What Kind of Builds Will you create with 7 Heroes?
I Perma Mobs
bring ancestors rage over smite condition. It's more damage and has a faster cast. Also, it can be used regardless of the foe having a condition or not, means u can target anything in your party (like minions in case).
Also, spirit syphon> essence strike for energy management. essence strike's damage isn't significant and it's a weak form of e management.
Overall, it looks perfectly fine. did you run test with another player? Because Idk if you really need the e/mo proter . You should have enough defense alrdy, but idk.
personally I'm not a fan of using para heros, nor orders builds, but who knows. just might works since you have splinter and strength of honor and mop doing the aoe damage.
Also, spirit syphon> essence strike for energy management. essence strike's damage isn't significant and it's a weak form of e management.
Overall, it looks perfectly fine. did you run test with another player? Because Idk if you really need the e/mo proter . You should have enough defense alrdy, but idk.
personally I'm not a fan of using para heros, nor orders builds, but who knows. just might works since you have splinter and strength of honor and mop doing the aoe damage.
loopysnoopy
Quote:
Originally Posted by Klance
Personally i prefer spirit siphon on the SoS rit for energy management.
I question the effectiveness of the communing/resto rit which has zero energy management skills.
Also the nec has split attributes 4 ways, it might be more efficient to ditch the healing.
Stand your ground! might be more efficient on the first para then ToF+AoF, especially since you lack a constant source of burning. On the SoS essence strike is used okay in my opion it gives some damge and some energy management. Yes the ST rit still needs work, on both the necros it's split 3 ways not 4, 1st necro is using death,soul,resto 2nd necro is using Blood,curse and resto, you might be right on the parras but there builds have helped me VQ most of Eotn with out much tweaking.
And I perma Mobs, I borrowed my 2nd Acc's heros not a full 7 party but the only addition to the builds was the ST rit which wasnt with the team thats why the St looks a bit meh i found with the add buffs the ER is great to have for some add protection when needed. The SoS is there to soak up some damage incase the enemy gets through.[/
I question the effectiveness of the communing/resto rit which has zero energy management skills.
Also the nec has split attributes 4 ways, it might be more efficient to ditch the healing.
Stand your ground! might be more efficient on the first para then ToF+AoF, especially since you lack a constant source of burning. On the SoS essence strike is used okay in my opion it gives some damge and some energy management. Yes the ST rit still needs work, on both the necros it's split 3 ways not 4, 1st necro is using death,soul,resto 2nd necro is using Blood,curse and resto, you might be right on the parras but there builds have helped me VQ most of Eotn with out much tweaking.
And I perma Mobs, I borrowed my 2nd Acc's heros not a full 7 party but the only addition to the builds was the ST rit which wasnt with the team thats why the St looks a bit meh i found with the add buffs the ER is great to have for some add protection when needed. The SoS is there to soak up some damage incase the enemy gets through.[/
Marty Silverblade
1) That ST is definitely going to have energy problems.
2) OotV and OoP are mutually exclusive. See the 'no other Necro enchants' clause on OotV.
3) Spirit Siphon is significantly better than Essence Strike. SS returns 9e every 3 seconds (3e/second = 9 pips of energy); ES returns 3e every 8 seconds (0.375e/second = 1.125 pips of energy). SS is 8 times as effective as ES. The damage is trivial. Assuming 14 Channelling btw.
2) OotV and OoP are mutually exclusive. See the 'no other Necro enchants' clause on OotV.
3) Spirit Siphon is significantly better than Essence Strike. SS returns 9e every 3 seconds (3e/second = 9 pips of energy); ES returns 3e every 8 seconds (0.375e/second = 1.125 pips of energy). SS is 8 times as effective as ES. The damage is trivial. Assuming 14 Channelling btw.
Xslash
this order:
me
koss
goren
jora
magrid
dunkoro
xandra
razah
AI doesnt know how to spirit check. game over.
