ANet is destroying elite areas one at a time. Look what they did to Ursan, thus making DoA a ghost town. Now it is UW's time to die since it is the most popular elite area.
Even though I understand the need for more challenges in elite areas, they should at least be easy enough to be puggable or hero-able. DoA is now a ghost town that is frequent only by some hardcore PvE guilds, once in a while. If this is the state of all GW towns and outposts in the near future, then it is not worth waiting for GW2.
Next Skill Balance
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T
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There isn't a single high end farming run that takes skill.
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Wake up people. This is a game! And no, it's not chess or playing piano. Skill is such a non-argument.
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WTH is this skill thing that keeps coming up in such discussions??? This is a more or less crappy game. It *does not* require building a skill to play it and it won't ever. No amount of nerfs will ever change that, it's just going to be pressing 8 buttons in different sequences. No sane person would ever claim that they are "skilled" at doing that on their resume (e.g.).
Wake up people. This is a game! And no, it's not chess or playing piano. Skill is such a non-argument. |
People go into a high end area the first time. Get spanked by the baddies. Then the people figure out a strategy to kill baddies and press the appropriate button. Skill is taking a block of whatever and creating fine art out of nothing. Skill = Talent. GW = Game of Button Mashing Fun.
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WTH is this skill thing that keeps coming up in such discussions???
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Skills says hi
When you learn it you will know,because it will have become second nature.Just because you don't have any does not mean it does not exist.
Chess it's just moving different chess pieces in different sequences.
The steps a pieces can make will never change the only thing that may change is your and your opponents reaction to a particular move,just like guildwars.
Playing piano does not take skill,learning to play music does,there is no wrong way to play a piano, only the Beethoven and the random key pressing way.There is no way to "win" at playing piano.
Now please get our troll.
PS:Talking about pvp.
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| A skill is the learned capacity to carry out pre-determined results often with the minimum outlay of time, energy, or both. |
Chess it's just moving different chess pieces in different sequences.
The steps a pieces can make will never change the only thing that may change is your and your opponents reaction to a particular move,just like guildwars.
Playing piano does not take skill,learning to play music does,there is no wrong way to play a piano, only the Beethoven and the random key pressing way.There is no way to "win" at playing piano.
Now please get our troll.
PS:Talking about pvp.
You called? 
*cough*
YOU SUCK, DUCKWAD! HARD-DRUGS ARE BEING USED BY LOSERS! HENTAI IS FULL OF LOLI! YOUNG KIDS USE CURSE WORDS!!!!!!!
*ahem*
With that aside, well, to some extent, I would say GW requires skill, as with your philosophy you're saying players require no skill but need to adapt
That, in itself, is kind of skill, while having to cope with the requirement to have your timing and reflex on top. A fighting game is essentially the same, only faster.
Of course, if I misunderstood you, better clarify?

*cough*
YOU SUCK, DUCKWAD! HARD-DRUGS ARE BEING USED BY LOSERS! HENTAI IS FULL OF LOLI! YOUNG KIDS USE CURSE WORDS!!!!!!!
*ahem*
With that aside, well, to some extent, I would say GW requires skill, as with your philosophy you're saying players require no skill but need to adapt
That, in itself, is kind of skill, while having to cope with the requirement to have your timing and reflex on top. A fighting game is essentially the same, only faster.
Of course, if I misunderstood you, better clarify?
I support a full nerf of SF. Ironically, I wasn't persay an advocate of nerfing Ursan. I wanted it nerfed for armor/health to be the same for all classes, and primary att set to zero because NO ONE wanted a derv ursan.
Ursan is available to all classes and completely eliminates class discrimination, albeit at a heavy price of class roles and skill. SF is a very narrow godmode build only usable by primary sins that encourages discrimination of other classes.
That is my rational, whether you agree or not.
Ursan is available to all classes and completely eliminates class discrimination, albeit at a heavy price of class roles and skill. SF is a very narrow godmode build only usable by primary sins that encourages discrimination of other classes.
That is my rational, whether you agree or not.
