What Kind of Builds Will you create with 7 Heroes?

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Chthon View Post
What other elite can you trust the AI with on a curse bar? SS strikes me as the least bad option given the AI limitations. (And I'm really curious to hear a replacement, b/c I'm not very happy with it.)
The Nec has Barbs and Mark of Pain - maximising those two (especially MoP) needs some micro, so if the player isn't below that then Pain of Disenchantment becomes useful. Generally I wouldn't bother with a hero curser, but with 7 heroes a lot more can be brought to the table.


Quote: Originally Posted by Chthon View Post
It's fine for a bomber build. Of course, but that doesn't mean you can't bring something more useful. I rate AotL quite a bit above this.



Quote:
Originally Posted by Chthon View Post
With the huge AoE size, it may well out-DPS a lot of hero damage-dealing options. It takes a corpse. The degen isn't that great.
The recharge should limit it's use though so not too many corpses are wasted, but really there's better stuff to be bringing.

I Hate Chips

I Hate Chips

Krytan Explorer

Join Date: Aug 2009

Why do you want to know where I live? Pervert.....

[TRL]

Me/A

1 Myself 100b
2 SoS
3 SogM
4 MB
5 Panic
6 RoJ
7 ER prot
8 Resto RT

satanail

Academy Page

Join Date: Apr 2010

R/

Some new ideas:



Idea behind having Death Magic so low on Animate Minions is to make sure minions don't eat up ST Spirits, and to have them die quicker (triggering Death Nova. Also wanted a corpse exploitation spam. Hoping the AI will use Judge's Intervention / Death Nova / Smites / Reversal on minions.

You may notice that I have three Rits, planning ahead... =]

I don't like Panic, call me weird, but I prefer PI...

Tried to depend less on enchantments, hexes and conditions, but some are unavoidable. Other than the Boon of Creations I tried to keep it to short-lived enchantments/hexes, and opted for weapon spells. Wanted to include shouts/chants but couldn't really fit them in the way I wanted to.

Using Signet of Binding, Gaze of Fury and Spiritual Pain against enemy spirits/summons

Wanted good Hex/Cond removal, with double Hex Eater Signet, double MBaS, and smite hex/cond. I am kind of worried the Smite Mesmer will have too much to do at times.

What do you guys think?

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

I would change one of those necros into a monk and use a Tease/healer/smite healer or even Healing Burst with Powerdrain/WNWN instead. And change the Me/Mo to an Energy Surge/CoF, or full on Necro MM with Prot/Dwayna's Sorrow/hexremoval. Change the SoS to a SoS/resto if you feel you need more spike heals. I'm sure what you have now will work, just my 2 cents

dasmitchies

Lion's Arch Merchant

Join Date: Nov 2007

Sacred Forge Knights

W/P

Just use all the chicks. Figure out the builds and wala. I have I call it Chickway. I'll publish the builds when the update is no longer Vaporware.

khaderach19

Ascalonian Squire

Join Date: Sep 2007

Our Fun is you Dieing [fool]

variation #1
me: Perma - trytophan/snares
3x n/rt foc healers
1x me/n keystone -debuffs
1x me/x esurge
1x Rt/x SoS rift
1x mo/me AU

variation #2
me: Daggers + SY spam
2x: A/x Daggers spam
1x: E/mo ER bonder
1x: P/X Commando Runner
1x: Me/x Ineptitude
1x: Me/x Panic
1x: UA

of course everything is macro'd to hell.

Lita

Ascalonian Squire

Join Date: Jul 2008

Make stuff die and kill it to death

Lita Is Totally Awesome[LITA]

W/E



Another update to my build - I thought to myself that OOtV + SoH might be more than enough armor ignoring damage so I got rid of MoP/Splinter and went for some more defense.

I also added blood ritual for more e-management. Changed my character Dslash for more reliability of SY!.

Outerworld

Krytan Explorer

Join Date: Aug 2010

UK

Gil Worz Is Srs [Bsns]

W/

UA + Rebirth just doesn't make sense and rather than wasting an elite on "Incoming" you could just bring FB instead.

