Next Skill Balance
Xenex Xclame
Players will leave players will come back players will join waaaaa waaa, we heard it before and it has never happened.
What is the point of playing now?
When SF gets nerfed you will still be able to get your shiny stuff, you will just have to put a little effort in it.
Ow my Gawd Anet nerfed SF now i have to put effort in it to get what i want, screw you Anet I wanted to get shiny suff without working for them, damn you!!
If SF is the only thing keeping you playing the game, or rahter let me reprashe that, if getting shiny stuff without putting much work into it, is the only reason your playing, then good riddance,doubt you will be missed.
After you leave the rest of us that love this great game, and want to make it better will stay behind continously trying to make it better.
Have fun and good luck.
What is the point of playing now?
When SF gets nerfed you will still be able to get your shiny stuff, you will just have to put a little effort in it.
Ow my Gawd Anet nerfed SF now i have to put effort in it to get what i want, screw you Anet I wanted to get shiny suff without working for them, damn you!!
If SF is the only thing keeping you playing the game, or rahter let me reprashe that, if getting shiny stuff without putting much work into it, is the only reason your playing, then good riddance,doubt you will be missed.
After you leave the rest of us that love this great game, and want to make it better will stay behind continously trying to make it better.
Have fun and good luck.
Margal
i ll never leave gw, but i think this the game is not in a great moment , to nerf farming build. i think the effect after nerfing, will be drastic, and even if you try to have a good group in doa , i think there is not a great number of player now, couse all wait for gw2, so, i could be really hard to do doa, and other zones.
In usa districts is the real life of the game, i m from europe and the other zones are like desert.... playing gw since 4 years, i think this is the wrong time to nerf those builds. they could stop sf or other skills many months ago, so doing it now, i think, is a wrong strategy.
In usa districts is the real life of the game, i m from europe and the other zones are like desert.... playing gw since 4 years, i think this is the wrong time to nerf those builds. they could stop sf or other skills many months ago, so doing it now, i think, is a wrong strategy.
Gun Pierson
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yes.. a good guild team means they probably have moar skillz?.. duh?
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I'm really curious what will happen to UW and DoA when all major farming builds like SF, 600, Obsi get nerfed. Better to have duo and trio teams playing than none at all imo.
ForgottenAccount
Looking forward to some of the skill balances listed here. I think it's pretty obvious SF and 600/Smite are degenerate builds which hedge out formation of more balanced groups.
I hope more than just Warrior Hammer/Tactics get a boost though - There are many classes and skills I'd be happy if ANet took a look at improving. Give us some good news with the bad!
I hope more than just Warrior Hammer/Tactics get a boost though - There are many classes and skills I'd be happy if ANet took a look at improving. Give us some good news with the bad!
Barrage
By the way. I do love how anet is buffing warrior which is totally viable in pve with 100-blades and other builds, but not buffing paragon(as to my knowledge). A class that relies on ONE build which totally relies on PVE skills is disgraceful. MANY para skills have potential but can't even warrant a use in the bar (some being elites). The Mesmer class also needs a few buffs in PvE. These two classes are easily the lowest represented in Pve, give them some options (rework some para skills, give mesmers AOE damage+Aoe interupt).
Zahr Dalsk
Trub
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I'm really curious what will happen to UW and DoA when all major farming builds like SF, 600, Obsi get nerfed. Better to have duo and trio teams playing than none at all imo.
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It is a cycle, new and fast builds are created....ran for a bit, then nerfed...more builds are created, then nerfed.
It's to keep the game from getting slale(er).
If everyone logged in everyday to play with only ONE reason, to farm...with the SAME build..every day, boredom would soon follow,
and no insentives to experiment with other classes and builds, because only two skill bars are needed to beat the game in any area, in NM and HM?
I don't think that is what the devs intended their game to become....a treasure hunt.
The name of the game is fun...actually playing through the storyline, looking at the graphics the art teams work so hard on, laughing at the silly jokes in towns from NPC's.
NOT logging in, jumping on the farm toon, and running to that leet end chest in 8 minutes to sell that uber rare drop.
Yes, yes, everyone has a different idea of fun.
Yes, many people do just like to FARM.
But we did not create this game.
ANet did.
THEY make the rules.
WE have the CHOICE to leave, or stay and enjoy this beautiful and imaginative world ANet created, and ride out the 'nerf, buff, smitebooned' chit..
~peace.
