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If a game has enough boring stuff to necessitate botting, that's the real problem.
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An article on Kotaku sums it up perfectly.
If a game has enough boring stuff to necessitate botting, that's the real problem. |
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If a game has enough boring stuff to necessitate botting, that's the real problem.
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Honest to god, I feel bad for the people who played for 5 years and botted in the last 5 months (because so many people doing it made it very tempting for them) and then lost 5 years of their game.
Before titles even existed I accepted I would never get the HA rank emote. It bothers me. The simple reality is most of the titles in this game are out of reach for healthy normal people who are actively involved in the real world and other games/hobbies (I remember reading somewhere that only one A-Net employee had GWAMM). For people who played Guild Wars for 5 years and realised all they had to show for it was a few protector titles and maybe a faction grind title or two the temptation of botting would have been very high. Botting is the player response to creating title goals which are so high, they feel out of reach for most players, or are simply massive tedious grinds. For other playes, the goals may be reachable, for individual titles but when you look at them all it becomes a mammoth workload. If someone just played for 5 years doing what they enjoyed without any knowledge of titles, I doubt they would have more than 10 maxed titles (the Guardian and Protector titles making up the bulk of them). I don't think anyone felt more fulfilled after getting GWAMM than they did after completing all of Prophecies and collecting a nice stash of greens or elite armour. Back then achievements were personal things, not intense and boring grinds with a vague GW2 carrot reward attached to them. If max Asura title required doing all the asura quests, all the asura dungeons and maybe vanquishing the asura home lands, I would have it. Instead it requires raptor farming for several hours over and over again. A bot can't get protector or guardian titles on its own. Those titles belong to people who played the game. The titles that bots can get (the mindless grind ones) shouldn't exist in the first place. They require players to engage in stagnant repetitive gameplay for several hours, and that's why people botted them. When A-Net leaves bots unattended and uncommented on in the game for so long (I'm talking about the massive botting thread and the specific rise in bots recently, not the general "no bots allowed" stance), they are basically luring weak willed players into a trap. Players see a situation where they are constantly being 1 uped by bots, cheaters and hackers and at the end of the day they came out worse because of it. Had A-Net taken a more proactive and vocal approach to banning these botters (instead of deliberately hiding their plans and cutting off communication with the community) many players who gave in and joined the botters would never had done so in the first place. Scenario A: If the teacher is in the room and actively stopping her students from talking during the exam, the students won't talk. Scenario B: If she sets up a hidden camera and leaves the room hoping to catch cheaters, she will catch some and can then fail them. The problem with scenario b is she now has a class with some students who failed for cheating. In scenario a the same people didn't cheat and all the teacher had to do was sit in the room. The end result is better in scenario a. My point is it's better to stop people from botting in the first place, rather than simply ban the ones that did bot. It appears in this situation A-Net deliberately held back on actively banning botters so that they could catch some that gave into temptation when they thought the teacher had left the room. I personally have never been tempted to bot but I do understand the frustration with the grind that leads to people wanting to bot. |
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How can you possibly think that GW is dying when there are literally hundreds of thousands of people still happily playing?
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| If a game wants to combat botting, don't let the players get bored of said game. |

It sure ain't like GW is the only online game out there, so next to real life you also got quite some alternative online games to try. But apparently those are even less interesting to start playing than GW is after thousands of hours?? So perhaps people aren't THAT bored of GW after all?|
Dear Gurus,
Today, over 3700 accounts were banned due to botting and use of third-party programs. Let's take a moment and really break down how and why nearly half of the populous of this dying online community spontaneously combusted. Arena-Net has offered us so many lovely content additions in the recent history, such as costumes, NPCs to talk trade useless crap for other useless crap, ways to change our character from a down-syndrome having asian infant, and finally the War in Kryta quest chain. These additions have molded the community from a dying game, to a dying game that the players realize won't get better. I understand GW2 is on the rise, but that's been the case for 2 years without any love for the original, and will continue to be the case for months to come. With this being said, what do the players with 3-5 years under their belt have to do? Repeat missions, vanqs, dungeons? Needlessly grind out speed clears (which Anet failed at attempting to shut down)? Or maybe participating in nerdy e-peen battles on a nightly basis with the same morons every night in HA? THIS my friends, is precisely why people bot. It makes the game fun again. Personally, I've achieved GWAMM, r8, g3 on my own, no bot help. I moved to PvP because there was nothing else left to do in PvE. When PvP becomes redundant, you simply move on (botting). An evolutionary process mediated by A-net themselves. For those of you who didn't bot, you simply didn't know where to get it. Honestly, when something becomes meta (obviously botting was), this community of ours nestles into it wholeheartedly. So basically, my point is this: Anet killed this game by not updating it enough. Without enough content updates, or micro-transactions, or anything that normal, successful MMOs employ to keep their game active, this game died out. 15 minute zaishen wait times in HA, empty districts in PvE zones, etc... BEFORE the ban-o-mania. Just imagine what the future months will behold. I would just like to note with this post, that the people that botted, didn't necessarily bot because they wanted a maxed title, or money, or fame, or glad, etc.. etc... Personally... I just didn't know what else to do... Second GWAMM? ok.. bot account wide titles (treasure, luxon.) Bot eotn titles. Who cares? I've done them already... If a game wants to combat botting, don't let the players get bored of said game. Honestly, running rupty and watching people rage was more fun than playing the game for what it is. If Anet sticks to this concept of an MMO.... even if it is more like WoW (.... zzzzz), who is going to play it? You think I'm gonna buy GW2 after filling my HoM legitimately, getting gwamm, r8, g3 legit? After 5000+ hours of gameplay? I can't imagine so. Because truthfully, with the effort put into GW1 in the last few years, why would I expect anything more from GW2 once they design it? A re-skinned, re-written WoW isn't going to do anyone any good, especially when the Arena Net team won't be adding new content updates every couple of months like WoW does... As BAD as WoW is... it's better than GW... because the designers actually give a damn. =/ sad news for Guild Wars today. Generally... good luck GW community. - What's left of it, that is. |
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If a game has enough boring stuff to necessitate botting, that's the real problem.
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Honestly, running rupty and watching people rage was more fun than playing the game for what it is.
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