What Kind of Builds Will you create with 7 Heroes?

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Quote:
Originally Posted by Xenomortis View Post
WoF, the Para and the Ele aren't really worth it. Certainly I'd alter the Ele's build.
And the lack of Prot Spirit and Splinter Weapon is troubling. Yeah just switch the ele from SF to ER .

giuice

Ascalonian Squire

Join Date: Dec 2005

Me/N

One question: SF + They're on Fire! = 33% damage reduction , this really works or worths?

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

I suspect it works a bit, but I wouldn't bother with it.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

It works. Made a 5x SF + Para hero team with a guildie. Not very good in HM, but the dmg reduction is nice.

beagle warrior

beagle warrior

Krytan Explorer

Join Date: Mar 2008

[HERE]

W/



nothing really original here



for when im feeling manly

Horus Moonlight

Lion's Arch Merchant

Join Date: Jul 2006

Me/Mo

More tweaking. Theorycrafting > studying.



Got rid of ToF and ele; I couldn't justify wasting 1/8+ of the team to give unreliable prot. The N/Rt's elite is optional. I only chose IV for the sake of having an elite on the bar.

Xx_Sorin_xX

Krytan Explorer

Join Date: Dec 2006

W/

My rough start:


I'm not partial to the Barrager at all, but I just am not a big fan of SoGM or Ineptitude. I'll probably end up defaulting to SoGM/ST though if nothing better is presented.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Horus Moonlight View Post
More tweaking. Theorycrafting > studying.

http://img574.imageshack.us/img574/4...otemplate1.png

Got rid of ToF and ele; I couldn't justify wasting 1/8+ of the team to give unreliable prot. The N/Rt's elite is optional. I only chose IV for the sake of having an elite on the bar.
I'm bored an a little intellectual exercise never hurts, so here we go:

Player bar: Fine

P/Mo: I seriously doubt the hero can support the energy demands for that bar. Cut the monk prot, although it's a shame most paragon skills are useless.

N/Rt: The elite sucks, but you know that. I question the value of Weaken Armour and would look at Enfeebling Blood instead. Not sure on Spirit Rift, but damage is damage. A possible elite is Pain of Disenchantment, depending on your Curses spec.

Me/Rt: I think that should be fine.

Me/Mo: I question Holy Wrath. I do not know how useful this skill is and how well heroes use it. However, you have three energy management skills on this bar, one of which is elite. With only two 10 energy skills, neither spammable, this seems like overkill. I would consider changing the elite and maybe changing the char to a Monk for Divine Favour (and Smiter's Boon).

N/Mo(/X): A hero MM with Bone Minions but without Death Nova? Foul Feast is questionable when you have two copies of MBaS with spirits. Stick Prot Spirit and Aegis on this guy and cut Putrid Bile in favour of Death Nova. I'm someone who thinks you should keep BotM on a hero MM, regardless of the intent for the minions.

Rt/X: Soothing Memories is of questionable worth - energy on SoS rit heroes is fine with Siphon and it's the weakest heal on the bar. Bloodsong would be a nice addition and possibly a second copy of Splinter Weapon. This template is also a candidate for a res if you think you can spare the room.

Mo/Me: Pretty much fine, although I would look for inherenet energy management rather than speccing into Inspiration (so you're not cutting DF too much). This is unfortunatly rather limited - Castigation Signet is all I can think of off the top of my head. With high DF I'd also be tempted by Divine Healing/Heaven's Delight.
The elite on this bar is somewhat variable - hero use of RoJ is far from perfect and it's not important damage. RoJ is certainly quite an energy drain - you'll need to experiment a little here.


Some more general things:

The Paragon stands out to me as the weakest bar - if you really want to a Para for the support (GftE, Envy, Fallback) then you're going to need to scrounge for some useful skills. Hex removal and attack skills are all that come to mind.
Alternatively cut the hero and opt for something else. A second Rit (Communing Spirits) is a strong choice or simply an Ele with some damage and support (healing, prot or maybe even some of the energy based paragon skills you want).

