What Kind of Builds Will you create with 7 Heroes?
Necromas
Thinking of this team for my rit.
Player does raw damage. Olias and Livia backline but still provide offensive help with their elites. Whispers provides minions to wall and attack that also heal and go boom when they die. Hayda supports spirits with anthems (every spirit attack is an attack skill) and provides party wide damage reduction and +armor, GFTE also increases minion damage a little. The eles in general spam damage with searing flames and cause burning to synergize with the paragon. Sousuke causes awesome conditions. Vekk interrupts. Zhed casts splinter weapon on the minions and paragon. Note glowstone will net 6 energy with a recharge of 7 seconds.
I should probably replace zhed with a hero rit and do an SoGM build myself while the hero rit does SoS w/ splinter weapon. I guess this would be the normal mode version and that the hard mode one.
Player does raw damage. Olias and Livia backline but still provide offensive help with their elites. Whispers provides minions to wall and attack that also heal and go boom when they die. Hayda supports spirits with anthems (every spirit attack is an attack skill) and provides party wide damage reduction and +armor, GFTE also increases minion damage a little. The eles in general spam damage with searing flames and cause burning to synergize with the paragon. Sousuke causes awesome conditions. Vekk interrupts. Zhed casts splinter weapon on the minions and paragon. Note glowstone will net 6 energy with a recharge of 7 seconds.
I should probably replace zhed with a hero rit and do an SoGM build myself while the hero rit does SoS w/ splinter weapon. I guess this would be the normal mode version and that the hard mode one.
Kaylan
Hi, please rate my composition of popular builds.
I had in mind to have a minimum of microing.
I dont like minions, they always slack behind, despite being a mighty source of defence and damage.
I like very good defence, so I can storm in without carefully planning and my party keeps me going. It should be enough to get ps and sb before charging.
I like WoQ, maybe I can bring it to my build better?
The two mages and the second mesmer could be changed with other damagecasters depending on the locality.
I had in mind to have a minimum of microing.
I dont like minions, they always slack behind, despite being a mighty source of defence and damage.
I like very good defence, so I can storm in without carefully planning and my party keeps me going. It should be enough to get ps and sb before charging.
I like WoQ, maybe I can bring it to my build better?
The two mages and the second mesmer could be changed with other damagecasters depending on the locality.
Sprites
just a throw , there is room for improvement , like i don't really like cry of pain , but it's cheaper than cry of frustration ...
Bewn
Azazello
Thought I would post something I was working on that has no panic, sos, sogm, discord, minions etc, just for the sake of variety.
Of course, for something more sensible, probably be starting with these 5 on necro:
Of course, for something more sensible, probably be starting with these 5 on necro:
Kaylan
@Azazello Those Derwisch healers look interesting, can you explain the difference and benefits over monks?
Your orders ele has a pve skill. In my opinion er is overkill just for those 2 spells. A necro is fully able to keep them up at 14 or 16 blood and still has a half bar free.
Your prot rit is similar to the one from pvx. In my opinion he doesnt work. The block spirit dies way to fast, consuming st charges until the hero pops ghost without st. And thats the end. You cant afford casting the spirits out of st, the cooldowns are too long. You would end up with 20s or so without shelter.
My solution was to leave out the blocking spirit and just treat the prot rit as a groupwide protective spirit + 15 damage shield. With two defensive ghosts (and maybe one offensive which dont need to repop that often) st is always avaiable. Of course you need to heal more without the blocking spirit. But it is controlled damage, which can be healed quite good.
Your orders ele has a pve skill. In my opinion er is overkill just for those 2 spells. A necro is fully able to keep them up at 14 or 16 blood and still has a half bar free.
Your prot rit is similar to the one from pvx. In my opinion he doesnt work. The block spirit dies way to fast, consuming st charges until the hero pops ghost without st. And thats the end. You cant afford casting the spirits out of st, the cooldowns are too long. You would end up with 20s or so without shelter.
My solution was to leave out the blocking spirit and just treat the prot rit as a groupwide protective spirit + 15 damage shield. With two defensive ghosts (and maybe one offensive which dont need to repop that often) st is always avaiable. Of course you need to heal more without the blocking spirit. But it is controlled damage, which can be healed quite good.
novawhiz
derv healers may seem fun but overall a terrible idea.
No divine favor= gg
No divine favor= gg
Pyrthas
I thought the point of that rit was to micro everything (and always flag it a full aggro circle away; that's how you can get away with two sups). Running SoS doesn't take a lot of attention anyway.