Lita

Ascalonian Squire

Join Date: Jul 2008

Make stuff die and kill it to death

Lita Is Totally Awesome[LITA]

W/E

I keep forgetting that UA is also a rez!! I keep thinking that it is just a +% heal modifier!!! Thanks - I might just replace rebirth with aegis or something and might replace a res on one of the other characters...

The reason I don't want to use Fall back is because I want the 33%/25% increase IMS while in combat.

Thock

Thock

Lion's Arch Merchant

Join Date: Jul 2005

Achieving Deficiency [aD]



This is a shutdown build I designed for running dungeons, vqs, and missions on my new rit. Obviously some areas will require certain builds but this should take care of 95% of the areas with no problem.

SoS Rit - This is for my rit, not much to say here, typical sos bar. Spirit siphon is in place of splinter or ancestors because there are no physicals on the team. It also allows me to spam PB on recharge.

SS - Fairly standard ss bar with blood support. Ive found blood bond to be perfect for healing spirits and minions. Blood ritual keeps all the casters topped off if their energy management fails for some reason. Suffering provides a nice cover hex for mobs to waste their removal on.

MM - I prefer JB over AotL in most areas because it keeps minions up better in a long fight if kills are coming through slowly. Obviously AotL comes out in low corpse areas and the mm is replaced with a SoGM rit in no corpse areas. This is also my toolbox necro, DS and CH are swapped out for divert hexes in hex heavy areas and extinguish in condition/SF heavy areas.

Inept - Melee disruption and killing, lots of damage on this bar. With a teas mes and a inept mes it was hard not to add in frustration. With the large number of hexes this build puts out accumulated pain is a nice finisher.

Tease - AoE caster interrupts and a FC secondary res. This mes plus the massive amount of party wide bar push this team has, and smart flagging should take care of any nasty aoe casters such as roaring ethers, flame djinns, warders, etc. Panic was tempting but I find it to be not as versatile.

N/RT - The main bar pusher in the build, XW also provides a little prot and some extra damage. FoMF is disabled and microed in the rare case my fc res and UA are both dead. I despise death pact as its screwed me over a lot and with the infuse ele the health loss shouldn't be an issue.

UA Smite - This bar is mostly here because I wanted UA but I didn't want to lose a lot of damage for it. It also provides good party wide bar push and hex/condition removal.

ER Prot - Prot spam is how you win at hard mode, and no bar does it better than this.

Obviously the heroes will all be runed but I havent figured out how to get this builder to show that.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by satanail View Post
Idea behind having Death Magic so low on Animate Minions is to make sure minions don't eat up ST Spirits That ain't going to work. Lower death magic means lower armor and lower max hp, which means that every hit they take is going to trigger Shelter.

I Perma Mobs

Academy Page

Join Date: Dec 2010

Band Of Smoking [Aces]

A/



That's what I'll run
The daggers build just LOL's at moebius, spams SY! better than an imbagon when stuff doesn't kite, Splinter Weapon makes Mobs QQ in fear. Sogm+SoS rits are pretty handing in doing 200-300 damage each 2 seconds.
The nec/mo builds up minions. This role can be substituted by something (ideas some1? maybe an e/mo bonder ?) if there are no corpses available. Prot spirit is mainly a microing skill so that you can literally charge into the mob and not insta die, this way the mob will remain balled up (better)
SS+MoP just goes lol. Heros don't know how to target well with SS, and they don't have to : it'll all be a big ball anyhow. Or usually is. MoP can be microed but doesn't have to be, I find heros sue it well enough. With microing, well, it's always fun :P Double dessecrate for the luls. Take barbs if you need to kill many hard bosses or High-health enemies, even though the 2 secs cast hurts.
Icy veins resto is mainly a resto, with Icy veins to do AoE damage. Energy won't be an issue.
Panic mesmer adds in more defense, coupled with big AoE hits and hex removal for energy management. Fall back because I'm always bored of running and it helps in VQing long areas and stuff.

the ineptitude mesmer... Idk if I should run Ineptitude for the blind or E-surge + mistrust+ nukes and yk the deal. Regular domination Nukes. I'd like to hear opinions on this :P (note, the player build doesn't have to be an assassin. Nearly everything works, watch out if u wanna bring splinter weapon on SoS rit though).

