Next Skill Balance

Turbo Ginsu

Turbo Ginsu

I despise facebook

Join Date: Feb 2008

Australia

Meeting of the Lost Minds

Me/

Quote:
Originally Posted by Xenex Xclame View Post
Ill reply to the part that matters,Do you think they will miss the 2% that leaves because their one skill was nerfed when they just gained 60% new players,of course they will care,that more money to be gained,Do you think they will do something to make the new 60% to leave just to get back the 2% that left?

OF COURSE NOT
If you honestly believe that a total nerf of all farming will cause a loss of only 2% of the playerbase, I don't think we have anything more to discuss..

They aren't talking about nerfing a single skill with this update. They're talking multiples. That's not going to piss anyone off is it?

The way you're telling it, 60% more people will buy GW2 simply because a single skill in GW1 was nerfed. Again, naive.

The Last Battle

Ascalonian Squire

Join Date: Nov 2009

FTS

A/E

Guild Wars just keep making these dumb moves ifs a power struggle and they refuse to give in... except of course

Remember that like what 5 hours? of Mantra of Resolve was nerfed.. i

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by Xenex Xclame View Post
Do you think they will miss the 2% that leaves because their one skill was nerfed when they just gained 60% new players,of course they will care,that more money to be gained,Do you think they will do something to make the new 60% to leave just to get back the 2% that left?

OF COURSE NOT
I lol'd at that.

It's more the other way around, 60% will leave while they will gain 2% at best maybe and I'll explain why.

There's no point in playing areas balanced again because most vets already played everything balanced last 4 years. I tried it last weeks, played a couple of elite areas balanced again with some friends. It was fun for a couple of runs, but replay value is low and the rewards suck.

Farming is part of the PvE endgame, if you take that away or make it really lame, then there's not much left as there's a big part of the PvE playberbase that will never move to PvP. I rather have the purists leave or make the move to PvP as it should be if you're interested in balance.

Don't give in to the whiners ANet and rethink possible changes to farm builds! I agree speedclears are not the way it was intended, but there are other ways to prevent that.

Even if you made up your mind and will nerf the builds, what are you offering instead to replace this endgame activity? New content? Don't think so.

lishi

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by Gun Pierson View Post
I lol'd at that.

It's more the other way around, 60% will leave while they will gain 2% at best maybe and I'll explain why.

There's no point in playing areas balanced again because most vets already played everything balanced last 4 years. I tried it last weeks, played a couple of elite areas balanced again with some friends. It was fun for a couple of runs, but replay value is low and the rewards suck.

Farming is part of the PvE endgame, if you take that away or make it really lame, then there's not much left as there's a big part of the PvE playberbase that will never move to PvP. I rather have the purists leave or make the move to PvP as it should be if you're interested in balance.

Don't give in to the whiners ANet and rethink possible changes to farm builds! I agree speedclears are not the way it was intended, but there are other ways to prevent that.

Even if you made up your mind and will nerf the builds, what are you offering instead to replace this endgame activity? New content? Don't think so.
Nerf the old farm
New farm rise

Happened, will happen

Freeze_XJ

Frost Gate Guardian

Join Date: Jan 2006

Dutchable Country

Myth of the Phoenix [Myth]

Mo/N

Quote:
Originally Posted by Elrahir View Post
Question is: Who is it over-powered for really? This is an instanced game where your actions doesn't really affect anyone else, except fiddling a bit with the economy. But what the heck, the game is almost 5 years old and atleast I couldn't care much less if some people fill their storaged with wealth. At this point is all about having as fun as possible with the old content that is and many players who have done everything else still do find some amusement in more challenging solo/duo/sc farming.
Who is it overpowered for? Those who use it, instead of using a different build :P If one trained monkey (600 requires not much more) can walk people through hardmode stuff, i think that is slightly overpowered at least. Have you tried Kathandrax, CoF, Ooze Pit and the likes with a normal decent team? I have, and i can tell you i had to work a lot harder for it, despite the 7 other humans working to make it as well. This is not about 'some people filling their storage' as it was with early 55 runs, this is what hits everyone. We're talking mass inflation. Anything that drops from Murakais chest is merch-food, just because it's overfarmed.

