What Kind of Builds Will you create with 7 Heroes?
JONO51
thinking something along these lines. would be fun to play. maybe swap to imba if theres a little too much incoming damage or w/e.
FoxBat
Quote:
Originally Posted by Ghull Ka
No matter what overall teambuild I come up with, I'm pretty sure there'll be two or three copies of "Fall Back!" in my 7-hero parties.
Love me some perma-33% speedboosts! I don't get why this is such a low priority in hero builds. Moving faster > excessive defense in most places.
Love me some perma-33% speedboosts! I don't get why this is such a low priority in hero builds. Moving faster > excessive defense in most places.
Lita
I think i will go:
1: Dragon Slash Save Yourselves (me)
2: WarriorEndurance/Dagger Warrior (distracting blow, disrupting dagger)
3: DragonSlash/Conjure (savage slash, distracting blow)(no conjure If i use OotV)
4: WarriorEndurance/Axe Warrior (cry of frustation, power spike)
5: Panic/Resto Mes or maybe OotV/Resto Necro
6: MM/Prot Necro
7: SoS/Splinter/SoH Rit
8: Curse/Resto Necro (although the only curses i am thinking of are enfeebling blood and shadow of pain)
I like warriors, so I have to play with them
[edit] Version 2:
A couple of concerns with OotV is with Asuran Scan not effecting lifesteal (i think) and death nova may stop OotV from working. So could replace the skills with OoP/Cultest Favor or swap the MM for a build designed to keep the minions alive with stronger minions.
[edit] I'm actaully thinking of dumping the MM for a N/Mo WoH Hybrid (concerned theirs not enuogh healing) - guess ill play with it when the 7 heroes comes out!
What do you guys think?
1: Dragon Slash Save Yourselves (me)
2: WarriorEndurance/Dagger Warrior (distracting blow, disrupting dagger)
3: DragonSlash/Conjure (savage slash, distracting blow)(no conjure If i use OotV)
4: WarriorEndurance/Axe Warrior (cry of frustation, power spike)
5: Panic/Resto Mes or maybe OotV/Resto Necro
6: MM/Prot Necro
7: SoS/Splinter/SoH Rit
8: Curse/Resto Necro (although the only curses i am thinking of are enfeebling blood and shadow of pain)
I like warriors, so I have to play with them
[edit] Version 2:
A couple of concerns with OotV is with Asuran Scan not effecting lifesteal (i think) and death nova may stop OotV from working. So could replace the skills with OoP/Cultest Favor or swap the MM for a build designed to keep the minions alive with stronger minions.
[edit] I'm actaully thinking of dumping the MM for a N/Mo WoH Hybrid (concerned theirs not enuogh healing) - guess ill play with it when the 7 heroes comes out!
What do you guys think?
Satans Soldiier
AOTL seems to be the cool thing to put on bombers right now, so there it is. I'm not very happy with the SS, as a general rule I don't like MoP and SS in the same team, and I'd prefer to not use a 12 spec in curses for something I don't need, so any suggestions would be great.
Scrutinise away, I want to make this as OP as possible.
Xenomortis
You have two heals.
Well, three including Kaolai.
Well, three including Kaolai.
Satans Soldiier
Blood bond and dwaynas sorrow are indirect heals, Hayda has 2 party heals. If I make the SS a N/Rt with resto do you think that would suffice?
Lita
The idea is to have 4 high damage warriors supported with lots of healing and protection and damage boosters.
I got rid of the MM because I don't like waiting around for minions to catch up and the party wide 25%/33% IMS is very useful as a damage booster as you can get to mobs faster and just for general running.
Marty Silverblade
Just an fyi, Preservation is complete rubbish. The range is tiny, the health return is low, and it only has a small chance of healing the person that actually needs health.
Lita
Yea I was not very sure what to put as the elite. Maybe Xinraes weapon or weapon of remedy might be better... Thankyou for the help^^
Jade Zephyr
As a general rule,
*Paragons get better the more of you have of them. That said, paragons as a damage source is pretty weak considering the single target type of damage you get.
*Spiteful Spirit is going to be a wasted elite but if you want to run curses, take another elite skill.
*Party Healing is important to have, and easy to fit in on many bars.
*Hex Removal is key in many areas, and elite removal might be necesarry.
*AoE is more king than ever, even die-hard Discord fans will realise this quickly.
