What Kind of Builds Will you create with 7 Heroes?

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Interesting, I usually put the MM in front so that melee minions would move forward and tank the enemies while casters stay in the back lines. My rits tend to stay behind also because spirits have longbow range. I should try out new battle formations.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Question about the whole hero AI and what not.
Ranger AI is fine is it not? I've been using BHA to get my ass out of trouble time and time again.

m i L e s

m i L e s

Academy Page

Join Date: Aug 2008

Attention Deficit Pancakes [adp]

Rt/

well when the 7 hero parties come out, i wouldnt want to run the meta.... rits, necros, mezzies..... i would want to mix things up and try random builds for the fun of it.
for example i was thinkin,
some crit scythe sin heros, earthshaker, barrage rangers maybe? who knows

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Xenomortis View Post
That's all very well, until you want to be doing well.
The current skill set, AI limitations and PvE dynamics basically mean that Rits, Necs and Mesmers come out on top for H/Hing
Hopefully the promised revision to melee AI fixes this.

Quote:
(or when using 7 heroes (going to need a new abbreviation )). I nominate "7H."

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

I'll be running Crit Scythers regardless of a melee fix or not. When you hit for 300 damage a pop, PBAoE, with Knockdown spam, you don't have to worry about stupid AI.

m i L e s

m i L e s

Academy Page

Join Date: Aug 2008

Attention Deficit Pancakes [adp]

Rt/

my point exactly haha, crit scythers are awesome, especially on heros cause they just roll enemies. also helps to have an OotV or some melee buffers in your group. but mainly they are just fun to have in your party

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

You guys do know that Heros cant use PvE skills right?

Roen

Roen

Lion's Arch Merchant

Join Date: Jun 2010

GMT-5

[Nite]

R/

Quote:
Originally Posted by NerfHerder View Post
You guys do know that Heros cant use PvE skills right? Yes. Which is why my LocoLadyWay build has my toon using /W just for "SY!"

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Yes, we know. I posted the build a few pages back. Those Critscythers hit for 300+. I'm more concerned about when people are going to figure out that VoS boosts +damage as well.

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

IMHO, if something sucks (not so much to be useless, but enough to be out of the commmon meta-game) its fun to use.

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

@NerfHerder: Did you take into account all the buffs (SoH, GDW, OoP)?

While DPS is important, it's the (repeat) burst that I was looking to emphasis. Regardless, when the 7H update comes out, I'll make sure to test all the options. All we can really do atm is theory craft.

thetwistedboy

thetwistedboy

Frost Gate Guardian

Join Date: Aug 2009

I live right there, see?

Apostles of Oblivion

W/Mo

Quote:
Originally Posted by Kunder
View Post
41 base damage * 1.41 (critical modifer) * 1.2 (customized) * 1.15 (15^50 mod) * 1.74 (AoHM) = 138 critical hit. Then this gets multiplied by 1.75 for Asuran Scan to give us 241 damage. This is before buffs such as EBSoH/SoH/Splinter Weapon/GDW/Actually using attack skills. Just considering SoH (@ +20, which is reasonably normal) and GDW, we get a final damage of 241 + (20 + 20) * 1.75 = 311 base damage.

Of course, given enemy base armor is probably around 80-90 (thank god for holy damage!) in any area worth playing, this gets cut down to around 200 base damage per strike. Still respectably high. Judge's Insight can partially avert this problem of course, probably bringing you back to around 250ish damage per hit.


As far as VoS Sins, no conditions sucks bad. Critical Scythe already precludes the usage of SY, the only other readily usable (-abusable) way to lower enemy damage to manageable levels are conditions. Past that the only thing you really have in your favour are things like ST rits and Aegis webs which are flimsy and not all that reliable without supporting factors. Then of course factor in that it requires a bit harsher attribute split and you don't have on-demand deep wound application any more. VoS Sin might kill an enemy in one or two strokes less, not a big deal when compared to the downsides. they're talking about heroes

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Deep Wound/Blind/Daze/Weakness/Cracked Armor are the "important PvE" conditions.

Deep Wound is 200 off a target, tops. That's one more melee attack. Not worth the effort.
Blind/Weakness is made redundant by Conviction amongst many other things.
Daze only shines with minions, though would be okay with 4 melee, but the target would explode before anything got interupted.
Cracked Armor would be nice (more damage, yay), but I'd rather take an extra 40%+ Damage.

My mistake, they don't hit for 300 (that's the human version). It's probably closer to 150-200 without certain PvE skills. This won't really keep me from using them. It still takes only 3-4 attacks total to kill a single target, or a few if your lucky. I've tried 2 in Dalada Uplands with Hero Henchies filling the other 4 slots, and not that my opinion means anything, but it worked quite well.

I haven't tried the WotA dagger spammer or the Soldier's Dervish against them. I'll do that when the actual update comes out.

Besides, I'm tired of seeing Necromancers and Mesmers in my party bar and to be quite honest, there's something satisfying about watching my enemies get cleaved to death by little assassins holding giant pointy sticks. I need an excuse to equip them.

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

Keep my 3 Healing Burst healer heroes and add in my custom mes interupter followed by focused high damaging builds to fill in the rest of the slots. As to what they are, I have little clue. I'll find that out once the 7 hero thing happens.

U. Chaos

U. Chaos

Pre-Searing Cadet

Join Date: Jan 2011

Australia

Our Frogs Work For Apple [iHop]

Me/D



Something along the lines of this more than likely.

