So which of those 7 hero builds are working?

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

Quote:
Originally Posted by aspi View Post
Wut? Panic for the casters inept for the melee... Works like a charm I mean that the Necro SS isn't good combined with Panic + Ineptitude, that shutdown both attacks and spells.

Never said that Panic + Ineptitude is bad.

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

Quote:
Originally Posted by AndrewSX View Post
I mean that the Necro SS isn't good combined with Panic + Ineptitude, that shutdown both attacks and spells.

Never said that Panic + Ineptitude is bad. Ah me and my big mouth Really should learn to read before commenting.

Agreed btw SS is one of the worst elites to bring with those mesmers elites. Might be ok if you take it yourself to punish the melee but heroes most likely will put it on the paniced mob :/

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

Yes, the real problem of SS on heroes is:
1-Targeting
2-The fact that the 2 Mez heroes generally shutdown any action, making SS a waste of elite slot.

Also, there aren't sooo much good curse elites to swap SS. Feast of corruption isn't that bad, Pain of disenchantement/corrupt ench are nice utility and pressure skills, but there's so much else. Maybe Soul bind to damage healers, Plague sig(using Foul feast).

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by Felix Infelicium View Post
In nm it is overkill, but in HM it removes alot of pressure while SS can still deal it's damage. I thought it SS+Panic+Ineptitude was bad at first until I managed to survive some of the biggest overaggro while vanquishing Jaga Moraine. That's more of Panic + Ineptitude, not SS, however.

@Elnino - Orders with one physical, SS with Panic + Ineptitude + considerable amounts of shutdown, two healers, no Prot Spirit and two copies of Res Sig are the most glaring problems to me. I don't have the energy to fix all these problems right now though, just offering them for you to consider.

Dark-NighT

Dark-NighT

Krytan Explorer

Join Date: Dec 2006

Stygian Veil

Shoop Da Woop [Lolz]

N/Mo

I am running this setup, its not the quickest but it is one of the most stable builds ever, unless i overaggro nothing ever dies, which is good because im still working on survivor. Also did fow with it under 2 hours, no cons and it was good fun.

Vadog

Vadog

Frost Gate Guardian

Join Date: Aug 2010

Poland

Lets Unite Crazy Knights

D/

Now, I'm working with this and it's good imo

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

Quote:
Originally Posted by Vadog
View Post
Now, I'm working with this and it's good imo

Again, Spiteful Spirit does NOT synergise well with the Dual Mesmer setup. If your mesmers are doing their job, your enemies will get very few spells or attacks out. Swap SS out for something else - perhaps Expel Hexes or Empathic Removal - that would mean you could take the Hex/Condition removals off the Ritualist and load a bit more damage on her (I'd go with Painful Bond).

Aly Lightningstorm

Aly Lightningstorm

Academy Page

Join Date: Feb 2011

E/Me

Why do so many people use Jagged Bones instead of Aura of the Lich? I mean, I understand the minion multiplication part of it, but it's also nice to have strong minions that can take and deal damage on their own. Especially when you have an all caster, low armor team that shouldn't be getting hit too often by enemy melee attackers.

Minions can do a lot more than act as suicide bombers.

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

Quote:
Originally Posted by Aly Lightningstorm
View Post
Why do so many people use Jagged Bones instead of Aura of the Lich? I mean, I understand the minion multiplication part of it, but it's also nice to have strong minions that can take and deal damage on their own. Especially when you have an all caster, low armor team that shouldn't be getting hit too often by enemy melee attackers.

Minions can do a lot more than act as suicide bombers.
Totally agree. My Aotl MM using runes, masochism and Aotl itself can pump death magic up to 18(could be even more if using the +3 rune). At that attribute, Aotl is maintenable and create lvl 20 minions. Couple it the most simple minion evocation (animate bone horror: lvl 20 minion again) and you're done. 11 lvl 20 meat shield. Trow in Botm, taste of death, sols and some secondary or blood stuff. NO death nova.

Why?

Frost Gate Guardian

Join Date: Oct 2006

Society Of Souls [Argh]

N/Me

Quote:
Originally Posted by Aly Lightningstorm
View Post
Why do so many people use Jagged Bones instead of Aura of the Lich? I mean, I understand the minion multiplication part of it, but it's also nice to have strong minions that can take and deal damage on their own. Especially when you have an all caster, low armor team that shouldn't be getting hit too often by enemy melee attackers.

Minions can do a lot more than act as suicide bombers. I agree, but minions are suicide bombers. AoTL & Bone Fiends are a great combo, although so is OoU/bone fiends/Vampiric Horrors.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

A Curses necro isn't very useful, especially as SS in a team with two mesmer (which is safe to say is the current meta). Just drop it completely and put Enfeebling Blood and Shadow of Fear on another character. They don't need high Curses at all to be useful.

You can spec an AotL necro for instance: 12+1+(1-3) DM, 10+1 SR, 8(+1) Curses.

If you need Mark of Pain as well, I'd use the SoS, with 12+1+(1-3) Channeling, 3+1 SP, 12 Curses (possible bar: SoS, Bloodsong, Spirit Siphon, Splinter Weapon, Enfeebling Blood, Shadow of Fear, Mark of Pain, Optional).

Aly Lightningstorm

Aly Lightningstorm

Academy Page

Join Date: Feb 2011

E/Me

Quote:
Originally Posted by AndrewSX
Trow in Botm, taste of death, sols and some secondary or blood stuff. NO death nova. I usually don't use blood of the master on heroes, because it involves health sacrifice, and the LAST thing you want to have happen is to have a full army of minions going wild in the middle of a battle. If I was going to heal them (never do, heroes usually keep a full army up no matter what) I'd use feast for the dead instead of BotM.

I do usually give them death nova though. Since the minions are going to die, no matter what. I think it's better to let them explode in the process, than to not let them explode.

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

Quote:
Originally Posted by Aly Lightningstorm
View Post
I usually don't use blood of the master on heroes, because it involves health sacrifice, and the LAST thing you want to have happen is to have a full army of minions going wild in the middle of a battle. If I was going to heal them (never do, heroes usually keep a full army up no matter what) I'd use feast for the dead instead of BotM. I can agree 100% to the little risk of giving BotM to a hero, but it is the ONLY skill that can really keep alive your army. Feast kill 1 minion to heal others for 100ish, which is nice, but every 10 sec. When fighting that can't keep up your minions. Btom has same heal capabilities, but evry 2 secs.
The healt sacrifice has never been an issue since i use Aotl(and i've VQ tyria+elona+various HM stuff with it), cause heroes seems to do not spam it mindlessy, never do it while under attack(that 11 minions will absorb anyways), and if needed i give my MM Taste of death to a spike self heal. And if rarely your army go wild, they will still be enemy for your foes, so it isn't that great problem, also cause w/o Botm they fall quickly after all. About Death nova, is just that i prefer have a MM supporting his minion army/party members that wasting time to cast 1 spell endless times.

Elnino

Elnino

Wilds Pathfinder

Join Date: May 2008

In a house

Proof Of A Nets Laziness[HB]

A/W

Quote:
Originally Posted by AndrewSX View Post
Finally some variety! (/Looking at the interesting monk bar)

P.S: SS + Panic/Ineptitude is a big nono.
You're absolutely right. I did not realize that since things were still dying so quickly

Quote: Originally Posted by Jeydra
@Elnino - Orders with one physical, SS with Panic + Ineptitude + considerable amounts of shutdown, two healers, no Prot Spirit and two copies of Res Sig are the most glaring problems to me. I don't have the energy to fix all these problems right now though, just offering them for you to consider. You're underestimating the damage one warrior can do
SS was my mistake, didn't seem to matter tho but I've changed it to Icy Veins now.
Things die so quickly, I rarely encounter any deaths. I can still easily tank damage with just the prots I have. Prot Spirit is unnecessary now. Besides, Spirit Bond>Prot Spirit
What's wrong with res sigs????? It's not like there's no bosses to kill and even then, when do they ever need to be recharged?

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Why so much love for Panic + Ineptitude and not for Psychic Instability (4s aoe ranged kd on 7s recharge...)?

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

To be perfectly honest, I haven't tried PI on a hero. But Panic is a good "fire and forget" interupt. You can have the hero cast it on a mob and have the spells come at you one at a time. Easy peasy.

PI would be nice for the KD I suppose. Might be worth a go!

Plutoman

Krytan Explorer

Join Date: Jul 2010

E/

PI is amazing, especially on a Me/Rt healer, with PI as the main. Use a couple other insp spells for energy, and it's solid.

But it does lack the damage output of Ineptitude, and the constant interruption of panic. It also lacks synergy with most other mesmer skills that do damage, except ES. If you want to use PI, use it with Panic or ES, but leave out the illusion mesmer. There's a distinct lack of synergy.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Shatter Hex/Enchantment 10 energy instead of 15, better optional now .

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by zwei2stein View Post
Why so much love for Panic + Ineptitude and not for Psychic Instability (4s aoe ranged kd on 7s recharge...)? Panic interrupts and shuts down a lot more than PI does, and Ineptitude is just heavy damage plus attack mitigation and blind.

The damage output and shutdown from the two combined is just crazy good.

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by Elnino View Post
You're underestimating the damage one warrior can do
SS was my mistake, didn't seem to matter tho but I've changed it to Icy Veins now.
Things die so quickly, I rarely encounter any deaths. I can still easily tank damage with just the prots I have. Prot Spirit is unnecessary now. Besides, Spirit Bond>Prot Spirit
What's wrong with res sigs????? It's not like there's no bosses to kill and even then, when do they ever need to be recharged? I think the damage ouptut of one Warrior without Orders + something else > the damage output of one Warrior with Orders.

I used to think Prot Spirit is unnecessary now too until I tried to clear Ooze Pit with it, only for the three Prismatic Oozes to annihilate me.

If you die so rarely you never need Res Sig to be recharged, why do you even need Res Sigs? Why not just rely entirely on hard res?

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

I just tried this out on my rit, seriously all other builds will feel completely obsolete in comparison once you try this out:



The team is completely invincible with the player going as the soul twister, and it cuts through HM WiK wanted quests easier than a hot knife through butter.

It pretty much feels like the nail in the coffin for my Elly, too bad that my elly is my main title farming character

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by bhaav
The team is completely invincible with the player going as the soul twister, and it cuts through HM WiK wanted quests easier than a hot knife through butter. HM WiK Wanted quests are not difficult, not by the standards that the best 7H builds should be able to live up to. The build you posted isn't the only one that can "cut through HM WiK wanted quests easier than a hot knife through butter", and in fact I'll wager it's slower than other options, too.

Someone really should make a thread saying how wrong it is to say that so-and-so build clears all the VQs I've attempted / all the missions I've attempted in both NM + HM / all the dungeons I've attempted in both NM + HM, therefore it is good ...

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by Jeydra View Post
HM WiK Wanted quests are not difficult, not by the standards that the best 7H builds should be able to live up to. The build you posted isn't the only one that can "cut through HM WiK wanted quests easier than a hot knife through butter", and in fact I'll wager it's slower than other options, too.

Someone really should make a thread saying how wrong it is to say that so-and-so build clears all the VQs I've attempted / all the missions I've attempted in both NM + HM / all the dungeons I've attempted in both NM + HM, therefore it is good ... I've already done WiK on my elly, rit, mesmer, and paragon and tried lots of build combinations, I havnt found any to be faster than this one.

I did suggest to try it out if you have a rit. I really havnt been able to find anything else that was as fast as Spiritway + mesmers + discord.

As for you saying that HM wik quests are not difficult, regardless of that, 90%+ of HM that people play in GW will be vanquishes, missions and WiK. Harder content is a very small part of the game, and really only limited to DoA and UW, so a build that is brilliant throughout HM vanqs and WiK will in fact be the one that is the most useful to people playing the game.

I've asked plenty of people to test it out and find me a build that is any faster for most HM content, so far I've not seen anything that would actually compare to spirits + discord + mesmers.

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

3x Mesmers (Panic, Ineptitude, Keystone)
2x Eles (ER Prot, Searing Flames)
2x Necros (Restoration Rit, Jagged Bones)
1x Me (Necro) on Spirit Spam

Haven't really spent more time on any vanquish than an hour and a half. This isn't even ideal damage because I'm going for Survivor the long way.

As for your build:
Why 4 Hard Reses? I also know for a fact that your Inept Mes is constantly out of Energy. Heroes don't use Overload correctly. SoGM is terrible for Vanquishing due to downtime on spirits. And is that... Black Powder Mine?!

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Searing Flames?

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

It's a vanquish. Average armor level is like 80ish. Besides, not many other options for high direct AoE damage that I haven't used.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

It seems you have at least one Merc (3 mesmers). If you have another, I'd suggest ESurge domination.

spray04

Academy Page

Join Date: Nov 2010

Quote:
Originally Posted by bhavv
View Post
I just tried this out on my rit, seriously all other builds will feel completely obsolete in comparison once you try this out:

The team is completely invincible with the player going as the soul twister, and it cuts through HM WiK wanted quests easier than a hot knife through butter.

It pretty much feels like the nail in the coffin for my Elly, too bad that my elly is my main title farming character Weaken Armor is a waste because your entire team is doing armor ignoring damage.... And you're not making enough minions with vampiric and shambling

Elnino

Elnino

Wilds Pathfinder

Join Date: May 2008

In a house

Proof Of A Nets Laziness[HB]

A/W

Quote:
Originally Posted by Jeydra View Post
I think the damage ouptut of one Warrior without Orders + something else > the damage output of one Warrior with Orders.
I agree. I have one warrior with orders and something else (the rest of my team). Best of both.

Quote:
I used to think Prot Spirit is unnecessary now too until I tried to clear Ooze Pit with it, only for the three Prismatic Oozes to annihilate me. Re-think your build perhaps? I suggest some more defense would do you some good since you couldn't kill/shutdown the Oozes fast enough. Maybe some micro management of your heroes too?

Quote:
If you die so rarely you never need Res Sig to be recharged, why do you even need Res Sigs? Why not just rely entirely on hard res? If they never need to be recharged, then they are, in theory, hard rezzes. Charged Res Sig=Hard Res=Available Res.

I'd also like to point out that PvE has become so pathetically easy (as if it wasn't before) that no matter what anyone runs, it will almost certainly work. Does it matter if there are a few less-than-ideal skills in the build? No. The Henchmen were less than ideal but still worked. As long as it gets the job done, it is a working build - hence the title of this thread.

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Quote:
Originally Posted by Dzjudz View Post
It seems you have at least one Merc (3 mesmers). If you have another, I'd suggest ESurge domination. Good suggestion. Average group lasts 5 seconds, kid you not.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by spray04 View Post
Weaken Armor is a waste because your entire team is doing armor ignoring damage.... And you're not making enough minions with vampiric and shambling
Weaken armor provides an extra aoe condition for discord so that enemies are more likely to be covered with conditions all the time.

All the time I've been using that MM build, I have had enough minions with vampiric + shambling.

Quote:
Originally Posted by Kaida the Heartless View Post 3x Mesmers (Panic, Ineptitude, Keystone)
2x Eles (ER Prot, Searing Flames)
2x Necros (Restoration Rit, Jagged Bones)
1x Me (Necro) on Spirit Spam

Haven't really spent more time on any vanquish than an hour and a half. This isn't even ideal damage because I'm going for Survivor the long way.

As for your build:
Why 4 Hard Reses? I also know for a fact that your Inept Mes is constantly out of Energy. Heroes don't use Overload correctly. SoGM is terrible for Vanquishing due to downtime on spirits. And is that... Black Powder Mine?!
3x mesmers require mercenary heroes to be bought, which while I do have it, I dont feel the need to run anymore than 2 mesmers.

Searing flames is far worse in HM than discord is. I play an elly as my main character and exclusively used searing flames since NF was launched so I should know. I used to run several searing flames heroes and cynn in NF, and it was far too squishy and didnt kill stuff as fast as triple discord does. You have both lower damage, and lower defense with searing flames ellys in HM, there isnt really anything decent about running it once you try mesmers / necros / rits instead. And yes I had a ToF paragon with it as well, it was still worse than discordway.