*Paragons get better the more of you have of them. That said, paragons as a damage source is pretty weak considering the single target type of damage you get.
*Spiteful Spirit is going to be a wasted elite but if you want to run curses, take another elite skill.
*Party Healing is important to have, and easy to fit in on many bars.
*Hex Removal is key in many areas, and elite removal might be necesarry.
*AoE is more king than ever, even die-hard Discord fans will realise this quickly.
Necromas
Quote:
Originally Posted by Satans Soldiier
Blood bond and dwaynas sorrow are indirect heals, Hayda has 2 party heals. If I make the SS a N/Rt with resto do you think that would suffice?
I'd highly recommend making Livia an N/Rt, you could give her spoil victor for huge damage on bosses and any enemies who would attack the minions. I wouldn't say spiteful spirit is bad but you can certainly lose it in exchange for rit healing.
Kunder
I'll probably run something along the lines of:
R/W Barrager
Barrage/Distracting Shot/Needling Shot/"By Ural's Hammer!"/"Save Yourselves!"/"For Great Justice!"/Ebon Battle Standard of Honor/Antidote Signet
Rather standard barrage build. Keep up SY to make party not die. EBSoR + BUH combine with barrage to put out decent damage, about 100ish damage per hit on 60 AL. Since most of the damage is armor ignoring it scales well even on stronger mobs. Splinter [email protected] channeling will buff that to Holy-RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing-Shit-Ridiculous damage, especially since BUH affects it. Needling Shot buffs up to pretty damn good DPS if you need to finish off a lone boss or high level monk running around. Distracting shot is here just because I'm a Ranger and I'll feel bad if I don't take it. Antidote Signet comes along just in case, though we should have more then enough condition removal as it is.
3 AotL MM Heros
Deathly Swarm/Aura of the Lich/Masochism/Animate Bone Fiend/Signet of Lost souls/4 unused slots
Give BotM and Dark Bond to one or two of them (dark bond can go on all 3 but its probably a waste of slots). Other slots get curse or restoration spells. Take out Deathly Swarm if its an area that shits over armor-respecting damage, which is the vast majority if you aren't doing WiK stuff but I haven't cared to do much else lately. Against standard-armored foes its a Discord (EBSoH buffs DS, unlike Discord) that is AoE and non-elite. Also, its fun to own stuff with the necro-equivalent of Flare. Of course, massive amounts of minions (bone fiends mostly) combos with EBSoH to do rape-worthy damage even on high armor enemies.
I am intentionally NOT using Blood bond because IMO it is shit. Blood magic is otherwise a dead-end attribute, it has a small AoE, and using Enfeebling Blood or Shadow of Fear keeps your army alive much better then some scattered healing. See: Every discussion ever about whether red bar up spells are better then reducing the source of damage in the first place. Also not using minion bombers because they are fickle in terms of how much damage they ultimately do and for a c-space build having more minions simply makes you safer.
1 Panic Mesmer hero.
Panic/Empathy/Wastrel's Demise/Wastrel's Worry/Channeling/3 unused slots
Fairly standard build. Panic is just an overpowered skill, anything with it is awesome. Rest of skills should probably be some more energy management of some sort.
1 Channeling/Restoration hero
Splinter Weapon/Painful Bond/Signet of Spirits/Spirit Light/Mend Body and Soul/Protective was Kaolai/Spirit Siphon/1 unused slot
Splinter weapon is ridiculously overpowered. A Barrage on 5 enemies will do nearly 1000 damage (avg of 200 to each target), in addition to my already buffed barrage doing 500 damage (100 to each target). Again, most of it being armor ignoring.
SoS is pretty overpowered as well for obvious reasons, putting out large damage (combined with Painful Bond and my paragon), along with being the rit-equivalent of soul reaping when combined with Spirit Siphon.
1 Communing/Restoration hero
Signet of Ghostly Might/Pain/Anguish/Shadow Song/Spirit Light/Mend Body and Soul/Protective was Kaolai/Boon of Creation
Just a crap load of damage. Not actually sure how well a hero can use this build since it has no Summon Spirits, might end up low on energy and need to be changed for something else. But holy crap does Anguish pump out damage when under Signet of Ghostly Might, Painful bond, and Anthem of Envy. If only EBSoH worked on Spirits (MAKE IT SO ANET!)
