Next Skill Balance

mrvrod

Guest01

Join Date: Jul 2006

Quote:
Originally Posted by Aldawg Thanes View Post
I was able to beat Duncan in HM with a broad head arrow ranger (me) a SV necro hero, a MM Necro Hero, a Necro Rit hero and 4 henchies (I think I used cons, but I truely cannot remember).

I have also beated him in NM without a SV Necro, with just the general Sabway and 4 henchies. I just kept him dazed and kept the heroes and henchies spread out.

As far as I know the Sabway build is not up for nerfing, however I could be wrong, if so I will go beat him again without it.

It is not impossible, just takes tactics. I have played the dungeons with this build many times and have gotten used to it and the senerios in the dungeons. However put me in DOA or Urgoz or another similar place in HM and I probably would not be able to beat them right away, however I am sure there are other people who would be able to. It is about practice, these areas are doable, just really hard and they require practice.

As for a Ranger and a Warrior human, I would suggest a BHA Ranger with frozen soil and swap, a Earthshaker/ backbreaker warrior with Save Yourselves 3 necro heroes, one set up as a SV, a fire or earth ele, a Shutdown Mes, a healer/ prot monk, and either another healer/ prot monk or another ele. That should do the trick. (If Save Yourselves is up for Nerfing, bring something else, you should be fine).

If you would like to pitch around some ideas pm me. I dont get to play much now, but in a few months when I can play more if you are still having problems, we can go it together.
Thanks for the ideas, I'm willing to try anything. I normally play Warrior with HB/sword, but I have pretty much every skill unlocked, and a hammer and axe set up for her to try different builds. I may take you up on your offer if I can get my guildie to give these areas a go again. We're both just so frustrated it's to the point of giving up.

The elite areas become much harder when you limit yourself to specific professions. My guildie and I, having played through everything else, are now concentrating on our primary toons, getting their HoM ready for GW2. That's the reason for my inflexibility in team composition. This is what's left for me to work on. Our main "abuse" (though I don't look at it that way) of gimmick builds is with the 2 man discord, which is mostly useless in Slaver's.

Quote:
Originally Posted by Reformed View Post
Not that I'm trying to bust your balls here...but you do know that the original Slavers team included both a War and a Ranger right? You could easily do that with some micro. Unless you insist on HM and then I don't know what to tell you...it is Hard with a capital H and you need human players for aggro control that won't camp cast. Anyways, I don't know what the kiddies run nowadays but this setup worked then for dozens of runs with no PvE crap or perma and should work now...

1x OF tank
1x Splintbarrage/FS
1x SS/br (switches to N/A SV/swapper for Duncan)
3x SH/SF generic fire nuker (or 2x and an IV spiker/corpse deny on Dunc)
1x ZB/bond
1x HB/HP general blah healer
Thanks for the info, I do appreciate it. I'm willing to try anything that has a chance at working. Yes, unfortunately we do most everything in HM now, for the rep levels. Worst idea in GW was tying skills to rep! Insta-grind.

Quote:
Originally Posted by shoyon456 View Post
Then you, like me, should know that a godmode button (excuse me, its THREE buttons) that can only be used on primary sins completely craps on those elite areas.

It's an insult to the game.
Really? Build an SF Assassin, and go solo Slaver's. Tell me how far you get in "god-mode".

BTW. I just completed the skillbar on a newly created sin 3 days ago. Figured I'd actually play around with SF since it's here for another month. I've been talking about all the builds under the axe. My primary toon is a warrior.

Here's my attempt at an analogy of what anet does with builds. Remember old Basic programming language?

Anet nerf loop in real-world situation:

10: Homeowner sees cockroach.
20: Homeowner stomps on cockroach.
30: Cockroach problem fixed.
40: goto 10

They're not fixing the problem, they're treating the symptom.

lishi

Forge Runner

Join Date: Jul 2005

I did slaver's exile with h/h in normal mode.