Zahr Dalsk
I will also say this: if ArenaNet kills off 600-based builds, I really hope they raise the hero limit or allow henchmen in elite areas.
Sifow Chan
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By the way. I do love how anet is buffing warrior which is totally viable in pve with 100-blades and other builds, but not buffing paragon(as to my knowledge). A class that relies on ONE build which totally relies on PVE skills is disgraceful. MANY para skills have potential but can't even warrant a use in the bar (some being elites). The Mesmer class also needs a few buffs in PvE. These two classes are easily the lowest represented in Pve, give them some options (rework some para skills, give mesmers AOE damage+Aoe interupt).
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Dervs deserve a buff as well in both PvE and PvP.
Barrage
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It is a cycle, new and fast builds are created....ran for a bit, then nerfed...more builds are created, then nerfed.
It's to keep the game from getting slale(er). |
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But then in just a few days we get a new content update
and your toon gets overhauled cause the balance is overdue now you Might as well delete it your new toon just cant compete and as the cycle is repeated a new flavor is debuted the forums once again are all a-flamin heads are spinnin from these wars but Anet's grinnin thanks for playin drive on through |
Zahr Dalsk
Barrage
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By that logic, the most fun thing to do is nothing. The more detailed, fun, and interesting something gets, the less fun you apparently have with it.
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ok /off rant
Cuilan
I find some level of complexity in a game to be more interesting and it's more rewarding when you master it.
Haven't found too much in Guild Wars to be complex. Nobody has yet to earn a PhD in it.
Haven't found too much in Guild Wars to be complex. Nobody has yet to earn a PhD in it.
bhavv
I would absolutely love if they let henchmen in. I am no longer bothered by the hero cap because the new hench builds are really decent, I just wish I could run a full FOW / UW clear with H/H.
nologic
Not entirely impossible to do just req more tactical thinking and good interrupters in FoW. If it were possible. Dont know about UW since some quests can really be a quite pain but not impossible to do.
Axeman002
Lithril Ashwalker
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YES I heard of all the sinway dungeon clears! That's why you need to read my post, where I said "even most sin groups don't want to touch the areas because the drops are so bad". 600/smite is BY FAR the best way to clear dungeons AND get BDS only because they can RUN people for extra money. Just because its possible for sins doesn't mean that everyone is doing it. If it wasn't for the extra running income, its better to actually solo farm raptor for the gold and BUY the damn chest item outright, just because the drop rate is so low.
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shoyon456
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Win post right here^
Dervs deserve a buff as well in both PvE and PvP. |
The Warrior is fine, Tactics isn't perfect but it's more than viable.
Zahr Dalsk
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Nothing cannot be considered complex because it is just that, nothing.
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By the way, were you one of the many people who were crying in ToA just before ursan got nerfed?
FyrFytr998
With everything this has announcement has brought out in folks. Even I, who really doesn't think a nerf is necessary for a 4, soon to be 5, year old game at this point. Am hoping this would just happen already. Watching the pro and anti arguments go back and forth is like watching the first few moments of this fight, lol.
SF Farmers vs. "Pro" Gamers
SF Farmers vs. "Pro" Gamers
rkubik
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By the way. I do love how anet is buffing warrior which is totally viable in pve with 100-blades and other builds, but not buffing paragon(as to my knowledge). A class that relies on ONE build which totally relies on PVE skills is disgraceful. MANY para skills have potential but can't even warrant a use in the bar (some being elites). The Mesmer class also needs a few buffs in PvE. These two classes are easily the lowest represented in Pve, give them some options (rework some para skills, give mesmers AOE damage+Aoe interupt).
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Totally agree. I haven't played my mesmers in a while because of some of the past updates. I have two of them and loved to play them, but since my old builds were nerfed I can't find motivation to play them again.
Barrage
No, the reason I hate all these nerfs is because they are ultimately useless. The moment you nerf one OP build and new flavor-of-the-month build is introduced and we are put in a worse and worse position as players.
toocooltang
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Also...when did Tank N' Spank become balanced. Maybe I am far off track...but judging by that screenshot, there is a tank(W/P), the Mo/Me is probably a bonder, the two Rt/Mo are probably healer/SoS hybrids, and the para is SY!....and the rest are probably a mish mash of characters with DPS skills.
