Next Skill Balance

w00t!

Wilds Pathfinder

Join Date: Aug 2005

Sorrow's Furnace Hot Tub

RoS

Mo/Me

Quote:
Originally Posted by Regina Buenaobra View Post
Keep in mind that this may not be all the changes involved. Those are just the changes that the developers were comfortable letting me reveal in public.
Regina,

Please buff all of the skills I like
Please nerf all of the skills I don't like or think are overpowered
Please add a /gold command so that I can get rich without having to work for it
Please don't make me have to come up with innovative builds, as I am unable of running any build that isn't on PvXwiki

As we all know, Guild Wars is all about me and my ego

mrvrod

Guest01

Join Date: Jul 2006

Quote:
Originally Posted by Meridon View Post
Just replying to some interesting posts now.



Giving information is one thing. Giving information at the right time is something completely different. You can refer to my earlier post in this thread about my opinion on it. Looking at the date of this being posted and the information it contains, they could as might as well not have posted anything at all. With the new update not containing new skill changes, it was obvious Anet let us down again, and this was their excuse. And the information about the skill changes is not new at all, apart from the Warrior buff.

What people would like to see is Anet to give them a heads-up on stuff, not an explanation afterwards.



Assassins- Guaranteed to have a neutral and unprejudiced perspective in the farming debate, as always.
I know it was just meant as a back at you comment, but, show me any person who has a neutral and unprejudiced perspective on anything, and I'll show you a robot who's been hiding among us. It's human nature, the best you can hope for is to try to keep an open mind despite your preconceptions.

fowlero

Jungle Guide

Join Date: Jan 2007

England, UK

We Are The One And Only [rR]

Quote:
Originally Posted by Killed u man View Post
This They've once again made empty promises. I obviously look forwards to the update, but if they're bi-monthly bullshit was anywhere close to true, we should have 3 updates in january.

But wait, I predict another case of a flue-epidemic, so they'll be sick another 3 weeks, so they'll delay it till Februari. But in februari, there's only 28 days, that's 3 days (or 2) less than a normal month, and thus they don't have enough time to prepare the update.

So it'll be for march. I wait, in march, it's early spring break, so we'll have to save it for April. But then they've got this HUGE prank planned, which is: NO UPDATE THIS MONTH, APRIL'S FOOL!

So it'll be for May. Yes, I can find no reason not to have it in May. We've finally got a set date guys!
The kicker thing being that noone would be surprised if this happened.

How does anet expect its future games to be taken seriously when they're full of empty words? Sure you've given us these costumes, but who really cares. When the gm's came to gtob about it you seemed surprised that all you got was flames and questions about balances and other issues, but instead of addressing them you've divided your "so very limited" resources to include working on this stuff.

Also please do something about ranger/mesmer interupt bots. They're a joke.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Sephir gives a sh*t about farming?

Anyways, this ain't getting me excited. At least not for another 6 months (when it's finally implemented). Sorry to be harsh Regina, but that's the kind of distrust that's been generated.

Reformed

Reformed

Jungle Guide

Join Date: Aug 2009

Quote:
Originally Posted by asb View Post
There should be a swarm of incubi migrating from one continent to another in random order, settling in specific explorable areas where a lot(a LOT) of enchanting is going on and certain skills are used excessively.
This was probably not being serious but just in case it was...did you ever get a chance to attempt a vanquish on Arbor Bay before it was "adjusted"? Sadism doesn't even begin to cover what that ambush heading due west into the ruins from Vlox's was like. The last thing this game needs is even more unfair sheer numerical advantages and monster skills to counter equally unfair consumable and PvE skills in a never ending power creep arms race.

Thalador Doomspeaker

Thalador Doomspeaker

Frost Gate Guardian

Join Date: Dec 2008

The Ruins of Rin

Incarnation of the Reaper [GRIM]

W/

Yay for the Tactics attribute change!

At last! I've never used it in everyday PvE and I bought a Tactics FoW Helm which I never use... what a waste. I hope I'll be able to use it much more often. Thanks Regnia, these are great news.