That said, I'm pretty confident you don't need signet of creation. When I run that, I throw extinguish and rebirth on the bar just because I can't come up with anything else to fill it out. I never run out of energy with that, even with a shield/spear set
That said, I'm pretty confident you don't need signet of creation. When I run that, I throw extinguish and rebirth on the bar just because I can't come up with anything else to fill it out. I never run out of energy with that, even with a shield/spear set
Azazello
Kaylan, yeah that ele is me Going to try EBSoH instead of EBSoW now, since it turned out that 3 of the physicals are ranged. I wanted to try something with finale of restoration, figured orders would be good for that, then figured orders also makes a good battery for derv healers.
I haven't tested any of the builds in that team, just mucking around with it. The theory goes that orders = 8 energy every ~7 seconds to each healer, while aegis costs 6 and gives the other healer 4 for a net of 2. I think the dervs should probably be taking faithful intervention instead of restore life, to make them less appetising targets under symbiosis.
Symbiosis is the reason the orders needs to run ether renewal btw. With taint/vigorous/er/aor/aegis and one orders up, you're sacrificing 182 health per orders cast. ER lets you keep ahead of that, since the symbiosis is only bm 8.
With all the enchant spam, dwayna's kiss heals for like 150+, even if someone gets stripped they'll have taint vigorous and two orders up again very quickly. With symbiosis, imbue health heals for 300. Not that I'm even sure heroes use imbue health. It's all theory.
Even so, I'm pretty sure it's a bad theory. There's TONS of party healing and big single target heals but barely any prot and no disruption. Just trying to play around with skills other than spirits, minions, or ae interrupts. Maybe it'll give someone a great idea.
I like your thinking on that rit btw, but doesn't shelter die pretty fast without displacement backup? If you have an imbagon and no mm I could definitely see ditching displacement, but not sure otherwise. That rit does ok in regular areas HM and elite areas NM, but elite HM it can run out of ST charges pretty quick.
*Oh yeah, I did want to try it with a bonder carrying aegis and convert hexes instead of that kahmu, but I hate bonding. Still, at least then it would have good prot.
I haven't tested any of the builds in that team, just mucking around with it. The theory goes that orders = 8 energy every ~7 seconds to each healer, while aegis costs 6 and gives the other healer 4 for a net of 2. I think the dervs should probably be taking faithful intervention instead of restore life, to make them less appetising targets under symbiosis.
Symbiosis is the reason the orders needs to run ether renewal btw. With taint/vigorous/er/aor/aegis and one orders up, you're sacrificing 182 health per orders cast. ER lets you keep ahead of that, since the symbiosis is only bm 8.
With all the enchant spam, dwayna's kiss heals for like 150+, even if someone gets stripped they'll have taint vigorous and two orders up again very quickly. With symbiosis, imbue health heals for 300. Not that I'm even sure heroes use imbue health. It's all theory.
Even so, I'm pretty sure it's a bad theory. There's TONS of party healing and big single target heals but barely any prot and no disruption. Just trying to play around with skills other than spirits, minions, or ae interrupts. Maybe it'll give someone a great idea.
I like your thinking on that rit btw, but doesn't shelter die pretty fast without displacement backup? If you have an imbagon and no mm I could definitely see ditching displacement, but not sure otherwise. That rit does ok in regular areas HM and elite areas NM, but elite HM it can run out of ST charges pretty quick.
*Oh yeah, I did want to try it with a bonder carrying aegis and convert hexes instead of that kahmu, but I hate bonding. Still, at least then it would have good prot.
Kaylan
Regarding the prot rit. On hard mode, mobs attack very fast, some attacks even hit multiple people so more procs are consumed.
Displacement backing up shelter is something i didn't thought through properly. But with three defensive spirits st gets overwhelmed, leading to spirits poped out of st.
Taking out one spirit or switching to an offensive spirit resolved the problem for me. Since shelter is the important one, i kept shelter.
I understand your enchant synergie, interesting.
Displacement backing up shelter is something i didn't thought through properly. But with three defensive spirits st gets overwhelmed, leading to spirits poped out of st.
Taking out one spirit or switching to an offensive spirit resolved the problem for me. Since shelter is the important one, i kept shelter.
I understand your enchant synergie, interesting.
