Quote:
Originally Posted by jiggles
You also do not think we (the TK) know [that both Protective Spirit and Spirit Bond are essential staple skills in most non-farming PvE and PvP contexts]?
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1. Even if the Test Krewe knows that, a-net still needs reminded. Their past actions demonstrate such an overeagerness to wield the nerfbat that, given the chance, they probably would nerf oxygen without thinking through the consequences. (Though I must admit that skill balances under Linsey are dramatically better than under Izzy.)
2. Test Krewe is for me largely an unknown quantity. It hasn't produced anything for me to evaluate yet. I don't know most of the members. Most of those whom I'm aware of and have seen enough posts to form an opinion about don't impress me. Rajha is the only Test Krewe member I know of whose general intelligence impresses me quite a bit, but his conception of balance is not one I agree with. For all I know, Test Krewe is filled with people like this:
Quote:
Originally Posted by Cantos
I dont think either of these [PS & SB] are used in serious PvP any more.
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Or this:
Quote:
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Originally Posted by Tenebrae
1.8 * 3 = 6
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Or this:
Quote:
Originally Posted by Axeman002
then do what the rest do after a nerf....learn new skills...proty spirit and Spirit bond 100% need a nerf
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This poster's ignorance amazes me. I suspect I'm wasting my time, but let me try to educate you:
First, understand that the damage-capped-at-X% mechanic is vital for high-end PvE. Many HM monsters simply hit too hard to survive any other way. If you don't get that, try fighting HM Molotov Rocktail without it for a quick-and-easy case-in-point. Second, PS is one of only 5 skills that provide the damage-capped-at-X% mechanic. Third,
there is no substitute for PS because the other 4 skills aren't reliable enough for normal play. (Protective Bond can only be maintained by a human player elementalist, and is thus too limited for general play. Shelter often dies so quickly that it is unmaintainable, even with AP. Weapon of Xinrae ends after one hit, so it's unmaintainable. Defiant Was Xinrae is elite and self-target-only, so it's utter junk.)
The case for SB isn't quite as strong, but it's very similar. You have an important mechanic (damage-reduced-by-an-integer-potentially-larger-than-damage) that is provided reliably by precisely one skill. (RoF/Vengeful Weapon is the same mechanic, but not maintainable. VwK is self-target-only and elite. Xinrae's Weapon isn't maintainable.) Again, there's no substitute.
Quote:
Originally Posted by zwei2stein
PS/SB interaction is not problem. It can tank well limited amount of enemies, but will fail when encountering larger mobs which can produce enough damage packets to exhaust SB charges faster than player can reapply it - five enemies under hm buff is breaking point, even with 2s recahrge, not to mention that energy will be eventually issue.
It Is SOA interaction that makes it overpowered.
First, SB triggers even if SOA reduces incoming damage to zero, that means that SB is free to healup any damage that can get past SOA.
Seccond, Essence Bond/Balthazars Spirit still grant energy even when recieving zero damage. Essence bond does not grant energy when recieving zero damage usually - with exception of SOAed damage, so there is quite huge inconsinstency.
Fix theese two bugs, and 600 without soa will not be imba anymore.
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I kind of do not minda 600 myself because i still would like to eventually use it to finish up kurzick title in sane amount of time. Kind of ironic, eh.
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This is insightful. (Hope this guy's on Test Krewe...) Yes, a nerf to SoA should be fine. It's got a ready substitute for general-purpose use -- Shielding Hands. (Unlike PS and SB.) Additionally, the base mechanic (simple damage-reduced-by-an-integer) isn't vital and isn't used very much outside of farming. (So a nerf would be OK even if there wasn't a ready substitute.)
So, I revise my former statement:
Nerfing the smite component of 600/smite would be OK.
Nerfing/debugging SoA would be OK.
Altering PS or SB would probably be profoundly unwise.