If i remember well it was me with a bunny thumber(chain defensive stance), sabway, 2 monk hencies nuker hencie, zho.

You will need to micro a hero for swap, Spitefull and signet of sorrow. But is doable.

Mustache Mayhem

Wilds Pathfinder

Join Date: Aug 2005

BEN

R/N

yeah you'll need swap for sure at duncans if doing it h/h.. why that one guy earlier in the thread, didn't make sense.. oh I just went up to him and kicked his ass with daze XD right.. guess he forgot about the passive damage too

signet of sorrow works great if you go that route.. have someone die at his feet and nuke away

Aldawg Thanes

Frost Gate Guardian

Join Date: Jun 2008

R/

Quote:
Originally Posted by Mustache Mayhem View Post
why that one guy earlier in the thread, didn't make sense.. oh I just went up to him and kicked his ass with daze XD right.. guess he forgot about the passive damage too
If you keep him dazed you can constantly interrupt his spells and then all the damage you receive from him is the passive damage, which your healers can take care of easily. If they cannot take care of the passive damage dealt to you, then you do have a problem. This worked well in NM, but in HM it would be a different story as he casts his spells much faster.

I would appreciate it if you would actually try something out before you state that it will not work. It worked very well and I was able to beat Duncan in NM with no problem at all.

Good luck on Duncan.

(I do find it funny that a thread about SF and 600 smiters is now discussing how to beat Duncan, but I guess I am a lot to blame for this, sorry)

Wenspire

Wenspire

Wilds Pathfinder

Join Date: Mar 2008

USA - W.Coast

HiME

Mo/

Just finished Duncan in HM with two real players and 6 heroes.

Real people = 2x DeathBlossom/Moebius dagger sins (i also had Swap)
Heroes were:
SV/SigSorrow/CantTouchThis Necro
Barrage Ranger w/ DustTrap and Frozen Soil
Fire Ele with MS/GlyphSac and SavannahHeat
SoS/Splinter Rit
2 monks (1 prot w/ aurafaith and 1 WoH heal)

Took 50 min to complete with a few avoidable snags (mainly with hero AI). It's definitely not impossible or too difficult if you are good with micromanaging your heroes and understanding skillbar synergizing.


We also finished it in 40 min on HM the other night with 2 real/6 hero. If i recall correctly, i was the barrage ranger (with Swap and FrozSoil) and other person was an SoS Rit.

M @ T

M @ T

Wilds Pathfinder

Join Date: Sep 2006

South of heaven

S E X Y Shinigami[SEXY]

W/

Quote:
Originally Posted by Regina Buenaobra View Post
  • Shadow Form
  • Balancing Midline Spike
  • Addressing Fast Cast Blood Spike
  • Tactics – Tactics is the least exciting Warrior attribute and primarily sees use as a secondary attribute on other classes. We’re considering several options to address the weaknesses of Tactics.
Well I'll be damned, Shadow Form, FC Blood, Midline Spiking and Tactics issues all in one post? I'm thrilled actually!

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by mrvrod View Post
Really? Build an SF Assassin, and go solo Slaver's. Tell me how far you get in "god-mode".
http://img240.imageshack.us/img240/1272/duncan02id6.jpg

You get all the way to the end.

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by mrvrod View Post
No, I don't want it to be easy. I do want it to be possible. Again, like I stated in a previous post. Show me a build with a human Warrior, a human Ranger, and 6 heroes that can complete Slaver's Exile, that doesn't rely on the builds that are up for nerfing.
This is going offtopic and has nothing to do with next skill balance but ...... since WHEN an ELITE AREA has to be BALANCED so a Human Ranger and a Human Warrior with 6 H/H ( or only Heroes ) should be able to complete it ?.
Yes , the answer is NEVER.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by Tenebrae View Post
This is going offtopic and has nothing to do with next skill balance but ...... since WHEN an ELITE AREA has to be BALANCED so a Human Ranger and a Human Warrior with 6 H/H ( or only Heroes ) should be able to complete it ?.
Yes , the answer is NEVER.
8 characters? Check. 8 skillbars? Check.