It's not just the runners who get rich, (although they get the biggest share) it's everyone. Mass inflation, if you want. The ecto now had a big hit, but the gold standard hasn't seen anything yet. This means for example that rare minis will only become more expensive, ectos and other rare materials will go up in price, and ah well... basic economy. True, we're just trying to have fun with an old game, but a healthy economy makes it last a bit longer. If you can't 600 (or SF, or whateverfarm) any more, you can either quit, or play another build. 55 still isn't nerfed, it's just overshadowed by the newer stuff. (ok, for those picky ones, it is nerfed, by the lootscaling things... but so is everything)

isildorbiafra

Krytan Explorer

Join Date: Aug 2007

The Netherlands

W/

Rollin the new balance allready. WTS unded smite crawler 1000 ecto! LOL

Windf0rce

Windf0rce

Wilds Pathfinder

Join Date: Jan 2007

Will other farming builds arise? Yes obviously. But that doesn't mean ANet shouldn't be trying to slow down things a bit, or at least keep the game *playable* in elite areas for non farming professions.

Seriously it is a pain to enter ToA as a Mesmer or whatever non farming profession and only see RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing codes likes LFG T1, MT1, MT2, whatever thing you have to go to PvXwiki and check WTF is it all about.

Not all times guildies are available, so pugs would be the way to go, except it is hard to pug with speed clears taking over everything. I don't really care if people farm until their eyes bleed (it actually helps more casual people like me in raising some items' availability), nor I envy anyone's riches, I just want to be able to properly find a team whenever I want to PLAY THE GAME in a balanced team.

I play Monk and do I want to see 600/Smite nerfed too. I have an Assassin that I enjoy playing as a *melee profession* and he doesn't even have Shadow Form atm.

Wuhy

Wuhy

Frost Gate Guardian

Join Date: Dec 2008

R/

Quote:
Originally Posted by Gun Pierson View Post
Leave 600/smite alone.
are you stupid?

Quote:
Originally Posted by Elrahir View Post
I suggest keeping SF permable as it is, but making it vurnable to for example elemental damage.

But PLEASE do not make 600/smite unusable!! That's one of the few thing we long-time players have left that still can be fun and nice to do together with a friend.

Who cares anyway if some people makes money? It's still about having fun and enjoying the game no? Sure, teaming up in full teams doing dungeons and missions is fun and was very fun, a few years ago... But in this state of the game when many players have done all content multiple times it's not that tempting to go back to balanced team play again.

There must be some solo/duo farming options for core players, otherwise all of them will depart.
problem is, none of them did it balanced. they did it with some crappy&mindless 3 hero build and filled up with hench while sitting back and drinking beer, none of them did it for fun, only for their epeen(=titles).. ever tried to do something with a full team? its fun. people argue and they say jokes THE CHARACTERS MOVE AROUND instead of standing around you all the time and casting shit while mobs go boom. yes the rewards are shit, guess why? because people overfarmed it with 600/smite and shadow form...

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Windf0rce View Post
Will other farming builds arise? Yes obviously. But that doesn't mean ANet shouldn't be trying to slow down things a bit, or at least keep the game *playable* in elite areas for non farming professions.

Seriously it is a pain to enter ToA as a Mesmer or whatever non farming profession and only see RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing codes likes LFG T1, MT1, MT2, whatever thing you have to go to PvXwiki and check WTF is it all about.

Not all times guildies are available, so pugs would be the way to go, except it is hard to pug with speed clears taking over everything. I don't really care if people farm until their eyes bleed (it actually helps more casual people like me in raising some items' availability), nor I envy anyone's riches, I just want to be able to properly find a team whenever I want to PLAY THE GAME in a balanced team.
We've been through this before.
This doesn't work as a reason for trashing stuff because trashing things will not provide the results you want.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by upier View Post
We've been through this before.
This doesn't work as a reason for trashing stuff because trashing things will not provide the results you want.
Also not a good reason to leave everything as it is and give up.