EDIT: its PVE. Comfort Animal instead of Charm Animal. and uh. disable it on heros. cast yourself after battle.
NerfHerder
OoV- Like Marty said, OoP negates OoV. I would put in Blood Bond and Mark of Fury, and take out the Resto skills. Maybe add SoLS and Blood Renewal so your heros dont freak out everytime your orders sacs himself. Then you can put all your points into Blood, Curses, and SR.
ST Rt- Boon of Creation is an ST Rt's friend. You may want to just go all offensive Communing spirits and Spawning Power. Minions can eat up defensive spirits faster than an ST can cast them.
SoS- I'm a big fan of the SoS/Resto Rt hero. If you went that route you could give the smites to your MM or the OoV. PwK on the MM might restrict its energy pool too much.
With the Blood skills, ER Prot, SoS/Resto, Spirits, Minions, and occasional Motivation skill, and you should have more than enough healing/damage sponges.
Overall I think your team build is good. And you dont need to change the primary function of either build. But, a few tweaks could make you alot happier.
ST Rt- Boon of Creation is an ST Rt's friend. You may want to just go all offensive Communing spirits and Spawning Power. Minions can eat up defensive spirits faster than an ST can cast them.
SoS- I'm a big fan of the SoS/Resto Rt hero. If you went that route you could give the smites to your MM or the OoV. PwK on the MM might restrict its energy pool too much.
With the Blood skills, ER Prot, SoS/Resto, Spirits, Minions, and occasional Motivation skill, and you should have more than enough healing/damage sponges.
Overall I think your team build is good. And you dont need to change the primary function of either build. But, a few tweaks could make you alot happier.
Kaida the Heartless
You are under the impression that spirits that increase cost, lower duration, and lower cast time will disrupt enemies who have (near) infinite energy, half recharge time, and half cast time? Interesting. :P
Also, I've tried IWAY with a bud and it really just doesnt work out. The heroes end up spam healing the pets and really messing everything up.
Also, I've tried IWAY with a bud and it really just doesnt work out. The heroes end up spam healing the pets and really messing everything up.
Shadowlion
Myself a panic mesmer
2SF ele
1AotL MM necro
2 monks with WoH+LoD
1 sword warrior
1 mot paragon
2SF ele
1AotL MM necro
2 monks with WoH+LoD
1 sword warrior
1 mot paragon
loopysnoopy
Yup I see all your points I don't use a st protter offend lol and i never thought about the blood necro i always wondered why they are not lasting there duration hehheee my bad I've revised the full squad and found a better placement for all skills that was odd will be posting in a few days as im testing with my other account first
thetwistedboy
UA is there because i can't really think of anything to put on that monk that wouldn't put too much of a strain on his energy. if you guys have suggestions i really dont care whether UA is in the build or not. But i as long as UA is in there i figured i may as well put Arcane Mimicry in.
For that empty hero slot, i couldnt think of anything that would be needed. i was thinking a BiP if im gonna have UA in the build, or an mm......yeah im leaning toward the mm + prots. let me know what you guys think
As far as the two P/D's, i see orders as pretty useless if im the only physical. i am aware that ai for melee heroes isnt very good, but they will do some decent damage with orders and give some party support with TPIY!. If there's some problem with this idea, then let me know.
don't even suggest MoP to me. i hate that skill everywhere except for SC's. enemies never ball well enough and die to fast for it to be of any use.
constructive criticism is welcome, flaming is not
Tyris Requiem
Empty Slots are for area dependant optionals. Dual Jesus Beams are win, tons of defense and enough damage to drop mobs with ease.
Idk why people even consider running frontline heros when they make such overpowered midliners and the melee AI sucks.
Idk why people even consider running frontline heros when they make such overpowered midliners and the melee AI sucks.
Shadowlion
How did you guys make these builds online and paste here?
thetwistedboy
i used a program called pawned2. just search it here on the forums, theres a very large and showy download link in one of them
Shadowlion
Not sure about the prot monk.
