Us on the test krewe are members of GWG as just are you. We read the forum.
However, we are not allowed to share what goes on in teh t0p s3cr3t place we discuss everything due to NDA contracts.
If we could, for sure I would ramble on about the tactics buff. A tactics buff is just what we need to buff the Dervish.
Since the only other scythe wielder that can use tactics is the W/D, yet the warrior has far less energy and must sacrifice their elite slot, I think it's safe to say things will be interesting.

This isn't a leak of any upcoming buffs, but just general knowledge that tactics is, and will always be best used by other professions. But that doesn't mean the proposals made for it won't aid the warrior
I always wondered. How did/does one become part of the Krewe? What were the criteria?

I would also be interested in seeing tactics buffed. It's gone nothing but downhill since the early days. When Griffon and Ettin farming was in. It was good. Also, I used to love Watch yourself. I would love if they reverted it back to its original form.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Quote:
Originally Posted by FyrFytr998 View Post
I always wondered. How did/does one become part of the Krewe? What were the criteria?
Responsibility and dedication is what was needed ;o
Of course, you had to apply when positions were available.
I'll assume you're either indirectly criticizing me or you're seriously asking how?
If it is not the latter, need I remind you people use to call tactics a monk and paragon attribute at one point?
Lighten up!

Anyways, even in a position, it doesn't mean you can't have some humor, right?
Although I'll have you know, people on and off guild wars are very different

Trip555

Ascalonian Squire

Join Date: Nov 2009

Destiny Dealers

I think while testing with a Krewe is a nice idea, I have a way better one:

Trying for maybe an hour to get a "balanced" PUG team going for Foundry of Failed Creations or Underworld (Horseman, Wastes) and then having a 98% fail chance. I know people that try for weeks or even month to do it.

While I like all these balance changes at the same time they have to rebalance some elite areas, so "balanced" teams have a fair chance beating them in Normal Mode.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Bryant Again View Post
Can't say I agree, as I don't see how leaving problems ignored puts us in any better of a position, and alternating and changing skills at least gives us something new to configure.
The problem is that currently the game is character- rather than player-oriented. To be able to use a character at his full potential you now need to waste 100s of hours grinding PvE titles and each time we see a shift in what works, a new character needs to go through this tedious process.

And once again we are back at the problem of grind.

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by upier View Post
The problem is that currently the game is character- rather than player-oriented. To be able to use a character at his full potential you now need to waste 100s of hours grinding PvE titles and each time we see a shift in what works, a new character needs to go through this tedious process.

And once again we are back at the problem of grind.
I actually didn't thought of that....thanks for bringing it up. A lot of players only have ONE character that are fully developed (thanks grindy titles for that), so those players don't have the luxury of instantly switching to another character to do the next "meta" OR balanced.

I know plenty of people that only had all the necessary skill on the assassin, and a bunch of other characters that don't even have all the missions done.

lishi

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by UnChosen View Post
I actually didn't thought of that....thanks for bringing it up. A lot of players only have ONE character that are fully developed (thanks grindy titles for that), so those players don't have the luxury of instantly switching to another character to do the next "meta" OR balanced.

I know plenty of people that only had all the necessary skill on the assassin, and a bunch of other characters that don't even have all the missions done.
Isn't this caused by *gasp* unbalanced skills?

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by upier View Post
The problem is that currently the game is character- rather than player-oriented. To be able to use a character at his full potential you now need to waste 100s of hours grinding PvE titles and each time we see a shift in what works, a new character needs to go through this tedious process.

And once again we are back at the problem of grind.
Alright then?

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Bryant Again View Post
Alright then?
The problem is that due to the way the game has evolved, A.Net now needs to consider a WHOLE bunch of factors before changing something. And sometimes leaving a problem alone will be better for the game than changing it for the sake of changing it.

lishi

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by upier View Post
The problem is that due to the way the game has evolved, A.Net now needs to consider a WHOLE bunch of factors before changing something. And sometimes leaving a problem alone will be better for the game than changing it for the sake of changing it.
In succession of a major skill balance, after the cry of pain due the nerf subsided, the game always gained something.