Problem is, some abuses should never have existed in the first place.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Gill Halendt View Post
Also not a good reason to leave everything as it is and give up.

Problem is, some abuses should never have existed in the first place.
I am not arguing that.
I am just saying that people that are screaming for a nerf so that they can run their non-farming builds and party with farmers are in for a nasty surprise. They should REALLY think twice about what they actually want.

Wuhy

Wuhy

Frost Gate Guardian

Join Date: Dec 2008

R/

Quote:
Originally Posted by upier View Post
I am not arguing that.
I am just saying that people that are screaming for a nerf so that they can run their non-farming builds and party with farmers are in for a nasty surprise. They should REALLY think twice about what they actually want.
yes, lots of things gotta be fixed in pve in order for it to be playable again like removing EVERY consumable, pve skill, title effect and pve versions of skills removed and set to pvp versions. but this is the way to start. nerfing the biggest crap around.

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by Wuhy View Post
yes, lots of things gotta be fixed in pve in order for it to be playable again like removing EVERY consumable, pve skill, title effect and pve versions of skills removed and set to pvp versions. but this is the way to start. nerfing the biggest crap around.
+1. Rework all "things that need to be fixed" or none is not and never was a valid reason for doing nothing.

Anon-e-mouse

Anon-e-mouse

Wilds Pathfinder

Join Date: Apr 2006

@ Home

League Of Friends [LOF]

R/Mo

Wouldn't a better idea to remove all the overpower crap that NPC's have in game, like enhanced energy regen, no level cap, massively boosted health values, double damage, 1/2 duration hexes and conditions, Zero Death penalty, Monster skills (twisting jaws anyone), stupidly overpowered foes, like Thorn wolves doing 270+ damage with a skill that's supposed only supposed to do 80 max.

If Anet do that, then you can think about removing cons, and pve skills..

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by Wuhy View Post
are you stupid?
Stupid is as stupid does. Think about it.

Quote:
Originally Posted by Wuhy View Post
problem is, none of them did it balanced. they did it with some crappy&mindless 3 hero build and filled up with hench while sitting back and drinking beer, none of them did it for fun, only for their epeen(=titles)
I had to lol again after reading that.

Quote:
Originally Posted by upier View Post
I am just saying that people that are screaming for a nerf so that they can run their non-farming builds and party with farmers are in for a nasty surprise.
Indeed, but that's their problem then.

Redvex

Redvex

Wilds Pathfinder

Join Date: Nov 2006

R/

Quote:
Originally Posted by Wuhy View Post
yes, lots of things gotta be fixed in pve in order for it to be playable again like removing EVERY consumable, pve skill, title effect and pve versions of skills removed and set to pvp versions. but this is the way to start. nerfing the biggest crap around.
Why not removing gw.exe? it's the better and fastest way
You're a pvp player i suppose -_-

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Tenebrae View Post
+1. Rework all "things that need to be fixed" or none is not and never was a valid reason for doing nothing.
The problem is that the selective balance you are advocating brought us to the state we have now. And it will continue bringing us to similar situations.

Wuhy

Wuhy

Frost Gate Guardian

Join Date: Dec 2008

R/

Quote:
Originally Posted by upier View Post
The problem is that the selective balance you are advocating brought us to the state we have now. And it will continue bringing us to similar situations.
untrue. anet being stupid brought us to the state we have now.

Quote:
Originally Posted by Gun Pierson View Post
I had to lol again after reading that.
ppl who completed everything in pve did it with some sort of crap, thats a fact.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by upier View Post
I am not arguing that.
There's nothing to argue then.

Some skills ARE being reworked (and not trashed), so we have a clear statement about the position of Anet about some abuses. If people playing the game are gonna be pissed off for various reasons, that's little to do with the balance update, which IS coming anyway.

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by upier View Post
The problem is that the selective balance you are advocating brought us to the state we have now. And it will continue bringing us to similar situations.
False. If you dont do selective balance then you have to balance ENTIRE game all at once. As you can see , they didnt rework a so obvious broken skill combo till now ( early this year , i guess update comes in feb ? ) so asking for non selective balance is pointless and useless.