1 Command Paragon hero
"Go for the Eyes!"/Anthem of Envy/"Fall Back!"/Aggressive Refrain/Signet of Return/3 unused slots
GftE boosts minion damage (+40% damage on critical, though they don't automatically do max damage), so its automatically in. Anthem of Envy boosts Spirit damage, so its automatically in. Fall Back moves shit around faster. That's about it. Don't have an elite yet. Focused Anger might be best for general use, spamming shouts more often. You could alternately use him as anti-hex if you need to for hex heavy areas (though in my experience, if you give your heroes melee weapons 90% of hexes will end up on the minions instead of your party). Also not sure whether to give him a spear. Precasting Splinter weapon on me and a volley paragon could potentially insta-wipe mobs in a lot of areas.
Overall, the build should be nigh-indestructible sitting behind 33 lvl 21 minions (who can all be healed by a double-strength heal party every second), along with a spirit wall. Everything's damage gets buffed by a lot of things, I have AoE attacks that put everything but HB warriors to shame, and the party is sitting under SY just in case anything even looks past the wall of allies.
My own build should be easily modifiable for any physical class, as long as you can go /W and run SY you are golden (may need higher or lower rank of course depending on build, I'm maxed so it doesn't matter to me). A caster player is harder to make optimal since you don't have the AoE splinter weapon raper and SY is not available, but any decent caster build should still be able to ride this through most any area that has corpses available.
On a related note, it would be awesome to see this build ran with 2 other players using Volfen form and Ursan form, using their shouts. Essentially these would replace Signet of Ghostly Might, give more damage, and affect all minions and spirits. If I'm not messing my calculations up a single bone fiend would deal nearly 60 DPS with all buffs added together. Obviously its not a sustainable effect but maybe a cool thing to try in the elite areas?
EDIT: Example build in team builder.
R/W Barrager
Barrage/Distracting Shot/Needling Shot/"By Ural's Hammer!"/"Save Yourselves!"/"For Great Justice!"/Ebon Battle Standard of Honor/Antidote Signet
Rather standard barrage build. Keep up SY to make party not die. EBSoR + BUH combine with barrage to put out decent damage, about 100ish damage per hit on 60 AL. Since most of the damage is armor ignoring it scales well even on stronger mobs. Splinter [email protected] channeling will buff that to Holy-RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing-Shit-Ridiculous damage, especially since BUH affects it. Needling Shot buffs up to pretty damn good DPS if you need to finish off a lone boss or high level monk running around. Distracting shot is here just because I'm a Ranger and I'll feel bad if I don't take it. Antidote Signet comes along just in case, though we should have more then enough condition removal as it is.
3 AotL MM Heros
Deathly Swarm/Aura of the Lich/Masochism/Animate Bone Fiend/Signet of Lost souls/4 unused slots
Give BotM and Dark Bond to one or two of them (dark bond can go on all 3 but its probably a waste of slots). Other slots get curse or restoration spells. Take out Deathly Swarm if its an area that shits over armor-respecting damage, which is the vast majority if you aren't doing WiK stuff but I haven't cared to do much else lately. Against standard-armored foes its a Discord (EBSoH buffs DS, unlike Discord) that is AoE and non-elite. Also, its fun to own stuff with the necro-equivalent of Flare. Of course, massive amounts of minions (bone fiends mostly) combos with EBSoH to do rape-worthy damage even on high armor enemies.
I am intentionally NOT using Blood bond because IMO it is shit. Blood magic is otherwise a dead-end attribute, it has a small AoE, and using Enfeebling Blood or Shadow of Fear keeps your army alive much better then some scattered healing. See: Every discussion ever about whether red bar up spells are better then reducing the source of damage in the first place. Also not using minion bombers because they are fickle in terms of how much damage they ultimately do and for a c-space build having more minions simply makes you safer.
1 Panic Mesmer hero.
Panic/Empathy/Wastrel's Demise/Wastrel's Worry/Channeling/3 unused slots
Fairly standard build. Panic is just an overpowered skill, anything with it is awesome. Rest of skills should probably be some more energy management of some sort.
1 Channeling/Restoration hero
Splinter Weapon/Painful Bond/Signet of Spirits/Spirit Light/Mend Body and Soul/Protective was Kaolai/Spirit Siphon/1 unused slot
Splinter weapon is ridiculously overpowered. A Barrage on 5 enemies will do nearly 1000 damage (avg of 200 to each target), in addition to my already buffed barrage doing 500 damage (100 to each target). Again, most of it being armor ignoring.
