05 May 2010 at 23:50 - 224
Before I get started, I'm a PvE player regularily. I like this game more for mindless hack n slash of mobs in pve than calculated destruction in arenas. I don't bother farming or speed clearing areas. I like the challenge of actually killing stuff. If PvE bots overfarm and ruin the ingame economy, it won't affect me. I've always held a view that everything in this game is just monopoly money and we're all waiting for anet to land on Boardwalk with a hotel.
While I do PvP (RA, AB usually) I don't play regularily enough or am I dedicated enough to it to be able to spot a bot from another player there, but that's just pathetic. If people don't have the ability or skill to overcome their opponents through creative play styles, obviously an inanimate object should do it for you. The only personal experience I equivocate this to is map hacking in Starcraft - yes I know two very different things and Blizzard, for a time, attempted to stop it. But it still happened, evolved, and probably will continue to happen later in Starcraft 2 (once they reverse engineer a way to accomplish this feat). It immediately impacts the enjoyment of the game for parties who don't adhere to a meta of cheating. I wish they would have a no-tolerance policy against such violations of rules of conduct and / or EULA, but they don't and probably never will.
People in this thread have said many different factors for why people use these instead of actually playing the game, and most are true I won't deny it. But how many people have looked at the evolution of gamers? I'm almost 24, I've spent a fair amount of time enjoying video games. I don't have adjectives like 'elite' or 'noob' in my lexicon. I remember an era where the only thing that mattered was getting a higher score on Atari than the person next to you on the couch. Obviously a grind. Then games started to having stories, plots, characters, and sometimes an ending. Then with Ninja Gaiden we were introduced to cut scenes. This was a time when gamers weren't goaded into games by fancy, shiny graphics or polygon counts, frame rates etc. Sure the box art fooled us and terrible games were produced en masse, but even those bad games could be good.
As the game companies evolved, so did the games, but the gamers have always held the same attitude. Regardless of the game, they want to find the easiest way to do something. For example, let's use Gradius on NES. It's a hard game, not impossible, but hard. While porting it to the NES the programmer found it too difficult to beat in order to test all the levels to insure that they functioned properly. To alleviate this, he put in a well known button combination I hope every one has heard of. Ever since then, gamers want a back door or short cut. Beating a game normally is always enjoyable, but the third or fourth time through you might want to skip the beginning and get to the fun parts. But this only affects your enjoyment of the game, or maybe a few other people in the room.
Once the internet became widely available and games took advantage of it for multiplayer cheating went from being fun to being a problem, but in my opinion majority of gamers haven't been able to evolve their gameplay past this. In Diablo 1 try and find a GPoW that wasn't duped. Sure, D2 addressed it some what but it wasn't enough. Any advantage players could find, they took. I remember playing Halo 2 on Xbox Live and loosing 1 Flag CTF because of blue screening (causing the game to hiccup for 20-60 seconds by resetting the router and have most players attempting to reconnect, while the host was able to roam freely.) I'm sure many other people here can recount stories of games they've played online where hacking, modding, or other third party programs have affected a game they enjoyed to play.
By nature, gamers will always take the easier path. Why should I fight all the way to the end in Super Mario Bros. 3 when I can just pop in a Game Genie use Skywalker and get across the level above the top of the screen? Both ways will take me Bowser in his castle. The same applies directly for GW, why should I farm x myself when bot y can do it? I personally have a sense of achievement in game after actually playing through something rather than watching some one run it for me. Don't misconstrue that statement - it's only a game, I know all I really did was take time off my life, but if I am going to sit on my ass all night I might as well do it myself not watch some one else play the game I paid for.
To the people that make bots - kudos. You're intelligence and ingenuity are impressive if you can take an AI and get it to successfully farm or complete something in the game.
To the people who put them on the internet and the people who perpetuate their use through laissez-faire attitudes, you're the problem.
Stop being part of the problem.
To the people that use them, if you can't achieve something ingame yourself, then you probably shouldn't have it. If you can't beat teams in HA, Codex, or RA on your own you should probably practice more. If you can't interupt, then maybe thats not your role in a team. If you're too lazy to farm those stacks of whatever, maybe you shouldn't have them. This game was meant to be, and should be, about skill, not wealth or achievement.
To sum it up - Anet can't do anything. They'll build a better mousetrap, and the the botters will build a better mouse. The only way this will stop is if gamers stop looking for cheats and people stop marketing them. Take 600/Smite. Whomever came up with it was a genius. The person that put it on wiki, thats another story.
/unsigned
Also I have to say the 'fight fire with fire' arguement is just terrible. If everyone bots then who is actually playing this game?
Anyways, that was my rant. Feel free to destroy it with your knowledge of language and a lexicon of harsh, biting satire. Trolls can go back to harrassing billy goats. Now if you'll excuse me, I don't want to grow up, want to be a Toys R Us kid...