Xenomortis
Both Monks are pretty terrible.
But then the other bars aren't leagues better.
But then the other bars aren't leagues better.
loopysnoopy
Most of your bars could do with a bit of a re-think tbh the parras not too bad for the parras elite maybe either song of purfication or focused anger or it's just a flesh wound. Your MM needs a bit of work AoTL is a bit iffy with the heros AI Monks could do with a few skills switching for some others.
Shadowlion
I don't need para to do too much damage dealing, just damage reduction, aoe heal and energy reg.
I know, I played monk long ago, a bit of advices?
I know, I played monk long ago, a bit of advices?
Tyris Requiem
To be brutally honest...
The problem is your build is both lacking in damage and defense. Between Heal Breeze, Heal Party and Resurrect you WoH monk will be permanently out of energy and the hero AI does not know how to use ZB either meaning your prot is also gonna be screwed for energy. Elementalist damage is a poor choice since in HM mobs have a ton of armour reducing its effectiveness. You dont need 2 Minion Skills + AoTL and I dont like deathly swarm. Melee AI sucks and your warrior has no IAS (Flail) meaning it will pump suck amounts of damage but this wont matter anyways becasue you will be wiping allover the place due to the choice of backline. Idk what the purpose of the para is but the bar still has some awful skills in it. The Mes bar is the best of the bunch but its sadly lacking in OP PvE skill abuse.
The problem is your build is both lacking in damage and defense. Between Heal Breeze, Heal Party and Resurrect you WoH monk will be permanently out of energy and the hero AI does not know how to use ZB either meaning your prot is also gonna be screwed for energy. Elementalist damage is a poor choice since in HM mobs have a ton of armour reducing its effectiveness. You dont need 2 Minion Skills + AoTL and I dont like deathly swarm. Melee AI sucks and your warrior has no IAS (Flail) meaning it will pump suck amounts of damage but this wont matter anyways becasue you will be wiping allover the place due to the choice of backline. Idk what the purpose of the para is but the bar still has some awful skills in it. The Mes bar is the best of the bunch but its sadly lacking in OP PvE skill abuse.
Shadowlion
I'm not gonna do HM much, it got not much purpose for me.
Seems like the current game is unfriendly to ele, people favor armor ignoring damage over them.
Seems like the current game is unfriendly to ele, people favor armor ignoring damage over them.
Roen
For the lulz, I tried to come up with a Rangerway but given there's only 3 ranger heroes in total I decided to go back to chickway only this is what I call Locoladyway:
I tried to stick entirely to ranger skills except for splinter (it's too good to pass up), healing, prot, and, whatever Hayda does. I've never used a para but there's only so many female heroes. I suppose I could've thrown gwen in there and done something with her.
Remember this is supposed to be a crazy lady build. Crazy in that it's not supposed to be meta or great or necessarily even good. The idea is to come up with something crazy enough that it just might work...not the best, but workable nonetheless.
It's supposed to be a slow use build. Lay traps and nature rituals, pull enemies into traps with longbows, attack when traps go off, etc.
So, whaddaya think? Crazy enough to work? Or party wipe in 30 seconds or less?
I tried to stick entirely to ranger skills except for splinter (it's too good to pass up), healing, prot, and, whatever Hayda does. I've never used a para but there's only so many female heroes. I suppose I could've thrown gwen in there and done something with her.
Remember this is supposed to be a crazy lady build. Crazy in that it's not supposed to be meta or great or necessarily even good. The idea is to come up with something crazy enough that it just might work...not the best, but workable nonetheless.
It's supposed to be a slow use build. Lay traps and nature rituals, pull enemies into traps with longbows, attack when traps go off, etc.
So, whaddaya think? Crazy enough to work? Or party wipe in 30 seconds or less?
AndrewSX
Ok, then I'll post another teambuild created quite for fun (or maybe it would work?).