SoS is pretty overpowered as well for obvious reasons, putting out large damage (combined with Painful Bond and my paragon), along with being the rit-equivalent of soul reaping when combined with Spirit Siphon.
1 Communing/Restoration hero
Signet of Ghostly Might/Pain/Anguish/Shadow Song/Spirit Light/Mend Body and Soul/Protective was Kaolai/Boon of Creation
Just a crap load of damage. Not actually sure how well a hero can use this build since it has no Summon Spirits, might end up low on energy and need to be changed for something else. But holy crap does Anguish pump out damage when under Signet of Ghostly Might, Painful bond, and Anthem of Envy. If only EBSoH worked on Spirits (MAKE IT SO ANET!)
1 Command Paragon hero
"Go for the Eyes!"/Anthem of Envy/"Fall Back!"/Aggressive Refrain/Signet of Return/3 unused slots
GftE boosts minion damage (+40% damage on critical, though they don't automatically do max damage), so its automatically in. Anthem of Envy boosts Spirit damage, so its automatically in. Fall Back moves shit around faster. That's about it. Don't have an elite yet. Focused Anger might be best for general use, spamming shouts more often. You could alternately use him as anti-hex if you need to for hex heavy areas (though in my experience, if you give your heroes melee weapons 90% of hexes will end up on the minions instead of your party). Also not sure whether to give him a spear. Precasting Splinter weapon on me and a volley paragon could potentially insta-wipe mobs in a lot of areas.
Overall, the build should be nigh-indestructible sitting behind 33 lvl 21 minions (who can all be healed by a double-strength heal party every second), along with a spirit wall. Everything's damage gets buffed by a lot of things, I have AoE attacks that put everything but HB warriors to shame, and the party is sitting under SY just in case anything even looks past the wall of allies.
My own build should be easily modifiable for any physical class, as long as you can go /W and run SY you are golden (may need higher or lower rank of course depending on build, I'm maxed so it doesn't matter to me). A caster player is harder to make optimal since you don't have the AoE splinter weapon raper and SY is not available, but any decent caster build should still be able to ride this through most any area that has corpses available.
On a related note, it would be awesome to see this build ran with 2 other players using Volfen form and Ursan form, using their shouts. Essentially these would replace Signet of Ghostly Might, give more damage, and affect all minions and spirits. If I'm not messing my calculations up a single bone fiend would deal nearly 60 DPS with all buffs added together. Obviously its not a sustainable effect but maybe a cool thing to try in the elite areas?
EDIT: Example build in team builder.
Lanier
Hey all, here's my team. Any and all critiscim (sp?) is welcome
Top build is for me and is left blank so that I can run I want when I want.
Please help me out and give me some critique!
EDIT: forgot to put rune bonuses but they should be pretty strait forward. Iv got a major rune on Morgahn and Hayda to reach breakpoints for some skills, but otherwise, its all minors on all attributes in use. Olias' soul reaping should also be at 8, not 4.
Top build is for me and is left blank so that I can run I want when I want.
Please help me out and give me some critique!
EDIT: forgot to put rune bonuses but they should be pretty strait forward. Iv got a major rune on Morgahn and Hayda to reach breakpoints for some skills, but otherwise, its all minors on all attributes in use. Olias' soul reaping should also be at 8, not 4.
Necromas
Always wanted to try a symbiosis team....
Everyone would have like 1000hp, and dwayna's kiss would heal for up to like 300 if the target has prots on them. Just make sure you have enough enchantment removal for the area so your enemies don't have massive hp, and use dwayna's sorrow and aegis to cover the important enchants when necessary. Not sure if it's worth it but would be tons of fun.
Oh and prot spirit should be spirit bond, since obviously prot spirit is a lot weaker when you have 1000+ hp.
Should probably have a bonder but I'm too lazy to micro a hero bonder.
The eles can be swapped out for anything that uses enchants.
The well is well of the profane, removes enchants on enemies in it and they cannot be enchanted. In enchant heavy areas you could bunch the foes up and focus one down to get a well up and then you don't have to worry about symbiosis buffing them.