Attribute charts:
Assassin player: 14 critical strikes, 13 dagger mastery, survivor/nightstalkers insignias. If you plan on ALWAYS microing prot spirit, u could run blessed.

SoS: 16 channeling, 13 spawning power. Survivor/Shaman insignias.
SoGM: 16 communing, 13 spawning power. Survivor/Shaman insignias.
JB: 16 death magic, 8+1 SR, 9 protection prayers, 5 healing prayers. Bloodstained insig on headpiece. Survivor insigs.
SS: 14/16 curses, 8+1 SR, 10 restoration magic. Survivor Insignias.
IV: 14 SR, 12 restoration. Survivor Insignias.
Inept: 16 illusion, 10+1 FC, 8+1 inspiration. Survivor Insigs. (for inspired hex break point, and for hex eater signet while weakened).
Panic: 14/16 domination, 8+1 FC, 8+1 inspiration, 7 command.

General weapons:
+60 Hp staff, +5 energy^50%
Enchantment Staff on JB
On mesmers: If you can afford it, 40/40 sets. if not, stick to staff.
On sin: zealous daggers (duuuhh)

Runes: After meeting the required attributes, put in a Superior vigor rune (if you're cheap like me, Major vigor works just as well). After that, any runing spots left should be filled with runes of vitae. Attunement is not needed and health is prefered.


Comment on the build, CONSTRUCTIVE comments ofc, ask questions, I can explain to you every single skill choice in detail, we can talk for hours about why i brought spirit transfer over sth else for instance :P Or jagged bones. Yeah. Etc.

Thanks alot, meet ya In-game :P

Klance

Academy Page

Join Date: Nov 2009

TtBE

Mo/Me

Earthbind and no knockdowns?

Also do you really need THAT many hard rezzes?

I Perma Mobs

Academy Page

Join Date: Dec 2010

Band Of Smoking [Aces]

A/

right.. earthbind is a standard that I'm used to on my current build :S (that has aoe KD). I'll swap it for another spirit, prolly agony or displacement something useful.
The hard rezes are because I don't like to bring rez scrolls, and with them there are good odds that, if 1 hero stays alive after the eventual wipe, I can rez my whole party again.

The only thing that concerns me is the fact that I only have 2 healers and 1 of them is hybrid. I guess I'll have to trust the shutdown and damage mitigation abilities of the whole team.

Thank you though

Tender Care

Tender Care

Desert Nomad

Join Date: May 2008

Blackwater Park

MpF

P/

everyone's posting the same builds....with only 2-3 different skills...

That's really depressing ppl....

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

Quote:
Originally Posted by I Perma Mobs View Post
The nec/mo builds up minions. This role can be substituted by something (ideas some1? maybe an e/mo bonder ?) if there are no corpses available. Panic mesmer adds in more defense, coupled with big AoE hits and hex removal for energy management. Fall back because I'm always bored of running and it helps in VQing long areas and stuff.

the ineptitude mesmer... Idk if I should run Ineptitude for the blind or E-surge + mistrust+ nukes and yk the deal. Regular domination Nukes. I'd like to hear opinions on this :P
In areas w/o exploitable corpses, especially undead, you can add an ROJ monk with Judges Insight and Strength of Honor instead of an MM. Micro JI on yourself, they like to put it on themselves. Use Mesmer secondary for E-mngmt.

I prefer Domination/E-Surge over Ineptitude. Be wary of Hex Eater Signet. Your the frontline and most prone to hexes. Your squishy Mesmers will break formation to unhex you putting themselves in danger and not benefit from the mutliple hex removals. Powerdrain or other inspiration skills can be used for more effective E-mngmt.

I noticed you dont have Critical Agility on your Sin. I would add that, its practically a free perma 33% IAS and 20+ Armor. You can still use WotA for increased crits, if you are unsure of what elite to use, or if your in a disenchant heavy area to have a back up IAS. Dagger Spamming is so OP your elite is the most flexable part of the build!

