Well since ANet added Vampiric Bite. they can now spam Vampiric Touch/Bite to keep their HP up. I can't believe ANet couldn't see this coming when they decided to add this duplicate skill. |
Touch Ranger Nerf Idea
NumberTheory
Quote:
xiaotsu
Stop being lazy and carry something to slow us down(omg i said us, i must use a touch ranger, hunt me down and rip my arms off!) or shut our skills down, really, it's not that hard, start taking a degen mesmer or necro and we're in trouble. Just because the obvious isn't so obvious doesn't mean touch ranger are overpowered, stop sucking at GW and you'll figure out that the underused, or even widely used skills, are the answer to your "problems".
Stop requesting nerfs, how about just request they completely remove expertise? Jeez, babies.
Stop requesting nerfs, how about just request they completely remove expertise? Jeez, babies.
LightningHell
Wha...this thread is still going?
/NOTsigned.
/NOTsigned.
tomcruisejr
reminds me of "iway ruined HoH and rank whine".
"touch rangers ruined RA/TA and the gladiator title! skill-less and overpowered. nerf!"
"touch rangers ruined RA/TA and the gladiator title! skill-less and overpowered. nerf!"
TadaceAce
everybody saying don't nerf touch rangers are the same ones that run 4 man touch groups in alliance battles.
Touch rangers are built on what I think is a mistake. How is it that vamp gaze is a spell but vamp touch isn't? Sure touch requires touch range but it steals more life and has a faster recharge, making it basically an identical balance to vamp gaze. Touch rangers aren't overpowered as they are annoying. I'm just sick of seeing them alllll the time.
Make vamp touch, vamp bite spells. Skills like plague touch, touch of agony, vile touch, and wallows bite can remain skills but this is really unimportant, vamp touch and vamp bite are the whole build.
Touch ranger is an above average, borderline overpowered build that a braindead moron can run while watching television. This is a big part of what bothers me. People with no skill need to go back to their wammo and suck again.
As it stands touch rangers defense says well, bring crippling shot or something to slow us down. Is every group supposed to just know they are gonna fight 101 newbs playing the build of the brainless and bring ward versus newbs? No, they are to build to fight real players.
Touch rangers are built on what I think is a mistake. How is it that vamp gaze is a spell but vamp touch isn't? Sure touch requires touch range but it steals more life and has a faster recharge, making it basically an identical balance to vamp gaze. Touch rangers aren't overpowered as they are annoying. I'm just sick of seeing them alllll the time.
Make vamp touch, vamp bite spells. Skills like plague touch, touch of agony, vile touch, and wallows bite can remain skills but this is really unimportant, vamp touch and vamp bite are the whole build.
Touch ranger is an above average, borderline overpowered build that a braindead moron can run while watching television. This is a big part of what bothers me. People with no skill need to go back to their wammo and suck again.
As it stands touch rangers defense says well, bring crippling shot or something to slow us down. Is every group supposed to just know they are gonna fight 101 newbs playing the build of the brainless and bring ward versus newbs? No, they are to build to fight real players.
Navaros
Touch Rangers are real players and it's a totally legit build.
Furthermore, there are many players running ineffective newbie builds of the Touch Ranger, like the one listed in "The Scribe". No doubt many more people who have read "The Scribe" and decided to use the skills listed by name in it will try a Touch Ranger for the first time with those skills, and obviously be a liability to their team because of it. You want Touch Rangers to suck: well, a ton of them already do.
It's only above average because most non-common builds suck. You could say there is almost no uncommon build that above average. "Average build" in Guild Wars is a really, really low standard. Hence it does not follow that "above average" is overpowered.
Yes, every group is supposed to know they will be fighting Touch Rangers and bring the appropriate counters for it. A group that does not bother trying to counter Touch Rangers should not be able to counter them. That is common sense that applies to any build.
Furthermore, there are many players running ineffective newbie builds of the Touch Ranger, like the one listed in "The Scribe". No doubt many more people who have read "The Scribe" and decided to use the skills listed by name in it will try a Touch Ranger for the first time with those skills, and obviously be a liability to their team because of it. You want Touch Rangers to suck: well, a ton of them already do.