Everyone would have like 1000hp, and dwayna's kiss would heal for up to like 300 if the target has prots on them. Just make sure you have enough enchantment removal for the area so your enemies don't have massive hp, and use dwayna's sorrow and aegis to cover the important enchants when necessary. Not sure if it's worth it but would be tons of fun.
Oh and prot spirit should be spirit bond, since obviously prot spirit is a lot weaker when you have 1000+ hp.
Should probably have a bonder but I'm too lazy to micro a hero bonder.
The eles can be swapped out for anything that uses enchants.
The well is well of the profane, removes enchants on enemies in it and they cannot be enchanted. In enchant heavy areas you could bunch the foes up and focus one down to get a well up and then you don't have to worry about symbiosis buffing them.
Haggis of Doom
Pyrthas
I hear necros and mesmers and ritualists are good. This must be great, then!
Yeah, it's kind of a joke. The damage looks pretty unreliable, at least to me. But I like mesmers, and I've been looking for excuses to play Keystone bars since beta, so I'll probably try something like this at least once.
I also still want to do 3x RoJ. Replace two mesmers and a necro with monks, run Panic instead of Keystone, and you're good to go!
Yeah, it's kind of a joke. The damage looks pretty unreliable, at least to me. But I like mesmers, and I've been looking for excuses to play Keystone bars since beta, so I'll probably try something like this at least once.
I also still want to do 3x RoJ. Replace two mesmers and a necro with monks, run Panic instead of Keystone, and you're good to go!
NerfHerder
With our newest hero, I have been toying around with a 3rd Paragon Hero on my Para teambuild. I have two copies of Anthem of Flame, Finally of Restoration, and Chorus of Restortion. The two Warriors are to help spread burning and get the most out of Orders. They can be replaced with an SoS/Resto, MM with Splinter, or whatever.
Adrianoz
Remember, they never said 7 Heroes, they said Full Hero Parties.
Meaning you could fill your Hero Party up with more then 7 in Elite Areas etc.
Ohhh how I will stomp everything in the game .
Meaning you could fill your Hero Party up with more then 7 in Elite Areas etc.
Ohhh how I will stomp everything in the game .
Jeydra
@Net The Nabi - a few things I see off the top of my head:
1. You have one hard res. UA may be an awesome hard res in the hands of a hero, but it is still only one hard res. If the UA Monk dies, you'll be forced to die and start over.
2. You have lots of condition removal. Will you need all of that? How about Shield of Absorption or Cure Hex (which is arguably more important than condition removal)?
3. You're running Orders with one physical. That hardly looks efficient. You could try some Paragons somewhere.
4. I find it hard to believe in Live Vicariously. You could try more PvE skills (Save Yourselves, By Ural's Hammer, I Am The Strongest, etc) or Dash or a shadow step ...
1. You have one hard res. UA may be an awesome hard res in the hands of a hero, but it is still only one hard res. If the UA Monk dies, you'll be forced to die and start over.
2. You have lots of condition removal. Will you need all of that? How about Shield of Absorption or Cure Hex (which is arguably more important than condition removal)?
3. You're running Orders with one physical. That hardly looks efficient. You could try some Paragons somewhere.
4. I find it hard to believe in Live Vicariously. You could try more PvE skills (Save Yourselves, By Ural's Hammer, I Am The Strongest, etc) or Dash or a shadow step ...
Klance
I'm pretty sure that UA monk will run dry very quickly with the -1 energy regen from UA, and a spammy 15 energy heal party (and no GoLE).
Also once the UA monk runs dry you have no more heals (except infuse health on the ER).
Also once the UA monk runs dry you have no more heals (except infuse health on the ER).
Necromas
Quote:
Originally Posted by Klance
I'm pretty sure that UA monk will run dry very quickly with the -1 energy regen from UA, and a spammy 15 energy heal party (and no GoLE).
Also once the UA monk runs dry you have no more heals (except infuse health on the ER). Ya, a UA hero needs e-management, the pvx one should work well with the team.
Heal party is just not a good idea on heroes unless they have *really* good energy management, and healing seed is pretty meh on heroes especially when you already have good prots. If you want more party healing I would suggest dwayna's sorrow, it'll work well with the minions, boost dwayna's kiss, and act as a cover enchantment.
Also once the UA monk runs dry you have no more heals (except infuse health on the ER). Ya, a UA hero needs e-management, the pvx one should work well with the team.