You've got a fair bit of nicely distributed healing (2 heroes with Rit heals, a Smiter with SB and Fallback) and no dedicated healer - that's fine. I'd say convert the Tease Mes to a Monk with a support elite, cut Holy Wrath and take Smiter's Boon for a bit more with little loss (you already have a lot of interrupts). Unfortunately heroes don't use booned smite skills has heals...

With the MB taking Prot and you with SY, you should be in very good shape. A shame that Mark of Pain won't trigger on your attack skills.

Horus Moonlight

Lion's Arch Merchant

Join Date: Jul 2006

Me/Mo

Quote:
Originally Posted by Xenomortis View Post
P/Mo: I seriously doubt the hero can support the energy demands for that bar. Cut the monk prot, although it's a shame most paragon skills are useless.

I'm not so worried about the energy, I've run prot on a para hero before w/o energy issues. Chalk it up to stubbornness but I just can't cut the para from the build. I might change it to some expel hexes variant.

Quote: Originally Posted by Xenomortis View Post N/Rt: The elite sucks, but you know that. I question the value of Weaken Armour and would look at Enfeebling Blood instead. Not sure on Spirit Rift, but damage is damage. A possible elite is Pain of Disenchantment, depending on your Curses spec. I honestly think spirit rift is fine and I only brought weaken armor to support myself (and I guess the minions lol). I wonder if heroes use Spirit Rift as a means to apply cracked armor (I could micro this but I want the team build to be set and forget). I wouldn't bring PoD into PvE; any situation I could see it being useful, I could just as easily use rend and keep my elite.

Quote: Originally Posted by Xenomortis View Post Me/Mo: I question Holy Wrath. I do not know how useful this skill is and how well heroes use it. However, you have three energy management skills on this bar, one of which is elite. With only two 10 energy skills, neither spammable, this seems like overkill. I would consider changing the elite and maybe changing the char to a Monk for Divine Favour (and Smiter's Boon). Never used holy wrath before either. I only added it because I couldn't think of any other useful smiting skills to use on a x/Mo. I want to keep the primary Me though for Tease (or change it PI).

Quote: Originally Posted by Xenomortis View Post
N/Mo(/X): A hero MM with Bone Minions but without Death Nova? Foul Feast is questionable when you have two copies of MBaS with spirits. Stick Prot Spirit and Aegis on this guy and cut Putrid Bile in favour of Death Nova. I'm someone who thinks you should keep BotM on a hero MM, regardless of the intent for the minions. This entire bar was a blond moment on my part. I'm definitely going to change it (replacing Putrid with Nova, dropping FF/IC for PS/Aegis, etc.)

Quote:
Originally Posted by Xenomortis View Post
Rt/X: Soothing Memories is of questionable worth - energy on SoS rit heroes is fine with Siphon and it's the weakest heal on the bar. Bloodsong would be a nice addition and possibly a second copy of Splinter Weapon. This template is also a candidate for a res if you think you can spare the room. I'm still up in the air about removing soothing memories. If I do, Bloodsong, Rejuvenation, or Splinter will take its place.


Quote:
Originally Posted by Xenomortis View Post
Mo/Me: Pretty much fine, although I would look for inherenet energy management rather than speccing into Inspiration (so you're not cutting DF too much). This is unfortunatly rather limited - Castigation Signet is all I can think of off the top of my head. With high DF I'd also be tempted by Divine Healing/Heaven's Delight.
The elite on this bar is somewhat variable - hero use of RoJ is far from perfect and it's not important damage. RoJ is certainly quite an energy drain - you'll need to experiment a little here. I find the trade-off of lowered DF worth it for 2 rupts. I honestly don't know whether leech/pdrain vs. castigation signet is better in terms of energy nor do I care to calculate it right now. I avoided Divine Healing and Heaven's Delight as I thought that would be overkill healing wise. Tahlk has yet to have energy problems due to RoJ, though she has used it oddly before.

I'm not particularly serious about this build. It started out first as a build to use as many of my underused heroes as possible (hence the para. It had a sin, para, and ranger too but I honestly couldn't build something that wasn't fail on them). It's slowly morphing back into a build for my staple heroes.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

2 zero recharge adrenaline shouts under an adrenal buff do in fact equal infinite energy. The monk stuff is fine as long as you can handle the atts.

spray04

Academy Page

Join Date: Nov 2010

After a few more weeks of playing and testing here's my revised edition:

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

I have been messing around with a SF caster spike build, just for fun.