It's only above average because most non-common builds suck. You could say there is almost no uncommon build that above average. "Average build" in Guild Wars is a really, really low standard. Hence it does not follow that "above average" is overpowered.
Yes, every group is supposed to know they will be fighting Touch Rangers and bring the appropriate counters for it. A group that does not bother trying to counter Touch Rangers should not be able to counter them. That is common sense that applies to any build.
anonymous
A group that doesnt bring a counter for touch rangers knowing that they will be in a battle is the real noob, not the touch ranger.
jummeth
1 touchy is so very easy to ignore or kill, a TA of 4 is a bit more annoying but it serves its purpose of weeding out crap teams.
The only difficult map is the deathmatch map with the kill count, its only then you might make a mistake and die thus whole team dies.
4 touch rangers are weak to hexes and degen just like any other build with no dedicated healer.
Twas amusing the other day when we faced a 4 touchy team on our Soul Barbs/Hex Overload, it was the easiest fight in a long time. When you can maintain ~20degen on each ranger, TU serves just to stop them running for 3 seconds xD
The only difficult map is the deathmatch map with the kill count, its only then you might make a mistake and die thus whole team dies.
4 touch rangers are weak to hexes and degen just like any other build with no dedicated healer.
Twas amusing the other day when we faced a 4 touchy team on our Soul Barbs/Hex Overload, it was the easiest fight in a long time. When you can maintain ~20degen on each ranger, TU serves just to stop them running for 3 seconds xD
Ensabah Nur
For the first time since I started playing GW(Betas) I think that a build / skills should be nerfed / fixed. Touch Ranger teams combined with Anets inability to improve the lag issues(another topic altogether) usually equals instant death.
In AB a team of 9 Touch Rangers and 3 MM's is , as I witnessed firsthand were Unbeatable by a mixed team(The same team of Kursick 9 touch & 3 MM"s beat the Luxon teams I was on 3 times in a row 500 to less than 100. The 2nd battle they was actually camped on our starting point after killing the NPC's and killing us as soon as we rez'd needless to say some schmuck Luxons resigned at that point , I stayed and took my lumps until the timer for them having control of all 7 shrines ended the match).
Get touched by 3 rangers at the same time and it's instant death allowing the MM's to use your body for a minion , all downhill from there.
As for those of you saying ; "well be prepared for them and learn to play." As I'm sure you're aware AB's like RA's , one cannot fully prepare for every eventuality and by trying to be prepared to counter one build you are leaving yourself suscebtable to a multitude of other builds. In over the year that I've been playing GW I have developed builds on all of my characters that can handle / hang with the majority of other builds I have come up against, until now, until Touch Rangers discovered that they have an unbalanced advantage if they team up.
In AB a team of 9 Touch Rangers and 3 MM's is , as I witnessed firsthand were Unbeatable by a mixed team(The same team of Kursick 9 touch & 3 MM"s beat the Luxon teams I was on 3 times in a row 500 to less than 100. The 2nd battle they was actually camped on our starting point after killing the NPC's and killing us as soon as we rez'd needless to say some schmuck Luxons resigned at that point , I stayed and took my lumps until the timer for them having control of all 7 shrines ended the match).
Get touched by 3 rangers at the same time and it's instant death allowing the MM's to use your body for a minion , all downhill from there.
As for those of you saying ; "well be prepared for them and learn to play." As I'm sure you're aware AB's like RA's , one cannot fully prepare for every eventuality and by trying to be prepared to counter one build you are leaving yourself suscebtable to a multitude of other builds. In over the year that I've been playing GW I have developed builds on all of my characters that can handle / hang with the majority of other builds I have come up against, until now, until Touch Rangers discovered that they have an unbalanced advantage if they team up.
Maria The Princess
OMFG everytim ethere is a powreful build thAT comes out that is not "traditional and expected" all i hear is NURF NURF NURF NURF
why dont you people get used to the idea of GW as a game where you can use some strategy, creativity and brains FTW
why dont you people get used to the idea of GW as a game where you can use some strategy, creativity and brains FTW
Ecklipze
Crippling Anguish FTW
Minus Sign
Seriously, I still don't understand. Balanced teams don't bring a snare??? No Spike trap? No Cripling Anguish?? No Water Hexes or ward foes???