Enon

Enon

Lion's Arch Merchant

Join Date: Mar 2006

Taking a dip at Nundu Bay

Quote:
Originally Posted by Regina Buenaobra View Post
Possible Changes to 600 Smite – The effects of this build on the game are less pronounced than other extreme farming builds, however it operates on the same basic premise of making a character invulnerable all of the time. The developers are looking at changes to some of the skills in this build.
That's where you're wrong.

SF grants you invulnerability, because attacks miss and spells can't be cast. When you 600 you still get hit and, if you're not using Spell Breaker, mobs can still cast spells. Also, a 600 on its own is useless, since it won't be able to do much damage, if any at all.

You're comparing apples with bananas, honey. They're both fruits, but they taste completely different.

Yelling @ Cats

Krytan Explorer

Join Date: Jun 2009

Quote:
Originally Posted by Thalador Doomspeaker View Post
Yay for the Tactics attribute change!

At last! I've never used it in everyday PvE and I bought a Tactics FoW Helm which I never use... what a waste. I hope I'll be able to use it much more often. Thanks Regnia, these are great news.
Don't get your hopes up.

The likely changes are increasing the duration of the dozen block stances by 2-3 seconds.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by Meridon View Post


Assassins- Guaranteed to have a neutral and unprejudiced perspective in the farming debate, as always.
Yup. Unless you can tell me how wanting both builds to get the same treatment is not neutral.

Micro215

Micro215

Academy Page

Join Date: May 2008

Liars Cheats and Thieves [Liar]

P/

[QUOTE=Enon;4983484]

SF grants you invulnerability, because attacks miss and spells can't be cast. When you 600 you still get hit and, if you're not using Spell Breaker, mobs can still cast spells. Also, a 600 on its own is useless, since it won't be able to do much damage, if any at all.

QUOTE]

invulnerabilty means NOTHING could hurt you, there are skills that go through shadow form, and it can be removed. If you don't believe me, cast it and run through the jade sea by a creeping carp, (expunge enchantments) Yes 600/smite isn't as quick but it still operates on the I can take on unlimited groups (since it is possible to perma SoA). The more there are, the faster energy regen I have. I use both as farming tools and don't really care if both are killed, you don't need money to be effective in the game, my collector shield works just as well as that torment you have.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Can't we just agree that both are overpowered and be done with it?

Yelling @ Cats

Krytan Explorer

Join Date: Jun 2009

Quote:
Originally Posted by reaper with no name View Post
can't we just agree that both are overpowered and be done with it?
no because sf takes a lot of skill stop trying to hold down the little man

Enon

Enon

Lion's Arch Merchant

Join Date: Mar 2006

Taking a dip at Nundu Bay

Quote:
Originally Posted by reaper with no name View Post
Can't we just agree that both are overpowered and be done with it?
No, because 600 is slow and it requires 2 players.

Quote:
Originally Posted by Micro215 View Post
Yes 600/smite isn't as quick but it still operates on the I can take on unlimited groups (since it is possible to perma SoA).
Last time I checked the enchantments used by a 600 can also be removed, making your previous statement about SF useless.

Also, "isn't as quick" is an understatement... (And no, I'm not taking into account undead)

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Quote:
Originally Posted by Yelling @ Cats View Post
Don't get your hopes up.

The likely changes are increasing the duration of the dozen block stances by 2-3 seconds.
The basic problem is that power creep and PvE skills have made Tactics abilities redundant. You don't need block, PvE skills obsoleted Balanced Stance and "Charge", and the other skills are absolute garbage in PvE. They'd have to rework this line from the bottom up for PvE for anyone to use it, which is unlikely.

Yelling @ Cats

Krytan Explorer

Join Date: Jun 2009

Quote:
Originally Posted by Martin Alvito View Post
The basic problem is that power creep and PvE skills have made Tactics abilities redundant. You don't need block, PvE skills obsoleted Balanced Stance and "Charge", and the other skills are absolute garbage in PvE. They'd have to rework this line from the bottom up for PvE for anyone to use it, which is unlikely.
A start would be changing the dozen block stances into something more than a 5 second stance that ends on X.

