What Kind of Builds Will you create with 7 Heroes?

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

Quote:
Originally Posted by Kaida the Heartless View Post
::snip::
Optional Character Slot: Check (Necro Smiter) Notice he said optional. I will most likely never put a BiP on my hero team. However, considering how heros manage energy, its not a terrible option.

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

The BiP is there to maximize the potential of the Mesmers. Even with 3 E-Management skills, they tend to bottom out often. This way, they can spam without worrying.

Even WiK HM is pie with the top 3 Heros + me spirit spamming, and I don't use ANY consumables, ever. I merely supported them with the rest of my party in this build. The Searing Flames ele is what I used to use in place of the Panic Mesmer. Lava Font is not to be underestimated.

Honestly, if you think Panic and Psychic Instability overlap, just use Ineptitude. It's redundant with Enfeebling Blood, but whos judging? Besides, knocking down an entire group in Lava Font is ALWAYS fun to watch.

If anyone wants to suggest some seriously High DPS hero builds, I'd use them in place of the BiP or Ele.

Jeydra

Forge Runner

Join Date: May 2008

@Kaida - Can you take constructive criticism? If not, ignore the following quote.

Quote:
Your teambuild is honestly fairly weak, and here's why:

1. Overkill healing. UA + ER is over the top.
2. Negative synergy. Why use Panic / Clumsiness / Wandering Eye if you have Psychic Instability?
3. Low damage output. There's 2/8 bars that are aimed at dealing damage, and one of them (the Searing Flames Ele) isn't very good at it.

I'd suggest ditching the PoD Necro for some other kind of Necro with Strip Enchant, or simply putting Drain Enchantment on your two Mesmers. I'd also suggest a different elite instead of PI, since to make effective use of the bar you have right now you would need to spec heavily into both Fast Casting and Illusion, which in turn means low Inspiration -> need the BiP. If you insist on having a battery (I would never use one) you could try putting Strip Enchant on the BiP and save a hero spot.

Searing Flames Ele is not good, especially since you only have one Searing Flames Ele in the build. I suggest removing it. UA Monk is rather weak at best, even more so since you t have so much healing on it. I suggest dropping it altogether and bringing a comparable hard res on some other hero. The SoGM Rit is light years ahead of every other hero bar except SoS right now, and with player SoS even better, there's no reason not to run the SoGM.

Extra slots (and you should have several) could go to more Searing Flames Elementalists if you want them, Paragons, Rangers, MMs, SS Necros, etc. I'm still formulating teambuilds myself, but I'd probably end up with something like: MM, SoS, SoGM, Panic + Rit heals, 2 ED Rangers, Para of some kind. The build would have like 4 targeted heals, but who cares?

yitjuan

Lion's Arch Merchant

Join Date: Aug 2007

GMT +8

redt

Rt/

question - would 7x ROJ be overkill? Or would it look like Independence Day and Will Smith?

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz



Probably something like this.

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

I think this is the build everyone is looking for. Nothing overlaps, its heavily offensive with very few healing skills (this seems to be the cool new thing), and you can customize it!

This is the ultimate Hero setup. You will accept it. To say anything against it is to vote against the Meta PvE section of PvX Wiki. THIS BUILD IS FLAWLESS. THE PEOPLE HAVE SPOKEN.

Also, I forgot Death Nova in there somewhere. Oh well. I'm sure someone will tell me :P

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

You've wasted a slot on an Ineptitude Mesmer.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Kaida the Heartless View Post
... Too much corpse competition.

You dont need the inepititude mesmer when you already have shadowsong and enfeebling blood.

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

Quote:
Originally Posted by Kaida the Heartless View Post
-snhip
I'm also conscious that you only have one half healer, unless you are running a heal yourself, if the other team has half decent offense + a healer or two they're likely to be pressured out after a while. I'd be tempted to drop the animate on the first N/Mo and run him as a discord healer. Patient, Dwayna's Kiss and Cure Hex as you have no other hex removal (when I'm setting up my 7 hero team, I'll definately be slipping in 2 hex removals and 2 condition removals.

Quote: That is what I like about Smiter's Boon smite monks. I can do HM with only half a healer.