/sarcasm
I think the people saying "balanced teams can't beat touch" need to put some more thought into their builds and less effort into nerf calls for others. Your team is NOT balanced if it suffers from such an obvious omision that you and your friends ignore these powerful skills, not for the sake of R/Ns in particular, but for Whammos, Assassins, PBAoE Spikers, et al.
I've been on both sides of this build. It's a paper tank. It can't survive spike worth a damn. it can't self heal without being in-your-face range with an enemy and it has NO WAY to reduce damage other than attack evade skills, and those up only a bare 1/3 of the time. Against total idiots, yes; I dominate with the build. I can kill 3 people back to back if they don't have the skill or the Skills to combat me properly.
Then again, my whammo says the same.
Good Castors have NO problem with R/Ns. Kiters have no issue with R/Ns.
/sarcasm
I think the people saying "balanced teams can't beat touch" need to put some more thought into their builds and less effort into nerf calls for others. Your team is NOT balanced if it suffers from such an obvious omision that you and your friends ignore these powerful skills, not for the sake of R/Ns in particular, but for Whammos, Assassins, PBAoE Spikers, et al.
I've been on both sides of this build. It's a paper tank. It can't survive spike worth a damn. it can't self heal without being in-your-face range with an enemy and it has NO WAY to reduce damage other than attack evade skills, and those up only a bare 1/3 of the time. Against total idiots, yes; I dominate with the build. I can kill 3 people back to back if they don't have the skill or the Skills to combat me properly.
Then again, my whammo says the same.
Good Castors have NO problem with R/Ns. Kiters have no issue with R/Ns.
Desert Penguin
Touch Rangers are good in the fact that they use both their professions very synergetically. That is what Guild wars is about. You can have 2 professions for a reason.
Renegade ++RIP++
still, blind/blurred vision should work on them. If i can't see I can't easilly touch them on the appropiate place.
Seeing that clumsiness works on kicking their ass, i don't understand why empathy doesn't work either.
but for the rest, chainknockdowns work, grenths balance is funny followed up with a chainknockdown on them, energytappingstuff is funny on them (fear me spam...), slowdown is funny (watersnare follewed up with water trident ), etc.
Seeing that clumsiness works on kicking their ass, i don't understand why empathy doesn't work either.
but for the rest, chainknockdowns work, grenths balance is funny followed up with a chainknockdown on them, energytappingstuff is funny on them (fear me spam...), slowdown is funny (watersnare follewed up with water trident ), etc.
icantthinkofonerightnow
get esurge now
diversion
energy burn
energy surge
signet of weariness
blackout
diversion
energy burn
energy surge
signet of weariness
blackout
J3mo
Quote:
Originally Posted by wren e
Touch rangers are not overpowered and deserving of the nerfbat IMHO. They are easily countered and are limited in what they can do. Granted, when first going against one they may seem "pwnage" but they are fragile. A couple of counters are as follows:
energy deny diversion interrupt cripple/ward against foes/slow hexes degen or my favorite....kiting Basically anything that is going to effect casters is going to effect a Touch ranger. I for one am happy to see new builds using some of the double skills, makes it worth having them and opening up options. |
2. diversion wont work they have both vamp bite and touch and you can live with only 1 of them
3. how the hell will you interrupt a vamp bite ? (3/4 sec <-- gg)
4. cripple, ok will work but they have atleast 1 sprint so.
5. if they bite you, degen wont work
6. kiting won't work they have atleast 1 sprint
Jas D
Touch rangers are fine. There are a lot of ways to counter them.. it's not an issue.
Nightwish
Quote:
Originally Posted by Desert Penguin
Touch Rangers are good in the fact that they use both their professions very synergetically. That is what Guild wars is about. You can have 2 professions for a reason.
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shmek
Quote:
Originally Posted by Gargle Blaster
.................. Please include any reasons WHY you think there should or shouldn't be a nerf ....
