What Kind of Builds Will you create with 7 Heroes?
Daesu
Interesting, I usually put the MM in front so that melee minions would move forward and tank the enemies while casters stay in the back lines. My rits tend to stay behind also because spirits have longbow range. I should try out new battle formations.
ensoriki
Question about the whole hero AI and what not.
Ranger AI is fine is it not? I've been using BHA to get my ass out of trouble time and time again.
Ranger AI is fine is it not? I've been using BHA to get my ass out of trouble time and time again.
m i L e s
well when the 7 hero parties come out, i wouldnt want to run the meta.... rits, necros, mezzies..... i would want to mix things up and try random builds for the fun of it.
for example i was thinkin,
some crit scythe sin heros, earthshaker, barrage rangers maybe? who knows
for example i was thinkin,
some crit scythe sin heros, earthshaker, barrage rangers maybe? who knows
Daesu
Xenomortis
Quote:
Originally Posted by m i L e s
well when the 7 hero parties come out, i wouldnt want to run the meta.... rits, necros, mezzies..... i would want to mix things up and try random builds for the fun of it.
for example i was thinkin,
some crit scythe sin heros, earthshaker, barrage rangers maybe? who knows That's all very well, until you want to be doing well.
The current skill set, AI limitations and PvE dynamics basically mean that Rits, Necs and Mesmers come out on top for H/Hing (or when using 7 heroes (going to need a new abbreviation )).
That said, with 7 heroes a lot more is opened up and with a proper understanding and some creativity you can make room for quite a lot. Certainly Elementalists have a place and Monks can be used if you build correctly.
I have some ideas for Rangers and Paragons; for example, I have this drafted up for my Ranger, a character I never use in PvE currently - I can identify some problems with it and it needs improving and some things are quite questionable, but it's something I would like to toy around with at least.
But melee heores? I don't think I could ever trust the AI to be good at melee.
for example i was thinkin,
some crit scythe sin heros, earthshaker, barrage rangers maybe? who knows That's all very well, until you want to be doing well.
The current skill set, AI limitations and PvE dynamics basically mean that Rits, Necs and Mesmers come out on top for H/Hing (or when using 7 heroes (going to need a new abbreviation )).
That said, with 7 heroes a lot more is opened up and with a proper understanding and some creativity you can make room for quite a lot. Certainly Elementalists have a place and Monks can be used if you build correctly.
I have some ideas for Rangers and Paragons; for example, I have this drafted up for my Ranger, a character I never use in PvE currently - I can identify some problems with it and it needs improving and some things are quite questionable, but it's something I would like to toy around with at least.
But melee heores? I don't think I could ever trust the AI to be good at melee.
m i L e s
Chthon
Quote:
Originally Posted by Xenomortis
The current skill set, AI limitations and PvE dynamics basically mean that Rits, Necs and Mesmers come out on top for H/Hing
Quote:
(or when using 7 heroes (going to need a new abbreviation )).
I nominate "7H."
Kaida the Heartless
I'll be running Crit Scythers regardless of a melee fix or not. When you hit for 300 damage a pop, PBAoE, with Knockdown spam, you don't have to worry about stupid AI.
m i L e s
my point exactly haha, crit scythers are awesome, especially on heros cause they just roll enemies. also helps to have an OotV or some melee buffers in your group. but mainly they are just fun to have in your party
NerfHerder
You guys do know that Heros cant use PvE skills right?
Roen
Quote:
Originally Posted by NerfHerder
You guys do know that Heros cant use PvE skills right?
Yes. Which is why my LocoLadyWay build has my toon using /W just for "SY!"
Kaida the Heartless
Yes, we know. I posted the build a few pages back. Those Critscythers hit for 300+. I'm more concerned about when people are going to figure out that VoS boosts +damage as well.
NerfHerder
I tested out those VoS builds. I get more damage from a Soldiers Stance Derv, and a WotA Dagger Spam Sin. I couldnt tell much of a difference in general PvE stuff, and at MoD they all did around 50 DPS. You dont get nearly that in PvE, due to Melee Hero AI/Pathing issues(aggro says "Hi"). IMO, even though a Hero spear chucker doesnt have nearly the damage potential of a melee hero, the damage is more consistant in your typical PvE scenerio. Making a spear chucker hero a better choice. That being said, I still think its fun to use melee heros, even though they suck.
AndrewSX
IMHO, if something sucks (not so much to be useless, but enough to be out of the commmon meta-game) its fun to use.