If they are good enough, why shouldn't they be able to finish it?

Redvex

Redvex

Wilds Pathfinder

Join Date: Nov 2006

R/

Quote:
Originally Posted by Tenebrae View Post
This is going offtopic and has nothing to do with next skill balance but ...... since WHEN an ELITE AREA has to be BALANCED so a Human Ranger and a Human Warrior with 6 H/H ( or only Heroes ) should be able to complete it ?.
Yes , the answer is NEVER.
I finish with my monk friend and me ranger in nm. But it was very difficult and long

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by Redvex View Post
I finish with my monk friend and me ranger in nm. But it was very difficult and long
I did with my Ranger and a Necro friend but the point is , that the "balance" of an ELITE area shouldnt be done around that basis.

Quote:
Originally Posted by Abedeus View Post
If they are good enough, why shouldn't they be able to finish it?
See above.
I never said that NEVER under ANY circumstances they should be able to finish it , they can . The point is that they should sweat blood to do it , unlike a full human balanced group for example.
To me "elite" means that 8 players who really do know what they are doing should be able to finish it in a reasonable amount of time. Heroes have no "skill" they are bots like Henches . In fact Henches cant go some elite areas.

But like i said before , it has nothing to do with SF.

Tullzinski

Tullzinski

Jungle Guide

Join Date: Mar 2006

Trying to stay out of Ryuk's Death Note

N/R

Quote:
Originally Posted by Kaleban View Post
As to Tull's question about how it would affect players, its simple. By NOT knowing what you'll face in a given area at any one time, its much better to take a group that has multiple capabilities and is broader in scope. A side benefit is that the monster and power creep wouldn't need to be as severe, since parties would not be SO specialized and would need multiple profession types to be successful.

My brother could probably write the code in an afternoon, and e-mail it over to ANet lol.

Additionally, by addressing the reward/time ratios, you could make farming less attractive while at the same time reinvigorate areas that are abandoned.

So really, my ideas would make the game much better, especially when compared to the endless nerf/buff cycle that changes the characters, but does nothing for the actual encounters in the game.
I would like to see ANET give it a shot. Hope they are paying attention.......

Artisan Archer

Artisan Archer

Wilds Pathfinder

Join Date: May 2007

Free Wind

R/

I'm predicting; Glass arrows nerf, changes to water ele skills, and some random nerf that doesn't majorly affect bloodspike.

Redvex

Redvex

Wilds Pathfinder

Join Date: Nov 2006

R/

Quote:
Originally Posted by Artisan Archer View Post
I'm predicting; Glass arrows nerf, changes to water ele skills, and some random nerf that doesn't majorly affect bloodspike.
Glass arrows i hope in pvp. Ranger are already nerfed dont' need another one.

mrvrod

Guest01

Join Date: Jul 2006

Quote:
Originally Posted by zwei2stein View Post
I see 2 humans and 1 hero in that screenshot. It ain't godmode until you can SOLO it.

Mustache Mayhem

Wilds Pathfinder

Join Date: Aug 2005

BEN

R/N

yeah simple farmer was doing those runs early in the year

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

Here's my wishlist (PvP-Oriented skill changes):

Quote:
Originally Posted by Regulus X View Post
We all know that Anet is working on making GW2 the best to come, but while we wait, Guild Wars 1 continues to service us and the only way we'll continue to be able to enjoy it is if we prompt our developers concerning what skills we the GW1 Community would like to see changed/rearranged in order to enjoy the game better.

I'll start off by listing what I see fit for buffing and nerfing. Be sure that ya'll list your suggestions in an organized manner, detailed as to what you want changed about it. You can list it all, or just describe what variables you want changed/removed and state it in your post.