Quote:
Originally Posted by yitjuan View Post
question - would 7x ROJ be overkill? Or would it look like Independence Day and Will Smith? I'm definately running 7 RoJs at some point - 3 Monks, 3 Necros and a Mesmer - bring the pain.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by distilledwill View Post
I'm also conscious that you only have one half healer, unless you are running a heal yourself, if the other team has half decent offense + a healer or two they're likely to be pressured out after a while. I'd be tempted to drop the animate on the first N/Mo and run him as a discord healer. Patient, Dwayna's Kiss and Cure Hex as you have no other hex removal (when I'm setting up my 7 hero team, I'll definately be slipping in 2 hex removals and 2 condition removals.
I'm definately running 7 RoJs at some point - 3 Monks, 3 Necros and a Mesmer - bring the pain. Just make sure you can clump them, spirits and minions can also help with that.

DigitalFear

DigitalFear

Jungle Guide

Join Date: Jul 2009

My mother's basement.

Me/

Quote:
Originally Posted by Kaida the Heartless View Post
This is the ultimate Hero setup. No, it uses Discord.

ajicorath

Academy Page

Join Date: Aug 2007

Sensation O Seven

Mo/Me

I'll probably go with this. Similar to the 2man6hero setup me and my bro run, except I've swapped him out for Koss

Necromas

Lion's Arch Merchant

Join Date: Jul 2005

Ooh I'm liking this app.



How do you get the runes to show up on the team build page? I tried giving the characters equipment sets and setting the rune values on the individual build pages.

spray04

Academy Page

Join Date: Nov 2010

Here's mine; can anyone give me some comments?

Dusk_

Dusk_

Lion's Arch Merchant

Join Date: Jun 2005

W/

Quote:
Originally Posted by spray04 View Post
Here's mine; can anyone give me some comments?

Oh dear god its Discordway....

The entire purpose of Discord is to compress damage spikes, meat shields and team support all into a 3-Hero Build to make a good, all-purpose H/H team. So why oh why would you do the exact same thing when you have all 7 skill bars at your disposal?

Now that you can have a full fleet of spirits and minions, there is really no reason for you to ever take more than 1 healer/protter, and 1-2 hybrid supports. So get out of that Discord rut, and start adding some real damage into your team.

Jeydra

Forge Runner

Join Date: May 2008

There's nothing wrong with Discord if you can find something to do with it.

Thoughts on that build:

1. Strongly suggest Mark of Pain, Barbs etc on your bar instead of Enfeebling Blood and Shadow of Fear. You don't need the defense (you have two N/Rt semi-healers + 1 Rit semi-healer, 2 spirit spammers, prots on MM, etc). I'd suggest Ebon Vanguard Assassin Support instead of Necrosis as well, and to lose the Res Sig, but up to you.
2. Mesmer bar will not have enough energy. How to fix the Panic bar is something I don't know for sure myself. Best option I see right now is to make it a /Rt semi-healer as well, but then you already have 3 semi-healers so you won't need the defense.
3. You might want to bring more damage on the N/Rt semi-healers (Rising Bile, Putrid Bile and I don't know what).
4. Definitely don't run the Earthshaker Warrior. Unless (or even if) you're going to micro all those skills, what's it good for? The AI doesn't play Warriors well too.

Shadow Dragon

Shadow Dragon

Frost Gate Guardian

Join Date: May 2006

Harrismith, South Africa

[SAGA]

W/Mo

while i don't know how to post the funky pics basically my team will consist of the following:

Me: Defy Pain tank
Panic mesmer
WoH monk
Prot monk
Protection based spirit rit
savannah heat nuker x2
flesh golem mm

FyrFytr998

FyrFytr998

Krytan Explorer

Join Date: Aug 2005

Connecticut USA

[ITPR]

W/

Any reason I can't get either of those template apps to work?

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

Quote:
Originally Posted by Shadow Dragon View Post
while i don't know how to post the funky pics basically my team will consist of the following:

Me: Defy Pain tank
Panic mesmer
WoH monk
Prot monk
Protection based spirit rit
savannah heat nuker x2
flesh golem mm This won't be near enough damage if you intend to do HM. Panic is shutdown and can provide some good damage, but then you've got 3 bars dedicated entirely to support, flesh golem is subpar for minions (humans should run AotL or OoU and heroes should run AotL/Jagged with Death Nova), and in HM 2 Fire eles are gonna just cause scatter and do small damage due to HM armor buff.