Heal party is just not a good idea on heroes unless they have *really* good energy management, and healing seed is pretty meh on heroes especially when you already have good prots. If you want more party healing I would suggest dwayna's sorrow, it'll work well with the minions, boost dwayna's kiss, and act as a cover enchantment.
Sam6555
How about 3 rangers with pets+spears, 2 necros curse (barbs/MoP etc) MB(generic bomber) also with pets, then maybe either 2 paras(spearchucking supporters with pets) or 2 rits(channeling and Communing with pets)
You could run anything yourself, maybe even go /R or R/ for an additional pet, taking sin support. ><
8 pets, 10 minions, about 13 spirits on top of 8 characters. O_O That's 39 allies.
Or how about 3 eles and 3 mesmers, all with either AoE earth or fire builds like savannah heat/unsteady etc or Possibly PBAoE like Shockwave, then the last person as a healer.
Possibilities are endless.
You could run anything yourself, maybe even go /R or R/ for an additional pet, taking sin support. ><
8 pets, 10 minions, about 13 spirits on top of 8 characters. O_O That's 39 allies.
Or how about 3 eles and 3 mesmers, all with either AoE earth or fire builds like savannah heat/unsteady etc or Possibly PBAoE like Shockwave, then the last person as a healer.
Possibilities are endless.
Net The Nabi
Newly updated team. Ok, so orders wasn't really needed and thus was switched for more heal and support. Slapped FOMF on both the Necro rit and Panic mes for 3 hard rez. Changed up ogden a bit and swapped Vig Spirit for SY on me. Still working on my own build atm. I kinda liked the /mo version since it was working, however with this team I don't think it will be needed. Only thing now is that I've only run SY with JS, FF, DB, which is very fast and is why it works, will I be able to run it here and still use it effectively? I feel like asura scan might work better then SY for this particular build.
EDIT: Just wanted to thank Necromas and Jeydra for your input. As you can see I liked your ideas and input some of them
Xenomortis
Critical Defenses is unnecessary and your attack chain is slow.
SS sucks. Defile Defenses seems unnecessary and useless most of the time.
Jagged Bones is weak. Well of Suffering sucks. Godspeed seems odd.
Weapon of Warding sucks and is redundant with Aegis. Weapon of Remedy isn't very good but all Restoration elites suck. Bring Mend Body and Soul.
Lots of rupts on the Panic guy - you shouldn't need too much more than Panic itself so I'd look to use this guy as a platform for more useful utility skills.
Your Smiter will have no energy. Holy Wrath sucks, Judge's Insight clashes with Barbs and Mark of Pain and since 20% AP on daggers isn't meaningful, cut it. Bring Smiter's Boon and some sort of energy management.
UA bar is fine I suppose. I prefer Gift over DKiss usually and I question Dwayna's Sorrow but there's not much else.
ER bar is fine.
SS sucks. Defile Defenses seems unnecessary and useless most of the time.
Jagged Bones is weak. Well of Suffering sucks. Godspeed seems odd.
Weapon of Warding sucks and is redundant with Aegis. Weapon of Remedy isn't very good but all Restoration elites suck. Bring Mend Body and Soul.
Lots of rupts on the Panic guy - you shouldn't need too much more than Panic itself so I'd look to use this guy as a platform for more useful utility skills.
Your Smiter will have no energy. Holy Wrath sucks, Judge's Insight clashes with Barbs and Mark of Pain and since 20% AP on daggers isn't meaningful, cut it. Bring Smiter's Boon and some sort of energy management.
UA bar is fine I suppose. I prefer Gift over DKiss usually and I question Dwayna's Sorrow but there's not much else.
ER bar is fine.
Sethellington
@ Net The Nabi
I'd put Ebon Battle Standard of Honour: Boosts your damage like crazy, and you'll have up to 11 minions all in the same attack range as you putting out +15 dmg. Nice. (take out Critical Defences imo)
Bomber: "Make Haste!". Why?
On the WoR support bar, I guess you mean blood instead of Death? Also, personally (queue flames) I'd put Blood Renewal on the bar. I've been VQing Tyria lately, and I always take the nec hench purely for that reason. Seems to alleviate a lot of energy strain, and you can easily put it in for FomF - you have a lot of dedicated healing and support, you shouldn't die. Nice.