[IMG] Uploaded with ImageShack.us[/IMG]
The idea is to aggro and ball enemies with EVAS, then the war (followed by minions for bodyblock) run in and shake them to the ground. Then me and 2 eles will gun the mob...Stolen Speed mez would speed thing up a bit, ER protting and UA healing as usual. UA should be able to manage all res needed, this is why i've added only the sig on war and one on the mez.
I'm not planning to use this now(use eles as primary source of damage...),maybe it would work if playing with another player as war, or if the meele AI will be updated.
Some skills are totally optionals(PVE on me,the shout on MM,...), just i hate
blank spots
P.S: something is intetionally out of meta....(for everyone will suggest me Panic on mez).
[IMG] Uploaded with ImageShack.us[/IMG]
The idea is to aggro and ball enemies with EVAS, then the war (followed by minions for bodyblock) run in and shake them to the ground. Then me and 2 eles will gun the mob...Stolen Speed mez would speed thing up a bit, ER protting and UA healing as usual. UA should be able to manage all res needed, this is why i've added only the sig on war and one on the mez.
I'm not planning to use this now(use eles as primary source of damage...),maybe it would work if playing with another player as war, or if the meele AI will be updated.
Some skills are totally optionals(PVE on me,the shout on MM,...), just i hate
blank spots
P.S: something is intetionally out of meta....(for everyone will suggest me Panic on mez).
loopysnoopy
To Roen those are some crazy builds, I think im gunna have to try them out. They look on paper great damage but any ways they may lack energy so on the necro have SoLS and bip and i think your ready to roll.
Kunder
Quote:
Originally Posted by AndrewSX
Ok, then I'll post another teambuild created quite for fun (or maybe it would work?).
[IMG] Uploaded with ImageShack.us[/IMG]
The idea is to aggro and ball enemies with EVAS, then the war (followed by minions for bodyblock) run in and shake them to the ground. Then me and 2 eles will gun the mob...Stolen Speed mez would speed thing up a bit, ER protting and UA healing as usual. UA should be able to manage all res needed, this is why i've added only the sig on war and one on the mez.
I'm not planning to use this now(use eles as primary source of damage...),maybe it would work if playing with another player as war, or if the meele AI will be updated.
Some skills are totally optionals(PVE on me,the shout on MM,...), just i hate
blank spots
P.S: something is intetionally out of meta....(for everyone will suggest me Panic on mez). A bunch of Air Spikers all standing together desperately calls for EBSoH.
[IMG] Uploaded with ImageShack.us[/IMG]
The idea is to aggro and ball enemies with EVAS, then the war (followed by minions for bodyblock) run in and shake them to the ground. Then me and 2 eles will gun the mob...Stolen Speed mez would speed thing up a bit, ER protting and UA healing as usual. UA should be able to manage all res needed, this is why i've added only the sig on war and one on the mez.
I'm not planning to use this now(use eles as primary source of damage...),maybe it would work if playing with another player as war, or if the meele AI will be updated.
Some skills are totally optionals(PVE on me,the shout on MM,...), just i hate
blank spots
P.S: something is intetionally out of meta....(for everyone will suggest me Panic on mez). A bunch of Air Spikers all standing together desperately calls for EBSoH.
Necromas
Quote:
Originally Posted by Kunder
A bunch of Air Spikers all standing together desperately calls for EBSoH.
And/or EBSoW
AndrewSX
Quote:
Happened in thannakai temple when i've tried EbsoW: 2-3 dragon stomp and insta-killed the npcs that died for stay in the ward....
Also, for put it i should drop EVAS or the snare, but i believe that a heroes(deep freeze obviously) wouldn't use it fine.
Matrix Arcade
Mine will run BALANCED GvG build.
Daesu
First attempt at creating a paragon team for paragon characters:
Replace the MM with an ER ele in low corpse areas.