IMO that is NOT "balanced" (Yeah, I know that the definition isn't clear), it is still unavoidable to have a tank (hey why don't you switch the W/P with a non-shadowform assassin or dervish?), and a stack of prot/heal. Just because you have a random assortment of classes for the rest doesn't really make it balanced, because in pugs and less casual guilds that R/W, Me/E, and N/Me would be replaced by the single best DPS option. But hey...if I totally guessed your team build wrong, feel free to clarify. ("Balanced" can't be that extraordinary that you must hide all skills can it?) |
ES warrior
PnH monk
VoR mesmer
PoD necro
OoS rits
imbagon
It took a long time to figure out the builds that worked because you had to customize them to counter the specfic area's and the effects. I.E. Imba fails in gloom cuz of 50% miss or HB+whirlwind dmg is reduced by half because of the miss. ES was used in gloom to KD the touchers
Bryant Again
Can't say I agree, as I don't see how leaving problems ignored puts us in any better of a position, and alternating and changing skills at least gives us something new to configure.
Perky
Vazze
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hundred blades ranger
ES warrior PnH monk VoR mesmer PoD necro OoS rits imbagon It took a long time to figure out the builds that worked because you had to customize them to counter the specfic area's and the effects. I.E. Imba fails in gloom cuz of 50% miss or HB+whirlwind dmg is reduced by half because of the miss. ES was used in gloom to KD the touchers |
lishi
Lishy
Well then now you do
Us on the test krewe are members of GWG as just are you. We read the forum.
However, we are not allowed to share what goes on in teh t0p s3cr3t place we discuss everything due to NDA contracts.
If we could, for sure I would ramble on about the tactics buff. A tactics buff is just what we need to buff the Dervish.
Since the only other scythe wielder that can use tactics is the W/D, yet the warrior has far less energy and must sacrifice their elite slot, I think it's safe to say things will be interesting.
This isn't a leak of any upcoming buffs, but just general knowledge that tactics is, and will always be best used by other professions. But that doesn't mean the proposals made for it won't aid the warrior
Us on the test krewe are members of GWG as just are you. We read the forum.
However, we are not allowed to share what goes on in teh t0p s3cr3t place we discuss everything due to NDA contracts.
If we could, for sure I would ramble on about the tactics buff. A tactics buff is just what we need to buff the Dervish.
Since the only other scythe wielder that can use tactics is the W/D, yet the warrior has far less energy and must sacrifice their elite slot, I think it's safe to say things will be interesting.
This isn't a leak of any upcoming buffs, but just general knowledge that tactics is, and will always be best used by other professions. But that doesn't mean the proposals made for it won't aid the warrior
FyrFytr998
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Well then now you do
Us on the test krewe are members of GWG as just are you. We read the forum. However, we are not allowed to share what goes on in teh t0p s3cr3t place we discuss everything due to NDA contracts. If we could, for sure I would ramble on about the tactics buff. A tactics buff is just what we need to buff the Dervish. Since the only other scythe wielder that can use tactics is the W/D, yet the warrior has far less energy and must sacrifice their elite slot, I think it's safe to say things will be interesting. This isn't a leak of any upcoming buffs, but just general knowledge that tactics is, and will always be best used by other professions. But that doesn't mean the proposals made for it won't aid the warrior |
I would also be interested in seeing tactics buffed. It's gone nothing but downhill since the early days. When Griffon and Ettin farming was in. It was good. Also, I used to love Watch yourself. I would love if they reverted it back to its original form.
Lishy
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I always wondered. How did/does one become part of the Krewe? What were the criteria?
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Of course, you had to apply when positions were available.
I'll assume you're either indirectly criticizing me or you're seriously asking how?
If it is not the latter, need I remind you people use to call tactics a monk and paragon attribute at one point?
Lighten up!
Anyways, even in a position, it doesn't mean you can't have some humor, right?
Although I'll have you know, people on and off guild wars are very different
Trip555
I think while testing with a Krewe is a nice idea, I have a way better one:
Trying for maybe an hour to get a "balanced" PUG team going for Foundry of Failed Creations or Underworld (Horseman, Wastes) and then having a 98% fail chance. I know people that try for weeks or even month to do it.
While I like all these balance changes at the same time they have to rebalance some elite areas, so "balanced" teams have a fair chance beating them in Normal Mode.
Trying for maybe an hour to get a "balanced" PUG team going for Foundry of Failed Creations or Underworld (Horseman, Wastes) and then having a 98% fail chance. I know people that try for weeks or even month to do it.
While I like all these balance changes at the same time they have to rebalance some elite areas, so "balanced" teams have a fair chance beating them in Normal Mode.
upier
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Can't say I agree, as I don't see how leaving problems ignored puts us in any better of a position, and alternating and changing skills at least gives us something new to configure.
