Quote:
Originally Posted by Shriketalon
Trying to make lots of PvP rewards in the Hall would be ridiculous. Could you imagine a rush of people attempting to gain fame due to a Must Have This Emote To Complete The Hall reward? Or a GvG based design that resulted in thousands of players suddenly crying for a group that could play well? It would be an utter disaster, because PvP, random arena aside, is an exclusive club with exclusive members, and they're vastly outnumbered by the casual players.
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Actually I can imagine that.
IF ANET had decided to create HoM PvP incentive by making more (say 4 for example) HoM PvP titles mandatory in order to achieve GW "max rewards" in GW2, then almost assuredly the PvE player community would balk (why wouldn't they?). 4 PvP titles??? pffft... To the majority of GW players, that would mean Lux, Kurz, Zaishen & one other.
The fundemental question is: Would that be adequate incentive for PvE players to participte in PvP (RA,GvG,HA,Codex)? Very hard to predict... Is it possible in this hypothetical HoM requirement that some PvE'rs would just quit GW entirely becuase they feel they would NEVER achieve that requirement for GW "max rewards" in GW2? Also very hard to predict... Is it also possible in this hypothetical scenario that more PvE would try PvP, then give up & go back to PvE while just accepting that they woulnd't ever achieve GW "max rewards" in GW2? Also very hard to predict...
Something that is even more difficult to imagine is say 5 full HA districts with oodles of ads that read "GLF balanced -any rank accepted". Would that mean that there's a likelihood that low ranked balanced teams would compete against other low ranked balanced teams? Probably. But in that scenario, it is also FAR LESS LIKELY that low ranked teams would get rolled by the "hardcore PvP'ers" that are only "rank farming". As was noted in the quote above "...PvP, random arena aside, is an exclusive club with exclusive members, and
they're vastly outnumbered by the casual players."
Ultimately after GW2 comes out, anyone will still be able to play PvE (presuming the servers are still up) because of H/H (Elite areas not withstanding). However, the likelyhood of participating in GW PvP can't be predicted (assumed by me to be extremely low probability) because it REQUIRES ENOUGH HUMANS in order to participate.
So it comes back to incentive... the OP identified a possible incentive (earn $ for each PvP kill). But as was pointed out by other posters in this thread, players could still earn $ in PvE so how does $ create incentive to PvP? Agreed, the $ reward in PvP would have to outweigh by some margin what could be gained in PvE to influence even a small migration from PvE to PvP.
I'll throw this question out to the hardore & casual PvE community that's reading this thread. What would incent you to participate in PvP? HoM requirement? $ rewards? more zkeys? more balth? something else? Or is there no incentive at all because you absolutely hate the venues themselves? Or no incentive at all because you refuse to participate due to the rank discrimination?