Reformed

Reformed

Jungle Guide

Join Date: Aug 2009

Quote:
Originally Posted by Wuhy View Post
ppl who completed everything in pve did it with some sort of crap, thats a fact.
I got my Legendary Vanquisher/Guardian using nothing but H/H and my brain before Eotn came out, no triple necro, no consumables, no PvE skills. What say you now? If anyone has had to eat shit in GW it's people like me who did things within the limits of the original game and get no differentiation from people who did it running omfgcons and imba steamroller setups.

instanceskiller

instanceskiller

Lion's Arch Merchant

Join Date: Jan 2008

Myst

A/

I don't think this update will affect me in anyway since i don't really use sf or 600/smite or most of the skills associated with them. I also don't pvp much if at all and a war is the only class i haven't actually created yet...

In other words...I hope that there are more to this skill update than just those listed as it will have been 4 months of waiting just for a bad conclusion
Well, i guess i could use some of the war tactics for my heroes...maybe...

Quote:
Originally Posted by Anon-e-mouse View Post
Wouldn't a better idea to remove all the overpower crap that NPC's have in game, like enhanced energy regen, no level cap, massively boosted health values, double damage, 1/2 duration hexes and conditions, Zero Death penalty, Monster skills (twisting jaws anyone), stupidly overpowered foes, like Thorn wolves doing 270+ damage with a skill that's supposed only supposed to do 80 max.

If Anet do that, then you can think about removing cons, and pve skills..
I would agree with the energy regen bit or is it that enemies have ridiculous amounts/near infinite energy? Either way that might be a good idea as it could give mesmers a bigger niche in pve. However as for the rest...I'm not sure as sometimes it's needed to emphasize a monsters power e.g. Abaddon...a god with no powers that would befit his title (or diminished title now) would seem ridiculous (i think anyways).

Personally i am not sure about cons as i think quite a few people make them as a primary source of gold income and getting rid of it may affect the gw economy in a bad way. Though I hear it's already bad anyways so :S

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by Wuhy View Post
ppl who completed everything in pve did it with some sort of crap, thats a fact.
SF and 600 are mainly farming builds, not story line or vanquishing builds. Foundry HM is an exception, but I did everything balanced in NM and HM, as in full party with front line, midline and backline and without sabway. The crap you mean are cons and pve only skills, the powercreep says 'hi' though.

Quote:
Originally Posted by Reformed View Post
no consumables
Nice, I had to use cons in some areas though.

FyrFytr998

FyrFytr998

Krytan Explorer

Join Date: Aug 2005

Connecticut USA

[ITPR]

W/

Quote:
Originally Posted by Reformed View Post
I got my Legendary Vanquisher/Guardian using nothing but H/H and my brain before Eotn came out, no triple necro, no consumables, no PvE skills. What say you now? If anyone has had to eat shit in GW it's people like me who did things within the limits of the original game and get no differentiation from people who did it running omfgcons and imba steamroller setups.
There were in fact good h/h teams before trip nec and imba. Double SF ele's, and double MM builds come to mind. People seem to forget this sometimes. You can run pretty much any team you want if you play it smart.

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

Regina also said they are looking at tweaking the Tactics attribute line. Does anyone here think it's possible to make the attribute skills more friendly towards warriors? I hope so. A part of me thinks anet won't think clearly of what is viable for a warrior and end up making the skills even more favorable for other classes as a secondary. There is a huge mess of skills that needs tweaking if they intend to make it more warrior friendly. I don't know if it will make it for the upcoming update anyways. Either way, would it be possible to fix it for warriors, or is it a lost cause to have it for the warrior class?

Trader of Secrets

Jungle Guide

Join Date: Jun 2006

Yea tatics needs a edit, i hardly use anything from tatics in general pve since that stance nerf way back then.

Mustache Mayhem

Wilds Pathfinder

Join Date: Aug 2005

BEN

R/N

maybe make sentinels armor work with str and tactics- that would make it pretty useful..

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by Mustache Mayhem View Post
maybe make sentinels armor work with str and tactics- that would make it pretty useful..
Is that irony ? Sentinel is fine.

