Quote:
Originally Posted by balbanebeoulve
Invalid comparison, how do you compare an MMO to an RTS? okay, there..
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If you think I was comparing an MMO and an RTS, you've missed the point entirely.
You suggested there was nothing to do in a game after you max your levels/stats/whatever. The StarCraft example proves this is false. I wasn't making a comparison, I was pointing out that the statement you had made was nonsensical.
Now, if you're saying there's nothing to do
in an MMO after you max your level, rather than
in a game, you may very well be right -- personally, I wouldn't know, I don't play any MMO's. If Guild Wars was an MMO (or if you insist on calling it one, make that, "If it was
that kind of an MMO"), I wouldn't be here. If the only point of the game is to level, the game really has no point at all as far as I'm concerned. I could grab a calculator and hit "+1" all day if incrementing numbers turned me on.
I like StarCraft precisely because although there was a bit of "leveling", in reality people quickly equalized, and the game was much more interesting because of it. There was a lot to do after that, and you did against equally matched foes. The exact same thing is true of Guild Wars. Yes, it's in a different genre of game, but that's irrelevant to the point I just made.
Quote:
Originally Posted by HotSnack
Guys, Dreamsmith is being sarcastic. If you couldn't tell by his post, then at least notice that one; he's in a guild, and two; he took the trouble of making himself a fancy little animated banner of his GW chars.
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Don't be silly, I'm
never sarcastic!
Actually, if you think the animated banners are bad, click on the sig and visit my website. If I was any bigger a fan, I'd have "Guild Wars" tatooed on my ass...
The fact that I like this game so much, and I have hated every MMORPG I've ever tried, should say something about the game as well. If you think comparing Guild Wars to an RTS is not a valid comparison, fine, but comparing to an MMORPG is equally invalid. It's got about as much in common, and as much different, with games in either genre. Now, you could compare it to the Diablo series games, at least then you're comparing games in the same genre (action RPG). Again, there'll be significant differences, but there'll be a lot more overlap in that case.
What does leveling have to do with being done with the game or not in any case? There was no point in playing a Diablo II character after you killed the Cow King, it didn't matter what level you were when you did it. In StarCraft, there was a point in playing even after you finished all the missions, because of the PvP component. In this respect, Guild Wars is more like StarCraft than Diablo. Although there are people who really didn't play StarCraft much after playing through all the missions -- that's fine too. Play whatever parts of the game you like, and stop when you've run out of things to do.
But what the heck does what level you are have to do with it? That just makes no sense to me. You've either run out of things to do, or you haven't. What level you are is irrelevant in either case...
Saving the princess is a worthy goal for an adventurer. Killing the evil mastermind is a worthy goal for an adventurer. Crushing your friends in PvP is a goal for a competitor. Reaching the top of the ladder is a goal for a competitor. Reaching level X is a worthy goal for... who exactly? A mathematician? What kind of silly goal is that? I just don't get it...