Pyrthas
I still don't buy what you're saying about the prot rit. First, an offensive spirit will be useless if you're placing your defensive spirits properly, unless you're really microing that hero. (I'm lazy, so I don't really want to have to deal with repositioning from backline to waaay backline in a fight.) Second, I think that at least for most HM areas, you can still easily get enough blocking. If you're going up against a lot of spammy physicals or something, you set up your spirits, wait a bit, hit Armor of Unfeeling, hit ST again, wait for it to mostly recharge (edit: and even then, you only need to do this if you're expecting to spam the hell out of Displacement for the first few seconds of the fight), and attack. Then you get 16 blocks from the first Displacement followed by 4 more Displacements at 8 blocks each (plus some more on one of them if you can get another AoU off; best to save that for when you refresh Shelter and Union, of course), all without running the risk of using up ST charges that you need for Shelter and Union. That's a good amount of blocks.
Some HM areas will still overwhelm that, but it can handle a lot, in my experience.
Some HM areas will still overwhelm that, but it can handle a lot, in my experience.
Xx_Sorin_xX
Will heroes other than MM cast things like Death nova and Dwanya's sorrow on the MM's minions?
Kaylan
With placing spirits before fight and getting armor and a fresh st, the three defensive spirits are quite good. Without that, I prefer to have a relyable shelter + union, instead of all three where shelter will run out in a serious fight.
SmokingHotImolation
Defensive communing spirits + minions = anti synergi... Just saying.
P_A_A
I guess it'll be along that lines...Thats when im playing melee ofc. Would make some variations if going caster...
Azazello
Quote:
Originally Posted by SmokingHotImolation
Defensive communing spirits + minions = anti synergi... Just saying.
I find the opposite. Defensive communing spirits + death nova is definitely anti synergy, but when your bone minions can survive a dozen hits from an aatxe it's hard to die. Of course your spirits disappear quickly when there is any aoe around, but pain inverter is a good fix for that.
Life Bringing
There really isnt any area of the game that really warrants a hero running a defensive ST rit.
FoxBat
I typically do soul twisting, shelter, and rest offense communing spirits. Damage is notably lower than SoGM, but the recharges on summons gets problematic when you are blitzing through vanqs and the like. Plus if lazy like me and you don't micro and they get their spirits killed, its less of an issue . Plus shelter is amazing and the other two defensive skills not even close to as good. So spamming shelter + moderately decent damage in one char slot really seems the best compromise in most situations.
giuice
I'm Playing GW about 3-4 months and I'm loving this game. Played Wow about 5 years and never got the funny level that i got in these months in GW, with 3 heroes i finished nightfall and eye of the north alone, no need of other players, 7 Heroes will be amazing : More time to live real life with my wife/friends cause we don't depend of real players to do dungeons, elite quest etc... you do when you can, in the morning , the middle of night ....
Im playing current nightfall like a Imbagon and i'm loving the synergy between "They on fire!" and searing flames so my dream team will be:
1 Imbagon - "they on fire" plus - fall back(love this skill)
3x E/R (never ending SF believe me) ( AmMBOVMLnxKdD5gM+10CchAA )
Glowing Gaze
Searing Flames
Serpent's Quickness
Glyph of Lesser Energy
Natural Stride
Aura of Restoration
Fire Attunement
Resurrection Signet
12 Fire Magic, 9 Energy Storage, 9 Wilderness Survival
3x N/X discord team OR 3x M smite with healing and prot
1 Rit Soul Twister - protection( OAOjQygc4MPuwp1rghNdmSTrJ )
Union
Displacement
Shelter
Mighty Was Vorizun
Soul Twisting
Boon of Creation
Mend Body and Soul
Signet of Creation
12 Spawning Power, 12 Communing, 3 Restoration Magic
Im playing current nightfall like a Imbagon and i'm loving the synergy between "They on fire!" and searing flames so my dream team will be:
1 Imbagon - "they on fire" plus - fall back(love this skill)
3x E/R (never ending SF believe me) ( AmMBOVMLnxKdD5gM+10CchAA )
Glowing Gaze
Searing Flames
Serpent's Quickness
Glyph of Lesser Energy
Natural Stride
Aura of Restoration
Fire Attunement
Resurrection Signet
12 Fire Magic, 9 Energy Storage, 9 Wilderness Survival
3x N/X discord team OR 3x M smite with healing and prot
1 Rit Soul Twister - protection( OAOjQygc4MPuwp1rghNdmSTrJ )
Union
Displacement
Shelter
Mighty Was Vorizun
Soul Twisting
Boon of Creation
Mend Body and Soul
Signet of Creation
12 Spawning Power, 12 Communing, 3 Restoration Magic
NerfHerder
Life Bringing
Maver1ck87
Ok, The thing to remember with a soul twisting rt.... is it dosent work so well with minions, cos they eat all the spirits faster than they can be cast!