Put Smiter's Boon on the Smite Monk. 5 of the skills directly target allies = a 80hp heal. (take out Castigation Signet if using the BR suggestion). Nice.
I'd put Ebon Battle Standard of Honour: Boosts your damage like crazy, and you'll have up to 11 minions all in the same attack range as you putting out +15 dmg. Nice. (take out Critical Defences imo)
Bomber: "Make Haste!". Why?
On the WoR support bar, I guess you mean blood instead of Death? Also, personally (queue flames) I'd put Blood Renewal on the bar. I've been VQing Tyria lately, and I always take the nec hench purely for that reason. Seems to alleviate a lot of energy strain, and you can easily put it in for FomF - you have a lot of dedicated healing and support, you shouldn't die. Nice.
Put Smiter's Boon on the Smite Monk. 5 of the skills directly target allies = a 80hp heal. (take out Castigation Signet if using the BR suggestion). Nice.
Kaida the Heartless
Step 1: Preprot yourself.
Step 2: Do big damage.
Step 3: Repeat.
Fall Back and Never Surrender are micro'ed. Everything else isn't.
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Step 2: Do big damage.
Step 3: Repeat.
Fall Back and Never Surrender are micro'ed. Everything else isn't.
Uploaded with ImageShack.us
Daesu
First attempt on a 7 heroes build for a warrior:
Showtime
Ranger main w 3 different condition interrupt rangers/pets/spirits so no rtw wasting spots, greater conflag spirit, para with those fire skills, aotl mm prot, necro rit healer, SOS splinter rit.
Or a physical version with a curses mop nec instead of para.
My 6 RoJ team:
3 roj monks: monk elem deep freezer/ 2 monk mesmer echo etc
3 roj necs: mm/healer/prot
2 Spirit spammers 1 hero and ranger or necro mains can both...
Or a physical version with a curses mop nec instead of para.
My 6 RoJ team:
3 roj monks: monk elem deep freezer/ 2 monk mesmer echo etc
3 roj necs: mm/healer/prot
2 Spirit spammers 1 hero and ranger or necro mains can both...
distilledwill
Quote:
Originally Posted by Kaida the Heartless
Step 1: Preprot yourself.
Step 2: Do big damage.
Step 3: Repeat.
Fall Back and Never Surrender are micro'ed. Everything else isn't.
Uploaded with ImageShack.us But - if you are inflicting conditions on your target, won't that make Vow of Strength useless?
Also I'd be tempted to slip out your E/Mo for a Rt/Mo and go half channelling and half Smiting - that way you can have Ancestors' Rage and Strength of Honour, and still have decent energy management (through Castigation Signet and Siphon Spirit) but get the utility from Smiting and the BIIIIG AoE from a 14 Channelling Splinter/AR. Plus you could take an elite like Signet of Spirits or any other decent channelling elite (theres a fair few).
Plus you have one res and its on a healer - thats a recipe for badtimes. Against a decent sized mob, as soon as one of your guys goes down, he will stop to res and then the second healer will probably get overwhelmed (considering he is infusing). I would put a res on one of your D/Ps instead.
Step 2: Do big damage.
Step 3: Repeat.
Fall Back and Never Surrender are micro'ed. Everything else isn't.
Uploaded with ImageShack.us But - if you are inflicting conditions on your target, won't that make Vow of Strength useless?
Also I'd be tempted to slip out your E/Mo for a Rt/Mo and go half channelling and half Smiting - that way you can have Ancestors' Rage and Strength of Honour, and still have decent energy management (through Castigation Signet and Siphon Spirit) but get the utility from Smiting and the BIIIIG AoE from a 14 Channelling Splinter/AR. Plus you could take an elite like Signet of Spirits or any other decent channelling elite (theres a fair few).
Plus you have one res and its on a healer - thats a recipe for badtimes. Against a decent sized mob, as soon as one of your guys goes down, he will stop to res and then the second healer will probably get overwhelmed (considering he is infusing). I would put a res on one of your D/Ps instead.
Kaida the Heartless
Yea. I was thinking about dropping the Vital Boons (in favor of reses).. since Orders should be a spiffy enough cover enchant for Vow of Strength. I usually don't have deaths when I play, but I'd rather be safe.
The Rit is definitally an option. I'll have to play around with it.
Also, where do you see conditions?