BUFF (PvP):
Bull's Charge - Convert cost to adrenaline and limit the amount of kd's to the first attack [skill] (only) while IMS's full duration can be maintained unaffectedly. Compresses Rush and Bulls together while keeping the kd'ing to a minimum via the "KD on first attack only" clause. A 2nd idea could be 33%IAS/25%IMS+KD*if moving*(1st attack [skill] ONLY).
Soldier's Stance - remove conditions/requirements and move to Strength line (or) make it apply to a +1 strength status and not to IAS. *Soldier's Stance should be a good option if players wish to avoid double damage clause and combines well with Axe and Sword lines.
Gash - remove bleeding requirement (or) make requirement apply for the damage bonus (not dw). *This is to ensure that dw can be landed, making it like dismember but maybe slightly more enticing than the axe skill variant as it offers no damage.
Skull Crack - Remove requirement to rupt spells. It's inferior to many other daze elites and even regular attacks (i.e.: Spear Swipe). Raise adrenaline cost to 10.
Blessed Light - lower e-cost to 5e. Hexway's are prominent and, though not as strong as WoH when <50% health is applied, this still holds its own in a shifty meta and would see much more usage if the cost were lowered.
Signet of Devotion - Reduce cast time to 1 second, increase recharge to 8. Sig of Rejuv. requires going 14 Healing. By providing a more viable sig, it'd promote going Prot or even Smite with a good e-management healing signet like Sig of Devotion. It'd still be inferior to Sig of Rejuv., but it'd be viable with other bars.
Second Wind - Reduce cast time to 1 second and allow exhaustion to be capped at 25-50% of user's energy (in other words, if ele has 100e, cannot be exhausted beyond 75-50e).
Shadow Prison - Lower energy cost to 5e and recharge to 20 seconds (remove aftercast). *Now that Black Lotus Strike, Flail, Burst of Agression, etc.. have been obliterated from the meta, it's safe to say that SP can once agains see the light of day. It's the near-equal of Wastrels except that it wouldn't kd, but instead, delivers a very brief snare and hex to fuel hex-related attacks like mantis and black spider.*
Black Spider Strike - Lower energy cost to 5e. *Same reason as SP (above).*
Buff Shadowstepping for Elites ONLY. Can make them disable all non-assassin attack skills for 10 seconds to prevent all secondary professions from abusing it.

NERF (PvP):
Distortion - Increase e-cost and recharge to 10, increase energy loss per hit to -5. Infinite block once e-management is applied is bad.
Blinding Surge - Increase recharge to 6 seconds. Far too effective on melee even with proper counters.
Retain aftercast delays on ALL offensive shadowstepping for non-elites.

Can be found in my thread: http://www.guildwarsguru.com/forum/s...tml?t=10386792 .

Fr0sT

Pre-Searing Cadet

Join Date: Oct 2006

Team Chaos Theory[hent], Goat Rising[meee]

Mo/Me

For Regina, and for all the people who loves being owned by bots in gw. Plz... Do somethin, don't let this game fall more apart as it is now.. http://www.youtube.com/watch?v=Fbt5d68NKbs

mrvrod

Guest01

Join Date: Jul 2006

Quote:
Originally Posted by Fr0sT View Post
For Regina, and for all the people who loves being owned by bots in gw. Plz... Do somethin, don't let this game fall more apart as it is now.. http://www.youtube.com/watch?v=Fbt5d68NKbs
Sorry, Anet is more interested in protecting ecto prices right now.

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by Fr0sT View Post
For Regina, and for all the people who loves being owned by bots in gw. Plz... Do somethin, don't let this game fall more apart as it is now.. http://www.youtube.com/watch?v=Fbt5d68NKbs
And this is the PvP that "evil farmers" are supposed to go to when they have nothing to do because its more important to lock pugs out of more areas.

Yay for messed up priorities.

Krill

Krill

Desert Nomad

Join Date: May 2005

America

Anyone know if there will be a skill update today? It's the second Thursday after mAT.