SF caster spike alternate.

jot.

jot.

Academy Page

Join Date: Aug 2009

Here's what I've put together, criticism/feedback welcome:

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Your Monk has only one spell over 5e, aegis for 10e. GoLE is wasted energy management, since the hero won't even know to use it with Aegis, wasting it on 5e skills. This nets you 5e energy every 30 sec if he casts glyph on recharge. It's a pretty bad energy management skill on monk heroes (on players it's much better). I don't really see why you have prot on the monk bar, you already have 2 aegis in the party. I'd change it to 8 inspiration and put in 2 energy management skills from that (p-drain, leech signet, wnwn, etc)

Bandwagon

Bandwagon

Lion's Arch Merchant

Join Date: Jan 2010

D/

Probably gunna run:

-Minion Bomber with Prot Split
-SoS Channel with a Resto Split
-Panic mesmer (since its so OP even when a hero uses it)
-N/Rt Healer - how original
-N/X - based on the area, may go curses, or Dwayna's Sorrow, or w.e
-Rt ST Spirit Pooper, will either poop out Union/Shelter or Dissonance/Disenchantment/Pain/yada yada for a quasi spiritway team.
-Paragon with incoming and micro'd Fall Back! - probably some other stuff to, but the IMS is why its there :P

This is of course assuming the melee NPC update isn't terribad, and the derv skill update doesn't yield something incredibly juicy (to the extent of Panic)

JimmyTyme

JimmyTyme

Frost Gate Guardian

Join Date: Mar 2009

Canada Eh

Fallen Knights Of The Shattered [Soul]

personally I was thinking of discordway w/ spiritway mixed in with a random panic mes (or 2 situationally dependant) and then an open slot for like a CHARGE!!!!! warrior to speed up the group cuz 90% of my time as it stands is spent walking so why not reduce that by 33% lol

PAPA AMERICANO!

Klance

Academy Page

Join Date: Nov 2009

TtBE

Mo/Me

@jot.

I'm pretty sure even with OoB that mesmer will run dry pretty fast.

Roen

Roen

Lion's Arch Merchant

Join Date: Jun 2010

GMT-5

[Nite]

R/

Given my main is a female, I'm going to create an 8-woman team just because. Only problem is I just realized there's no female Ele heroes. Who's gonna be my ER protter?

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by jot. View Post
Here's what I've put together, criticism/feedback welcome:
http://img405.imageshack.us/img405/2237/7heroteam20.png
The player bar is going to be lackluster, but Rangers have that problem so there's not much you can do about that.

I don't agree with taking two Paras - one is fine but two won't give enough of a return, especially when they have near identical builds. I don't like The Power is Yours either - you have no Echos (apart from AR) for it to trigger and GFTE covers that role anyway. Expel Hexes is of questionable value, but there's not much else to take.

Why is your Orders hero a Mes? Fast Casting gives little benefit - Orders is out sooner but your energy is killed quickly. Change to Nec primary, pump SR and consider dropping OoB - certainly I recommend Cultist's Fervor over it.
I'm not sure making it a hybrid is a good idea, but it should work. Defile Defenses seems wasteful - Mark of Pain is better. Enfeebling Blood and Reckless Haste is overkill, especially with Aegis - pick your favourite.
I'm not convinced that Dark Fury is worthwhile, but meh. An enchantment removal may not go amiss.

Possibly cut Aegis and definitely Draw from your Rit hero. Consider Siphon over Essence Strike, but it's not too important. Replace Rebirth with DPS or Flesh.
SoS Rit heroes are a good template on which to put a couple of heals.

I say replace Dwayna's Sorrow for BotM on your MM - you have enough healing as is. Also consider a res over Remove Hex since you have Expel.

I don't like N/Rt healers. Certainly having MBAS and Foul Feast seems silly (even more so if you keep Draw Conditions on the Rit).
Weapon of Warding is questionable - it's not that much healing and the block is redundant and hero use of weapon spells is odd. Consider Rejuvenation and possibly Life Transfer or Recovery. The list of elites is rather pathetic too - might as well stick with XW since heroes don't tend to use Spirit Light Weapon on casters.

