What Kind of Builds Will you create with 7 Heroes?
Daesu
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Originally Posted by Dzjudz
Also, I don't know what damage build would be best on a hero. Smiting? Smiting usually has only one real damage skill, RoJ, which heroes aren't very good at casting and it causes scatter in HM.
The other advantage of a smiting monk is that you can bring smiter's boon for heals and damage at the same time, reducing your dependency on pure heals.
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It does damage and even more damage with SoGM and Painful Bond. It removes prots.
The Resto could use something like Icy Veins. Xinrae probably isn't needed with the prot ele and Shelter.
Icy Veins is meh. Bringing an ER and Shelter is an overkill on defense especially when you have 2 spirit rits and a MM. Shelter also doesn't synergize well with minion bombing.
Dzjudz
Haven't had any good experiences with SoGM at all. Heroes don't know to cast spirits first and SoGM after they are up. And if you go full spirit hero they are missing that crucial skill, Summon Spirits. I'd rather go offensive ST, probably with Pain, Shadowsong and Dissonance, with myself then taking Anguish instead of Armor of Unfeeling. I'd never take more than 3 spirits on an ST rit, they don't know how to deal with more spirits than ST can recharge.
Anyway, while I love Shelter (pre-prot spirit the whole team!), I do see that Displacement is out of place in this team. I will replace it with Anguish, to take more advantage of both Painful Bond and Anthem of Envy. The curser is the debuffer of the team. Enchant removal, weakness, Shadow of Fear. These are pretty much necessary in HM areas. As for unconditional damage, an SF ele in HM, especially a hero that lacks EBSoH etc, isn't very good. Maybe and Esurge mesmer would be adequate, but I'd prioritise a smite hero over it. I've used RoJ in HM a lot as well. The main problem I have with it: heroes usually cast it as their first skill. This means they will usually cast it on frontliner enemies who are still moving in on your party and thus immediately moving out of the aoe while it also misses the ranged enemies who stay back. The 20 sec recharge is killer. I still take RoJ heroes in undead areas though. I think that the para with Anthem of Envy, Stand Your Ground and Fall Back alone contributes more damage and support to the party than a smite monk to be honest. I don't want it to seem that I dismiss your ideas too readily, I appreciate all the thoughts and input. I will implement the following: - ST rit: switch Displacement for Anguish - Resto necro: switch Xinrae for Icy Veins - AotL necro: switch secondary to rit for ancestor's / splinter Atro
I'm thinking something along the lines of a tweaked discord way to fit a SoS, Panic mes, and possibly a smiter or healer.
Oh, and does anyone know roughly the date this update is gonna be release or is that information even release yet :P. Thanks. Daesu
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Originally Posted by Dzjudz
I still take RoJ heroes in undead areas though. |
It may depend on how you flag your heroes and your playing style. For me, I usually let my melee minions move forward to enage the frontliner enemies, so they would stop moving to fight minions, instead of having them chase my casters around.
I think that the para with Anthem of Envy, Stand Your Ground and Fall Back alone contributes more damage and support to the party than a smite monk to be honest.
Maybe Anthem of Envy in a dual spirit spamming rits situation, SYG and FB are defensive skills and we know that you already have more than enough defenses. By the way, Anthem of Envy can be taken by a secondary paragon too. My Rt/P SoS hero brings it on her bar and wields a spear + focus, so you dont need a spear chunking paragon, although a paragon would probably gain adrenaline faster due to IAS like aggressive refrain, but my Rt/P makes up for it through level 14 SoS, Bloodsong, and Splinter Weapon. NerfHerder
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Originally Posted by Dzjudz
The curser is the debuffer of the team. Enchant removal, weakness, Shadow of Fear. These are pretty much necessary in HM areas.
As for unconditional damage, an SF ele in HM, especially a hero that lacks EBSoH etc, isn't very good. Maybe and Esurge mesmer would be adequate, but I'd prioritise a smite hero over it. SF Curses ESurge Curses It still might not be up your ally. But, I want to show that you can still take some of those skills and have more caster damage. I use the SF hero myself. Most of the damage from SF is done by burning in HM(roughly 100 dmg at full duration). Along with whatever spike damage you get inbetween while burning. And if you want more Disenchantment, thats where your ST/SoGM with Disenchantment(removal and 40 damage with painful bond every 2 seconds) comes in handy Dzjudz
Yeah I made a 7-way SF build last year (5 hero SF eles with Fire Attunement, Glyph of Lesser Energy, Glowing Gaze, Searing Flames and 4 optionals for para/necro/rit/monk skills and a para with They're on Fire etc, and myself as an SF ele with EBSoH etc), but the only place it's really good for is Istan with all the plants.
The ESurge curser looks fine though. I'll try it. I'd have to change another hero to secondary para though, fall back chaining is just too good to miss. Disenchantment's problem is targeting of course and in general not worth taking over Shelter. Stand Your Ground is a must have in an all-caster team. Fall Back isn't so much defense as it is an awesome speed boost during vanquishes and missions, especially if you have 2 copies. The 'more than enough defenses' part rings less and less true for HM areas, especially the harder ones: - ER Prot - Resto without elite - Shelter and Stand Your Ground Less would be absolutely too little. Finally, the big problem, even with 7 heroes, will always be bar compression. We can never take all the builds we want, so in the end you have to make personal choices based on your own preferences. Edit: nice, Anguish also doubles Anthem of Envy's damage on hexed foes . Xenomortis
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Originally Posted by NerfHerder
ESurge Curses |
The ESurge guy would do a bit more, but Panic is more useful. Either way, the Curses stuff is a waste and you want Mistrust.
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Shelter does neither.
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SoGM is bad on a hero. I see a lot of these rit hero builds with SoGM and 4 or 5 spirits. Have you seen heroes use these builds? They put up one spirit, use SoGM (wasting it), put up the other spirits and are out of energy and don't have any other useful skills. Because of the lack of summon spirits (and brains to know how to use armor of unfeeling) their spirits die quickly. The result is a useless hero with no energy and with 45 sec recharge communing spirits.At least an ST rit can replace dead spirits immediately.
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Fall Back is ok, but not really worth a paragon.
Well I'm used to vanquishing with 2 copies of fall back. Without them, it is a lot slower, really. And they keep minions alive between battles. Quote:
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