Quote:
Originally Posted by Zarion Silverarrow
Ok,maybe 21 feet.
No but seriously,I shutted the bot off before it went to the explorable area.
Whether you belive it or not,its irrelevant. I know what I did.
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Look at it from Anet's perspective. You have a big bot problem. Lots of your players are making the decision to download and use bots in your game, which you do not, under any circumstances, want them to do.
Now, when deciding how to deal with this, you have to make the decision whether to place defining what is an offense up to your staff, or up to the players.
If you leave it up to your staff, you will end up with a more or less black and white system: here is the line - if you cross it, you've committed an offense, and you are punished. With easily definable terms, you can examine the data and mete out the punishments in a quick and consistent manner. The downside (from an offender's point of view) is that it does not leave much room for differentiation of punishment based on scale of offense.
If you leave it up to players, all of a sudden you've got 3700 shades of gray:
"I used a bot once, but deleted it before I got any in-game benefit."
"I used a bot once, but only got 10 gold, then deleted it."
"I used a bot to finish off my drunkard title, which I don't feel impacts the economy."
"I put 5000 hours into the game, and only used a bot for a week toward the end. I'm a loyal player who made a mistake because I was curious."
etc.
So, you go through all 3700 offenders on a case by case basis, which takes many more resources to process. And in the end, what you end up with is a playerbase that:
1. Understands that they have some wiggle room to explore the boundaries of what is considered an offense. They will experiment with new bots, exploits, etc, because they know they can push the envelope with minimal fear of retribution.
2. Will rationalize decisions to cheat. "I'll use a bot, but only to get 10k, then I'll delete it - I see that much as OK, but any more would be an offense". This means that some players who would be dissuaded from cheating in a black and white system will be much more likely to cheat in the gray system. After all, if it doesn't
seem like cheating, it probably isn't.
3. Will compare punishments in forums like this and decry any apparent discrepancies that the subjective punishment system led to.
As a game developer, this is not what you want to deal with.
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The thing to learn from this is that Anet defines what is and isn't an offense. Whether you benefited from your cheating is irrelevant. The only thing that matters is that you trespassed. It doesn't matter that you decided against stealing from the homeowners; you saw the same locked door that every other player saw...and you made the conscious decision to break in. You don't get to decide whether to press charges.