A couple of things on the monk hero:
UA is fine with DH and HD. However Patient is a bad choice. As a heal, Patient Spirit is often wasted as another hero is liable to heal the target as well - a monk cannot afford such a waste. DKiss is ok, but it lacks a reliable punch (not too bad with UA though).
Consider taking Gift of Health - it heals for a lot with UA. The downside is this makes other Healing Prayers skills questionable.
Dismiss Condition is fine. Aegis and GoLE are iffy - as mentioned GoLE is largely wasted and Aegis is a bit heavy on a UA bar. What to slot instead though, I'm not sure, but Inspiration stuff would work.


A few other things:
Consider replacing one of the Paras with a Communing Rit hero or a Panic/PI Mes.
The Orders Nec can serve as a platform for Prots if you cut those from other areas.

Haggis of Doom

Lion's Arch Merchant

Join Date: May 2009

TGB

W/

Made this one, please tear it down

http://img138.imageshack.us/img138/2...rriorteam1.jpg
You think so, even with TPIY? Hmmm. What would you suggest?

Quote:
Originally Posted by Xenomortis View Post
The player bar is going to be lackluster, but Rangers have that problem so there's not much you can do about that.
Yeah I know its not optimal and I should be pumping dmg with SoH + a Scythe, but there's just a fun factor when I play this bar. Something along the lines of "omg I super leet sniper pewpewpewpewpewpewpewpewpew"

Quote:
I don't agree with taking two Paras - one is fine but two won't give enough of a return, especially when they have near identical builds. I don't like The Power is Yours either - you have no Echos (apart from AR) for it to trigger and GFTE covers that role anyway. Expel Hexes is of questionable value, but there's not much else to take.
The issue here is I want to abuse Orders and physical damage in general, but melee AI sucks. I know they're going to address that, but until then, I'll stick to ranged martial classes. Rangers don't provide much utility compared to Paragons (ironic, considering my main), so I figured Paras were a solid balance between pumping physical dmg (ranged deep wound) and party support. TPIY is just more for my casters so they can get to casting more spells. Expel is there again for utility and like you said, there isn't much else to take.

Quote: Why is your Orders hero a Mes? Fast Casting gives little benefit - Orders is out sooner but your energy is killed quickly. Change to Nec primary, pump SR and consider dropping OoB - certainly I recommend Cultist's Fervor over it.
I'm not sure making it a hybrid is a good idea, but it should work. Defile Defenses seems wasteful - Mark of Pain is better. Enfeebling Blood and Reckless Haste is overkill, especially with Aegis - pick your favourite.
I'm not convinced that Dark Fury is worthwhile, but meh. An enchantment removal may not go amiss. The rationale behind Mesmer Orders is precisely so Orders/Barbs comes out faster. I usually run Necro Orders but I find that spending 4s (ignoring aftercast) trying to get OoP and Barbs out a bit too slow for my tastes. Is energy really going to be an issue with OoB+TPIY? I'll admit I haven't tested it and probably should. Defile is there mainly for filler. I'm not too fond of Mark of Pain on heroes (I'd rather not have to micro them every time), how does BloodRit sound in that slot? Enfeebling Blood+Reckless Haste, I just figured I might as well have more defense. What would you suggest in those slots? Dark Fury I think I'll keep, since it lets me pump out SY like a madman. There aren't many enchantments that mobs use that I'd want to strip (maybe Aegis?) and I tend to spike down those targets myself before they get them off anyways (yeye sniper).

Quote:
Possibly cut Aegis and definitely Draw from your Rit hero. Consider Siphon over Essence Strike, but it's not too important. Replace Rebirth with DPS or Flesh.
SoS Rit heroes are a good template on which to put a couple of heals. The Rit has Aegis/Draw because I really didn't know what else to put on it so I figured more prot/utility, the better. I'm of the opinion that conditions suck (h8u blind), so the more condi removal I have = the happier I am. I usually run Siphon, but I figured I'd try Essence Strike to see if it could manage energy (along with TPIY and a possible BloodRit) while pumping out some extra minor DPS. Rebirth is mainly there for wipe scenarios, since I feel that UA and FoMF are enough for mid-battle resses, and will definitely be micro'd. I had thought about putting some Resto on the bar, but I decided against with because between Blood Bond, Dwayna's Sorrow, and my 2 dedicated backliners, I felt I had enough redbar.

