Chest Farming

Shadowsting

Shadowsting

Frost Gate Guardian

Join Date: May 2005

Gentlemen's Club

It's okay. For this barrel, you just need to basically know where it is.

EDIT: And if these chests/barrels/whatever are completely removed, then we wouldn't have a "minimal difference" between players in terms of gold. It would make it harder for the poor to get gold, and that's about it, imo.

I'm no economic expert, but I believe that ANet is going the wrong way in terms of farming. Instead of making it nigh-impossible to farm, they should just find ways so that you wouldn't need to in the first place, but if you wanted to, you could. Some people, myself included, actually enjoy farming.

DaRhino

Frost Gate Guardian

Join Date: May 2005

Somewhere deep inside the Earth

Ua Gods [UG]

E/R

Shadowsting, you put words together in a way that I could not. That EXACTLY sums up my view on farming. ArenaNet should make it unnecessary, but let you be ablt to do it anyways. I also enjoy farming. And I also love the feel of opening up a chest and seeing "Opening the chest has revealed a rare Hale Air Staff of Fortitude that your party has reserved for Graeme Williams."

FloridaFringe

Frost Gate Guardian

Join Date: Apr 2005

Fort Lauderdale

W/E

I'm no economic expert, but I believe that ANet is going the wrong way in terms of farming. Instead of making it nigh-impossible to farm, they should just find ways so that you wouldn't need to in the first place, but if you wanted to, you could. Some people, myself included, actually enjoy farming.

This is exactly what they claim to be working on but in the meantime they needed to do something instead of just allowing excessive farming to continue until the new system is in place.

DaRhino

Frost Gate Guardian

Join Date: May 2005

Somewhere deep inside the Earth

Ua Gods [UG]

E/R

Wow, that makes me über happy!

I'm so glad that they see our view on things after all, this totally changes my view on ArenaNet.

Silmor

Silmor

Wilds Pathfinder

Join Date: Mar 2005

Quote:
I'm no economic expert, but I believe that ANet is going the wrong way in terms of farming. Instead of making it nigh-impossible to farm, they should just find ways so that you wouldn't need to in the first place, but if you wanted to, you could. Some people, myself included, actually enjoy farming.
I mostly agree with that, also the farming sentiment - it's quite enjoyable trying to push the limits of what your character can handle by itself. The problem right now is that the game heavily rewards going out on your own: the same loot drops, but everything goes straight into your pocket instead of having to divide it with others (some even claim the loot found solo is better than in a group). For a game that is based around teamwork, that's just very awkward - if solo farming gives you the best items, best gold and best experience in the fastest and least cumbersome fashion, how can they expect people not to participate in it?

The problem with removing the need to farm can be seen with the rune trader. Most runes can easily be bought by just about anyone now (120g for superior fast casting the most obvious example), but a large number of PvE'ers screamed bloody murder about this. They wanted finding superior runes to be a challenge, not something just handed to everyone on a silver platter - they wanted to remain better than others by having spent X more hours in the game. It hollows out the PvE game: the thrill of finding items/gold and becoming more powerful as a character as you spend more hours diminishes, and that appears to be exactly what the 'bad' farmers want: to be so filthily rich that they can dominate the economy and laugh at 'newbs' offering their measly life savings for the least powerful item they picked up in their last run. It's one of the last remaining ways in GW to be stronger than someone else just by spending more time.

But that's the thing with Guild Wars: it never intended to give you a grind game like World of Warcraft, yet somehow it did, trying to balance halfway between an FPS and a MMORPG. It might turn out that it cannot be successful in being both, but I really hope ArenaNet manages to find an optimal balance between the two that is fun for most people.

DarkWasp

DarkWasp

Desert Nomad

Join Date: Mar 2005

Paradise

Agency Of Forbidden Fruits [Oot]

R/A

Actauly getting a +5 energy wouldnt be a problem for a chest farmer in divinity. Because there is plenty of chance for it to drop.


I decided to check out the divinity one, I got 1 or more rares from the barrels each time in 7 out of 8 runs. And on the eighth run I got 2 purples. It was by then I decided to stop.