Quote:
Originally Posted by Tender Care View Post
everyone's posting the same builds....with only 2-3 different skills...

That's really depressing ppl.... Meta is what Meta does. Its not very original, but I cant blame anyone for using the most optimal and tested builds in the game. What would you suggest?

I Perma Mobs

Academy Page

Join Date: Dec 2010

Band Of Smoking [Aces]

A/

I came to the conclusion that I do need Inept. Since I'm faced with an awkward situation: huge ammounts of support yet no healing. only 2 healers 1 of them is only mix.

About critical agility: Yes, I used to run with it. however, the difference between 19% and 33% attack speed isn't worth it, nor the 20% armor. I prefer to have finish him (sounds dumb right?) to be able to kill stuff much faster. WoTA is a form of skill saving: it does what 2 skills do in 1. This way I can pump out my single target damage.
You see, there's a context to why i want single target damage
Splinter weapon = 265 damage on every 3 adjacent foes.
MoP (on 5 splinter hits)= 200 damage on all adjacent foes.
Ancestors rage= 110 damage
Some more random aoe nuke like dessecrate, ss, inept, wandering eye, etc etc etc will add up more 100 damage.

this means everything around me will take 600 damage. However, the foe himself, only takes round 100-200 damage. For Icy Veins and putrid bile to trigger and be a clean up skill, I need single target damage. Without asuran scan, I do round 100-150 damage myself depending on armor, and FH will do +180 damage (max norn). This will be usually enough to kill the target
basically the whole team setup is a huge aoe spike.

Thats why i need skill slot compressment. Even though 20 armor helps, when I rush into the mob, I dont rush on my daggers ^^ I run on my shield set and with the experience I have, it'll always be with the correct +10 al versus X shield. My armor also gives me +10 al vs blunt and physical damage. On average, I'll have 86 armor versus elemental damage (shield) and against physical it can depend. can go from 86 to 106 That should be enough. The "Big Hits" will be diminished by prot spirit anyhow.


On to RoJ. I personally like RoJ alot and the idea of making my own damage holy damage sounds awesome for those areas, cause itll buff the single target damage.
However... I am concerned about the healing potential of the build. Maybe some mo/me smiter/healer hybrid? reversal of damage and both smites? attribute spreading is going to be complicated though.


edit: oh, I forgot this: on some recent update (can't remember when... check gw page :P) hex eater signet AI usage got "buffed". Heros will now be more careful about using hex eater signet and should only use it on nearby targets. this will mean they will use it on the whole "caster community" and will also get more energy :P It's incredibly effective against LC and suffering

I Perma Mobs

Academy Page

Join Date: Dec 2010

Band Of Smoking [Aces]

A/

Ua smiter.... that sounds sick. Ping build? :P
If you dont like UA, you can use RoJ instead.

Quote:
Originally Posted by I Perma Mobs
The only thing that concerns me is the fact that I only have 2 healers and 1 of them is hybrid. I guess I'll have to trust the shutdown and damage mitigation abilities of the whole team. My melee team has 0 dedicated healers but I bring other support skills like Blood Bond, Dwayna's Sorrow, and Smiter's Boon which you lack and I have an ER.

Here is my team build for my warrior, which is also on this thread:

http://www.guildwarsguru.com/forum/s...&postcount=309

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

About Critical Agility vs WotA,

25% and 33% IAS means roughly 33% and 50% increase in damage respectively. So you will have >20% less damage with 19% vs 33%. You will also have a lower chance of a double strike.

The 20+ armor applies to all damage types. Your 10 AR vs X shield + the 8 armor from the shiled itself only adds up to 18 AR and unless your only facing one foe will most likely not cover all your damage. And once you switch weapons you will not have that armor that you would with CA. Not to mention its a whole lot easier than swapping weapons, giving you the opportunity to concentrate on DPS and micro your heros(if thats your thing).

Also, Hex Eater Signet only effects Adjacent foes, heros will however target Nearby foes. Effectively mismanaging the skill. Specially if they run up to you(tank) and try to dehex you that way.