Quote:
I say replace Dwayna's Sorrow for BotM on your MM - you have enough healing as is. Also consider a res over Remove Hex since you have Expel. Not so sure about BotM, I don't really need to keep my minions up. I just want them to run around to trigger Barbs/SW, bodyblock, and pump Death Novas/SR for the N/Rt. Remove Hex is there just in case Expel is on recharge. I'll consider taking a res if I find it's not that useful, though.

Quote:
I don't like N/Rt healers. Certainly having MBAS and Foul Feast seems silly (even more so if you keep Draw Conditions on the Rit).
Weapon of Warding is questionable - it's not that much healing and the block is redundant and hero use of weapon spells is odd. Consider Rejuvenation and possibly Life Transfer or Recovery. The list of elites is rather pathetic too - might as well stick with XW since heroes don't tend to use Spirit Light Weapon on casters. I like N/Rts because they can just pump out spells like no tomorrow with SR. Again, I'm of the opinion that the more draws/ffs there are, the less my physicals will be blind/weakness'd, and the more damage we will churn out. With regards to MBAS, it's just another big fat heal. I've found that my heroes tend to use it more to push red bars up than for condition removal. I agree with you on WoW, but there's just not much else to bring, so I figured it'd be a useful preprot to micro if I ever needed it.

Quote:
A couple of things on the monk hero:
UA is fine with DH and HD. However Patient is a bad choice. As a heal, Patient Spirit is often wasted as another hero is liable to heal the target as well - a monk cannot afford such a waste. DKiss is ok, but it lacks a reliable punch (not too bad with UA though).
Consider taking Gift of Health - it heals for a lot with UA. The downside is this makes other Healing Prayers skills questionable.
Dismiss Condition is fine. Aegis and GoLE are iffy - as mentioned GoLE is largely wasted and Aegis is a bit heavy on a UA bar. What to slot instead though, I'm not sure, but Inspiration stuff would work. I've found PatSpirit to be useful when I've run it. I'll try replacing it with Shield Hands maybe or SoA, to see if it runs any better. DKiss by itself isn't that great, but consider UA and the absolute buttload of party/pseudo-party enchantments (OoP, DF, Aegis, DwaySorrow), the blue numbers tend to get big. Aegis is mainly filler, so I decided I might as well go for the gusto and try to get a near full 30s Aegis Chain. Probably overkill, but I'll give it a go. GoLE again is filler, and I'll agree is a bit wasted on this bar. However, I'm not a fan of inspiration stuff on my backline, as I'd have to set the hero to Guard rather than Avoid Combat in order for them to use the skills properly, meaning they spend more time rupting flare and wanding things rather than kiting and avoiding damage. Just a pet peeve I picked up from my PvP experience, haha. Do you think between TPIY/BloodRit/SY/the buttloads of midline defense, that the monk's energy would be solid enough to allow running some personal prot (Conviction, Vow of Piety)? Also, would Mo/Rt with Spirit Siphon and another copy of SW work (I would probably have to drop Prot entirely)?

Quote:
A few other things:
Consider replacing one of the Paras with a Communing Rit hero or a Panic/PI Mes.
The Orders Nec can serve as a platform for Prots if you cut those from other areas. I'm not a fan of ST or SoGM Rits because they simply take too much time to poop out spirits. I'm more a fan of just diving into mobs (call me Kilroy), rather than having to micro spirits beforehand, and I've found that when I do go diving, the mob is already dead or mostly dead by the time most of the spirits are up. As for Panic/PI, I've found that heroes don't tend to target big mobs when using those elites, and is often wasted without heavy micro. I've run a traditional Necro Orders with Prot support and Smite support and I've found that they don't spend enough time pumping out Orders as I'd like, so I figured moving the support to another character to let the Orders hero focus.