If I were to chest farm Id go do it at my old place, its like 5k for a half hour or more of work. But the divinity one makes me feel guilty.

I know for a fact that if not tommarow, then tuesday. Divinity WILL be nerfed. And within good reason.

There is something wrong with that whole zone, even the seeds are dropping purples.

I know a sulotion, chests should only appear if you kill a group of enemys associated to it. Or like have them locked and a nearby enemy drops a key.

Silmor

Silmor

Wilds Pathfinder

Join Date: Mar 2005

Chests appearing as a reward for killing a group sounds like an excellent idea, it directly links them to the effort of destroying the group (i.e. actually playing the game). Ofcourse that still makes it appealing to go out on your own to kill them, but that's a seperate issue.

DarkWasp

DarkWasp

Desert Nomad

Join Date: Mar 2005

Paradise

Agency Of Forbidden Fruits [Oot]

R/A

Quote:
Originally Posted by DaRhino
Why would the chest farmer be looking for an Insightful Staff Head in the first place? If they've earned 750k like you said, surely they've run into their fair share of Insightful Staff Heads with +5 Energy. Chest farmers are more apt to be able to fend for themselves because of the items they already have and don't need to buy from other players.
This is bad, what that does is keeps the items worth nothing, everyone can get max mods and weapons. You get newbies running around with stormbows that boost there health +30 and do 15% more damage, just because they were able to afford it.

This causes me to refer back to RuneScape again. That game has a very well run economy. If you want the best helmet in the game, you have to spend 3 months of hard labor to get it. Or get a good group and go slay dragons that could drop it. Witch takes about a month to get a drop like that anyway. Also the way to make money fast, required you spent atleast 5 months of straight training in minning or smithing. And it was simple, minners sold rune ore to the smithers for 10k each, and the smithers took 5 (50k) and smithed up a 70k armor piece.

BUT, the minning was nothing as easy as running out to the chests, once you got out to a rune minning spot, there were PvPers waiting to prey on you once you filled with rune ore, and if you find a safe world to stay on, it takes well over 10 minutes for those 2 rocks to respawn after you minned them.

As for money sinks, there were plenty. Its extremely hard to save up in that game. Not to mention the rare items that only dropped on holidays going up in the market. (The rotten tomatos at the arena is the most genious money sink ever)

Now Guild Wars is a totaly differnt game! There is no minning, there is no losing your items when you die (Thank god). Money grows on trees in this game as it is, and you guys are speeding it up more.

The economy is falling out that way.

DaRhino

Frost Gate Guardian

Join Date: May 2005

Somewhere deep inside the Earth

Ua Gods [UG]

E/R

Yes, I very much like that idea of chests dropping/becoming available as result of a trigger, like killing a certain enemy. I agree also, that the DC area must be bugged, else things would't drop there like that. But, since I feel they nerfed everywhere else so badly, going there every once in awhile is ok with me.

Edit: Haha, I used to play Runescape also, and I think that there should be more money sinks in this game just like in RS. See my thread at http://guildwarsguru.com/forum/showthread.php?t=25569 .

StrykerMikado

Academy Page

Join Date: Jun 2005

Elite Generation [EGEN]

N/E

All so many good ideas but rarely will they be seen by anet and if they do happen to come across it, it will be a twisted and different version of what someone thought of with no credit to them. If you take the chests away, there will be a mass increase of all weapon and upgrade prices. Alot of people who dont know about farming get a good load of items from chests just dropping by while doing a mission or off to some quest. The hard working players who sell items for 100k+ are doing it by finding them in the underworld or higher lvl places, not by farming. Im not saying the people who farm have no talent and arent bent on getting great items, but farming chests give some players who may not excell in the game a chance to have some sort of wealth. The places listed here will not make you tons of money unless you find upgrades since divinity coast and even in the desert do not give you max dmg items nor anything more worthy then selling to the merchant. I started farming just a few days ago and before that, I was lvl 20 at thristy river and found my first rare item. A decent sword that sold for 3.6k. I then began to do divinity coast runs just yesterday and got more rare items but most go to the merchant or are salvaged for materials cause they just arent worth trying to sell to other players.