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

Quote:
Originally Posted by Krill View Post
Anyone know if there will be a skill update today? It's the second Thursday after mAT.
I've heard it wont be until the second week of January at the earliest (I can't tell you who from ). And I seriously doubt they'd do a skill update on New Year's Eve.

Krill

Krill

Desert Nomad

Join Date: May 2005

America

Long shot but oh well. Four months between skill updates is an awfully long time especially with the still unresolved August skill buffs

Kate Monster

Ascalonian Squire

Join Date: Jan 2009

Illinois

Guardians Of The Veil [VeiL]

E/

*sigh* I'm getting sick of all the nerf this..nerf that crap. This game is 4+ years old with a fraction of it's original player base. Do you really think that those who are still playing actually WANT to play the old fashioned no farm way?! Take the farming out of this game, and it's boring as hell because we won't have any worthwhile money making options outside of pvp balthazar/faction grinding, nor any decent skills for general pve play.

Dark Paladin X

Dark Paladin X

Krytan Explorer

Join Date: Apr 2007

A/

Better get going and farm those Woe Spreaders for my other characters' Discordway builds before they make boss farming for green weapons in HM impossible.

Xenex Xclame

Xenex Xclame

Desert Nomad

Join Date: Mar 2006

DPX

R/

Quote:
Originally Posted by Kate Monster View Post
Do you really think that those who are still playing actually WANT to play the old fashioned no farm way?!
YES


The ORIGINAL playerbase bought this game for mainly 2 reasons, one it is free and two because YOUR skill actually mattered, with the way the game is now, you dont even have to learn to play the game, you buy the game you go on wiki copy paste a build, read the notes and you spearhead through almost everything in this game

Guildwars is far from boring, you do realize you can do UW just for the ectos that drop on the way, the green you could hopefully get and the drops you can get from the chest and still have fun right?Just because you want to get things without doing any work for it, does not mean you should be able to,speaking of money why the hell do you need money?Most things in this game are cheap as dirt,ow what you want the new shiny stuff as soon as it comes out?Sorry you cant,it is not supposed to be easy to get new shiny stuff, otherwise what would be the point.

It is obvious you dont care about the game and game breaking problems,but for the rest of us who do letting Anet know what we think is the only way we can get things fixed.

Trip555

Ascalonian Squire

Join Date: Nov 2009

Destiny Dealers

Quote:
Originally Posted by Xenex Xclame View Post
It is obvious you dont care about the game and game breaking problems,but for the rest of us who do letting Anet know what we think is the only way we can get things fixed.
Or to make things worse, even for balanced teams, because as Underworld or Domain of Anguish (Foundry of Fail, Gloom) are designed, a normal Warrior Tank is not good enough.
So even balanced teams need Permas, Terratanks or similar.

Adding the Skeletons in the Underworld made it even harder for balanced teams to do Wastes, Pits and Horseman.
A balance update for Perma/600 has to go hand in hand with a rebalance of DoA and UW keeping balanced teams in mind or is fail.

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

Quote:
Originally Posted by Trip555 View Post
Or to make things worse, even for balanced teams, because as Underworld or Domain of Anguish (Foundry of Fail, Gloom) are designed, a normal Warrior Tank is not good enough.
So even balanced teams need Permas, Terratanks or similar.

Adding the Skeletons in the Underworld made it even harder for balanced teams to do Wastes, Pits and Horseman.
A balance update for Perma/600 has to go hand in hand with a rebalance of DoA and UW keeping balanced teams in mind or is fail.
No you don't need them.

ex. Scars Meadows [SMS]

Xenex Xclame

Xenex Xclame

Desert Nomad

Join Date: Mar 2006

DPX

R/

Quote:
Originally Posted by Trip555 View Post
Or to make things worse, even for balanced teams, because as Underworld or Domain of Anguish (Foundry of Fail, Gloom) are designed, a normal Warrior Tank is not good enough.

DoA is plain and simply stupid and should have never been made in the way it was.I will agree with you that a perma is needed, although you could probably do it with something else, but anyways, i will say perma is the most obvious choice.However perma shouldnt stay because of that, DoA is bad and having perma or not does not change the fact that it was a very bad idea.