AngelWJedi

AngelWJedi

Furnace Stoker

Join Date: Sep 2008

orlando,florida

Society of Souls [Argh]

Rt/E

to those who think 600/smite doesnt take skill needs to remove their head from the sand. i've maxed a lot of titles with cof runs and let me tell you it takes skill. sooo many times i had idiot cof runners that die more then a squishy sin and that says something. or when idiot runnies run into your agro to grab loot extra. so its not easy as everyone thinks. example a Rt600 is even harder to use.

mrvrod

Guest01

Join Date: Jul 2006

Quote:
Originally Posted by AngelWJedi View Post
to those who think 600/smite doesnt take skill needs to remove their head from the sand. i've maxed a lot of titles with cof runs and let me tell you it takes skill. sooo many times i had idiot cof runners that die more then a squishy sin and that says something. or when idiot runnies run into your agro to grab loot extra. so its not easy as everyone thinks. example a Rt600 is even harder to use.
See this is the problem. Everyone thinks they're build is harder to run than people make it out to be and the other persons build is too powerful. If you're one of the crowd yelling for this nerf or that nerf, don't qq when they nerf you.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Or, you could do like I do and play the underpowered professions.

mrvrod

Guest01

Join Date: Jul 2006

I play a 100b w/n. I don't think that's ever been accused of being overpowered.

AngelWJedi

AngelWJedi

Furnace Stoker

Join Date: Sep 2008

orlando,florida

Society of Souls [Argh]

Rt/E

Quote:
Originally Posted by mrvrod View Post
See this is the problem. Everyone thinks they're build is harder to run than people make it out to be and the other persons build is too powerful. If you're one of the crowd yelling for this nerf or that nerf, don't qq when they nerf you.
1) i dont yellfor nerfs or buffs just to give us info and actually keep the time they say in it.
2) you never been on any cof runs or other dungeon runs with a 600/smite have you? or did it in uw? didnt think so.
3)600/smite does take talent lets see you stay alive in a mob of meele/squisheys when your heal and sb get interrupted.

Vazze

Krytan Explorer

Join Date: Aug 2006

Quote:
Originally Posted by mrvrod View Post
I play a 100b w/n. I don't think that's ever been accused of being overpowered.
wrong, pve is full of op crap anyway.
http://www.guildwarsguru.com/forum/n...t10415209.html
I would be more interested in what kind of farming they are targeting with the skill changes. We know they don't like SC, but how about dungeon/mission runs, item/material/etc farms?

mrvrod

Guest01

Join Date: Jul 2006

Quote:
Originally Posted by Vazze View Post
wrong, pve is full of op crap anyway.
http://www.guildwarsguru.com/forum/n...t10415209.html
I would be more interested in what kind of farming they are targeting with the skill changes. We know they don't like SC, but how about dungeon/mission runs, item/material/etc farms?
WOW! I guess every skill does eventually get picked on. Let me tell you, I'm proud of where I've been able to get my dps to, but it's nothing worth bragging about.

Jk Arrow

Jk Arrow

Lion's Arch Merchant

Join Date: Nov 2008

WI

Dark Phoenix Risin [DPR]

R/

To me there is quite a big difference between 600/smite and SF perma. With SF perma, a majority of enemies can be killed with a solo skill bar of 4 skills. It doesn't generally matter where the target is as the perma can just run by everything else to get there and kill. 600/smite by definition is at least 2 players and needs more skills to operate. That team also needs to kill everything along the way to that same target since the smiter has no defense.

I never have been able to tell if Anet's issue is the advent of the SC or the ease of killing enemies. Both 600/smite and perma do the latter very well but the speed piece can only be achieved by the perma. My guess is they never intended for UW to be cleared in 7 mins so they decided a changed was needed. But that doesn't address their recent concern for 600/smite.

If the issue is that of being invincible, well there are other skills that need to be looked at then as well - Spell Breaker, Obby Flesh, Vow of Silence. The thing with these skills though is that there is some penalty or they do not block both spells and attacks like SF does.

