Quote:
Originally Posted by Karate Jesus
So, wait...we haven't heard much about PvP in GW2 which (in your opinion) means that I shouldn't discount it, yet you're allowed to claim that it will be better on the same bases?
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Wording, my good friend. I said '
I am entirely confident that it will be better'. I did not say 'it will be better'. I have faith in ArenaNet, not blind faith.
Quote:
Originally Posted by Karate Jesus
How so? Like you said, we've heard little-to-nothing about it, so that would logically guide someone to reach the conclusion that it's not a primary focus of the game.
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We may have heard little, but what we have heard gives all the right indications that they are taking competitive PvP seriously. In a few months time they will do a couple of blog posts on PvP, and people will be blown away. I'd put serious money on that happening.
They aren't going to focus their marketing on PvP right now, because they are still in the process of tying down their biggest market - those strictly interested in the PvE. You start talking about competitive play when they still have fundamental questions about their side of the game and you will lose their attention.
Quote:
Originally Posted by Karate Jesus
The formats they've described alone are not well-built for competitive play in an MMO, although I'd love to be proven wrong.
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First of all, there really is no such thing as 'competitive play in an MMO', other than Guild Wars 1, so that's a poor comparison.
Secondly, 6v6 is a far better size for competitive teams, and the drop-in/drop-out formats are inspired by pubbing in FPS games - a genre known for being highly competitive. Everything they have described so far sounds well thought out, and designed for a competitive game.
Keep in mind that a competitive game can't survive without casual formats to foster casual players. This is another major problem that Guild Wars had, which Guild Wars 2 shouldn't. While something like the drop-in/drop-out format may not appeal to you, it is vital to keeping a steady stream of people becoming interested in PvP and moving up through the game.
Even at it's strongest point, there was a ridiculous amount of recycling of players at the top of the ladder.
Quote:
Originally Posted by Missing HB
Lol , well i'm sorry but last updates especially in pvp looked like they had no time to invest in it and that they didn't even play it . I can think of henchman contest , Hb/TA delete and some recent updates in codex arenas. Was their any logic in those ???
So , if they never ever cared of pvp , they should just had let it be as it was , 6v6 formats , 1 format whenyou're alone , etc ... . Making all areas even harder to play ( i mean hard to form and find team ) was pro solution for sure
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Capabilities of the Guild Wars 2 team >>>>> Capabilities of the Guild Wars Live team, talking strictly manpower. Guild Wars 2 also has way better development tools, designed to ease the workload of things like skill balances.
I agree that the last two years have left a pretty poor impression of how seriously ArenaNet takes PvP, but I don't think it's one that accurately translates over to Guild Wars 2. I hope not, at least.
Quote:
Originally Posted by Iuris
YOu got it wrong: the players have steered Anet away from PvP to PvE. Anet just found that their audience didn't want PvP as much and went for PvE.
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If that was the case, why did we get skill unlock packs, observer mode, world championships, tournaments, automated tournaments, improved PvP rewards, enhanced PvP character creation, PvE/PvP split, codex arena.... The list goes on.
At release PvP was shabby as hell, and PvP centric guilds left in droves because of the unlock grind and poor support for competitive play. ArenaNet has worked
hard on that since, and by 2008 had fostered a reasonably healthy and solid PvP community, with a decent level of support.
Had those competitive improvements been implemented at release, or close to release, who knows what kind of a landscape we could be looking at now? I think it would be very, very different.
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Originally Posted by Vazze
PvP is not played for "the sake of playing" it. Players still need to feel rewarded. Pvpers not having their own "connect" does show what we can expect from GW2.
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Competitive PvP is played for the sake of winning. The thrill of victory, the joy of playing with a coordinated and tight-nit team. A competitive player needs nothing else. They certainly don't need shiny PvE stuff.
The promise of any significant improvement that benefits competition will far outweigh any snazzy pistols, amusing mini-pets, or trivial titles.