My bet is recharge times or effects ...since they dont give a F about PvE tactics and Mo/W (ab)use them in PvP , the split or double linking atts are best options.

Killed u man

Forge Runner

Join Date: Feb 2006

To the: PvE monsters are stupidly OP aswell:

Our (Player) intelligence is supposed to make up for redicilous numbers PvE monsters have.

Either you have brawn, or you have brains. Concidering it's WAY to hard to give AI some decent brains, Anet gives em brawn.

What do we (as players) get? Both.

Take away the farm builds, and people will actually have to pay attention playing the game. Aatxes hitting for 400 dmg? Prot spirit whoever they run for. Monsters using 500 damage spells? Get a ranger who can interrupt stuff. (They DO need to fix some things, such as cast time and energy -No way PvE monsters should be uninterruptable-)
Too many monsters? Lure them in a choke and have your frontline block them in whilst the rest nukes, etc...

The game, elite areas and hard mode, are supposed to be hard. Heck, if it took 10 tries, lasting 2 hours each, to finally succesfully finish 1 UW run, then it would actually live up to it's name. (Same for every other area)

I gues I'm a competitive player, and that's why I really want a HARD and CHALLENGING end-game. And maybe that's also the reason why I've quit PvE so early, there simply isn't any challenge in it.
I would actually ENJOY playing PvE when I know a party whipe could be lurking around any corner, instead of: "Tank go in, aggro all" "Ok, everyone use your farm skill" "Lets go to next group"...

Wuhy

Wuhy

Frost Gate Guardian

Join Date: Dec 2008

R/

Quote:
Originally Posted by Reformed View Post
I got my Legendary Vanquisher/Guardian using nothing but H/H and my brain before Eotn came out, no triple necro, no consumables, no PvE skills. What say you now? If anyone has had to eat shit in GW it's people like me who did things within the limits of the original game and get no differentiation from people who did it running omfgcons and imba steamroller setups.
props to you but don't try to make the pve community look any nicer

Coverticus

Coverticus

Lion's Arch Merchant

Join Date: Jan 2006

The Zodiac Elites [TZE]

Mo/

Quote:
Originally Posted by Wuhy View Post
ppl who completed everything in pve did it with some sort of crap, thats a fact.
Yep, you are sure right..... not. You saw every single bar and team setup that every single person who has completed PvE to justify this comment? Of course not, so stop making arrogant PvP-biased based assumptions.

Myself, as others , are perfectly capable of using our brains and not having to rely on cons, PvX and the likes to get through PvE. For those who have been playing since the start, PvE is a cakewalk. "some sort of crap" didnt exists for many of us back then. Now its different admittedly. Cons, PvE skills are used to speed things up because as it stands, PvE is extremely monotonous.

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

Quote:
Originally Posted by Gill Halendt View Post
Also not a good reason to leave everything as it is and give up.

Problem is, some abuses should never have existed in the first place.
Indeed. A skill like Shadow Form has no place in this type of game. Introducing it was the first mistake. Letting it be this powerful for this long (so that people are used to it and expect it to be there) and suddenly threatening to take it away... well we can see the rift being formed, can't we?

What gets me is that Anet has no problem making skills (even elites) totally useless, but they just wouldn't jump on this for so long.

Wuhy

Wuhy

Frost Gate Guardian

Join Date: Dec 2008

R/

Quote:
Originally Posted by Coverticus View Post
Yep, you are sure right..... not. You saw every single bar and team setup that every single person who has completed PvE to justify this comment? Of course not, so stop making arrogant PvP-biased based assumptions.

Myself, as others , are perfectly capable of using our brains and not having to rely on cons, PvX and the likes to get through PvE. For those who have been playing since the start, PvE is a cakewalk. "some sort of crap" didnt exists for many of us back then. Now its different admittedly. Cons, PvE skills are used to speed things up because as it stands, PvE is extremely monotonous.
they are used to allow bad people to accomplish everything. they could add... you know quality content if they'd want to make the game less monotonous instead of breaking it with consumables & the like.