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And once again we are back at the problem of grind.
UnChosen
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The problem is that currently the game is character- rather than player-oriented. To be able to use a character at his full potential you now need to waste 100s of hours grinding PvE titles and each time we see a shift in what works, a new character needs to go through this tedious process.
And once again we are back at the problem of grind. |
I know plenty of people that only had all the necessary skill on the assassin, and a bunch of other characters that don't even have all the missions done.
lishi
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I actually didn't thought of that....thanks for bringing it up. A lot of players only have ONE character that are fully developed (thanks grindy titles for that), so those players don't have the luxury of instantly switching to another character to do the next "meta" OR balanced.
I know plenty of people that only had all the necessary skill on the assassin, and a bunch of other characters that don't even have all the missions done. |
Bryant Again
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The problem is that currently the game is character- rather than player-oriented. To be able to use a character at his full potential you now need to waste 100s of hours grinding PvE titles and each time we see a shift in what works, a new character needs to go through this tedious process.
And once again we are back at the problem of grind. |
upier
The problem is that due to the way the game has evolved, A.Net now needs to consider a WHOLE bunch of factors before changing something. And sometimes leaving a problem alone will be better for the game than changing it for the sake of changing it.
lishi
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The problem is that due to the way the game has evolved, A.Net now needs to consider a WHOLE bunch of factors before changing something. And sometimes leaving a problem alone will be better for the game than changing it for the sake of changing it.
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IMO the skills balance are the thing keeping the game alive, i probably would have quit long time ago without them.
toocooltang
Tanknspank is when you have 1 heavily defended characater and its whole bar is designed around, increasing health, armor and blocking spells. Often times this requires 1 or 2 other chars to help "defend" this char. Then you have 3-4 other chars on the team that are purely designed to pump out thousands of points of dmg in seconds. The tank goes out an balls up several groups all at once and then has aggro settle on him and the Dmg Dealers come in and kill them all at once.
Balanced is where you have 2-3 frontlines 2-4 midlines 2-3 backlines. The 2 frontlines in our build were not purely defense, besides IATS and blocking stances on the ranger they relied purely on prots like SOA and Spirit bond for "tanking"
Balanced is where you have 2-3 frontlines 2-4 midlines 2-3 backlines. The 2 frontlines in our build were not purely defense, besides IATS and blocking stances on the ranger they relied purely on prots like SOA and Spirit bond for "tanking"
Still Number One
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The problem is that due to the way the game has evolved, A.Net now needs to consider a WHOLE bunch of factors before changing something. And sometimes leaving a problem alone will be better for the game than changing it for the sake of changing it.
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One update may not seem like it is doing the game any good in the immediate future, but if A.net would just continue to move the game in the direction every couple of months, over time the game will drastically improve. You may not see the results this month, or next month, but if they stay on course for about a year you will see a very drastic change in the game over that time. The problem in the past has been when A.net would be moving the correct direction they would screw it all up in one month by doing things like those 40 elite skill updates.
Unfortunately at this point in the game it is too little too late, and the game will never be "fixed". In the time required to actually make all the changes necessary to improve the state of the game, GW will have become even more dead, and depending on GW 2's release date, the game may have even become obsolete.
FyrFytr998
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Responsibility and dedication is what was needed ;o
Of course, you had to apply when positions were available. I'll assume you're either indirectly criticizing me or you're seriously asking how? If it is not the latter, need I remind you people use to call tactics a monk and paragon attribute at one point? Lighten up! Anyways, even in a position, it doesn't mean you can't have some humor, right? Although I'll have you know, people on and off guild wars are very different |
And I was being honest about Warriors using Tactics back in the earlier days. Just after they started to intro AoE nerfs into farming builds. Wammo's had to switch to Glad's Defense instead of smiting prayers to farm Griffons and Minotaurs. There were also the tactics based Riposte builds that Warriors used to farm Ettins and Hydras. I remember when Malinon's Shield was a must have item for any Warrior farmer. And before the nerf and the PvE madness that is "Save Yourselves", "Watch Yourself" was a staple in the skill bar of most Warriors. Mind you. This was when only Proph and Sorrows Furnace were avaliable. Warrior farmers were the next best alternative for people who could not afford to outfit a 55 monk then.
So no. I was not trying to take a potshot at you. I was just thinking back to when this game was a lot simpler and more fun. Back before ANET decided they had to police they way people played their game.