Edit: YMLAD and FH are for finishing off foes. Vow of Strength will still be in effect 99.9 percent of the time.
The Rit is definitally an option. I'll have to play around with it.
Also, where do you see conditions?
Edit: YMLAD and FH are for finishing off foes. Vow of Strength will still be in effect 99.9 percent of the time.
bj91x
I have a ton of ideas and here are 3 of the team builds I've created so far:
Block oriented build:
This build centers around blocking and using other skills to make enemies miss. Aegis is equipped on around 3 characters to keep it up nearly 100% of the time. In addition, I have Price of Failure, Reckless Haste, Ward against Melee, and Blurred Vision to further handicap physical enemies. I also have various blind causing skills equipped. To combat caster enemies, I have Broad Head Arrow to cause daze.
Its weakness is that it sacrifices some damage but I expect this to be pretty fun as my party will be very difficult to hit.
Burning upkeep build:
This build revolves around keeping burning up for as long as possible. Greater Conflagation turns all physical damage into fire damage. I have 2 casters with Mark of Rodgort which means enemies will be burning nearly the entire time I'm attacking them. They're on Fire gives me some defense against these burning enemies. To create more AOE burning, I have Barrage rangers spreading the love.
Frustration build:
This build revolves around interrupting enemies round the clock. Frustration makes enemies eat damage every time they're interrupted. 2 of my characters have Clumsiness, Wandering Eye, and Signet of Clumsiness to keep physical enemies interrupted on a regular basis. I also have Broad Head Arrow to keep casters interrupted. To add even more fun, I have Wailing Weapon and Warmonger's Weapon. Shared Burden further makes it easier to interrupt by making enemies attack and cast slower.
Block oriented build:
This build centers around blocking and using other skills to make enemies miss. Aegis is equipped on around 3 characters to keep it up nearly 100% of the time. In addition, I have Price of Failure, Reckless Haste, Ward against Melee, and Blurred Vision to further handicap physical enemies. I also have various blind causing skills equipped. To combat caster enemies, I have Broad Head Arrow to cause daze.
Its weakness is that it sacrifices some damage but I expect this to be pretty fun as my party will be very difficult to hit.
Burning upkeep build:
This build revolves around keeping burning up for as long as possible. Greater Conflagation turns all physical damage into fire damage. I have 2 casters with Mark of Rodgort which means enemies will be burning nearly the entire time I'm attacking them. They're on Fire gives me some defense against these burning enemies. To create more AOE burning, I have Barrage rangers spreading the love.
Frustration build:
This build revolves around interrupting enemies round the clock. Frustration makes enemies eat damage every time they're interrupted. 2 of my characters have Clumsiness, Wandering Eye, and Signet of Clumsiness to keep physical enemies interrupted on a regular basis. I also have Broad Head Arrow to keep casters interrupted. To add even more fun, I have Wailing Weapon and Warmonger's Weapon. Shared Burden further makes it easier to interrupt by making enemies attack and cast slower.
FoxBat
Panic is going to be far more gross at mass interruption than even daze.. it's going to trigger frustration when the target isn't even doing anything. I would consider it.
Xenomortis
Panic only starts beating mass Dazed (the sort you get from Fevered Dreams (which heroes can't run)) when mob sizes get very large and very grouped up (think Domain of Anguish).
Panic is however, only one skill and very hard to get wrong.
Frustration is unfortunately, single target only and costs 10 energy. I wouldn't bother making a hero bar even utilising this skill, let alone revolving around it - it's far too convoluted a way of doing damage and not really significant enough to merit the slot on an interrupt heavy team.
Panic is however, only one skill and very hard to get wrong.
Frustration is unfortunately, single target only and costs 10 energy. I wouldn't bother making a hero bar even utilising this skill, let alone revolving around it - it's far too convoluted a way of doing damage and not really significant enough to merit the slot on an interrupt heavy team.
Why?
first thing I am going to do is add a pet to everything. 8 pets + 1mm +2 Spirit Spammers = insanity.
Lethal Primate
I'm just going with the no skill build. Spam SY while heroes spam spirits, minions and rupts. Thx to the great amount of hex/condition removal I'll be able to keep spamming SY.
Chthon
Quote:
Originally Posted by Xenomortis
Quote:
Jagged Bones is weak.
It's fine for a bomber build. Quote:
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