Kaida the Heartless
@NerfHerder: Did you take into account all the buffs (SoH, GDW, OoP)?
While DPS is important, it's the (repeat) burst that I was looking to emphasis. Regardless, when the 7H update comes out, I'll make sure to test all the options. All we can really do atm is theory craft. Xenomortis Xenomortis
Quote:
Originally Posted by Kunder
41 base damage * 1.41 (critical modifer) * 1.2 (customized) * 1.15 (15^50 mod) * 1.74 (AoHM) = 138 critical hit. Then this gets multiplied by 1.75 for Asuran Scan to give us 241 damage.
Let me know when heroes get Asuran Scan and Aura of Holy Might.
Edit: For easier reference, this is the build setup in question: http://www.guildwarsguru.com/forum/s...archid=5187152 Kunder
Quote:
Originally Posted by xenomortis
let me know when heroes get asuran scan and aura of holy might.
Edit: For easier reference, this is the build setup in question: http://www.guildwarsguru.com/forum/s...archid=5187152 doh! Necromas
Quote:
Originally Posted by Kunder
41 base damage * 1.41 (critical modifer) * 1.2 (customized) * 1.15 (15^50 mod) * 1.74 (AoHM) = 138...
Wow, I had no idea AoHM is borked like that.
Also, I'm assuming someone's tested this on the master of damage, got any pics? (curious about the sustained DPS) What about the hero one? Kaida the Heartless
Deep Wound/Blind/Daze/Weakness/Cracked Armor are the "important PvE" conditions.
Deep Wound is 200 off a target, tops. That's one more melee attack. Not worth the effort. Blind/Weakness is made redundant by Conviction amongst many other things. Daze only shines with minions, though would be okay with 4 melee, but the target would explode before anything got interupted. Cracked Armor would be nice (more damage, yay), but I'd rather take an extra 40%+ Damage. My mistake, they don't hit for 300 (that's the human version). It's probably closer to 150-200 without certain PvE skills. This won't really keep me from using them. It still takes only 3-4 attacks total to kill a single target, or a few if your lucky. I've tried 2 in Dalada Uplands with Hero Henchies filling the other 4 slots, and not that my opinion means anything, but it worked quite well. I haven't tried the WotA dagger spammer or the Soldier's Dervish against them. I'll do that when the actual update comes out. Besides, I'm tired of seeing Necromancers and Mesmers in my party bar and to be quite honest, there's something satisfying about watching my enemies get cleaved to death by little assassins holding giant pointy sticks. I need an excuse to equip them. Owik Gall
Keep my 3 Healing Burst healer heroes and add in my custom mes interupter followed by focused high damaging builds to fill in the rest of the slots. As to what they are, I have little clue. I'll find that out once the 7 hero thing happens.
U. Chaos Something along the lines of this more than likely. I Perma Mobs
looks ok just 2 ideas:
mark of fury can be replaced by anything. It's only going to help you out, and not that much tbh. and agony can be replaced by painful bond, that way you can bring the OP painful bond and still keep energies up why do you have UA on the smiter? It won't affect the DF bonus. Just curious Quote:
Deep Wound is 200 off a target, tops. That's one more melee attack. Not worth the effort.
not gonna comment on if what you say is worth the effort or not, BUT | Deep wound shakes off 20% of the health of the target, BUT has a limitation: The maximum ammount of health it will lower your maximum opponents health by is 100. So, the maximum efficiency of deep wound is met at a target with 500 health. any further and you will still only be taking 100 health from them. Check wiki if you doubt me :P Daesu AndrewSX
Or, if you prefer keep UA for the insta and effective res, you can trow out SoH and add Order of Pain on necro, that is specced yet in blood.
U. Chaos
Thanks for the criticism, just realised UA doesn't work with smiters boon so i'll probably drop that for something along the lines of Empathic or Tease. Can't believe i forgot Painful Bond lol, will definately drop something for that. Not overly sure what i'll replace Mark of Fury with but i'll give it a look. Again, thanks for the advice.
U. Chaos Alright, a few improvements. Dropped "Never Surrender!" on the SoS Rit for Painful bond as it will probably handle the cost better than the mesmer due to siphon. I switched Mark of Fury on the bomber for FF, Dropped UA for Signet of Removal. I didn't really want to drop JI as it works nicely with minions for an extra bomb and i'd rather keep the 12-12 spec. Dropped Agony for Bloodsong on the Mesmer, not overly sure whether it's a better choice but it should work well enough. Thanks for the help, U. Chaos. Kaida the Heartless
Clearly, I have been away from Guildwars too long. One hundred health seems to be the maximum; thank you for the correction. This only furthers the uselessness of it in the build. Things don't need heal reduction when they die instantly. :P
Xenomortis
Yes, you should use EVAS instead.
