It's okay. For this barrel, you just need to basically know where it is.
EDIT: And if these chests/barrels/whatever are completely removed, then we wouldn't have a "minimal difference" between players in terms of gold. It would make it harder for the poor to get gold, and that's about it, imo.
I'm no economic expert, but I believe that ANet is going the wrong way in terms of farming. Instead of making it nigh-impossible to farm, they should just find ways so that you wouldn't need to in the first place, but if you wanted to, you could. Some people, myself included, actually enjoy farming.
Chest Farming
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Shadowsting, you put words together in a way that I could not. That EXACTLY sums up my view on farming. ArenaNet should make it unnecessary, but let you be ablt to do it anyways. I also enjoy farming. And I also love the feel of opening up a chest and seeing "Opening the chest has revealed a rare Hale Air Staff of Fortitude that your party has reserved for Graeme Williams."


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I'm no economic expert, but I believe that ANet is going the wrong way in terms of farming. Instead of making it nigh-impossible to farm, they should just find ways so that you wouldn't need to in the first place, but if you wanted to, you could. Some people, myself included, actually enjoy farming.
This is exactly what they claim to be working on but in the meantime they needed to do something instead of just allowing excessive farming to continue until the new system is in place.
This is exactly what they claim to be working on but in the meantime they needed to do something instead of just allowing excessive farming to continue until the new system is in place.
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| I'm no economic expert, but I believe that ANet is going the wrong way in terms of farming. Instead of making it nigh-impossible to farm, they should just find ways so that you wouldn't need to in the first place, but if you wanted to, you could. Some people, myself included, actually enjoy farming. |
The problem with removing the need to farm can be seen with the rune trader. Most runes can easily be bought by just about anyone now (120g for superior fast casting the most obvious example), but a large number of PvE'ers screamed bloody murder about this. They wanted finding superior runes to be a challenge, not something just handed to everyone on a silver platter - they wanted to remain better than others by having spent X more hours in the game. It hollows out the PvE game: the thrill of finding items/gold and becoming more powerful as a character as you spend more hours diminishes, and that appears to be exactly what the 'bad' farmers want: to be so filthily rich that they can dominate the economy and laugh at 'newbs' offering their measly life savings for the least powerful item they picked up in their last run. It's one of the last remaining ways in GW to be stronger than someone else just by spending more time.
But that's the thing with Guild Wars: it never intended to give you a grind game like World of Warcraft, yet somehow it did, trying to balance halfway between an FPS and a MMORPG. It might turn out that it cannot be successful in being both, but I really hope ArenaNet manages to find an optimal balance between the two that is fun for most people.
Actauly getting a +5 energy wouldnt be a problem for a chest farmer in divinity. Because there is plenty of chance for it to drop.
I decided to check out the divinity one, I got 1 or more rares from the barrels each time in 7 out of 8 runs. And on the eighth run I got 2 purples. It was by then I decided to stop.
If I were to chest farm Id go do it at my old place, its like 5k for a half hour or more of work. But the divinity one makes me feel guilty.
I know for a fact that if not tommarow, then tuesday. Divinity WILL be nerfed. And within good reason.
There is something wrong with that whole zone, even the seeds are dropping purples.
I know a sulotion, chests should only appear if you kill a group of enemys associated to it. Or like have them locked and a nearby enemy drops a key.
I decided to check out the divinity one, I got 1 or more rares from the barrels each time in 7 out of 8 runs. And on the eighth run I got 2 purples. It was by then I decided to stop.
If I were to chest farm Id go do it at my old place, its like 5k for a half hour or more of work. But the divinity one makes me feel guilty.
I know for a fact that if not tommarow, then tuesday. Divinity WILL be nerfed. And within good reason.
There is something wrong with that whole zone, even the seeds are dropping purples.
I know a sulotion, chests should only appear if you kill a group of enemys associated to it. Or like have them locked and a nearby enemy drops a key.
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Originally Posted by DaRhino
Why would the chest farmer be looking for an Insightful Staff Head in the first place? If they've earned 750k like you said, surely they've run into their fair share of Insightful Staff Heads with +5 Energy. Chest farmers are more apt to be able to fend for themselves because of the items they already have and don't need to buy from other players.