Nerfing SF takes care of the SC issue. Nerfing 600/smite does not. But nerfing both would take care of the ease of killing issue...until something else comes along. Nefing 600/smite also shuts down the in game roles of dungeon running, DTSC, MQSC, etc. So whether or not that is the intention, that would be the consequence.

teng

teng

Academy Page

Join Date: Jul 2006

USA, WI

Vanguard Elite Troopers

P/W

i hate to say it but i think my gw days are over, after 4 years i think its about time to say good bye. i mean i understand why they are nerfing, but 600/smite isnt as bad as a shadow form farm. but then again i think its time to play something new anyways yaa...

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by Kain Fz View Post
Trust me, as someone who's real-life hobbies consist of acting, studies of the mind, and many other things the mesmers do ingame (Even being an asshole!), I want my mesmer buffed just as you

Since the balance isn't being implemented this month, I'm going to make sure to bring up the issues with the "lower-tier" professions to the rest of the Test Krewe and hopefully we may get some discussion going on how to fix them
However, that said, as much as I want them improved for PvE, I cannot make guarantees either, unfortunately. Balancing is an... Annoying... Long... Annoyingly tedious process. For everyone!

Only one thing can be tackled at a time, dude. Now the issue seems to be SF, Tactics, and lolurfshakurpvehammers.
That was a very nice and positive reply, but my negativity makes me see it more as "Both us and Anet don't care about mesmers in PvE because nobody uses mesmers in PvE, so no rush."

Since they're so great a condition spread, perhaps build something up around that. Reguardless maybe Fast Casting should be changed with all the 40/40 set, cons, and Mindbenders running around. I don't see any skills giving me Soul Reaping or much Divine Favor.

And I wasn't aware non-warrior professions used Tactics? Examples?

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Balanced Stance Monks rule PvE. Duh.

own age myname

own age myname

Desert Nomad

Join Date: Sep 2007

Minnesota

[TAS]

R/

Just please don't mess with 600/smite. MQSC is fun

Hendrixxxx

Ascalonian Squire

Join Date: May 2008

Sweden

OhNo

Mo/

Leave 600/smite alone atleast for goodnes sake. And pimp Para / Derv a bit more.

Yelling @ Cats

Krytan Explorer

Join Date: Jun 2009

Quote:
Originally Posted by Hendrixxxx View Post
Leave 600/smite alone atleast for goodnes sake. And pimp Para / Derv a bit more.
In order to make Paragons stronger, SY! needs a nerf (a very well deserved nerf, but a nerf nonetheless).

Not that a non-imbagon is bad, they are just largely underestimated by PuGs (surprise surprise...the people who need help finishing the game are bad).

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

Inb4 every single skill in the entire game is PvE/PvP split. They might as well start selling this game in two separate boxes.

P.S. get rid of stupid skill splits and PvE skills

Cantos

Cantos

Academy Page

Join Date: Feb 2007

Legion Of Losers

Quote:
Originally Posted by Chthon View Post
For all I know, Test Krewe is filled with people like this:

Quote:
Originally Posted by Cantos
I dont think either of these [PS & SB] are used in serious PvP any more.
So, I revise my former statement:
Nerfing the smite component of 600/smite would be OK.
Nerfing/debugging SoA would be OK.
Altering PS or SB would probably be profoundly unwise.
Here's a post from 6 months ago about Spirit Bond. The consensus seems to be that SB is still useful.
Here's a post from October about Protective Spirit. The consensus seems be that it is not worth taking, and even SB is debatable.

Im going to reiterate that I am not talking about these skills in PvE farming, but in GvG, where Protective Spirit is pretty much not taken any more, and Spirit Bond is good, but optional. Characterising both of these skills as necessary is inaccurate.

On the other hand, I haven't played serious PvP since 2007, and I would be interested to hear your argument to the contrary.

