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Originally Posted by Kakumei
If the number of character slots--of all things!--is going to decide yes or no whether you are going to purchase Factions, you should not be playing this game.
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Just to be clear. Whining, complaining or just requesting more options, we will all buy chapter 2, including those who stupidly threaten to leave the game if they don't get what they want. That's pretty obvious. And for the records, the additional 2 slots from Chapter 2 are not the core of the problem. The initial 4 slots of Chapter 1 are the origin of the general grumpiness.
It can be an elusive problem, because players who don't need character slots can't understand how important they are in terms of flexibility and playstyle diversity.
Quote:
Originally Posted by Kakumei
The only downside to a new account is no pvp unlocks/no fame.
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That alone would be a good reason. Not all players have fully unlocked all professions so unlocks are probably the most important issue. Casual players who didn't take the time to grind XP or faction point are stuck.
If they delete their PvE characters to make new ones, they have to start over with crappy ascalon skills, no XP, no access to endgame elites... If they use their last slot for a new primary (to try out something else, to round up a guild group with an unpopular profession, to try out the latest build of the month), they can't use PvP characters anymore. If they buy a brand new account, everything they'll unlock on this account will be lost for their main, and they won't be able to use precious skills they've spent a lot of time unlocking on their main account. Conclusion, their only solution is to grind mindnumbingly (skill points and gold, or faction points) on their main account, or to buy an ebay account, but certainly not to create any new character.
Personally, I can unlock skills somewhat fast with my 55 unlock machine, or with the latest PvP build of the month. But it would be a lot more exciting to try out new PvE playstyles with new primaries.
As for fame and ranks, it's obviously a critical matter for average PvPers whose friend/guild list is a bit empty. They are stuck on their main account where they can flash their rank emote to be invited in a R3/6 group, and they are stuck with one or two PvP slots (which means frequent rerolls). With more slots, they would at least have more PvP templates ready, and even a couple of PvE slots when they feel like bashing monsters.
Quote:
Originally Posted by Thom
3 PvE characters is more than enough PvE for a casual gamer.
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There is a certain amount of diversity in the player base because of the decisions they made in starting a character.
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Why 3? Why not 2 or 4 or 6? That is just an arbitrary opinion. Why would it be impossible for casual gamers to try out multiple professions and to keep their experimental characters? Experimenting with new professions doesn't mean they'll play each and every character throughout the entire game.
By limiting the number slots you can use, you do do not create diversity, you create an army of clones. Less slots mean less options because you have to make sacrifices. Less options mean that most players decide to play only popular templates instead of trying out new builds like in PvP. Just have a look at ebay accounts for sale, and you'll see a large majority of Warriors, Monks, Elementalists (the old trinity), and Necromancers (modern farming builds). Have a look at popular PuG and farming builds, the correlation is obvious. Give players more slots, and at least they might be tempted to create low level mesmers and have fun with this profession.
It's exactly the same problem that created runners. When you have beaten the game a few times, you don't want to waste your time being forced to play in shackles, you want to have
options. You want to play your favourite part of the game but differently, and like you want. If I have unlocked every elite of my secondary mesmer, why can't I have the liberty to make a new primary mesmer and to play the missions I want with the skills I have earned once already? Am I supposed to believe that playing in Surmia with junk skills is a challenge? Am I supposed to believe that saving one slot for PvP and rerolling each time I want to change my equipment or profession is fun and justified? Why am I forced to delete PvE characters I used to enjoy to make room for PvP? Am I supposed to believe that sacrificing a character I have played for hundreds of hours is fun?
Quote:
Originally Posted by Thom
Limited storage tends to lubricate trade, since it forces people to make tough decisions. Casual players quickly understand that they can't really afford to keep a mule character so you pretty much sell 95% of the stuff you find.
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That argument is totally irrelevant. 99% of the stuff you find is merchant fodder anyway. Storage does not force people to make decisions. The storage of casual players is full of junk so it has no impact on trade. The storage of farmers/traders is full of stackable items such as black dyes ectos and jewels. If they need more room, they can use a brand new account as mule, so ANet might as well offer more buyable slots. Lastly, the storage of the average experienced player is full of event items (pumpkin helmets, candy canes...), duplicate armors/weapons for rune/upgrade options. Limiting their storages results in trashing most items including unpopular greens. I wouldn't call that lubricating trade. On the contrary, reducing storage room means that only the best endgame equipment is worth trading. Farmers and hardcore players get the best end of the bargain, and casual players are left behind because their best weapon cannot match the worst tradable equipment. Everything goes to the merchant and newcomers are forced to sell mountains of junk to NPCs if they want to buy anything.
Quote:
Originally Posted by Thom
You can overcome all of those shortcomings and more by purchasing another account. You can play the game 6 times and unlock all the skills from all classes on both accounts, have a PvP slot and a mule slot.
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While transfering is annoying, it is doable. You can belong to multiple guilds...
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Duplicate friend list, duplicate guild or two member slots taken (100 member cap), ask all your friends to add your second account on their friend list, double grind if you want to use your unlocks PvP on both accounts, no rank on second account, complex item transfers. How thrilling. But worse of all, what would be the difference between two separate accounts, and additional slots? Not being forced to unlock/farm everything again? Simply put, the lack of buyable slots is either a poor marketting trick to force people into more grinding, or a hypocritical moral speech (no hidden cost, yadda yadda), or just a designer's unwillingness to admit this limit is unfounded. Don't take me wrong, I love the game, and I'm convinced most of what ANet did is great. But that doesn't mean I'll swallow the unsound "8x50% fun < 6x100%".
Quote:
Originally Posted by Thom
Why Anet doesn't link accounts: If the accounts are actually seperate and can be played simultaneously, then you are asking for abuse.
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Of course, but the option that should be considered is not an exploitable account linking. It's an account merging (buy two accounts, merge them, you get one account, final, no going back) by adding all characters from a secondary account to your main (then your secondary account would be deleted). If account merging is still potentially exploitable, I just want the ability to get more account slots on the same account.
Why? To have more
options on an account I like.