Running back and forth to the chest is also not an exploit either. If that was the case then it an exploit in diablo 2 to keep killing only baal's minions to get to lvl 99 and get the best items from running every boss a million times. It is bad to be running bots to get the chest cause thats unfair to other players that actual try to play the game. If anet wanted to really get rid of the bots, they would put in some sort of protection that would detect certain botting programs to be stopped.

corax5

corax5

Krytan Explorer

Join Date: Apr 2005

Ye olde England.

Quote:
Originally Posted by DarkWasp
I know a sulotion, chests should only appear if you kill a group of enemys associated to it. Or like have them locked and a nearby enemy drops a key.
I think thats actually quite a good idea, they could then contoll the level of farming on certain spots by changing the difficulty of the mobs.

DarkWasp

DarkWasp

Desert Nomad

Join Date: Mar 2005

Paradise

Agency Of Forbidden Fruits [Oot]

R/A

Quote:
Originally Posted by Silmor
Chests appearing as a reward for killing a group sounds like an excellent idea, it directly links them to the effort of destroying the group (i.e. actually playing the game). Ofcourse that still makes it appealing to go out on your own to kill them, but that's a seperate issue.
Well obviously if you can kill them alone, you are not going to get much good from the chest.

Maybe a 8-11 sword, that is very apealing to those that came out of pre-searing, but isnt gonna earn a level 20 much profit.

Secondly I dislike the idea of upgrade sellers as mentioned in a few other threads, because you saw the damage it did to runes and there pricing.

Now this game is young, Runescape is a fairly old game, and people are smart enough not to sell a 100k sword to a market that will buy for 200 gold, and thats why you cant buy them there, because no one sells them that way. When the rune trader in this game came out, everyone sold their runes because no one would pay jack for those minor mesmer runes. I think the market needed ore time to evolve and settle.

This leads back to chest farming, how can the market settle if COOPMAN is selling his +25 HP Bow upgrade for 30k, and CHESTMAN is selling for 2k?

Shadowsting

Shadowsting

Frost Gate Guardian

Join Date: May 2005

Gentlemen's Club

I don't play Run! Escape! anymore, but then again, considering that I never became a member, there's only 2% of the game I saw (which is mostly why I left, everytime you tried to do something..... "This gate can only be opened on a member's server.")

And I pray to God that A-Net doesn't continue along this "trader" path, or else before long, we'll have "component" Traders or "Modification" trader, and then any schmageggy can get a perfect item.

It will be nerfed by Wednesday. If an area is profitable, it gets nerfed. Oh well. I'll be at camp while that happens, but still........Anyway, I agree that the Watchtower Barrel is too good. It should be nerfed. But I'm going to get the most out of it before that happens.

StrykerMikado

Academy Page

Join Date: Jun 2005

Elite Generation [EGEN]

N/E

Quote:
Originally Posted by Shadowsting
And I pray to God that A-Net doesn't continue along this "trader" path, or else before long, we'll have "component" Traders or "Modification" trader, and then any schmageggy can get a perfect item.
At that point, there isnt a reason to play the game anymore. I would be to easy to get anything thus anet would be lieing when they say this game needs to be played with skill and not hours spent.

DaRhino

Frost Gate Guardian

Join Date: May 2005

Somewhere deep inside the Earth

Ua Gods [UG]

E/R

Yes indeed. If the trader deal keeps happening, the will of many people to play the game will be lost. Items will become much too attainable. There has to be some difficulty in getting a very good item.

... end of post...

Silmor

Silmor

Wilds Pathfinder

Join Date: Mar 2005

That's the main issue between PvE and PvP. In typical PvE games you spend X hours to build a character, and if you spent Y more hours than someone else, you'll be stronger. GW proposed this doesn't need to be the case, and made it so that rare equipment and such doesn't significantly influence how powerful you are (and at that they've succeeded quite well).