Giga_Gaia

Lion's Arch Merchant

Join Date: Sep 2006

Travelling around Tyria, Cantha, and Elona

P/W

Quote:
Originally Posted by Yelling @ Cats View Post
In order to make Paragons stronger, SY! needs a nerf (a very well deserved nerf, but a nerf nonetheless).

Not that a non-imbagon is bad, they are just largely underestimated by PuGs (surprise surprise...the people who need help finishing the game are bad).
I agree. SY! is ridiculous and needs to be looked at. I would prefer they change SY! to have the functionality of "For Elona"

Quote:
Originally Posted by Cantos
Im going to reiterate that I am not talking about these skills in PvE farming, but in GvG, where Protective Spirit is pretty much not taken any more, and Spirit Bond is good, but optional. Characterising both of these skills as necessary is inaccurate.
Protective Spirit is still good in most low end PvP where Ele's and Domination Mesmers like to run rampant. I understand it's not "super leet PvP" and so takes a backseat, but there are probably just as many who play these low end arenas as those who play high end.

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

Quote:
Originally Posted by Enon View Post
No, because 600 is slow and it requires 2 players.
Hello Heroes! Oh, what's that, I can, as a single player, 600/Smite? Gee that's odd because I was told 600/Smite requires two players. Its not as if the idea of a Hero Bonder (smite/protection/healing) hasn't been around since Heroes were introduced has it? Nah couldn't be, all those times I 600/Smote with my 600 Rit must have been a hallucination...

Quote:
Last time I checked the enchantments used by a 600 can also be removed, making your previous statement about SF useless.
ALL enchantments, including Spellbreaker, Obsidian Flesh, Shadow Form, and other uber elite enchants can be removed by certain skills in the game that various monsters have access to. I'm just waiting on ANet to introduce a global environmental effect that disables enchants on players, period. THAT would definitely end Speed Clearing, and is the end result of the logic train employed by SF QQers and speedclear/farming whiners in general.

Quote:
Also, "isn't as quick" is an understatement... (And no, I'm not taking into account undead)
Mostly, people 600/Smiting were farming whole areas for drops, not just boss drops or end chests. Therefore, the amount gained by a 600/Smite team (two players or one player and one hero) from a purely reward vs. time taken perspective would be MUCH higher than a Permasin running a dungeon for example.

Yes, with the advent of speedclearing the UW, rewards can be high, but how many people still hold out for Storm Bows and Ghostly Staves? As a Permasin, its much more economically efficient to run dungeons or solo farm, to even approach the gains made by 600/Smite.

Basic Economics FTW.

Gennadios

Gennadios

Wilds Pathfinder

Join Date: Jun 2009

N/A

The 600/smite part of that update will be pretty dire news. I don't much care about the farm aspect, but it's a great source of wisdom, treasure hunting, and lucky/unlucky points. At the very least doing a full smite run will usually provide enough cash to break even on buying lockpicks for more runs.

If this gets broken up, there damn well better be an upcoming title update to offset it.

Yelling @ Cats

Krytan Explorer

Join Date: Jun 2009

Quote:
Originally Posted by Gennadios View Post
The 600/smite part of that update will be pretty dire news. I don't much care about the farm aspect, but it's a great source of wisdom, treasure hunting, and lucky/unlucky points. At the very least doing a full smite run will usually provide enough cash to break even on buying lockpicks for more runs.

If this gets broken up, there damn well better be an upcoming title update to offset it.
lol @ "i want this farm title and this build makes me have to farm less so if it is fixed i want to do less farming"

Alternatively, you could just not do the retarded grind titles.

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

Quote:
Originally Posted by Yelling @ Cats View Post
lol @ "i want this farm title and this build makes me have to farm less so if it is fixed i want to do less farming"

Alternatively, you could just not do the retarded grind titles.
Without trying to sound too antagonistic, do you even play GW PvE? In every thread I've seen your comments, all you have to add are snide comments about how people that want this or that for PvE are retarded or foolish.

The SF thread is a great example. So I ask you, do you play PvE once you beat all the campaigns, and why? If its for items, skins or armor, then you're no different than someone who wants a title.