UW however is just needs a little help and it would be fine.4h is very doable with a balanced team even with the skelies,as long as everyone goes for it when one shows up the group should be fine.The worse place is waste though,there are just too many mobs + skelies for that quest ( i dont know what its called lol,thats how much I hate it) If that quest gets redone to where you can split them in smaller groups it would be great.Change some monster locations like Aatxe at the doors, so new people dont get owned as soon as they enter the place.

sthpaw

sthpaw

Frost Gate Guardian

Join Date: Oct 2007

Australia, Sydney

Overclockers Australia [OCAU]

W/

well DoA was very hard till they introduced the PvE only skills but yes HM is insane with those effects.
UW with the Wastes is abit hard but doable with proper co-ordination but it will be almost impossilbe to do with 2 ppl and 6 heroes.
imo FoW needs to get a buff in difficuilty to balance it out.

lishi

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by sthpaw View Post
well DoA was very hard till they introduced the PvE only skills but yes HM is insane with those effects.
UW with the Wastes is abit hard but doable with proper co-ordination but it will be almost impossilbe to do with 2 ppl and 6 heroes.
imo FoW needs to get a buff in difficuilty to balance it out.
As long its made making the moster build decent instead of buffing numbers over 9000

sthpaw

sthpaw

Frost Gate Guardian

Join Date: Oct 2007

Australia, Sydney

Overclockers Australia [OCAU]

W/

Quote:
Originally Posted by lishi View Post
As long its made making the moster build decent instead of buffing numbers over 9000
lol, if it does get harder make it close to the same as how they buffed UW.

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

Quote:
Originally Posted by Dark Paladin X View Post
Better get going and farm those Woe Spreaders for my other characters' Discordway builds before they make boss farming for green weapons in HM impossible.
Are you STILL saying that SF is THE ONLY way to farm bosses?

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Wow, I must be the only one who uses Icy Veins instead of Discord

Works for me.

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

Here's my two cents about all of this. I remember when we were a few months into Factions and they changed the way the aggro system worked. I thought that was lame because it broke down traditional ways of playing in a team based fashion by having the Meatbag grab as much of the aggro as possible and holding it while their team provided the dmg etc. When that was the way the game worked, it forced players to rely on each other more. Why not go back to that system if you don't want us soloing and farming? I am guilty of 600 smiting as much as the next guy and maybe more so. That also has to do with the fact that I have logged over 6000 hours in your game.

When you have a game that is over 4 years old, I don't think you should do too much to change what a lot of people find fun. The people that don't like it, don't have to 600/smite or SF farm. They can join guilds that do things together in traditional 8 person format. I don't play that way anymore but I am not hating on playing the game that way, because honestly, it doesn't pertain to how I or my friends play the game. I used to like to play that way, but ArenaNet changed that a few months after Factions came out.

It also sends mixed signals when you release a quest like the Snowball Dominance quest that is completely repeatable and offers a larger reward than any other Wintersday Quest. You don't want us to farm solo or two man(Smite/600) but you give is a quest that is specifically designed to farm faction(vanguard) gold, and gifts in a two minute span. I just think that your message isn't very cut and dried to what you guys at ArenaNet want this game to be. It's confusing.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by Trip555 View Post
Or to make things worse, even for balanced teams, because as Underworld or Domain of Anguish (Foundry of Fail, Gloom) are designed, a normal Warrior Tank is not good enough.
So even balanced teams need Permas, Terratanks or similar.
Prot Spirit and a SoS ritualist is enough tanking for Gloom hard mode. Many areas people think need tanks, don't need tanks. You don't even need tanks for UW.

lishi

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by jazilla View Post
Here's my two cents about all of this. I remember when we were a few months into Factions and they changed the way the aggro system worked. I thought that was lame because it broke down traditional ways of playing in a team based fashion by having the Meatbag grab as much of the aggro as possible and holding it while their team provided the dmg etc. When that was the way the game worked, it forced players to rely on each other more. Why not go back to that system if you don't want us soloing and farming? I am guilty of 600 smiting as much as the next guy and maybe more so. That also has to do with the fact that I have logged over 6000 hours in your game.