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Problem is that this doesn't bode well for the lazy of which we all are to some degree..... myself for certain admittedly.
Usually there is a cry of simpletons resistant to change as a natural instinct to encountering a lose that people feel they are somehow superior to, they feel they are always supposed to "win" at whatever game they are playing.
Sadly, it's indicative of society of late in which there is the quick thoughtless cry for someone else to take responsibility for what we don't like, rather then fix the problem ourselves with our own intelligence.
Again, I favor evolution of thought and tactics rather then crying for nerfs so I can keep my same old simple tactics that I have come to love as being my own personal advantage over others.
Moa Bird Cultist
Touch Rangers are cheating hackers and should be removed from the game. Infact, anything that exploits the game by being stonger in one particular area than anything else should be removed.
Unfortunately for all those crying out for a nerf, that means they'd have to remove every profession from the game, because lets be honest, is it fair that a hammer warrior can take you out in a couple of hits? Is it fair that a mesmer can basically shutdown anything? Is it fair that your oponents can heal themselves? Course not, so nerf away...
[/END SARCASM]
and /notsigned x 1,000,000
Unfortunately for all those crying out for a nerf, that means they'd have to remove every profession from the game, because lets be honest, is it fair that a hammer warrior can take you out in a couple of hits? Is it fair that a mesmer can basically shutdown anything? Is it fair that your oponents can heal themselves? Course not, so nerf away...
[/END SARCASM]
and /notsigned x 1,000,000
gabrial heart
there is a real simple solution for touch rangers, make expertise count only toward ranger based skills. Although i doubt that will happen...
there are also many counters for touch rangers and plenty of builds that deal with them, (see blood spiker counters), SB, shadow shroud (i think), obsidian flesh are just a few... use scourage sacrifice on a touch ranger, it's really funny and great for smite builds in pvp! Drop a met shower on em, whatever, dont think they need be nerfed IMHO.
there are also many counters for touch rangers and plenty of builds that deal with them, (see blood spiker counters), SB, shadow shroud (i think), obsidian flesh are just a few... use scourage sacrifice on a touch ranger, it's really funny and great for smite builds in pvp! Drop a met shower on em, whatever, dont think they need be nerfed IMHO.
AW Lore
Quote:
Originally Posted by J3mo
imo most is bs, 1. e-denial works
2. diversion wont work they have both vamp bite and touch and you can live with only 1 of them 3. how the hell will you interrupt a vamp bite ? (3/4 sec <-- gg) 4. cripple, ok will work but they have atleast 1 sprint so. 5. if they bite you, degen wont work 6. kiting won't work they have atleast 1 sprint |
1.- works
2.- do you know that diversion recharges in 10 seconds, last 6 seconds on the enemy, and that there is also other skills to boost the times you can cast it and best thing is, with a high lvl domination diversion can last a full 60 seconds or a bit more.
3.-timing, i have interrupted the touch skills a few times with my ranger, they always follow the same pattern, die to them a few times analyzing htat pattern and next time you face them youll be able to use interrupt on the two skills that need to be intterupted and have him turn tail and run.
4.- cripple works wonders, if he is crippled you can outrun him, doesnt matter if he uses a speed boost or not.
5.- cast the degen and run around, the phantasm mesmer skill ( the one with -5 degen) can last quite a bit, and its casted fairly fast, run around and he wont bite you.
6.- yes they do, but it still makes it harder for them to chain their touch skills as they have to stop, cast the skill, then catch up with you, if you have friendly casters nearby you, they will snare him and slow him down and kill him, more than once a i have kited a touch ranger near my casters and they kill him.
people that want to nerf them is becuase they want to "pwn" the touch rangers and claim the credit for themselves instead of team work.
Francis Demeules
Quote:
Originally Posted by AW Lore
4.- cripple works wonders, if he is crippled you can outrun him, doesnt matter if he uses a speed boost or not.
5.- cast the degen and run around, the phantasm mesmer skill ( the one with -5 degen) can last quite a bit, and its casted fairly fast, run around and he wont bite you. |
Shifty Five Monk
diversion ftw
Phoenix Arrows
So many people have posted...I can't read them all!