Ive been playing my ranger in PvE for the first time and I literally CANNOT wait to try....
Me Bow + Pet
3x Rangers with Barrage + pets + 1 copy of EoE, 1 of favourable winds, 1 of winnowing
1 Jagged bones minion master + Prot spirit, aegis
1 SoS, w/ Pet
1 SoGM, w/ Pet
1 UA Heal w/ Pet
Once 7 heroes is released i'll write a big post and stuff with builds and equips etc....
Basically have as MANY allies as possible 8+ minions, 10 spirits, 7 pets FTW
Total = 32+ allies
Eat that DoA!!!!!!!!!
Ive been playing my ranger in PvE for the first time and I literally CANNOT wait to try....
Me Bow + Pet
3x Rangers with Barrage + pets + 1 copy of EoE, 1 of favourable winds, 1 of winnowing
1 Jagged bones minion master + Prot spirit, aegis
1 SoS, w/ Pet
1 SoGM, w/ Pet
1 UA Heal w/ Pet
Once 7 heroes is released i'll write a big post and stuff with builds and equips etc....
Basically have as MANY allies as possible 8+ minions, 10 spirits, 7 pets FTW
Total = 32+ allies
Eat that DoA!!!!!!!!!
NerfHerder
Quote:
Originally Posted by Maver1ck87
Ok, The thing to remember with a soul twisting rt.... is it dosent work so well with minions, cos they eat all the spirits faster than they can be cast!
Could you explain that?
I share your enthusiasm for adding a bunch of spirits, pets, and minions. Are we talking about the same Soul Twisting? I think your talking about the pre buff Soul Twisting
SoGM is still a good option, but I tend to run through content pretty fast as it is and AoE can take out all your sprits cuz heros dont place them well, so ST is still my choice because they can replace spirits faster as well as create new ones when you run out of range.
I share your enthusiasm for adding a bunch of spirits, pets, and minions. Are we talking about the same Soul Twisting? I think your talking about the pre buff Soul Twisting
SoGM is still a good option, but I tend to run through content pretty fast as it is and AoE can take out all your sprits cuz heros dont place them well, so ST is still my choice because they can replace spirits faster as well as create new ones when you run out of range.
Maver1ck87
union and displacement lose health when an ALLY blocks or takes dmg, that includes minions..... Union might prevent like 600 dmg or whaetever, but 80% of that will be on minions which would be replaced anyway by jagged bones or whatever.... yes it can be spammed on recharge but heroes dont do that as well as humans. So meh, the synergy between ST w/ union and displacement and shelter and a Minion master is weak, the minions are there to soak up dmg, and the ST just reduces the dmg they take, not actually providing much support for your party. If u take my build above with 7 pets as well, union might last oh....... 1/8th of a second. Its like sticking agony or rejuventation up in PvE its just lols how fast they die.
FoxBat
The defense spirits will proc on the minions. In my experience this generally does not make the spirits impossible to keep up, even with shelter procing constantly it is still up nearly all the time - minions are just taking hits players would otherwise. The debate would be how and when you want minions dying so death nova triggers.
Necromas
Problem with soul twisting though is if you use it on heroes, and you give them more than 3 binding rituals, they will inevitably eff up and cast their most expensive/longest recharge spirit not under soul twisting.
Azazello
Edit: NM Foxbat said it, I should stop skimming. Minions don't make any difference to how long your spirits last unless they get aoe.
Maver1ck87
I see your point, I just dont really trust heroes to spam it fast enough :P, i guess im just a sucker for dual aegis chaining and a copy of prot spirit hero or there. Also, my mains are War, Para and ranger so im almost never without SY, and that + minion horde is usually enough prots for me.
If I didnt have an MM with me I'd certainly consider a ST even if running an imbagon.
each to their own I guess I think thats why I like this thread, I just wanna see what people run and get a different view on things
Looking forward to when full hero parties become avaliable, can finally start testing things and writing a few guides
If I didnt have an MM with me I'd certainly consider a ST even if running an imbagon.
each to their own I guess I think thats why I like this thread, I just wanna see what people run and get a different view on things
Looking forward to when full hero parties become avaliable, can finally start testing things and writing a few guides
NerfHerder
Quote:
Originally Posted by Maver1ck87
Quote: