So which of those 7 hero builds are working?
bhavv
I just finished BFLA on my paragon with ease with the following builds:
No cons needed, the whole party was placed at the pillars behing the door - one rit flagged to each pillar, mesmers inbetween, monk further back, and me in front of the mesmers + rits to draw as much aggro as possible.
There were a few deaths, but no party wipes, and nothing more than the UA monk could easily handle.
I demand that BFLA be made hard again like it was before, but it doesnt matter when it can only be done once per character.
I strongly believe without any doubt now that the 2 rits and 2 mesmers are the new Meta. Theres a few variations to the builds, particularly with using ST instead of SoGM, or using PI + Fevered Dreams, or VoR or Energy Surge.
No cons needed, the whole party was placed at the pillars behing the door - one rit flagged to each pillar, mesmers inbetween, monk further back, and me in front of the mesmers + rits to draw as much aggro as possible.
There were a few deaths, but no party wipes, and nothing more than the UA monk could easily handle.
I demand that BFLA be made hard again like it was before, but it doesnt matter when it can only be done once per character.
I strongly believe without any doubt now that the 2 rits and 2 mesmers are the new Meta. Theres a few variations to the builds, particularly with using ST instead of SoGM, or using PI + Fevered Dreams, or VoR or Energy Surge.
bhavv
Dont use wastrel spells on mesmer heroes, Mistrust and Overload are better.
I only used Chaos storm for BFLA because the mobs are pretty large. Normally I have empathy in its place. Also I swapped out the resses for ether feast because any res other than UA is a waste of a skill slot in BFLA.
I use signet of creation when giving my communing rit a healing splash because its an instant energy gain that can be spent on heals. The three spirits are only going to go up after they are recharged or dead, so Boon wouldnt help much if I also want the rits back up healing. For a full spirit build, Boon of Creation is better as it saves energy with each spirit cast. If you want a healing splash, I'd recommend the signet instead.
Im running through vanqs with only 1 primary healer and me as a prot elly, plus every hero elite is a damage spell (no healing elites needed with a prot elly), so having the healing slash on the rits is needed for backup.
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Originally Posted by Voodoo Rage
I only used Chaos storm for BFLA because the mobs are pretty large. Normally I have empathy in its place. Also I swapped out the resses for ether feast because any res other than UA is a waste of a skill slot in BFLA.
I use signet of creation when giving my communing rit a healing splash because its an instant energy gain that can be spent on heals. The three spirits are only going to go up after they are recharged or dead, so Boon wouldnt help much if I also want the rits back up healing. For a full spirit build, Boon of Creation is better as it saves energy with each spirit cast. If you want a healing splash, I'd recommend the signet instead.
Im running through vanqs with only 1 primary healer and me as a prot elly, plus every hero elite is a damage spell (no healing elites needed with a prot elly), so having the healing slash on the rits is needed for backup.
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I've never really explored the monk hero, superior to the basic "Sabway necro"?
Erm no, the builds I posted above were specifally for BFLA. THe UA monk is needed in both BFLA and UW, and I would imagine in DOA too. In HM vanqs / missions, you dont need the monk, you take a necro instead.
You cant use the exact same party build everywhere in the game. The UA monk runs out of energy fast. An N/Rt doesnt. The UA monk is only needed if you expect your party to die a lot, which is really only in end game places.
If your party isnt going to be dying a lot, you dont need UA. Simple really.
You cant use the exact same party build everywhere in the game. The UA monk runs out of energy fast. An N/Rt doesnt. The UA monk is only needed if you expect your party to die a lot, which is really only in end game places.
If your party isnt going to be dying a lot, you dont need UA. Simple really.
spray04
hey bhavv, which do you think is better energy management for mesmers, waste not want not or leech signet?
afya
lame enough:
Self, gay A/Rt channeling rit
1) N/Mo AotL necro
2) N/Rt restro
3) N/Any Discord(or SS, but prefer Discord cuz of Mes interrupt)+curse
4) Mo/Me HB monk w/ cure hex
5) Me/Any Panic
6) Me/Any Ineptitude
7) Rt Cummuning Rit
Self, gay A/Rt channeling rit
1) N/Mo AotL necro
2) N/Rt restro
3) N/Any Discord(or SS, but prefer Discord cuz of Mes interrupt)+curse
4) Mo/Me HB monk w/ cure hex
5) Me/Any Panic
6) Me/Any Ineptitude
7) Rt Cummuning Rit
distilledwill
Do you take your ineptitude/clumsiness mesmer along with Empathy on the other mes? Don't they kinda counteract each other?
spray04
Kirzath
[Nika]
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Originally Posted by spray04
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Empathy triggers on failed attacks, so it's good. Spiteful Spirit on the other hand doesn't, so I disagree with including that skill.
Without testing it i would say ss triggers on failed attacks, because in early UWSC (pre Dhuum) with old sf the attacks were failing and still triggered SS.
Why?
Pugs Not Drugs
Im like balanced teams best personally. I know its not teh best build, but i like it.
1 Hundred Blades (NM) or DSlash (HM) Warrior with SY and EVSOH - Me
1 Earth Shaker Warrior
1 Avatar of Dwayna Derv
1 Command Paragon with Infuriating Heat
1 SoS Rit with 16 Channeling for Uber Splinter
1 Prot MM
1 Echo RoJ monk with SoH
1 Communing/Resto Rit
I dont even need a full out healer with my SY spamming (Dragon slash/Infuriating Heat), the uber KD's from goren, prots from mm and rit, and some healing from rit and derv, hex removal from derv, and condition removal from necro
1 Hundred Blades (NM) or DSlash (HM) Warrior with SY and EVSOH - Me
1 Earth Shaker Warrior
1 Avatar of Dwayna Derv
1 Command Paragon with Infuriating Heat
1 SoS Rit with 16 Channeling for Uber Splinter
1 Prot MM
1 Echo RoJ monk with SoH
1 Communing/Resto Rit
I dont even need a full out healer with my SY spamming (Dragon slash/Infuriating Heat), the uber KD's from goren, prots from mm and rit, and some healing from rit and derv, hex removal from derv, and condition removal from necro
bhavv
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Originally Posted by Voodoo Rage
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It also works a lot on normal enemies too.
Oh you said who, stick it on the N/Rt healer.
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Care to explain why suffering is silly? Why is patient spirit bad? Why is words of comfort silly? I'm not sure I should listen to someone who tells me I need another hex removal in PVE.
Eternal Aura was just a throw-in, but I figured a permanent +100 health boost and auto-ressing whole party when you die is better than most skills.
I had prots before on my minion bomber, but I'm finding the dwayna's sorrow variant not bad either; that could go either way. Xinrae's and weapon of warding are generally enough when I have quite a bit of blinding.
Ebon Vanguard Assassin awesome? Lol, not really in HM. It's also only good when its recharge is reduced by AP, which IMO is NOT a good elite when you're not running discordway. I don't need the energy from it, I don't particularly need anything recharged.
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