Touchs should NOT be changed into attack skills. What kind of attack allows you to steal health from a foe? Also, attack skills require the use of a weapon, but what weapon would you use? If it is a touch attack it would make sense for the weapon to be a melee weapon, therefore making it harder for anyone but a Warrior or Assassin to use it because it requires a specific weapon. Most attack skills don't have a set damage either.
/NOT-SIGNED! : )
P.S. Guild tried to run 8 Touchies in GvG yesterday and it was a disaster : ).
Touchs should NOT be changed into attack skills. What kind of attack allows you to steal health from a foe? Also, attack skills require the use of a weapon, but what weapon would you use? If it is a touch attack it would make sense for the weapon to be a melee weapon, therefore making it harder for anyone but a Warrior or Assassin to use it because it requires a specific weapon. Most attack skills don't have a set damage either.
/NOT-SIGNED! : )
P.S. Guild tried to run 8 Touchies in GvG yesterday and it was a disaster : ).
Guardian of the Light
/notsigned
Touch rangers aren't that bad they're just a good balanced build.
They only kill stupid morons who don't know how to kite and refuse to learn how. That's the only reason they're use in RA and AB .
Touch rangers aren't that bad they're just a good balanced build.
They only kill stupid morons who don't know how to kite and refuse to learn how. That's the only reason they're use in RA and AB .
Maria The Princess
MOMMY cut my finguer because i didn't know how to use a knife, can we plz NURF it?????
C'MON people, evry profession has diffrent builds good builds. why doesn't enybody want to nurf IWAY? cuz we all run it once in a while right? and if we dont we learned how to counter that right? why not nurf airspikers and domination mesmers? cuz we all like them in PVP
i mean, a little challenge and we cry like babies: "MAMY ANET NURF THAT AND THIS CUZ IT KEEPS KILLING ME"
C'MON people, evry profession has diffrent builds good builds. why doesn't enybody want to nurf IWAY? cuz we all run it once in a while right? and if we dont we learned how to counter that right? why not nurf airspikers and domination mesmers? cuz we all like them in PVP
i mean, a little challenge and we cry like babies: "MAMY ANET NURF THAT AND THIS CUZ IT KEEPS KILLING ME"
RTSFirebat
Quote:
Originally Posted by gabrial heart
there is a real simple solution for touch rangers, make expertise count only toward ranger based skills. Although i doubt that will happen...
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kvndoom
Personally I'm getting sick of them. It wasn't so bad until a week or so ago, now I'm just sick of them. Part of it is because I just made a Ritualist, and I'm sorry, but a kiting Rit is pretty much useless when your main spells take 3-5 seconds to cast. And it's a damn good build (which requires SKILL, not repetitive button-mashing), but by the logic of some, I should drop it and just roll a cripshot ranger or crippling anguish mesmer in order to win against knuckleheads who couldn't run a SKILLFUL build if their lives depended on it. Don't bother telling me that build requires any skill. Play a monk or a mesmer if you want to know what needing skill entails. And I will damn sure not lower myself to their snake-fellating level and play one for the sake of cheap wins.
For most of these knuckleheads, touch rangers were probably their first smell of winning in PvP since they dumped their Healing Hands paladins or "X Naruto X", "Xx Naruto Xx", "I Naruto I", "X Samurai Naruto X" assassins. Take away their stupid button-mashing build, and in no time they'll wind up right back where they were, and where they belong- on the losing end of a 57-second flawless victory from people who actually know how to play the game.
For most of these knuckleheads, touch rangers were probably their first smell of winning in PvP since they dumped their Healing Hands paladins or "X Naruto X", "Xx Naruto Xx", "I Naruto I", "X Samurai Naruto X" assassins. Take away their stupid button-mashing build, and in no time they'll wind up right back where they were, and where they belong- on the losing end of a 57-second flawless victory from people who actually know how to play the game.