Replace the MM with an ER ele in low corpse areas.
ensoriki
Now whats wrong with this build, other then the block weakness which is handled pretty easily by simply switching 1-2 skills based on the situation.
WoTA was pretty filler, Fox's promise would've fit in fine, a lot of things would fit in fine.
Is Tease not enough energy management, blood ritual is there just in case so that backline can chill with each other, I'm also clearly a sucker for res signets.
loopysnoopy
Quote:
Originally Posted by ensoriki
Now whats wrong with this build For starters only one hard res skill not too bright but we all have our favourites
I suppose.
I honestly don't think you will have enough of a heal back line for three physicals let alone the MM and the ranger, when the MM uses machosim he takes a fair bit of damage other wise not to bad maybe lacking in areas but for damage it seems okay.
SmokingHotImolation
Melee AI is terrible that's what's wrong with it.
ensoriki
The sins just need to spam attacks with Save Yourselves up and Weapon of Aggression passed to me, they're incompetence should hardly matter.
Maybe I'll have healing problems but the Me/Rt's heals are all low recharge, and I'll get the Necro to drop a blood ritual on him to relieve energy issues with tease assisting in that.
Maybe I'll have healing problems but the Me/Rt's heals are all low recharge, and I'll get the Necro to drop a blood ritual on him to relieve energy issues with tease assisting in that.
Xenomortis
Eugh... melee heroes.
Res Sig on a human bar? Why? Asuran Scan can go there. Smoke Powder Defense (I actually had to look the icon up for that one...) is of very questionable worth also.
Replace Res Sig with a hard res on any hero with a Rt or Mo secondary. Replace it with something useful on everyone else.
Weapon of Fury makes no sense - you have one adrenal skill and Critical Strikes with WotA is insane enough. Heroes don't spam enough to need more energy. It also clashes with Splinter Weapon.
The Ranger hero is a fairly useless character - all he really brings is Splinter Weapon - an SoS Rit hero can do that and provide more stuff (extra heals or SoH).
You don't have Strength of Honor.
The Orders Nec could be altered to take it - in that case drop both RoF and Mark of Pain - pump Smiting to 10. Consider replacing a physical with a Curses Nec with some heals or something.
Tease would be alright energy management, if heroes actually used it as energy management and not as a pure interrupt - it tends to be wasted. Same applies to Leech Signet and Power Drain.
The Me/Rt and the Me/Mo are fairly weak - 4 single target heals on one (neither really packing a lot of weight - Spirit Light is passable but Soothing and Wielder's Boon aren't great. Protective was Kaoli is a good idea, but I'd change this guy to a N/Rt if you don't take the Curser or just a Monk.
The Me/Mo is very weak - if you do take a dedicated protter take an ER Ele - you might be able to survive on just the prots from the MM though.
Overall, you're lacking in healing power a lot. You have one source of heals and it's not going to hold up over time. Certainly you're going to be demanding a lot more (3 frontliners and a guy with heavy sac costs). Altering the Me/Rt and taking an SoS or Curser with backup heals would go a long way.
Res Sig on a human bar? Why? Asuran Scan can go there. Smoke Powder Defense (I actually had to look the icon up for that one...) is of very questionable worth also.
Replace Res Sig with a hard res on any hero with a Rt or Mo secondary. Replace it with something useful on everyone else.
Weapon of Fury makes no sense - you have one adrenal skill and Critical Strikes with WotA is insane enough. Heroes don't spam enough to need more energy. It also clashes with Splinter Weapon.
The Ranger hero is a fairly useless character - all he really brings is Splinter Weapon - an SoS Rit hero can do that and provide more stuff (extra heals or SoH).
You don't have Strength of Honor.
The Orders Nec could be altered to take it - in that case drop both RoF and Mark of Pain - pump Smiting to 10. Consider replacing a physical with a Curses Nec with some heals or something.
Tease would be alright energy management, if heroes actually used it as energy management and not as a pure interrupt - it tends to be wasted. Same applies to Leech Signet and Power Drain.