Because of that, I don't think GW will change much if everyone gets to run around with +5 energy insightful staff heads and such, just that PvE players who like to farm/grind will get what they want too quickly for their tastes. I like to look at it like this: all new players can buy superior runes now, but their choice of skills and inexperienced playing style still makes sure they're much, much weaker than someone with minor runes who knows what he/she is doing. It'll be the same with upgrades. I think Guild Wars just isn't a game tailored to hardcore farming/grinding like RuneScape is. There's other ways to get your jollies here, doesn't mean farming/grinding is impossible, but I don't think it's reasonable to be upset when they remove the incentive/point to farming/grinding.

Xeno Demachilo

Frost Gate Guardian

Join Date: Jun 2005

Benefactors Of Darkness

W/Mo

Okay....Im going to try and ask this without being flamed..Could someone PLEASE Pm me some nice chest farming spots, maybe some that have Salvage armors..Im as far as Droknars Forge (ascended) and am a W/Mo Thanks guys..And by the way..I have a flame resistant suit on..So dont try..I wont respond.

Angryhob0z

Angryhob0z

Academy Page

Join Date: Jun 2005

Me/N

Quote:
Originally Posted by Silmor
At this rate they should remove chests from the game altogether. The way I see it, they put them in as a decent boost to party loot in an area, a treasure trove to fight towards. Not as free money runs you do on your own over and over again. Abusing chests is just that: abuse.

Just because you abuse it less than someone else or a bot doesn't make it less of a problem: the entire economy suffers from abuseable spots like this. If you've got more money than you know what to do with, you won't mind paying 50k for some item offered by another player that you want. That means that someone just doing quests and missions, who only has 5k to spend for such an item, will be left with no options but to start abusing chests as well so he can cough up 50k too: by hurrying along inflation, you force everyone else to either give up on the economy or to resort to the same sort of abuse you used to amass your wealth.

Then finally prices will be so damn high that only the people who abuse chests continually with bots will be able to afford anything, and what happens? Everyone else is forced to use bots to compete, and the entire economy goes straight to hell like it did in Diablo II. But ofcourse nobody thinks about the consequences of their actions as long as they can get away with it.

If you care about this game, report those easy money making spots to ArenaNet. If you only care about yourself, like those botters, keep it up with secretive chest runs, but know that you are responsible for what happens to the game.
maybe youve been to busy typing long complaints/rants, but the game has pretty much already reached that point... maybe not to the most extreme of situations, but no one can afford anything unless you have done at least some farming before ad amassed a large enough sum to keep your head above water

StrykerMikado

Academy Page

Join Date: Jun 2005

Elite Generation [EGEN]

N/E

Ill post this for the literally 15 people who cant search a topic.

Quote:


The barrel is around that location. Drops purples every 1-2 runs and gold every 5-10 runs if not more.

Xeno Demachilo

Frost Gate Guardian

Join Date: Jun 2005

Benefactors Of Darkness

W/Mo

I saw it stryker..And i tried it for a while..Got a few rares, and alot of purples, but useless purples at that..Im looking for things such as Salvage Armors now, so i can get runes, along with the occasional nice item.. Anyone have a good spot for that.?

DaRhino

Frost Gate Guardian

Join Date: May 2005

Somewhere deep inside the Earth

Ua Gods [UG]

E/R

Silmor, what you're saying is true, them taking the chests'/wreckages'/barrels' incentive out of the game isn't something to make you very mad. But some people (myself included) find this an enjoyable activity, as well as worthwile, in more than one respect (i.e. money, helping out friends, and random people). I personally would be more than a little peeved if they took them out of the game. But I do think the idea of them making it not necessary to farm would be a happy medium between a strictly farming economy, and a farming-less (word?) economy. Eh, just my thoughts.

Swarnt Brightstar

Swarnt Brightstar

Krytan Explorer

Join Date: May 2005

Mongolia!... But sadly Florida

Rulers of Mythology <ROM>

R/Mo

I would personally prefer not to farm, but A-net seems as if they're trying to force you too, either that or make 1 character complete the game, make another character (2 characters total) complete the game, make one more (3 total) complete the game, make one more (4 total) complete the game, put characters 2-4's items and gold in the vault, have character 1 take them and do it all over again!