4 hard resses because what do you do if the heroes that have your res die? You cant rely on just a couple of resses because if those should die then you cant get them back up. Also I've had my inept mes running around casting Renew Life no problem, Arcane Conundrum + WNWN usually provide a decent energy refil to use the res if needed.

The only time I take less resses is when I have UA. And once when I had UA and Death Pact signet only in my group (cant remember what it was I was doing, but it wasnt on my rit), both the UA and the death pact hero were killed, and then everything else starts dropping because the primary healer is gone, and so are both my resses.

About Black Powder Mine - put up spirits, place the trap where the spirits are. If enemies come to whack on the spirits, they end up blind. It works brilliantly well in UW spirit farming, and I tried taking it into PVE and it works just as well.

SoGM is fine for vanquishing, the spirits are usually recharched while running in between mobs, the downtime really isnt too long to make it inconvenient.

Quote:
Heroes don't use Overload correctly. Yea the only reason I put that in was because I wanted to max out damage from the mesmers. I will be replacing it with shatter hex after it gets reduced to 10e.

Quote:
Originally Posted by Kaida the Heartless View Post
It's a vanquish. Average armor level is like 80ish. Besides, not many other options for high direct AoE damage that I haven't used. Splinter wep, Mistrust, Inept mes, Desecrate / Defile enchantments, Ancestors Rage (couldnt fit it onto my build because I wanted my channeling rit healing a bit as well), Invoke Lightning, and even Sprit Rift are all better alternatives to anything from Fire magic for AoE damage.

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

I agree - the only reason to use a SF ele would be to synergise with "They're on Fire". Mistrust, MoP, Splinter and WD will do enough AoE damage.

However, I agree with Kaida that you don't need 4 hard resses. I'd swap the Mesmer's res for Res Sig. You shouldn't be ressing very often anyway, and its super fast cast on a Mes.

My only concern would be a lack of Prot spirit (which shouldn't be a problem if you're good at protecting your defensive spirits).

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

@Bhavv:
Honestly, I just carry Res Scrolls and pack one or (rarely) two Hard Res's. Deaths are blue moons in my parties, so I'd rather have the damage. Besides, everyone else is abusing consumables, why can't I? :P

Quote:
Originally Posted by bhavv
View Post
Splinter wep, Mistrust, Inept mes, Desecrate / Defile enchantments, Ancestors Rage (couldnt fit it onto my build because I wanted my channeling rit healing a bit as well), Invoke Lightning, and even Sprit Rift are all better alternatives to anything from Fire magic for AoE damage. Splinter Wep: Check
Mistrust: Check
Inept Mes: Check
Des/Def: Nope. Not enough Necros and I still can't justify the 20 second recharge time/2 second cast time.
Ancestor's Rage: Check
Invoke Lightning: Nope. Maybe in higher AL areas or quality over quantity mobs this will beat SF. Not usually in VQ's. Already tried it!
Spirit Rift: Nope. Can't justify the cracked armor with what I run (maybe with the Ele). Besides, kinda rough fitting another 10E spammy on my Mesmers.

I actually switched the Ele to an ESurge. Works way better. If the fights were harder the Ele might've had some leeway, but everything dies too fast to make good use of him.

@Elnino:
Care to explain how you are shutting down the Prismatic Ooze? I'm 95% sure Jeydra wasn't on a Paragon, so Imbagon is out of the picture.

Also, Res Sig isn't a hard res. It's one of two soft res's.

As the experimentation factor wears off, people are going to start looking to master their builds. It's human nature. I know personally that I don't want to spend 3 hours on each vanquish, so I can understand them coming here wanting to perfect their concepts.

@Nerfherder:
I used to use PI, but I run 4 Mesmers now and it really steals away the effectiveness of the other party members. I could see it run with Discord.

XxForgexX

XxForgexX

Krytan Explorer

Join Date: Dec 2005



Ray and Icy Veins are filler elites, i swap them out for better utility when i need it. and my warrior build is whatever i feel like playing at that particular moment

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

Whirwind Charge is probably the best ench to give at dervs spamming for trigger Avatar's effects.

mortenya

mortenya

Frost Gate Guardian

Join Date: Jan 2008

Oregon, USA

rddt

Rt/

do you ever feel a lack of interrupts?

i should try a build like that with my dervish