IMO the skills balance are the thing keeping the game alive, i probably would have quit long time ago without them.

toocooltang

Frost Gate Guardian

Join Date: Sep 2008

USA

ToA

W/

Quote:
Originally Posted by Vazze View Post
Sry, GJ and all but that's a tankspank, not balanced.
Tanknspank is when you have 1 heavily defended characater and its whole bar is designed around, increasing health, armor and blocking spells. Often times this requires 1 or 2 other chars to help "defend" this char. Then you have 3-4 other chars on the team that are purely designed to pump out thousands of points of dmg in seconds. The tank goes out an balls up several groups all at once and then has aggro settle on him and the Dmg Dealers come in and kill them all at once.

Balanced is where you have 2-3 frontlines 2-4 midlines 2-3 backlines. The 2 frontlines in our build were not purely defense, besides IATS and blocking stances on the ranger they relied purely on prots like SOA and Spirit bond for "tanking"

Still Number One

Wilds Pathfinder

Join Date: Jun 2008

W/

Quote:
Originally Posted by upier View Post
The problem is that due to the way the game has evolved, A.Net now needs to consider a WHOLE bunch of factors before changing something. And sometimes leaving a problem alone will be better for the game than changing it for the sake of changing it.
Nothing is being changed for the sake of changing it. Things are being changed because they are too powerful and deemed as being bad for gameplay. The builds that are removed will obviously be replaced by other builds for roughly two reasons. One, people are used to playing the game a certain way and want to continue playing the game in that manner, and two, the powercreep has gotten so out of control that there are about 2 years worth of skill balancing that needs to be done in order to get the game back to team-based strategy style game it was supposed to be and roughly was before the introduction of Nightfall.

One update may not seem like it is doing the game any good in the immediate future, but if A.net would just continue to move the game in the direction every couple of months, over time the game will drastically improve. You may not see the results this month, or next month, but if they stay on course for about a year you will see a very drastic change in the game over that time. The problem in the past has been when A.net would be moving the correct direction they would screw it all up in one month by doing things like those 40 elite skill updates.

Unfortunately at this point in the game it is too little too late, and the game will never be "fixed". In the time required to actually make all the changes necessary to improve the state of the game, GW will have become even more dead, and depending on GW 2's release date, the game may have even become obsolete.

FyrFytr998

FyrFytr998

Krytan Explorer

Join Date: Aug 2005

Connecticut USA

[ITPR]

W/

Quote:
Originally Posted by Lishy View Post
Responsibility and dedication is what was needed ;o
Of course, you had to apply when positions were available.
I'll assume you're either indirectly criticizing me or you're seriously asking how?
If it is not the latter, need I remind you people use to call tactics a monk and paragon attribute at one point?
Lighten up!

Anyways, even in a position, it doesn't mean you can't have some humor, right?
Although I'll have you know, people on and off guild wars are very different
Nah bro. I was asking a straight up 100% legit question. I had stopped playing for a bit. So maybe I missed the forming of the Krewe.

And I was being honest about Warriors using Tactics back in the earlier days. Just after they started to intro AoE nerfs into farming builds. Wammo's had to switch to Glad's Defense instead of smiting prayers to farm Griffons and Minotaurs. There were also the tactics based Riposte builds that Warriors used to farm Ettins and Hydras. I remember when Malinon's Shield was a must have item for any Warrior farmer. And before the nerf and the PvE madness that is "Save Yourselves", "Watch Yourself" was a staple in the skill bar of most Warriors. Mind you. This was when only Proph and Sorrows Furnace were avaliable. Warrior farmers were the next best alternative for people who could not afford to outfit a 55 monk then.

So no. I was not trying to take a potshot at you. I was just thinking back to when this game was a lot simpler and more fun. Back before ANET decided they had to police they way people played their game.