While you are right about the economics you are talking about, it's not what the core of this problem is about. The core issue is that SF and 600/smite are too omnipotent and efficient at the same time, and have therefore pushed practically any other profession to the back when it comes to farming and speedclearing, because they're just so good in so many situations.
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Its long been acknowledged that Rangers, Mesmers, and now Dervishes and Paragons have few if ANY builds useable in general PvE, not to mention HM and elite areas.
If SF haters are genuinely worried about game balance and not excluding all but their pet classes, then they too would be calling for marginalized class BUFFING, not FotM farming/run builds being nerfed.
IF ANet handles things as usual with skill updates, Sins will be gone, again, Wars, Eles and Monks will have their "Big 3" status again, and every other profession in the game will still be a joke.
Regina's post more or less confirms that, as the most pressing issues are two farming builds and PvP, with additional issues being Hammers and Tactics? Meanwhile, scythesins and scythewars make Dervishes look like cruel jokes, and Mesmers might as well be hanging out at the pub with the Rangers.
Whether they want to admit it or not, PvE is the core of any MMORPG, even if it is instanced play like GW. When half the classes in your game are a joke, there's something wrong with worrying about farming builds, or BUFFING an attribute line on a class that already sees more play than the other half combined (i.e. Warriors and Hammer Mastery/Tactics).
[edit] And besides, speedclearing isn't even that big of a problem. How about making the other 95% of the game that isn't "endgame elite" content attractive again? Such as ALL of Prophecies? People wouldn't be trying to speedclear if rewards were boosted elsewhere in general areas. If you as a player could get an ecto drop from ANY mob in the game while in HM (albeit a much lower chance than in UW) then you'd be more inclined to try other areas, especially if ANet also decided to "rotate" drop rates. So HM UW mobs could have a 4% to 8% drop rate, while HM Ascalon mobs could have a .4% to .8% drop rate.
In all fairness, I realize there'd be a bunch of QQing about "my poor economy!" from elitists and such, but ANet really needs to reinvigorate their game, and not just focus on elite, end game areas.