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Leave 600/Smite alone, it's not overpowered, it takes a measure of skill, and more than one player, it's not even remotely invincible.
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feather farming has never been so easy.... :P
granted it is a lot less invincible than shadow form and does take a degree of skill to get right when you first start the build, but after a day or so it becomes pretty easy. its just that you can only really use it in HM or have to take frenzy in order to get enuff damage to pop spirit bond off.
edit: essentially, i think it prolly does need a nerf-o-rama.
ps. ooh, just had a good idea about shadowform... perhaps... its very simple...
Make it more like mist form.
"You and enemies are unable to attack. Enchantment Ends if you use a skill"
I think it's kind of funny watching all of the people begging for 600/smite to not to be nerfed while they scream 'til their lungs bleed for SF nerfs. 600/smite may not be used in the same sort of farms as SF but essentially it is the exact same 1-2-3-1-2-3 button mashing.
All I personally want to see is for the team to get back to monthly updates to make the game interesting for 1 day out of 30.
All I personally want to see is for the team to get back to monthly updates to make the game interesting for 1 day out of 30.
To be honest, what I want is to see balanced play promoted as opposed to discouraged.
Perhaps having elite areas tweaked to offer higher rewards based on what we use to farm?
By all means, I would love to see more Obisidian shards given after the SF nerf.
I FoWSC and I still haven't gotten an obsidian edge though. Neither enough shards for my obbi armor after so many runs.
Seeing things with less insane requirements and drop rates would make things a LOT better.
However, due to just general GW design, that is impossible because someone will ALWAYS make a speedrun build even if balanced play is promoted.
Perhaps having elite areas tweaked to offer higher rewards based on what we use to farm?
By all means, I would love to see more Obisidian shards given after the SF nerf.
I FoWSC and I still haven't gotten an obsidian edge though. Neither enough shards for my obbi armor after so many runs.
Seeing things with less insane requirements and drop rates would make things a LOT better.
However, due to just general GW design, that is impossible because someone will ALWAYS make a speedrun build even if balanced play is promoted.
K
V
Generally speaking 600 can be faster than a H/H team, but sf is a like 2-5 times faster than 600. Also, sf is 1 person and 600/smite is two, which matters a lot when you do sc. No question which one is stronger. But if we are talking about uber builds, the tank/mop/100b combo needs to be looked at too. I don't see how wiping dozens in a split second is worse/weaker than the smiter.
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Generally speaking 600 can be faster than a H/H team, but sf is a like 2-5 times faster than 600. Also, sf is 1 person and 600/smite is two, which matters a lot when you do sc. No question which one is stronger. But if we are talking about uber builds, the tank/mop/100b combo needs to be looked at too. I don't see how wiping dozens in a split second is worse/weaker than the smiter.
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If you can change tactics, you need to change leadership to be more viable in a smaller team setting like 4/4. You guys are always trying to make the Cores better but could care less about the other professions...It's already been known that Warriors are the most favorite profession by anet anyway. Stop trying to make them better and work on making Rits/Paragons and Dervs good in PvP again.
If you plan to nerf 600/smite...you need to raise the faction gain for AB and FA/JQ considering how slow it is to get faction when not using the farming builds. Though that aside, AB should give more faction than JQ/FA in the first place anyway.
If you plan to nerf 600/smite...you need to raise the faction gain for AB and FA/JQ considering how slow it is to get faction when not using the farming builds. Though that aside, AB should give more faction than JQ/FA in the first place anyway.
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To be honest, what I want is to see balanced play promoted as opposed to discouraged.
Perhaps having elite areas tweaked to offer higher rewards based on what we use to farm? |
I would love to see collectors asking for the stuff that drops in FoW/UW and gives you weapons (maybe max gold inscribable or greens if gold would cause people to cry that their gold is useless)Just make them renamed reskins too save on the work.The collector would ask for X ammount of dark remains and say 10K for the weapon.
I would love for the gold drop chance to be increase by maybe 20%, lower the crappy purple chances a little bit, purples are fine but too many times useless purples drop, and lower the whites .