Skuld
Quote:
Originally Posted by gabrial heart
there is a real simple solution for touch rangers, make expertise count only toward ranger based skills. Although i doubt that will happen...
there are also many counters for touch rangers and plenty of builds that deal with them, (see blood spiker counters), SB, shadow shroud (i think), obsidian flesh are just a few... use scourage sacrifice on a touch ranger, it's really funny and great for smite builds in pvp! Drop a met shower on em, whatever, dont think they need be nerfed IMHO. |
Isileth
1 or 2 of them running around and people wouldnt be moaning as much as they are now. The fact is ive been in RA so many times where we have faced a team of 4 touch rangers or AB where we have faced over 10! People say there is many ways to stop them but infact they are pretty specialised. Diversion, snares and degen are the main ways suggested. The problem is only 1 class gets access to diversion and they also have a lot of snares and degen. Other classes are pretty much useless against them. Where most other builds can be countered by almost every class (with varying degrees of success obviousely) touch ranger seems to have mesmers as its most hated and after that its pretty much plain sailing. How they can be said to be balanced when in Aspenwood the same touch ranger soloed both gate guys and the architect with over 5 people attacking him! How does that stand up to any other class? They do more dmg than most classes, there are less ways to stop them than most builds and there are litterally thousands of them! Do they need balancing? Yes without a shadow of a doubt! Either making expertise not effect them or make them attacks so there are at least more ways to stop them!
Minus Sign
I think there lies the crux of the issue. Touch Rangers revolve around spamming 2 skills (technically 1 in 2 skillslots) to be played. "Skillful" builds require you to cram in 8 skills that you use all the time.
Like Prot Boon. A powerful and difficult to use build revolving around...spamming RoF and Guardian 80% of the time...
Wait, lemme try again. SS necros...no. Thy're mostly worried about spamming SS--1 skill in truth--for most of their lives.
Rit Lords? Yeah! They have 3 skills to spam: Shelter, Union and Displacement! That counts, doesn't it?
Face it nerf callers; R/N is no different from your own build in terms of skill. In a skillful players hands, it will cream you. If you and your team are half the players you think you are, you should be owning these people.
You say its overpowered. We've told you--time and again--how to counter it. Easily counter it. An easily countered build is not overpowered. All you need do is unbend your overproud necks, put those "useless" snares, cripples and what not into your build and accept that the meta-game has changed. Once you do, the touch rangers pwnaciousness will receed from RA.
Do you? No. You don't want the metagame to change, you liked it the way it was and you don't want to tweek your build to add skills that you don't want/like to use. Neither do your friends. So the solution is "Nerf this skill i don't use!"
Should every build be able to counter a touch ranger? Absolutely not. Then it would be UNDER POWERED and nerfed to hell! Thats what you want. I can only pray Anet doesn't give it to you. Because next come "Prot Boon is overpowered! Nerf it again!" and "SS should have a rechage time of 20 seconds!" or "10 Minions is still 8 too many!"
Where does it end? When everyone and their grandma's Whammo is running around HoH with staff weapons and no skills because thats the only DPS we have left?
Adapt or die. You aren't adapting? You deserve to die
Like Prot Boon. A powerful and difficult to use build revolving around...spamming RoF and Guardian 80% of the time...
Wait, lemme try again. SS necros...no. Thy're mostly worried about spamming SS--1 skill in truth--for most of their lives.
Rit Lords? Yeah! They have 3 skills to spam: Shelter, Union and Displacement! That counts, doesn't it?
Face it nerf callers; R/N is no different from your own build in terms of skill. In a skillful players hands, it will cream you. If you and your team are half the players you think you are, you should be owning these people.
You say its overpowered. We've told you--time and again--how to counter it. Easily counter it. An easily countered build is not overpowered. All you need do is unbend your overproud necks, put those "useless" snares, cripples and what not into your build and accept that the meta-game has changed. Once you do, the touch rangers pwnaciousness will receed from RA.
Do you? No. You don't want the metagame to change, you liked it the way it was and you don't want to tweek your build to add skills that you don't want/like to use. Neither do your friends. So the solution is "Nerf this skill i don't use!"