DarkWasp

DarkWasp

Desert Nomad

Join Date: Mar 2005

Paradise

Agency Of Forbidden Fruits [Oot]

R/A

This thread leads to a sad line of thinking, one of the joys of MMOGs is making money. And appearantly there isnt much to spend it on. And it has bacome easy to obtain.

I think the fun factor in marketing could be going out the window, there needs to be incredibly rare drops that only sell for 1k at the local merchants but can be sold to people for over 100 platnum, and that 100 platnum should be hard to get.

Speaking of fun factor, im going to go make a post in the suggestions forum.



EDIT: The poster avove this post should read the suggestion im about to make, he might like it.

EDIT2: SHES UP http://www.guildwarsguru.com/forum/s...ad.php?t=25698

Swarnt Brightstar

Swarnt Brightstar

Krytan Explorer

Join Date: May 2005

Mongolia!... But sadly Florida

Rulers of Mythology <ROM>

R/Mo

Quote:
Originally Posted by DarkWasp
This thread leads to a sad line of thinking, one of the joys of MMOGs is making money. And appearantly there isnt much to spend it on. And it has bacome easy to obtain.

I think the fun factor in marketing could be going out the window, there needs to be incredibly rare drops that only sell for 1k at the local merchants but can be sold to people for over 100 platnum, and that 100 platnum should be hard to get.

Speaking of fun factor, im going to go make a post in the suggestions forum.



EDIT: The poster avove this post should read the suggestion im about to make, he might like it.

I cant wait ^^

Please, PM a link ^^

Ketendra

Krytan Explorer

Join Date: May 2005

New York

JackKnife Brigade

E/Mo

Back to the original question - I found this on another forum which answers the question very nicely:

We do not ban farmers. We ban bots. If you think running the same thing 54,203 times is fun, more power to you. But if you run a program to do it, you're breaking the EULA and the RoC, and you will find the account banned.

It's really not that difficult to understand, and those who don't see the difference are usually just being a little silly. There's a clear distinction between humans playing the game and programatic means to exploit the game. We'll stand firmly against the exploits.
__________________
Gaile Gray
Community Relations Manager
ArenaNet

Xeno Demachilo

Frost Gate Guardian

Join Date: Jun 2005

Benefactors Of Darkness

W/Mo

Quote:
Originally Posted by Ketendra
Back to the original question - I found this on another forum which answers the question very nicely:

We do not ban farmers. We ban bots. If you think running the same thing 54,203 times is fun, more power to you. But if you run a program to do it, you're breaking the EULA and the RoC, and you will find the account banned.

It's really not that difficult to understand, and those who don't see the difference are usually just being a little silly. There's a clear distinction between humans playing the game and programatic means to exploit the game. We'll stand firmly against the exploits.
__________________
Gaile Gray
Community Relations Manager
ArenaNet
If thats your stance, why does ArenaNet nerf all the farming spots? Why not leave them for HUMANs, and ban the BOTs.. If Arena Net nerfs all the farming spots, those of whom didnt farm, will be singled out of the economy for months until it all evens out again..Do you see what i mean? There will be 100 people with 1mil gold, and then thousands with less than 100k, and the 100 people will overbid all the ones with less, simply because they can.

DaRhino

Frost Gate Guardian

Join Date: May 2005

Somewhere deep inside the Earth

Ua Gods [UG]

E/R

What I've heard is that the nerfing of all farming in the game is only a temporary fix to the bots. Apparently they're working on something else that will perhaps make farming an unnecessary, but still do-able thing. But these are just rumors, so if I'm wrong, don't blame me, blame my sources!

StrykerMikado

Academy Page

Join Date: Jun 2005

Elite Generation [EGEN]

N/E

Quote:
Originally Posted by DaRhino
What I've heard is that the nerfing of all farming in the game is only a temporary fix to the bots. Apparently they're working on something else that will perhaps make farming an unnecessary, but still do-able thing. But these are just rumors, so if I'm wrong, don't blame me, blame my sources!
We can only wait till wed to find out if they fix it or not along with that update they hinted about last week.

DaRhino

Frost Gate Guardian

Join Date: May 2005

Somewhere deep inside the Earth

Ua Gods [UG]

E/R

Yeah, I guess so. But, what update was that? I never heard of a hinted update.