And regarding your Smite PvX wiki has a good write up about it. If you have SoH and JI on the same monk, Tease might be a good option with Powerdrain instead of Castigation Signet. RoJ would be too much energy for both. The other option would be to put SoH on someone else.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

I'll try different crap

Two death blossom assassins with myself equating to 3 death blossom assassins
Panic mesmer
A Tease healing mesmer.
Necro healer
Monk

O_O?

If you have 7 might as well experiment.
I wonder about a healing mesmer using tease for E-management >.>

I may try a team with 3 dervishes, 2 sins... and 2 healers of sort.

Lets see some shouts affect minions if I understood that whole ally pve thing.
Triple paragons 2 necro's with minions and lets just see how that goes...
With chants I can have paragons making minions interrupt & the like so it sounds good to me.

2 paragons with 2 Barrage rangers to do some Crippling Anthem abuse.

Gimmicky crap all day son, forget the cookie cutter.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by I Perma Mobs View Post
I came to the conclusion that I do need Inept. Since I'm faced with an awkward situation: huge ammounts of support yet no healing. only 2 healers 1 of them is only mix.
You have:
One dedicated healer that does nothing else.
Prot Spirit.
Aegis.
Minions.
2 spirit spammers.
Panic.
Some more heals.
Save Yourselves.

I don't take that much on my H/H setups.

Also, take Earthbind off the SoGM Rit - you don't have any knockdowns.


Quote: Originally Posted by I Perma Mobs View Post
This way I can pump out my single target damage.
You see, there's a context to why i want single target damage Give Strength of Honor to a hero and have him maintain it on you.

The benefit of this over Finish Him is that you facilitate killing the target faster and you'll push out more AoE damage since the damage is coming from your attacks, not from a powerful shout spike.
And take Critical Eye. And I suppose you might as well take some more damage over Critical Strikes (which is weaker than Death Blossom, so you don't want to use that) - By Ural's Hammer works.


Quote:
Originally Posted by NerfHerder View Post
25% and 33% IAS means roughly 33% and 50% increase in damage respectively. So you will have >20% less damage with 19% vs 33%. You will also have a lower chance of a double strike. WotA is brought for the Crit Rate boost first and IAS second. Double-striking doesn't come into it - you have equal chances with both on auto-attacks (there's no reason to switch around runes and specs).
Critical Strikes and Critical Eye aren't quite enough to keep up constant dagger spam in Hard Mode (where your crit rate plummets versus level 28-30 enemies and you're using Asuran Scan on every enemy) - the massive boost from Way of the Assassin alleviates this and the IAS just means you don't really lose anything from taking it as your elite.

I Perma Mobs

Academy Page

Join Date: Dec 2010

Band Of Smoking [Aces]

A/

answering peoples answers:
What i meant with Ua sounds sick is a good thing! Sorry, it's an expression. I would veru much like to see the build for what i have in my mind, it'll mean that the hero will have smiting prayer skills that will heal strong, will have the best rez possible and will do holy damage.

Critical agility: Yes, That basic damage calculation is correct, having 2 assumptions- 1, that the target is standing and taking damage, instead of runing. and second, that the DPS from an assassin comes from his bare dagger attacks. It doesn't. The vast majority of the damage on an assassin comes from the dagger attack skills. These take just as long to recharge with or without IAS. Besides, if you did indeed take CA, there would be nothing to put in WoTA's place, so... (don't come with moebius at me, not gonna work).
About the 20 armor from CA... I'd rather bring FH and 33% chance for critical strike than 20 armor :P reasons to that have already been explained. Also, CA can easily be striped, since it'll always be the first enchantment you have on yourself. That's the second reason why I don't like to bring it :P I found myself attacking too many times without IAS.

hex eater signet: you clearly misunderstood. read my answer again and think about the positioning of your heros when your in battle. If after that you still have questions, post/pm me and I'll answer you.