Its ALL just e-bling, whether displaying a title, prestige armor skin, or Crystalline Sword. So unless you quit playing EoTN the moment you beat the Great Destroyer and skipped picking up rep shrine blessings the whole way, stop deriding others' play style.

Meridon

Meridon

Lion's Arch Merchant

Join Date: Dec 2008

Funny Business Inc [FBI]

Right, I'm going to have to admit here that I also have a Monk character, with which I have enjoyed frequent UW 600/smite farm runs since Regina confirmed that several farming builds would be nerfed. I do however think that 600/Smite should also receive a nerf, however it should not be killed off completely in the way it is likely to happen to SF. A nerf to Spell Breaker (target other ally maybe? or just kill it) or Spirit bond (duration/healing/recharge) would be more than adequate.

I don't have a problem with farming builds at all, as long as they have limited effectiveness in the overall game and can only be used to effectively in a limited amount of areas. A perfect example of that would be the 55 Monk, which is good at farming Gates of Kryta and a few other areas, but in the rest of the game it's useless.


Quote:
Originally Posted by mrvrod View Post
I know it was just meant as a back at you comment, but, show me any person who has a neutral and unprejudiced perspective on anything, and I'll show you a robot who's been hiding among us. It's human nature, the best you can hope for is to try to keep an open mind despite your preconceptions.
Quote:
Originally Posted by BlackSephir View Post
Yup. Unless you can tell me how wanting both builds to get the same treatment is not neutral.
My point here was that I'm tired of Assassins who come on Guru to complain about the future nerf to the only skill they know how to properly play the game and farm with, and then think that if they can't farm anymore with SF, nothing else is allowed to do so either. This, is of course a bit exaggerated, but you see my point. Wanting similar treatment has nothing to do with being neutral if your intentions are wanting others to be as butthurt as you are (in other words, revenge).

Quote:
Originally Posted by Kaleban View Post
Basic Economics FTW.
While you are right about the economics you are talking about, it's not what the core of this problem is about. The core issue is that SF and 600/smite are too omnipotent and efficient at the same time, and have therefore pushed practically any other profession to the back when it comes to farming and speedclearing, because they're just so good in so many situations.

iTzF3aR

iTzF3aR

Frost Gate Guardian

Join Date: Apr 2009

Blackwood Knights [BWK] Graveyard guild, RIP Guild Wars.

A/

nerf 600/smite plz

Yelling @ Cats

Krytan Explorer

Join Date: Jun 2009

Quote:
Originally Posted by Kaleban View Post
Without trying to sound too antagonistic, do you even play GW PvE? In every thread I've seen your comments, all you have to add are snide comments about how people that want this or that for PvE are retarded or foolish.

The SF thread is a great example. So I ask you, do you play PvE once you beat all the campaigns, and why? If its for items, skins or armor, then you're no different than someone who wants a title.

Its ALL just e-bling, whether displaying a title, prestige armor skin, or Crystalline Sword. So unless you quit playing EoTN the moment you beat the Great Destroyer and skipped picking up rep shrine blessings the whole way, stop deriding others' play style.
Yes, I played PvE for nearly 3 years, with some PvP thrown in.

And no, I didn't grind for some artificial sense of wealth, or some e-peen enlargements like titles (even though nobody at all gives a damn). I spent the majority of the time helping friends and guildies finish the game, on one of my characters, along with randomly helping a group of PuGs...though that became more and more rare when they started actually rejecting the help.

I also played quite a bit in dungeons with various builds and characters.

I'm the perfect example of the game being playable without having ridiculously powerful builds that can solo entire areas, and that grinding for loltitles isn't needed to enjoy the game.

Axeman002

Axeman002

Wilds Pathfinder

Join Date: Sep 2008

A/Mo

im loving this...sins get bombed with 'enjoy ure nerfbat' by everyother monk....but wait...anet might be touching the precious monks too NOOO OMG LETS REVOLT !!! THIS CANT BE RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING HAPPENING?!?!?! .........u guys started this mess...im glad to see abit of it backfiring on you ..."he who laughs last, laughs best."