Should every build be able to counter a touch ranger? Absolutely not. Then it would be UNDER POWERED and nerfed to hell! Thats what you want. I can only pray Anet doesn't give it to you. Because next come "Prot Boon is overpowered! Nerf it again!" and "SS should have a rechage time of 20 seconds!" or "10 Minions is still 8 too many!"
Where does it end? When everyone and their grandma's Whammo is running around HoH with staff weapons and no skills because thats the only DPS we have left?
Adapt or die. You aren't adapting? You deserve to die
RTSFirebat
Quote:
Originally Posted by kvndoom
Personally I'm getting sick of them. It wasn't so bad until a week or so ago, now I'm just sick of them. Part of it is because I just made a Ritualist, and I'm sorry, but a kiting Rit is pretty much useless when your main spells take 3-5 seconds to cast. And it's a damn good build (which requires SKILL, not repetitive button-mashing), but by the logic of some, I should drop it and just roll a cripshot ranger or crippling anguish mesmer in order to win against knuckleheads who couldn't run a SKILLFUL build if their lives depended on it. Don't bother telling me that build requires any skill. Play a monk or a mesmer if you want to know what needing skill entails. And I will damn sure not lower myself to their snake-fellating level and play one for the sake of cheap wins.
For most of these knuckleheads, touch rangers were probably their first smell of winning in PvP since they dumped their Healing Hands paladins or "X Naruto X", "Xx Naruto Xx", "I Naruto I", "X Samurai Naruto X" assassins. Take away their stupid button-mashing build, and in no time they'll wind up right back where they were, and where they belong- on the losing end of a 57-second flawless victory from people who actually know how to play the game. |
Using a certain build does make anyone a "Ex Wammo using, Naruto assasin Knucklehead", and your playing on a cheap stereotype.
Your post makes you sound foolish.
Isileth
Every build requires skill. Some obviousely require more or at least a better understanding. Touch Ranger in itself is a very simple build, run up to target press 1 then 2, rinse and repeat. Its not a lack of skill that i find wrong with this build. Its purely that it is more powerful than any other build im aware of! Sure it can be countered but not anywhere near the ammount of counters to other builds, this would be a fair trade off if it didnt perform as well as it did. Unfortunately it is extremely powerful! Sure a mesmer with diversion or a cripshot ranger can stop them but what about everyone else? Every other build has common counters. Gaurdian, Aegis, wards, blind and hexes stop melee, backfire, interrupts and other hexes stop casters. These are all common skills that can be found on multiple classes. Touch rangers require very specific counters that only a few classes get access to. Its not the shear power of the build but that fact its so hard to prevent. Changing them to attacks or spells so that they can be stopped by more than just 1-2 classes is deffinately the way to go.
Evilsod
Quote:
Originally Posted by kvndoom
Take away their stupid button-mashing build, and in no time they'll wind up right back where they were, and where they belong- on the losing end of a 57-second flawless victory from people who actually know how to play the game.
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Why does pressing 1 and 2 over and over make it any different from pressing a few more buttons over and over? Barrage involved majorly pressing 1 over and over and the occasional Throw Dirt or interrupt until things die. It just so happens to be the quickest method of clearing the Tombs and FoW (dunno how it'd manage with UW) to date.
They would never change Vampiric Touch/Bite to Spells. The moment they do that hoardes of 55monk would just go farm Scarabs in the desert with SB giving them protection from instagib.
Cold
Dont nerf them pls, touch rangers are my favourite prey My assassin kill them really quickly
kvndoom
I don't use Ritual Lord, Shelter, or Union, thank you very much. I read the skill listings and make my own builds, not copy the FOTM. Every gladiator point I earn comes with the pride of knowing I designed what works best for me.
My Rit build happens to be a TEAM build, based on supporting members of my TEAM, which ideally consists of 4 people working together, not 4 people running off in 4 different directions doing their own thing. Sorry if I mistakenly thought teamwork and cohesion went hand in hand. I didn't build an "anti- touch ranger" build, nor an anti- anything, it's a team-support build. If I want anti-touch ranger, I'll make one. I could beat the 'noob' build all freaking day long if I wanted to, because once you snare and degen them they just stand around looking stupid until they die, but that's not what I made my Rit for.