I did say I'd take earthbind off :P Big mistake bringing it without kds.
Critical Strikes is energy management. (energy on a sin? wut? yeah. Makes me able to spike on fox fangs and deaths blossom recharge, without stoping to build energy atfer 2 spikes)

The problem with strength of honor is attribute spreading. I can't put it in any of the heros currently. Against non-fleshy foes, when I'm not taking JB, yes, I will take it. But that should only be a small ammount of the time :P
Why critical eye? It's one of the most useless skills in the game to put on an assassin with daggers tbh. I alrdy have WoTA anyhow.

So in the end it's the question of BuH! or FH!. Exactly same question I asked myself a few weeks ago, while working on my sin build. BUH! has a 30 seconds recharge, only lasting 10 seconds. FH has a 15 seconds recharge. FH does 180 damage, and cracked armor. It also allows me to /kill any foe that might not have died from the spike without having to do anything else than hit tab.
BUH is more uncertain, depends if I get blinded bla bla bla. It probably does more damage at the time, but this is halved due to the recharge (DPS :P). I spose you could say BUH will be charged whenever I go INTO a mob, but in the middle of the fight I won't be able to get a second BUH in unless facing really awkward situations where there are alot of healers (like in forgewights level).
hell, I might consider bringing EBSoH or of wisdom. There really aren't any perfect solutions here. Which is why I love this build: It gives me adaptability. I could bring PI for aoe bosses, etc etc. hell, I can even bring technobabble for daze (not bad idea tbh...)- Or whirlwind attack to create a mini manly spike :P Splinter weapon+MoP exploding on every1 at the same time must be fun XD. List doesn't end.

What you said about WoTA is exactly the point :P Energy management IS an issue, so thats why i bring WoTA + critical strikes, cause eye+critical strikes is not quite enough

And this became yet another huge reply :S

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

I haven't read with attention the whole thread, so maybe someone suggest this before...
However, what do you think about Stolen Speed as elite of one of the two mesmer that everyone put in the team?
At 12 Fast Casting it lasts 8 sec, and with the recharge boost(36% of 12sec, so around 4 sec) it can be recasted even before it expires.
Enemies hexed with it cast half of the spells, that is half of damage for eles or half of healing for monks. And double the amount of spell that you can cast on these enemies, that can mean the double of damage.
Damage reduction, less healing and buff for your party: why do not take it(dropping arcane conudrum for an interruption)?
Personally, i loved gwen when lighting orb, chain lighting and similar powerful but slow-casting ele stuff casted only in 1 sec....

I Perma Mobs

Academy Page

Join Date: Dec 2010

Band Of Smoking [Aces]

A/

nice idea. but double casting speed doesn't mean double damage :P You have to take into consideration the recharge and the energy spent to cast the spells. It should still be a slight buff though. I do, however, find that the majority of damage nowadays doesnt come from direct damage (like eles). it comes from minions, rit's spirits (not spells) and PBAoE like splinter and AR.

But yeah, it's an interesting choice

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

Yeah, I was thinking about it assuming a continuos overflow of direct damage, cause I'm an ele and sometimes I TRY to be a damage dealer....(/sigh) and on these rare occasions the AP build allows to spam almost regardless of energy and recharge:P
However the half of spell from some bunched HM foes is still a good deal for an elite slot imo. And it could also support any form of interruption by players that like me sucks at it when playing a mez or a ranger....
And it's quite funny to discover some awesome builds out of the over-used meta (as someone said above)... Change a bit from the couple Panic + Ineptitude for example.

Tyris Requiem

Tyris Requiem

Academy Page

Join Date: Jun 2009

UK

W/

Overpowered ones....

Like my favoured dual smite setup to faceroll my way through shit. Not that I really need too, since I already finished everything.

A/W SY Dagger Spammer
Mo/Me RoJ Smiter
Mo/Me RoJ Smiter
Me/Mo Panic with prot
Rt/Mo SoS with prot
N/Mo Dwaynas Sorrow MM
N/Rt SoLS Heal
Rt/Me Tease/Energy Drain Resto

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by I Perma Mobs View Post
The problem with strength of honor is attribute spreading. I can't put it in any of the heros currently. Against non-fleshy foes, when I'm not taking JB, yes, I will take it. But that should only be a small ammount of the time :P
The SoS Rit can take it easily. Flesh of My Flesh is a completely expendable slot and lower Spawning Power isn't an issue.