I Perma Mobs
yeah, i prefer bloodsong over agony too. It's the most enduring spirit of all (vampirism is same as spec 15 bloodsong at ss=10). Even though it does less damage than agony (unless the battle keeps going forever, which it shouldnt), its still alot more robust and will take mor hits, healing some of them in the meantime, while agony will /die after the first hit since it will already be at low health.
Consider putting never surrender instead of find their weaknes. I don't really understand how find their weaknes synchronizes with the rest of the team, but if you really must take it, go ahead :P Dzjudz
Played around with the 7 hero build ideas some more.
I'm used to running 6 heroes from 2 accounts with my ritualist, the first 6 heroes from the following build, so I wanted to add a hero to support that 6 hero build and make it stronger. I thought maybe a paragon could do the job nicely. If I'm not running an SoS rit myself, I'd probably substitute the paragon hero for the following rit hero: Edit: I see I have the heavy hex area builds. Normally I'd change Convert Hexes on the ER Prot to Aegis and if there aren't dangerous hexes around also the Shatter Hex on the mesmer to something else (the 2 points in resto are because I usually have FomF there). Bright Star Shine
Just a question (not gonna resurrect the original post about the hero update) but am I the only one reading properly? It sais:
Quote:
How would you feel about having a party that you could fill with Heroes?
In my eyes, that means in the Deep and Urgoz, you'll be able to fill up your party too, no? I.E. 11 heroes (lol). Or did they explicitly said "7 heroes max." Which would still make the deep a cake, since someone already did it HM with 3 heroes, lol.. | That's actually the only reason I would remotely support the idea, because out of nostalgia I would like to do the Deep again, and more heroes would allow me. UW is bleh, FoW too, and DoA I do like 4 times a day, so.. And had my fair share of FoW and UW anyway.. Dzjudz
Quote:
Originally Posted by Bright Star Shine
In my eyes, that means in the Deep and Urgoz, you'll be able to fill up your party too, no?
Well that's still up in the air.
Xenomortis
Quote:
Originally Posted by Dzjudz
Played around with the 7 hero build ideas some more.
I'm used to running 6 heroes from 2 accounts with my ritualist, the first 6 heroes from the following build, so I wanted to add a hero to support that 6 hero build and make it stronger. I thought maybe a paragon could do the job nicely. http://img88.imageshack.us/img88/919...oteambuild.png ER Prot, ST Rit, MM with heals, SYG on a Para, Panic Mes and Weakness and Shadow of Fear along with a N/Rt healer. You have way too much defense and not enough firepower. Dzjudz
Well it's true that I never die, but everything else seems to die quite easily, and still pretty quickly .
Also, I don't know what damage build would be best on a hero. Smiting? Smiting usually has only one real damage skill, RoJ, which heroes aren't very good at casting and it causes scatter in HM. I guess you could put Spiteful Spirit on the curser and Rip Enchantment somewhere (or Shatter/Drain Enchant on the mes). I'm liking Pain of Disenchantment more and more lately though. The Resto could use something like Icy Veins. Xinrae probably isn't needed with the prot ele and Shelter. The AotL can switch secondaries easily. Maybe /rit for 10 channeling with Ancestor's Rage, Splinter Weapon and Spirit Rift / Signet of Lost Souls. I think these optionals should do it, or do you suggest something more radical? It's a HM build of course btw. NerfHerder
I would switch out the defensive ST Rt for an Offensive ST or SoGM. Minions and defensive spirits dont play well. Plus, Anthem of Envy does work on spirits.
I would opt for some form of nuker with unconditional damage. With out changing your setup too much, I would recommend a SF Ele or Energy Surge/CoF, instead of the curses. Either one could take enchantment removal. Icy Veins wouldnt hurt on your N/Rt. Its always nice to have even your healer pumping out a lil bit of damage here and there. The N/Rt can also spec easily into channeling for Splinter. But, I would only do that if you have a physical primary. I never liked Panic on heros unless you micro it, heros tend to misuse certain skills when better placement is available. I like the PI hero better with WD, CoF, and Chaos Storm. But, thats probably just personal taste and the same problem could be said of PI. |