I Perma Mobs

Academy Page

Join Date: Dec 2010

Band Of Smoking [Aces]

A/

looks ok just 2 ideas:
mark of fury can be replaced by anything. It's only going to help you out, and not that much tbh.
and agony can be replaced by painful bond, that way you can bring the OP painful bond and still keep energies up

why do you have UA on the smiter? It won't affect the DF bonus. Just curious

Quote:
Deep Wound is 200 off a target, tops. That's one more melee attack. Not worth the effort. not gonna comment on if what you say is worth the effort or not, BUT
Deep wound shakes off 20% of the health of the target, BUT has a limitation: The maximum ammount of health it will lower your maximum opponents health by is 100.
So, the maximum efficiency of deep wound is met at a target with 500 health. any further and you will still only be taking 100 health from them. Check wiki if you doubt me :P

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

Or, if you prefer keep UA for the insta and effective res, you can trow out SoH and add Order of Pain on necro, that is specced yet in blood.

U. Chaos

U. Chaos

Pre-Searing Cadet

Join Date: Jan 2011

Australia

Our Frogs Work For Apple [iHop]

Me/D

Thanks for the criticism, just realised UA doesn't work with smiters boon so i'll probably drop that for something along the lines of Empathic or Tease. Can't believe i forgot Painful Bond lol, will definately drop something for that. Not overly sure what i'll replace Mark of Fury with but i'll give it a look. Again, thanks for the advice.

U. Chaos

U. Chaos

Pre-Searing Cadet

Join Date: Jan 2011

Australia

Our Frogs Work For Apple [iHop]

Me/D



Alright, a few improvements. Dropped "Never Surrender!" on the SoS Rit for Painful bond as it will probably handle the cost better than the mesmer due to siphon. I switched Mark of Fury on the bomber for FF, Dropped UA for Signet of Removal. I didn't really want to drop JI as it works nicely with minions for an extra bomb and i'd rather keep the 12-12 spec. Dropped Agony for Bloodsong on the Mesmer, not overly sure whether it's a better choice but it should work well enough.

Thanks for the help,

U. Chaos.

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Clearly, I have been away from Guildwars too long. One hundred health seems to be the maximum; thank you for the correction. This only furthers the uselessness of it in the build. Things don't need heal reduction when they die instantly. :P

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Yes, you should use EVAS instead.

I Perma Mobs

Academy Page

Join Date: Dec 2010

Band Of Smoking [Aces]

A/

yeah, i prefer bloodsong over agony too. It's the most enduring spirit of all (vampirism is same as spec 15 bloodsong at ss=10). Even though it does less damage than agony (unless the battle keeps going forever, which it shouldnt), its still alot more robust and will take mor hits, healing some of them in the meantime, while agony will /die after the first hit since it will already be at low health.

Consider putting never surrender instead of find their weaknes. I don't really understand how find their weaknes synchronizes with the rest of the team, but if you really must take it, go ahead :P

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Played around with the 7 hero build ideas some more.

I'm used to running 6 heroes from 2 accounts with my ritualist, the first 6 heroes from the following build, so I wanted to add a hero to support that 6 hero build and make it stronger. I thought maybe a paragon could do the job nicely.




If I'm not running an SoS rit myself, I'd probably substitute the paragon hero for the following rit hero:



Edit: I see I have the heavy hex area builds. Normally I'd change Convert Hexes on the ER Prot to Aegis and if there aren't dangerous hexes around also the Shatter Hex on the mesmer to something else (the 2 points in resto are because I usually have FomF there).

Bright Star Shine

Bright Star Shine

Furnace Stoker

Join Date: Nov 2009

Belgium

Club of a Thousand Pandas [LOD???]

E/

Just a question (not gonna resurrect the original post about the hero update) but am I the only one reading properly? It sais:

Quote:
How would you feel about having a party that you could fill with Heroes? In my eyes, that means in the Deep and Urgoz, you'll be able to fill up your party too, no? I.E. 11 heroes (lol). Or did they explicitly said "7 heroes max." Which would still make the deep a cake, since someone already did it HM with 3 heroes, lol..

That's actually the only reason I would remotely support the idea, because out of nostalgia I would like to do the Deep again, and more heroes would allow me. UW is bleh, FoW too, and DoA I do like 4 times a day, so.. And had my fair share of FoW and UW anyway..

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Quote:
Originally Posted by Bright Star Shine View Post
In my eyes, that means in the Deep and Urgoz, you'll be able to fill up your party too, no? Well that's still up in the air.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Well it's true that I never die, but everything else seems to die quite easily, and still pretty quickly .

Also, I don't know what damage build would be best on a hero. Smiting? Smiting usually has only one real damage skill, RoJ, which heroes aren't very good at casting and it causes scatter in HM.

I guess you could put Spiteful Spirit on the curser and Rip Enchantment somewhere (or Shatter/Drain Enchant on the mes). I'm liking Pain of Disenchantment more and more lately though.

The Resto could use something like Icy Veins. Xinrae probably isn't needed with the prot ele and Shelter.

The AotL can switch secondaries easily. Maybe /rit for 10 channeling with Ancestor's Rage, Splinter Weapon and Spirit Rift / Signet of Lost Souls.

I think these optionals should do it, or do you suggest something more radical?

It's a HM build of course btw.

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

I would switch out the defensive ST Rt for an Offensive ST or SoGM. Minions and defensive spirits dont play well. Plus, Anthem of Envy does work on spirits.

I would opt for some form of nuker with unconditional damage. With out changing your setup too much, I would recommend a SF Ele or Energy Surge/CoF, instead of the curses. Either one could take enchantment removal.

Icy Veins wouldnt hurt on your N/Rt. Its always nice to have even your healer pumping out a lil bit of damage here and there. The N/Rt can also spec easily into channeling for Splinter. But, I would only do that if you have a physical primary.

I never liked Panic on heros unless you micro it, heros tend to misuse certain skills when better placement is available. I like the PI hero better with WD, CoF, and Chaos Storm. But, thats probably just personal taste and the same problem could be said of PI.