The standard paladin build is actually good, it's just used wrong. If the guys playing it actually put mending on the monks and used healing hands on their allies when they were in trouble, it would make a hell of a difference. I just prefer to see teamwork rewarded in arenas, not reckless narcissism.
My Rit build happens to be a TEAM build, based on supporting members of my TEAM, which ideally consists of 4 people working together, not 4 people running off in 4 different directions doing their own thing. Sorry if I mistakenly thought teamwork and cohesion went hand in hand. I didn't build an "anti- touch ranger" build, nor an anti- anything, it's a team-support build. If I want anti-touch ranger, I'll make one. I could beat the 'noob' build all freaking day long if I wanted to, because once you snare and degen them they just stand around looking stupid until they die, but that's not what I made my Rit for.
The standard paladin build is actually good, it's just used wrong. If the guys playing it actually put mending on the monks and used healing hands on their allies when they were in trouble, it would make a hell of a difference. I just prefer to see teamwork rewarded in arenas, not reckless narcissism.
Minus Sign
Excuse me, but I want to talk to a few specific people now.
@ Isileth: do the "everyone else" you speak for include that assassin who just spoke up? or knockdown warriors? These are the two classes with reason to complain--supposedly--because they revolve around getting into mellee range to deal damage.
The point anti-nerfers have been making is that EVERY class has a ready counter to this build. All you have to do is start bringing it into the game.
Which brings me to kvndoom: you and your team are NOT. Obviously not! You say this is all about teamwork? Where is your Trap Ranger? If you're a spirit spammer or any type of semi-stationary castor with low kiting ability then a trapper should be neck deep up your @*% as we speak with flame and spike. If one touch ranger runs off "on his own" he should be dead 10 seconds after he comes into casting range of your organised team.
If you do meet a cohesive team that charges together? Those traps still kill or at least slow them. All you need do is hide inside while they dart around; the first R/N that comes near you gets pwnt!
If you and your team are half the players you think you are then you should be mopping the floor with a 4 man touch group. You should be ready for them.
You aren't. You're set up to fight something else that is not being played as often as you'd like. Your balanced team is built around a fight that does not exist in the curent metagame.
To be blunt: your well thought out--"original"--balanced team build sucks.
@ Isileth: do the "everyone else" you speak for include that assassin who just spoke up? or knockdown warriors? These are the two classes with reason to complain--supposedly--because they revolve around getting into mellee range to deal damage.
The point anti-nerfers have been making is that EVERY class has a ready counter to this build. All you have to do is start bringing it into the game.
Which brings me to kvndoom: you and your team are NOT. Obviously not! You say this is all about teamwork? Where is your Trap Ranger? If you're a spirit spammer or any type of semi-stationary castor with low kiting ability then a trapper should be neck deep up your @*% as we speak with flame and spike. If one touch ranger runs off "on his own" he should be dead 10 seconds after he comes into casting range of your organised team.
If you do meet a cohesive team that charges together? Those traps still kill or at least slow them. All you need do is hide inside while they dart around; the first R/N that comes near you gets pwnt!
If you and your team are half the players you think you are then you should be mopping the floor with a 4 man touch group. You should be ready for them.
You aren't. You're set up to fight something else that is not being played as often as you'd like. Your balanced team is built around a fight that does not exist in the curent metagame.
To be blunt: your well thought out--"original"--balanced team build sucks.
frickett
Hey, lets not nerf it until I get a chance to try it. That happened with MM's, I waited to get factions so I would have a character slot for a necro. I will never know the joy of controlling 30 plus minions. So I want to play a touch ranger before it gets crippled.
inscribed
Quote:
Originally Posted by kvndoom
My Rit build happens to be a TEAM build, based on supporting members of my TEAM, which ideally consists of 4 people working together, not 4 people running off in 4 different directions doing their own thing.
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If you were actually interested in team play, go play Team Arena, that way you can build a team before you even enter. If I am mistaken and you are complaining about losing to touch rangers in Team Arena, then you really just need to learn to play better.