Phew, that was a long one. Thanks again for the criticism, some good points were made. Looking forward to what else all of you have to say.

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

Quote:
Originally Posted by jot. View Post
Here's what I've put together, criticism/feedback welcome: The Paragon heros. I don't believe they are as bad as some people suggest. However, you may want to reconsider how your using them. I suggest using one Motigon and one Command Paragon. They have a synergy that your entire party can benefit from. There is a pretty good discussion going on about using 2 paragon heros here. Finale of restoration is an awesome heal if you have shouts/chants ending all the time. And, you can still easily put expel hexes or empathic removal as thier elites. "TPiY!" is kind of weak for your purposes. It only yields 1 energy per use.

I would use an ER Ele or Necro for your orders. If you want to keep Dark Fury, I suggest going ER to compensate for the health loss and energy. Otherwise, A Cultist's Fervor or OoV Necro will do just as well. And the necro can more easily put points into Curses for even more physical support.

Consider speccing your SoS Rt for a Hybrid Resto. In my experience a good SoS/Resto build can heal on par with a N/Rt. Even with half the skills, the SoS/Resto still has the 3 core skills MBaS, Spirit Light, PwK. Use Siphon Spirits for energy. Combined with your UA healer, motigon, and MM prot you should have enough healing. This frees your N/Rt for more utility, damage, support, or another hero altogether.

I would also consider putting at least Power Drain on your monk for energy management. WnWn, Leech Signet, Drain Enchantment, and even Channeling work well too. Power Drain and Leech Signet are two fold, they give you energy and interrupt spells. The heros reflexes are the best part about them. I would use it.

Overall, your team build will probably run pretty good just the way it is. I hope this helps you fine tweak your build even further. Good Luck and Happy Hunting!

photoscanner

Pre-Searing Cadet

Join Date: Dec 2010

Something along the lines of :



Building a team is somewhat new, so I shamelessly took synergistic (sp?) builds and pasted them together. Comments are definitely welcome. Help me be better

Edit: Credits to Khomet/Sab/Whoever I took these from :P

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by photoscanner
View Post
Something along the lines of :



Building a team is somewhat new, so I shamelessly took synergistic (sp?) builds and pasted them together. Comments are definitely welcome. Help me be better

Edit: Credits to Khomet/Sab/Whoever I took these from :P The paragon bars look kinda... i dont know... wierd? I can't really think of any reason why you would want to bring Panic on a paragon rather than just taking a mesmer with panic instead. Likewise, if you want to use AoE arrow builds, use a barrage or incendiary arrows ranger. If you do want to keep two paragons in the build, then I strongly suggest a complete rebuilding of there builds. I would go 1 paragon as command and the other as motivation. Give them both a couple of spear attacks (blazing, spear of lightning, vicious attack, merciless, etc.). On the command hero, I would either use an elite spear attack or Defensive Anthem, which would help your 5 casters immensely. Gfte, anthem of weariness, anthem of envy, and anthem of flame are all possiblities, and dont forget to bring Aggresive Refrain (heroes will maintain it with anthem of flame). These shouts and chants will synergize well with finale of restoration and purifying finale, which you can bring on the motivation paragon. As the motivationgon's elite, TPiY is probably the best possibility, so that you can get more triggers on the echos (if you go this route, it might be nice to add bladeturn refrain to the command paragon). Oh, and dont forget aggresive refrain. You can't have an effective physical if they dont have an IAS.

4th, 5th, and 6th builds are just standard spiritway (with the addition of some blood magic spells it seems), and seems good to me. 7th seems pretty ordinary, and fine, to me as well. As for an 8th build... well, I don know if the single healer can keep up your party, even with an imbagon as the player character and a couple of prots on the mm. I would drop splinter + rip (you already have a copy of splinter and an enchantment removal anyway, and you dont really need multiple with only 3 physicals). Replace these (and the channeling attribute points) with some restoration heals. Possibly replace Spiteful with another copy of Xinrai's... though neither seems particularly useful to be honest.

Anyway, there's my 2 cents.

Life Bringing

Life Bringing

Wilds Pathfinder

Join Date: Jul 2008

Fissure of Woe

[LOD]/[GS]/[DL]/[LOD*]

N/P

Got bored and came up with this.