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This causes me to refer back to RuneScape again. That game has a very well run economy. If you want the best helmet in the game, you have to spend 3 months of hard labor to get it. Or get a good group and go slay dragons that could drop it. Witch takes about a month to get a drop like that anyway. Also the way to make money fast, required you spent atleast 5 months of straight training in minning or smithing. And it was simple, minners sold rune ore to the smithers for 10k each, and the smithers took 5 (50k) and smithed up a 70k armor piece.
BUT, the minning was nothing as easy as running out to the chests, once you got out to a rune minning spot, there were PvPers waiting to prey on you once you filled with rune ore, and if you find a safe world to stay on, it takes well over 10 minutes for those 2 rocks to respawn after you minned them.
As for money sinks, there were plenty. Its extremely hard to save up in that game. Not to mention the rare items that only dropped on holidays going up in the market. (The rotten tomatos at the arena is the most genious money sink ever)
Now Guild Wars is a totaly differnt game! There is no minning, there is no losing your items when you die (Thank god). Money grows on trees in this game as it is, and you guys are speeding it up more.
The economy is falling out that way.
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Yes, I very much like that idea of chests dropping/becoming available as result of a trigger, like killing a certain enemy. I agree also, that the DC area must be bugged, else things would't drop there like that. But, since I feel they nerfed everywhere else so badly, going there every once in awhile is ok with me. 
Edit: Haha, I used to play Runescape also, and I think that there should be more money sinks in this game just like in RS. See my thread at http://guildwarsguru.com/forum/showthread.php?t=25569 .

Edit: Haha, I used to play Runescape also, and I think that there should be more money sinks in this game just like in RS. See my thread at http://guildwarsguru.com/forum/showthread.php?t=25569 .
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All so many good ideas but rarely will they be seen by anet and if they do happen to come across it, it will be a twisted and different version of what someone thought of with no credit to them. If you take the chests away, there will be a mass increase of all weapon and upgrade prices. Alot of people who dont know about farming get a good load of items from chests just dropping by while doing a mission or off to some quest. The hard working players who sell items for 100k+ are doing it by finding them in the underworld or higher lvl places, not by farming. Im not saying the people who farm have no talent and arent bent on getting great items, but farming chests give some players who may not excell in the game a chance to have some sort of wealth. The places listed here will not make you tons of money unless you find upgrades since divinity coast and even in the desert do not give you max dmg items nor anything more worthy then selling to the merchant. I started farming just a few days ago and before that, I was lvl 20 at thristy river and found my first rare item. A decent sword that sold for 3.6k. I then began to do divinity coast runs just yesterday and got more rare items but most go to the merchant or are salvaged for materials cause they just arent worth trying to sell to other players.
Running back and forth to the chest is also not an exploit either. If that was the case then it an exploit in diablo 2 to keep killing only baal's minions to get to lvl 99 and get the best items from running every boss a million times. It is bad to be running bots to get the chest cause thats unfair to other players that actual try to play the game. If anet wanted to really get rid of the bots, they would put in some sort of protection that would detect certain botting programs to be stopped.
Running back and forth to the chest is also not an exploit either. If that was the case then it an exploit in diablo 2 to keep killing only baal's minions to get to lvl 99 and get the best items from running every boss a million times. It is bad to be running bots to get the chest cause thats unfair to other players that actual try to play the game. If anet wanted to really get rid of the bots, they would put in some sort of protection that would detect certain botting programs to be stopped.
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Originally Posted by DarkWasp
I know a sulotion, chests should only appear if you kill a group of enemys associated to it. Or like have them locked and a nearby enemy drops a key.
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Originally Posted by Silmor
Chests appearing as a reward for killing a group sounds like an excellent idea, it directly links them to the effort of destroying the group (i.e. actually playing the game). Ofcourse that still makes it appealing to go out on your own to kill them, but that's a seperate issue.
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Maybe a 8-11 sword, that is very apealing to those that came out of pre-searing, but isnt gonna earn a level 20 much profit.
Secondly I dislike the idea of upgrade sellers as mentioned in a few other threads, because you saw the damage it did to runes and there pricing.
Now this game is young, Runescape is a fairly old game, and people are smart enough not to sell a 100k sword to a market that will buy for 200 gold, and thats why you cant buy them there, because no one sells them that way. When the rune trader in this game came out, everyone sold their runes because no one would pay jack for those minor mesmer runes. I think the market needed ore time to evolve and settle.