Warvic

Warvic

Wilds Pathfinder

Join Date: May 2009

The Netherlands

A/W

Quote:
Originally Posted by Killed u man View Post
To the: PvE monsters are stupidly OP aswell:

Our (Player) intelligence is supposed to make up for redicilous numbers PvE monsters have.

Either you have brawn, or you have brains. Concidering it's WAY to hard to give AI some decent brains, Anet gives em brawn.

What do we (as players) get? Both.

Take away the farm builds, and people will actually have to pay attention playing the game. Aatxes hitting for 400 dmg? Prot spirit whoever they run for. Monsters using 500 damage spells? Get a ranger who can interrupt stuff. (They DO need to fix some things, such as cast time and energy -No way PvE monsters should be uninterruptable-)
Too many monsters? Lure them in a choke and have your frontline block them in whilst the rest nukes, etc...

The game, elite areas and hard mode, are supposed to be hard. Heck, if it took 10 tries, lasting 2 hours each, to finally succesfully finish 1 UW run, then it would actually live up to it's name. (Same for every other area)

I gues I'm a competitive player, and that's why I really want a HARD and CHALLENGING end-game. And maybe that's also the reason why I've quit PvE so early, there simply isn't any challenge in it.
I would actually ENJOY playing PvE when I know a party whipe could be lurking around any corner, instead of: "Tank go in, aggro all" "Ok, everyone use your farm skill" "Lets go to next group"...
Thats exactly how I think about it. Luckily they said that in GW2 they would give us better end game content. They alrdy had this in GW but they made it way to easy.. by adding farm skills and pve skills etc. Let's hope they don't f*ck it up this time.

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

It's going to be interesting to see how Anet/Test Krewe wrecks or fixes this game. I'm not very optimistic to say the least. My faith in skill balancing died long time ago.

Fanita

Fanita

Lion's Arch Merchant

Join Date: May 2008

W/P

Shadow Form should have been nerfed a long time ago. SF is god mode. It requires 0 skill to run. It takes away any challenge in the game. It turned elite areas into <30 minute farms. WTF? They are ELITE areas. Elite means the best of the best, hardest of the hardest. Elite areas SHOULD take 3 hours to complete, they SHOULD kick your ass more times than not. They are elite, the hardest areas in the game, and SF turned them into just another farm. SF made valuable golds such as Elemental Swords and Colossal Scimitars worthless. Hell, it made everything besides high end minis and a select number of golds worthless. Those being Tormented items, Eternal Blades, Obby Edges, Crystallines, and just a few others. It is ONE of the things that turned the idea of a balanced group into a laughing matter. Personally, I have never enjoyed SF. Partly because I don't need to use a cookie-cutter, god-mode build like this to make money as I already have a good amount of money from back when I played this game 24/7. Also, because I see no fun in doing something where failure is really not an option. I like the risk of failure. It makes me better. When I fail it makes me want to succeed that much more. Now granted, I don't want to fail time and time again as that gets frustrating and boring, but a failure now and then is good. That said, I cannot wait for the SF nerf and the QQing it will bring. If people quit as a result of the nerf that will make it even better. If the only reason you played this game was to use a talentless skill to farm things that should take time to achieve then you shouldn't have played this game in the first place.

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

After they nerf all farming builds, there'll be no other options but to 1.) LOL PUG, or 2.) /ragequit.

I think one thing's for certain, the opposition will /dance and self-invite their W/Mo's [no IAS/IMS, only mending and 7 random attack skills] to die trying to solo devourers outside Old Ascalon.

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

Tactics definitely need a stance that gives +2 healing prayers.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by Axel Zinfandel View Post
Tactics definitely need a stance that gives +2 healing prayers.
Frenzy. Stance. For 8 seconds, you attack 33% faster but take double damage. You have +0 ... +2 Healing Prayers. (Attribute: Tactics)

I should have applied to the Test Krewe.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Regulus X View Post
After they nerf all farming builds, there'll be no other options but to 1.) LOL PUG, or 2.) /ragequit.
There's a difference between nerfing all farming builds and nerfing a couple of overpowered ones that are able to clear multiple end game areas.