It would also be nice if either the Aaxte damage could be lowered (not preffered) or move them so their exactly at the start of UW, UW is very very unwelcoming for first time groups if they are moved, say to the near the doors and put say a few graspings a few charges and a few mindblades to replace the Aatxe.It wouldnt surprise me if a big group of the players went into UW once got OWNED and then said, shit these guys hit for too much nevermind this place and didnt go back to UW in a long whilte
Dear Anet:
Please stop wasting your time by trying to balance PvE. Any hope of PvE balance was killed back at the release of nightfall and had its corpse ritualistically burned at the release of Eotn. PvE will never be balanced, and shadowforms death will just lead to the next best OP farming method.
Instead, focus back on PvP so those of us who actually enjoy skillful play have a reason to return to this game.
Please stop wasting your time by trying to balance PvE. Any hope of PvE balance was killed back at the release of nightfall and had its corpse ritualistically burned at the release of Eotn. PvE will never be balanced, and shadowforms death will just lead to the next best OP farming method.
Instead, focus back on PvP so those of us who actually enjoy skillful play have a reason to return to this game.
T
http://www.answers.com/topic/skill
And I have a limit. Don't insult piano and chess in my presence, ok? The fact that you consider GW PvP a skill while playing piano is not a skill says a lot.
PS: Skill is acquired/developed (therefore takes time). So if you really are to compare; maybe GW would be a bit like a piano with 8 keys (my apologies to all piano players for the heresy). And the equivalent of nerfs in a piano world would be people randomly assigning the piano keys to different tones. If all pianos in the world would get "nerfed" on a regular schedule than indeed no one would be able to play it skillfully and it would be just random key smashing. Oh wait... that *is* how people play GW! Guess what?
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n. 1. Proficiency, facility, or dexterity that is acquired or developed through training or experience. See synonyms at ability. 2. An art, trade, or technique, particularly one requiring use of the hands or body. 3. A developed talent or ability: writing skills. 4. Obsolete. A reason; a cause. |
PS: Skill is acquired/developed (therefore takes time). So if you really are to compare; maybe GW would be a bit like a piano with 8 keys (my apologies to all piano players for the heresy). And the equivalent of nerfs in a piano world would be people randomly assigning the piano keys to different tones. If all pianos in the world would get "nerfed" on a regular schedule than indeed no one would be able to play it skillfully and it would be just random key smashing. Oh wait... that *is* how people play GW! Guess what?
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http://www.answers.com/topic/skill
And I have a limit. Don't insult piano and chess in my presence, ok? The fact that you consider GW PvP a skill while playing piano is not a skill says a lot. PS: Skill is acquired/developed (therefore takes time). So if you really are to compare; maybe GW would be a bit like a piano with 8 keys (my apologies to all piano players for the heresy). And the equivalent of nerfs in a piano world would be people randomly assigning the piano keys to different tones. If all pianos in the world would get "nerfed" on a regular schedule than indeed no one would be able to play it skillfully and it would be just random key smashing. Oh wait... that *is* how people play GW! Guess what? |
I didn't insult anything, READ.
I put your horribly bad statement about GW in the context of chess,because by your own example chess would not require skill either, its just moving pieces in a predetermined sequence.
Skill in GW is already acquired in GW,the skills you have as choice are a small part of the game, how YOU execute those skills will determine if you will be succesfull or not.
Again just because you can not do it, does not mean its not possible.
People that are good at pvp stay good at pvp, just because a skill was changed or because a better skill was introduced does not mean that person had become any less good.The person will be just as succesfull with a different set of skills.
Of al the pianos in the world got randomly assined different keys Beethoven will still be able to play beautifull music,he will most likely just have to get used to the new tunes that belong to which key.
I think I could speak pretty confident and say most pvpers love nerfs/buffs, because it gives us new stuff to play with.The problem is Anet likes to overshoot their nerfs/buffs.
Anyone that simply presses keys randomly will find themselfs on the losing side the of the moral meter very fast.
Edit: Welcome Twivicaceme, I hope you enoy your stay here.Don't take things on this board to seriously and you will probably have fun, we are mostly people that love this game, even when we say we hate it.