Quote:
Originally Posted by I Perma Mobs View Post
Why critical eye? It's one of the most useless skills in the game to put on an assassin with daggers tbh. I alrdy have WoTA anyhow.
Quote:
Originally Posted by I Perma Mobs View Post
What you said about WoTA is exactly the point :P Energy management IS an issue, so thats why i bring WoTA + critical strikes, cause eye+critical strikes is not quite enough Read those two quotes very carefully.

Critical Strikes is less damage than Death Blossom and every time you press the CS button you're not pressing the DB button. So you don't want to run Critical Strikes if you can avoid it.
Fortunatly Critical Eye with WotA is sufficient.

Why Critical Eye? It's a crit boost and an extra energy boost on your crits. With CE and a Zealous Mod you'll be gaining 5e from every critical hit.

I Hate Chips

I Hate Chips

Krytan Explorer

Join Date: Aug 2009

Why do you want to know where I live? Pervert.....

[TRL]

Me/A

Quote:
Originally Posted by Xenomortis View Post
Why Critical Eye? It's a crit boost and an extra energy boost on your crits. With CE and a Zealous Mod you'll be gaining 5e from every critical hit. /signed WoTa + Critical Eye + Zealous Daggers, should give u sufficient energy.

I Perma Mobs

Academy Page

Join Date: Dec 2010

Band Of Smoking [Aces]

A/

Quote:
Quote:
Originally Posted by I Perma Mobs View Post
The problem with strength of honor is attribute spreading. I can't put it in any of the heros currently. Against non-fleshy foes, when I'm not taking JB, yes, I will take it. But that should only be a small ammount of the time :P
The SoS Rit can take it easily. Flesh of My Flesh is a completely expendable slot and lower Spawning Power isn't an issue.



Quote:
Originally Posted by I Perma Mobs View Post
Why critical eye? It's one of the most useless skills in the game to put on an assassin with daggers tbh. I alrdy have WoTA anyhow.
Quote:
Originally Posted by I Perma Mobs View Post
What you said about WoTA is exactly the point :P Energy management IS an issue, so thats why i bring WoTA + critical strikes, cause eye+critical strikes is not quite enough
Read those two quotes very carefully.

Critical Strikes is less damage than Death Blossom and every time you press the CS button you're not pressing the DB button. So you don't want to run Critical Strikes if you can avoid it.
Fortunatly Critical Eye with WotA is sufficient.

Why Critical Eye? It's a crit boost and an extra energy boost on your crits. With CE and a Zealous Mod you'll be gaining 5e from every critical hit. awesome explanation
firstly, yes, the SoS does have the place to fit it in. Thanks
And yeah, CE over Critical strikes should work. I'm gonna do some trials for energy management, but it should be fine. It's a small(but good. i mean, it's only positive right?) increase in damage.

At Nerfherder: Did you now understand why on that setup FH> CA? :P
CA would only be adding a 14% speed boost and 20 armor, which are easily stripped. Anyhow, I get the feeling you understood my reasoning and I understood yours too.

Thanks for the feedback guys

loopysnoopy

loopysnoopy

Lion's Arch Merchant

Join Date: Jun 2010

England

The Ministery Of Cookies (MC)

W/Mo

Well here go's my try for the 7 hero thing not the best set up but I have used these heroes skill bars. They work but can be slow but for me it has never been about speed



There is plenty of damage mitigation along with plenty of damage paragons seem to work better in pairs.

Klance

Academy Page

Join Date: Nov 2009

TtBE

Mo/Me

Personally i prefer spirit siphon on the SoS rit for energy management.

I question the effectiveness of the communing/resto rit which has zero energy management skills.

Also the nec has split attributes 4 ways, it might be more efficient to ditch the healing.

Stand your ground! might be more efficient on the first para then ToF+AoF, especially since you lack a constant source of burning.