Making as few suggestions as possible, I'd try:

-Swap out your "Protection" (I'm assuming Soul Twisting) Rit for an SoS with some channeling. If you're insistent on more support, make him secondary Resto and toss in an extra PwK and either Mend Body and Soul or Spirit Light.
-Flesh Golem is bad. There are a lot of good options for MMs, so pick another one that you like, or experiment. Without a doubt, a hero minion bomber is one of the most effective hero builds. You can even go /Mo and throw in at least Aegis.
-A dedicated Prot Monk for a hero probably isn't great, because heroes don't pre-prot, just reactively prot in most instances. In other words, you're better off having a Weapon of Warding or Protective Spirit in the party carried by a hybrid plus some decent healing. I'd replace your Prot with a smiting Monk carrying Smiter's Boon and the 3 standard utility smites (Reversal of Damage, Smite Condition, Smite Hex). If you feel like you need more support out of him, you can make the elite Tease, Empathic Removal, or Signet of Removal.
-Two Eles isn't ideal, but if you love Eles, make one of them an Unsteady Ground nuker, and make one of them /N for some debuffs (Weaken Armor, I'm looking at you).

And for your build, I hate to say, but Defy Pain tanking is not great. As a Warrior, you have the potential to crank out some of the most impressive damage in the game. It seems like your whole hero build is constructed around survival, but really, the best defense is a good offense. It doesn't matter how much support you pack, if you don't kill fast enough, eventually everyone runs out of energy.

Hope it helps

Jade Zephyr

Jade Zephyr

Lion's Arch Merchant

Join Date: Jun 2006

GWFC

What you want for your 7 hero team;
Meat shields (Minions and/or spirits)
AoE damage (almost exclusively)
Hybrids (with both damage, disruption and support skills)
Healer (just one)
Protection (never a monk. Aegis and Prot Spirit on your hybrids, Watch Yourself, passive defense etc.
Energy managment
Hard rez (2-3)
Strong party healing (Life, Koalai, Recuperation, Heaven's Delight, Dwaynas Sorrow, Heal Party etc)
Anti melee (Enfeebling blood is the best)

What builds can do this?
MM with Prot Spirit and Aegis is perfect.
SoS rit with Splinter Weapon (AoE) and Kaolai/Life/Recuperation (party healing) and Death Pact Signet.
Energy Surge/Panic mesmer; Armor ignoring AoE damage and disruption. Cry of frustration and good energy managment.
Smiting heros; Good damage, good support, decent defense. Works well in pairs.
Communing Rit; Good defense, decent damage, more bodies.

Physical still have the best DPS in the game, if you buff them and can keep them clean.

spray04

Academy Page

Join Date: Nov 2010

Ok after taking the suggestions to add more damage and add a different physical, I've decided to go with something like this lol.

galactic

galactic

Frost Gate Guardian

Join Date: Sep 2010

W/Mo

8 sos to clear fast

spray04

Academy Page

Join Date: Nov 2010

Quote:
Originally Posted by Life Bringing
View Post
Edit:
Alright, this is what i came up with for you.

10 open attribs on the mesmer and 10(or 12, really) on the SoS to alter depending on the area. Honestly, you could take those 7 heroes and condense them into 5. I think the single target damage of a Discord team is really wasted when you have so much power at your disposal, so i would change that as well Ok I've been convinced by Ebon Assassin; indeed better to have it - and AP makes it great. I prefer to keep all the curses hexes on myself though so heroes' attributes don't have to be spread too thin by entering curses. MoP and Enfeebling Blood remain my favorites.

For the changes on the necros, I never really understood why Masochism was so popular on the minion bomber. If it were a MM, then sure, it makes the minions higher leveled, but for creating minion bombs, I'm not sure the extra 2 attributes really make a difference and may actually prevent the minions from being weak and exploding.

I also don't think Foul Feast is necessary when I have 2 Mend Body and Soul's, which remove one condition for each spirit present; it was good for when there weren't the other hero slots for spirit spamming, but now we're able to run the ritualist heroes with the necros.