The Me/Rt and the Me/Mo are fairly weak - 4 single target heals on one (neither really packing a lot of weight - Spirit Light is passable but Soothing and Wielder's Boon aren't great. Protective was Kaoli is a good idea, but I'd change this guy to a N/Rt if you don't take the Curser or just a Monk.
The Me/Mo is very weak - if you do take a dedicated protter take an ER Ele - you might be able to survive on just the prots from the MM though.
Overall, you're lacking in healing power a lot. You have one source of heals and it's not going to hold up over time. Certainly you're going to be demanding a lot more (3 frontliners and a guy with heavy sac costs). Altering the Me/Rt and taking an SoS or Curser with backup heals would go a long way.
ensoriki
Thanks Xeno I'll look into that
Smoke powder was put in simply for extra relief, though Blinding powder is pretty much the superior option for this build so I shouldn't of taken it.
Wanted to make sure Save Yourselves was maintained continually and brought up quickly from the start of an encounter.
Smoke powder was put in simply for extra relief, though Blinding powder is pretty much the superior option for this build so I shouldn't of taken it.
Wanted to make sure Save Yourselves was maintained continually and brought up quickly from the start of an encounter.
I Perma Mobs
yeah, that won't work :S first off, your WoTA build can be improved alot further, as you can see by xeno's comments on my own build I posted :P I started running what he said and the increase in DPS was miraculous. i think its in page 18 or 19, can't remember. then there's the fact that the heros don't know how to use melee attacks, even though it's been improved lately. you're betetr off with some paragons and shouts than that (even though i personally disagree with using paras). theyll probably be attacking just as much :P
Then, I don't understand why you go specing 5 prot prayers on your oders necro just to take reversal of fortune. IF you want to spec prot, take aegis, but it's still a weak choice. you can bring dessecrate enchantments or barbs or anything over it. or reckless haste or shadow of fear (these are best imo) to cancel the melee pressure
But the biggest mistake is your backline. there is no way it will be able to keep up with the pressure, sorry. with the way heroes clump up, even the simplest aoe damage would take ages to heal with that setup. your heros will simply be completely overloaded. Also, if you insist on running that backline, take wielder's remedy out for PWK.
Hope i helped
Then, I don't understand why you go specing 5 prot prayers on your oders necro just to take reversal of fortune. IF you want to spec prot, take aegis, but it's still a weak choice. you can bring dessecrate enchantments or barbs or anything over it. or reckless haste or shadow of fear (these are best imo) to cancel the melee pressure
But the biggest mistake is your backline. there is no way it will be able to keep up with the pressure, sorry. with the way heroes clump up, even the simplest aoe damage would take ages to heal with that setup. your heros will simply be completely overloaded. Also, if you insist on running that backline, take wielder's remedy out for PWK.
Hope i helped
Xenomortis
I Perma Mobs
of course you should :P but you still have 4 henchies balled up, right? :P (btw, on a side question... how will they upgrade the interface when we get 7 heros? will we get 7 flags?)
Xenomortis
Quote:
Originally Posted by I Perma Mobs
of course you should :P but you still have 4 henchies balled up, right?
You mentioned heroes balling up explicitly.
But yes, your henchmen ball is your real weak point. Putting that ball behind your hero line is advised for this reason.
Fortunately, this isn't usually the target of the first incoming nukes.
But yes, your henchmen ball is your real weak point. Putting that ball behind your hero line is advised for this reason.
Fortunately, this isn't usually the target of the first incoming nukes.
Daesu
Quote:
Originally Posted by Xenomortis
If there was one single thing that could single-handedly affect the outcome of every PvE encounter, it would be this:
I'm not saying you should always flag like that, but it takes very little time to do and gives great benefit. I thought you would usually put the MM in the front middle?
I'm not saying you should always flag like that, but it takes very little time to do and gives great benefit. I thought you would usually put the MM in the front middle?
Xenomortis