When you have a game that is over 4 years old, I don't think you should do too much to change what a lot of people find fun. The people that don't like it, don't have to 600/smite or SF farm. They can join guilds that do things together in traditional 8 person format. I don't play that way anymore but I am not hating on playing the game that way, because honestly, it doesn't pertain to how I or my friends play the game. I used to like to play that way, but ArenaNet changed that a few months after Factions came out.

It also sends mixed signals when you release a quest like the Snowball Dominance quest that is completely repeatable and offers a larger reward than any other Wintersday Quest. You don't want us to farm solo or two man(Smite/600) but you give is a quest that is specifically designed to farm faction(vanguard) gold, and gifts in a two minute span. I just think that your message isn't very cut and dried to what you guys at ArenaNet want this game to be. It's confusing.
It will make farming even easier, with news skill addition i can think easly of a Defy pain warrior with smiting skill to smite mobs to oblivion.

For non melee area we will have just a duo doing the same thing.

Axeman002

Axeman002

Wilds Pathfinder

Join Date: Sep 2008

A/Mo

ok since they are going to nerf stuff anyway...what SHOULD the nerfs and buffs be..'not what and why they shouldnt be'

so for me

NERFS.

perma...when activating SF u cant cast any other spells or it drops.

600/330/105/55 etc...while activate protective spirit all enchantments are lost...(then u can still use it in ure bars just not with enchantments ^^)

obby flesh...leave alone at least let us have 1 half decent tank to play with.

BUFF

assassin promise gives u 200 HP per kill and all skills recharged.

monks...leave there powerful enough as it is.

Ele...buff the water skills abit

ranger...buff everything

para... as above

Mes...bring back the old CoP so we can tank and spank again in full party teams!

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Nobody forces you to run dumb tank n spank builds, unless you play with PUGs. If that's the case, build a friendlist of non-retards and play the game as you want it to play, ok?

Killed u man

Forge Runner

Join Date: Feb 2006

Why the hell are people always complaining about area's being too fcking hard?

Geez, this is exactly why you shouldn't have PvE'ers take care of skill balance. Anet cathered the PvE comunity for way to long, and now we're stuck with a dead game, for both PvE and PvP.

(Well PvE is dead in a way there's nothing left to do, or nothing left to gain, as everything is indeed dirt-cheap)


I mean, SF hasn't even been nerfed yet, and 90% is already CRYING about the fact you're not going to steamroll through underworld again.

Godforbid, you're going to have a build with damage dealers that will actually have to coordinate damage, frontliners who will actually have to coordinate body blocks, and a backline which will actually have to pay some attention instead of spamming Healing seed/party/seed of life.


Sure, UW and DoA are HARD if you can't rely on some form on invinci tank, but it's supposed to be. And there not even doing enough with taking 600 smite and SF away. ANY form of tanking which requires nothing more than bashing some skills should be nerfed.

People in PvE need to learn again what kiting, body blocking, retreating (when you know you're gonna wipe) and pushing means.

Ever since Anet introduced redicilous farming builds (SF, 600 smite) the PvP community went to shit aswell. Mainly because there is no more influx of PvE'ers, as PvP is concidered "too hard" for them. On top of that, since the last year, the few PvE'er that DID dear to venture in PvP did so without getting rid of their PvE mentality. They came to PvP for one reason, and one reason only: to farm their title as fast as possible with as least skill required as possible.

Obviously, it's too late to save PvP now, but I wouldn't mind seeing all the builds that caused this mindset amongst PvE'ers go. No reason whatsoever why you should be able to just wiki a build for an ELITE area in HARD MODE and steamroll through it...