Ermac

Ermac

Lion's Arch Merchant

Join Date: Jun 2005

Finland

Hoggies fan [club]

N/

Could you ppl please pm me some to ? ive used up the divinity coast one and the seekers passage ain't good....soooo plz message some to me to

Warlawk

Frost Gate Guardian

Join Date: Jun 2005

W/Mo

heres a nice spot i came acrost while working on my monk earlier tonight. the green wheel denoting character location obscures the zone mark. wreckage on one side of the zone spot, merchant on the other. i think someone mentioned this spot earlier in the thread, but his directions were unclear if he did.



edit to add, there ARE monsters by the wreckage.... several giants and a rockshot devourer i think it is. warriors should just be able to pop in for the items and sprint out if theyre careful.... but for all you squishy types.... the mobs will move away if you give them 20-30 seconds

Ashley Twig

Ashley Twig

Krytan Explorer

Join Date: May 2005

germany

Guild Of Openhearted Deeds

R/Mo

Quote:
Originally Posted by corax5
It funny, i never get any messages or anything like that, as soon as I saw that i can get good money, 6 people message me, lol.
Just, when I was about to think, that we're in a virtual world that's not 'all about money', but about teamwork and friendship. =

DaRhino

Frost Gate Guardian

Join Date: May 2005

Somewhere deep inside the Earth

Ua Gods [UG]

E/R

Yeah, the game was originally designed to be a haven for people to be able to play cooperatively or just by themselves. "Guild Wars" is probably a bit more team oriented, and we need to make sure that it remains so.

Reiden Argrock

Reiden Argrock

Krytan Explorer

Join Date: May 2005

Arizona

Shadowstorm Mercenaries

Did anyone test out the post at front, about how if you kill mobs surrounding the chests/barrels it drops better stuff? I have noticed in the past that if I had to clear out some mobs to get to a chest it seemed to drop better, but I figured this was just coincidence, would really like to know if this is in fact true.
Thanks
-Reiden

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

You know... if all chests were guarded by critters/bosses too powerful for a single bot-driven character to able to survive... heh heh, that could be fun...

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Wreckages pose problems under two conditions:

1) They are easily run to and thus prone to botting
2) They offer significantly better drops / time than killing monsters

The Seeker's Passage wreckages fall into the first category. They don't drop well, but they're easy to sprint to. I can't see why anyone would pharm those two wreckages by hand, but if you can point a bot at it, why not?

The Divinity Barrel is bad for the opposite reason - it's an excellent source of low-end rares, which aren't sellable but are good sources of upgrade components. Given that upgrades are the last player controlled, commodity market, this is problematic. Of course a bigger problem is just how rare some of those important upgrades actually are (how many 20% staff wrappings have you seen for sale?)

While I'd like to see both of these problems addressed, I'd also like to see some solution to the difficulty of acquiring key upgrade components. Staff parts, in particular, are significantly more rare than they should be.

Peace,
-CxE

DaRhino

Frost Gate Guardian

Join Date: May 2005

Somewhere deep inside the Earth

Ua Gods [UG]

E/R

I would have no problem with chests being guarded by higher level monsters, rather than low levels or none at all. This could prove to be rewarding in the fact that good dropping chests aren't too easily reachable and botters couldn't get there easily.
Good idea.

DarkWasp

DarkWasp

Desert Nomad

Join Date: Mar 2005

Paradise

Agency Of Forbidden Fruits [Oot]

R/A

Oddly enough, I seem to get better luck with chests, and monsters when America has the favor.

Fye Duron

Fye Duron

Wilds Pathfinder

Join Date: May 2005

Chico, CA, USA

Dragon Fang

I agree that good item chest should have good "Guards" around them. I pray that they don't nerf them though. I'm still pissed that I can't get any drops in the lower levels.

StrykerMikado

Academy Page

Join Date: Jun 2005

Elite Generation [EGEN]

N/E

Quote:
Originally Posted by DarkWasp
Oddly enough, I seem to get better luck with chests, and monsters when America has the favor.
That may not be too odd since some stuff in this game depends on who has favor of the gods. Ill have to check that out when I remember.