Barrage paragons are so hawt. 2 copies of splinter, 2 copies of barrage, 2 copies of envy for 11 triggers per cast :D(9 spirits+2 paras).

jot.

jot.

Academy Page

Join Date: Aug 2009

Quote:
Originally Posted by NerfHerder View Post
The Paragon heros. I don't believe they are as bad as some people suggest. However, you may want to reconsider how your using them. I suggest using one Motigon and one Command Paragon. They have a synergy that your entire party can benefit from. There is a pretty good discussion going on about using 2 paragon heros here. Finale of restoration is an awesome heal if you have shouts/chants ending all the time. And, you can still easily put expel hexes or empathic removal as thier elites. "TPiY!" is kind of weak for your purposes. It only yields 1 energy per use.

I would use an ER Ele or Necro for your orders. If you want to keep Dark Fury, I suggest going ER to compensate for the health loss and energy. Otherwise, A Cultist's Fervor or OoV Necro will do just as well. And the necro can more easily put points into Curses for even more physical support.

Consider speccing your SoS Rt for a Hybrid Resto. In my experience a good SoS/Resto build can heal on par with a N/Rt. Even with half the skills, the SoS/Resto still has the 3 core skills MBaS, Spirit Light, PwK. Use Siphon Spirits for energy. Combined with your UA healer, motigon, and MM prot you should have enough healing. This frees your N/Rt for more utility, damage, support, or another hero altogether.

I would also consider putting at least Power Drain on your monk for energy management. WnWn, Leech Signet, Drain Enchantment, and even Channeling work well too. Power Drain and Leech Signet are two fold, they give you energy and interrupt spells. The heros reflexes are the best part about them. I would use it.

Overall, your team build will probably run pretty good just the way it is. I hope this helps you fine tweak your build even further. Good Luck and Happy Hunting! Okay, after considering what Nerf & everyone else had said, I've come up with this:

Dropped the N/Rt, threw some Resto onto the SoS, gave the Orders & Monk some more energy management. I decided on a D/P to replace the N/Rt for more ranged physical dmg as well as Imbue/FB/Envy support. As for Aegis on the Paragon, between TPIY and GFTE, I think it'll be fine on energy.

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

Quote:
Originally Posted by jot. View Post
/snip I'm still not sure your Orders Mesmer is your best bet. I see where your going but, your main objective is to keep OoP up at all times. OoP does not have a recharge, so any time you save on cast doesnt help much. Meanwhile you have 3 life sacrificing skills, making it an auto target for foes in a heartbeat. Take just you and your Orders Mesmer to master of damage or an explorable area and fight some foes for a while. Then take a Necro Orders or ER Orders and test it the same way. You might be surprised at the results. Only problem with the cultists fervor Necro is that your H/H will waste valuable energy removing the bleeding. If I could find a way past that , I like the Necro better. Thats why if adrenaline isnt a big issue I use this. Dont forget the enchantment mods


@Life Bringer and Photoscan

Paragons with bows? I understand your trying to get a physical AoE. But, wouldnt a Spear chucker and a couple copies of splinter weapon be better? Spears have a better DPS than pretty much any bow. And, I never liked the way heros use Barrage. They dont prioritize it well. They pretty much attack whatever they want. Typically, the closest melee furthest away from the tightly grouped casters.

And a Panic Paragon? Better off giving a spear to a Mesmer, but I wouldnt recommend that either. A Panic Mesmer with Splinter Weapon might do better for you. If your an Imbagon, a Command and Motivation Paragon is definately the way to go. If your looking for synergy, it doesnt get any better than that. They turn mild paragon skills into OP wtfbbqsauce.

Ghull Ka

Ghull Ka

Wilds Pathfinder

Join Date: Jul 2005

Seattle, WA

Grenths Helpdesk

N/

No matter what overall teambuild I come up with, I'm pretty sure there'll be two or three copies of "Fall Back!" in my 7-hero parties.

Love me some perma-33% speedboosts!

robo47

Pre-Searing Cadet

Join Date: Nov 2010

How well do heroes use keystone signet/VoR?