The ritualist changes are pretty minor; I actually did some testing and saw that the SoS ritualist was not so low on energy; heroes don't use Spirit Siphon properly anyway. The two slots free there, I might as well keep Union and Armor of Unfeeling, really for Hard Mode when the party always gets hit hard.

The real changes to contemplate are indeed the mesmer and the last slot. I'm gonna go with Chaos Storm and Power Spike over the Wastrels to solve the energy problem. Gonna do some more thinking on the Ranger/Paragon slot...

Thanks for the feedback!

EDIT: Ok this is what I'm settling with:

PurpleFission

PurpleFission

Frost Gate Guardian

Join Date: May 2010

Unda da Sea

Club of a Thousand Pandas[LOD???]

E/Mo

Help me out with this one

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

Your SoGM is going to have significant energy issues with that. Anguish, Shadowsong, and Union are energy heavy and you don't have any E-Management. Consider getting rid of something and putting in Boon of Creation. As I've said, I personally don't like SoGM Rits, but if you keep it, it needs more energy.

Your Paragon, however, will not have any energy issues. Ever. Pretty neat looking build on him.

For your SS, I would consider bringing Enfeebling Blood over Suffering for a few reasons. First, EB is an extremely fast, cheap, and effective debuff in HM. One of the more essential skills on a good Curses bar (although it does kind of fly under the radar). Suffering costs a lot (not usually a problem for a Necro, but I like to play it safe) and is minimally effective. A few points of degen won't make a difference. A bunch of damage from hard-hitting melee in HM being negated will though.

Lastly, and it's mostly my preference (and somewhat even area dependence), I'd take out Recovery and put in either Rejuvenation or another PwK. I've never found Recovery to be a great spirit, especially if your team build has adequate condition removal build in.

Oh, one more thing. Again, it's my preference. I'd replace the SoGM with a Smiting Monk with your standard smites (Reversal of Damage, Smite Condition, Smite Hex) buffed with Smiter's Boon. Also can carry Strength of Honor so your SoS is freed up to run a different brand of utility. Perhaps Blood Magic with Blood Bond and Order of Pain (which are extremely effective). The utility of a Smite Monk is not to be ignored. It has damage, healing, and removal in 4 skills, and you have the added utility of being able to run pretty much whatever elite you want to cater to the area you're in. For the lulz, I even ran my standard Smite Monk with Shield of Judgment in SoO NM a few days ago. I figured it'd be largely wasted but it really tore things up in a few spots.

Hope it helps!

PurpleFission

PurpleFission

Frost Gate Guardian

Join Date: May 2010

Unda da Sea

Club of a Thousand Pandas[LOD???]

E/Mo

Thanks Feng, I just thought with the SoGM I would get more benefit from the paragon chants/shouts. But I will definitely test out the Smiter instead. Or I could just give the SoGM some e-management? I put Suffering in there because I didnt know what else to put in it's spot

I'm not sure about the 1st Necro, do you think having minions on him would be overkill?

Also, I was wondering if my bars lacked hex removal, thought i could put some on the mes?

FyrFytr998

FyrFytr998

Krytan Explorer

Join Date: Aug 2005

Connecticut USA

[ITPR]

W/

Here's the set up I'm gonna try with my Rit first off. The ST Rit will be micro'ed by me to ensure proper spirit sequence. I love the use of 8 offensive spirits with 10 minions.




Lol, since I play a lot of NM, the possibilities are endless. Unlike HM, my ELE heroes might actually get a workout again other than ER Prot.

Pyrthas

Lion's Arch Merchant

Join Date: Jun 2005

Me/

Do heroes cast splinter weapon on minions? I recall that not working, but maybe I missed a fix. Or do you just use a bunch of spears or micro it onto your minions?

As for a contribution, I'm not really sure what I'll run. Something like this, I guess.

Panic
SoS resto
SoGM with all the (non-elite) communing spirits that attack
MM prot
N/Rt resto with Icy Veins or something
3x RoJ

The first four are what I currently run. I can't really convince myself that something like Inept, SS, or Pain of Disenchantment would be better than all the RoJ nonsense, but I'll experiment, I guess.