This leads back to chest farming, how can the market settle if COOPMAN is selling his +25 HP Bow upgrade for 30k, and CHESTMAN is selling for 2k?
I don't play Run! Escape! anymore, but then again, considering that I never became a member, there's only 2% of the game I saw (which is mostly why I left, everytime you tried to do something..... "This gate can only be opened on a member's server.")
And I pray to God that A-Net doesn't continue along this "trader" path, or else before long, we'll have "component" Traders or "Modification" trader, and then any schmageggy can get a perfect item.
It will be nerfed by Wednesday. If an area is profitable, it gets nerfed. Oh well. I'll be at camp while that happens, but still........Anyway, I agree that the Watchtower Barrel is too good. It should be nerfed. But I'm going to get the most out of it before that happens.
And I pray to God that A-Net doesn't continue along this "trader" path, or else before long, we'll have "component" Traders or "Modification" trader, and then any schmageggy can get a perfect item.
It will be nerfed by Wednesday. If an area is profitable, it gets nerfed. Oh well. I'll be at camp while that happens, but still........Anyway, I agree that the Watchtower Barrel is too good. It should be nerfed. But I'm going to get the most out of it before that happens.
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Originally Posted by Shadowsting
And I pray to God that A-Net doesn't continue along this "trader" path, or else before long, we'll have "component" Traders or "Modification" trader, and then any schmageggy can get a perfect item.
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That's the main issue between PvE and PvP. In typical PvE games you spend X hours to build a character, and if you spent Y more hours than someone else, you'll be stronger. GW proposed this doesn't need to be the case, and made it so that rare equipment and such doesn't significantly influence how powerful you are (and at that they've succeeded quite well).
Because of that, I don't think GW will change much if everyone gets to run around with +5 energy insightful staff heads and such, just that PvE players who like to farm/grind will get what they want too quickly for their tastes. I like to look at it like this: all new players can buy superior runes now, but their choice of skills and inexperienced playing style still makes sure they're much, much weaker than someone with minor runes who knows what he/she is doing. It'll be the same with upgrades. I think Guild Wars just isn't a game tailored to hardcore farming/grinding like RuneScape is. There's other ways to get your jollies here, doesn't mean farming/grinding is impossible, but I don't think it's reasonable to be upset when they remove the incentive/point to farming/grinding.
Because of that, I don't think GW will change much if everyone gets to run around with +5 energy insightful staff heads and such, just that PvE players who like to farm/grind will get what they want too quickly for their tastes. I like to look at it like this: all new players can buy superior runes now, but their choice of skills and inexperienced playing style still makes sure they're much, much weaker than someone with minor runes who knows what he/she is doing. It'll be the same with upgrades. I think Guild Wars just isn't a game tailored to hardcore farming/grinding like RuneScape is. There's other ways to get your jollies here, doesn't mean farming/grinding is impossible, but I don't think it's reasonable to be upset when they remove the incentive/point to farming/grinding.
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Okay....Im going to try and ask this without being flamed..Could someone PLEASE Pm me some nice chest farming spots, maybe some that have Salvage armors..Im as far as Droknars Forge (ascended) and am a W/Mo Thanks guys..And by the way..I have a flame resistant suit on..So dont try..I wont respond.
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Originally Posted by Silmor
At this rate they should remove chests from the game altogether. The way I see it, they put them in as a decent boost to party loot in an area, a treasure trove to fight towards. Not as free money runs you do on your own over and over again. Abusing chests is just that: abuse.
Just because you abuse it less than someone else or a bot doesn't make it less of a problem: the entire economy suffers from abuseable spots like this. If you've got more money than you know what to do with, you won't mind paying 50k for some item offered by another player that you want. That means that someone just doing quests and missions, who only has 5k to spend for such an item, will be left with no options but to start abusing chests as well so he can cough up 50k too: by hurrying along inflation, you force everyone else to either give up on the economy or to resort to the same sort of abuse you used to amass your wealth. Then finally prices will be so damn high that only the people who abuse chests continually with bots will be able to afford anything, and what happens? Everyone else is forced to use bots to compete, and the entire economy goes straight to hell like it did in Diablo II. But ofcourse nobody thinks about the consequences of their actions as long as they can get away with it. If you care about this game, report those easy money making spots to ArenaNet. If you only care about yourself, like those botters, keep it up with secretive chest runs, but know that you are responsible for what happens to the game. |
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