Touch Ranger Nerf Idea

Loki Seiguro

Desert Nomad

Join Date: Jun 2006

IGN: Scarlet Test Ace

We play Isketch in [HoH]

E/

well i like touch rangers..im not saying that it is a fair fight but they can ezly be taken down - (e.g in hoh i was running a b-spike build and was able to win)

Distant

Distant

Lion's Arch Merchant

Join Date: May 2006

Newport Beach CA

Mercenaries of Peace (MoP) er not really its just (MP) but I like MoP better

W/Mo

when there is an alliance of touch rangers tho it is a definite problem.
like i said.. 1 on 1 sure i can win...but 8 on 8..one side all touch ranger..the other a mix the touch ranger team will win everytime, er atleast thats where my money is going >.>

eitherway I think expertise in a role play sense should be limited to ranger only attributes even aside from touch ranger potential.

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Touch rangers are viable in RA and maybe but not really Alliance Battles.

The thing about touch rangers is that to mitigate their damage all you really have to do is walk away.

Lordhelmos

Lordhelmos

Wilds Pathfinder

Join Date: Apr 2006

Sentients of Shadow (noir)

Me/E

Umm... look at all the ranger dash skills... that and they can pin down or crip shot you to cheese off life leeching.

/Signed for touch ranger fix. Having everyone continuously run the same build over and over takes the life out of the game. During the IWAY days I stayed away from HA because I got so bored of fighting the same setup. Problems like this should be resolved quickly, they take fun out of the entire community. I'm not saying touch rangers are 100% unfair or that they are unbeatable... but having stupid people resuse the same exact build in nearly 75% of matches poses a serious problem.

Suggestions for fixes:
~Up the recharge time one of the touch skills to prevent spamming. (Bite or Touch)
~Limit expertise to ranger skills.

TadaceAce

Wilds Pathfinder

Join Date: Jul 2005

To fix touch rangers just make vamp touch and vamp bite spells, expertise no longer effects them, game over.

Don't make expertise ranger only, I love my expertise assassin and sword ranger.

TheOneMephisto

TheOneMephisto

Forge Runner

Join Date: Nov 2005

I agree with a nerf, but DON'T NERF EXPERTISE. I would suggest either upping the recharge, removing one of them (why are both there anyway?), or making them spells.

Huntmaster

Huntmaster

Banned

Join Date: Jan 2006

I is not canadien

Guillotine Tactics [GanK]

R/

Nerfing expertise would only create a HUGE outcry from rangers as they become useless without some sort of proper energy management...

Touch rangers aren't really a problem because they're not in any highend pvp (HA, GvG) and i don't think anet is going to fix something because it's dominating randoms..

Heres the thing, though. This isn't a problem with expertise, this is a problem with the skills being used. The same thing happened with CoP. All that needs to be done is make vamp touch/bite spells, not skills. Changing expertise won't nerf touch rangers, it will nerf all rangers, and thats why it would be a problem.

Ole Man Bourbon

Ole Man Bourbon

Jungle Guide

Join Date: Jun 2005

Atlanta

GONG

W/E

The good thing about Touch Rangers is that the people mashing their buttons are likely noobs, and thus easy to outsmart.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Huntmaster
Heres the thing, though. This isn't a problem with expertise, this is a problem with the skills being used. The same thing happened with CoP. All that needs to be done is make vamp touch/bite spells, not skills. Changing expertise won't nerf touch rangers, it will nerf all rangers, and thats why it would be a problem.
yes...make it so necromancers are at the complete mercy of backfire.

Phades

Phades

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by Ole Man Bourbon
The good thing about Touch Rangers is that the people mashing their buttons are likely noobs, and thus easy to outsmart.
Many of them would still be easy to beat outside of the mindless build. Similar arguments were made for others things like spirit spam and ether renewal.
Quote:
Originally Posted by Huntmaster
Nerfing expertise would only create a HUGE outcry from rangers as they become useless without some sort of proper energy management...
The moment every ranger must bring archer signet or marksman's wager is the day you can make this argument. Until then, i wouldnt winge too much about other people commenting on the cross class skill abuses available to rangers.

The only reason i can see for the alterations to temple strike and twisting fangs, was a direct result of the expertise skill allowing those skills to be chained nearly free of charge.

EF2NYD

Wilds Pathfinder

Join Date: Jun 2005

As they should be.

Tien ak

Tien ak

Lion's Arch Merchant

Join Date: Feb 2006

Crystal Indignation

R/W

I completley agree with Touch Rangers being completely unfair they've ruined PVP i have a ranger and I would rather earn my Fame and titles properly than cheat/exploit.

But to all peps who have got very far in factions I'll give you all a tip check out the assain Elite skill Shadow Form. That'll stop the buggers...I think

As for the mission loaction I actually havn't got far on on factions havn't even played it actually working on GW 1 chars first, however I have heard alot of about it and even posted replies in this one thread were some guy was getting flamed for posting his ideas.

Yeah but to the point this needs to be fixed and I won't go into factions till it is and if this is a story mission then its ruining Factions greatly and needs to be sorted out very quickly. I mean come on would you tell your friends buy Factions you can't even complete it

I don't think Expertise needs to be nerfed just the recharge time on the spells that would stop them...that or make all Vampire bite skills be attack ones, I tried using Wary stance with a touch ranger and no effect surely biting some one is attacking someone, Gazes on the other hand need to have there recharge time put up a notch.

I think the big proberlem with Touch rangers is that they have no disadvantage even if you do try to Spike em its so bloody hard come on cast time 1 second not sure if its even that...so there really is no way around apart from that one spell which I havn't tried out yet...but come on one spell thats a bit OTT so everyone has to be secondary Assain to counter them...that would be midly amusing all ranger being R/N and everyone elses being /A.

Hidden in the Mist

Hidden in the Mist

Banned

Join Date: May 2006

Get a mesmer in your team then.

Tien ak

Tien ak

Lion's Arch Merchant

Join Date: Feb 2006

Crystal Indignation

R/W

Quote:
Originally Posted by Distant
eitherway I think expertise in a role play sense should be limited to ranger only attributes even aside from touch ranger potential.
Sorry to quote but that would be unfair on rangers completely what about strength, Speed casting, Energy storage etc
these would all have to be for only primary skills to make it balanced.

I think this is what you meant...thats what it came across to me anyway.

Quote:
Originally Posted by Distant
Touch rangers aren't really a problem because they're not in any highend pvp (HA, GvG) and i don't think anet is going to fix something because it's dominating randoms...
I bloody hope they fix it and im preety sure they will...There not going to let one class dominate a whole pvp style.

Quote:
Originally Posted by Hidden in the Mist
Get a mesmer in your team then.
Hope less mate, you try and spike touch skills or bites very hard and what if theres a whole team? get a whole team of mesmers?

Isgorathe Huang

Ascalonian Squire

Join Date: Nov 2005

The Granite Citadel/Durheim Archives

Guards of the Granite Citadel

W/E

I think that touch rangers will go in and out of fashion like most other fad builds, but in the meantime, just blackout them.

Also I never play Fort Aspenwood so I can't really comment

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Touch rangers are seriously just like fragile warriors that you can't blind. You can still snare them, kite away, diversion, or in fact just do more damage to them than they can to you--ranger armor isn't exactly the best.

It's a viable build in RA. Nowhere else.

Distant

Distant

Lion's Arch Merchant

Join Date: May 2006

Newport Beach CA

Mercenaries of Peace (MoP) er not really its just (MP) but I like MoP better

W/Mo

Well how about make vampiric touch a spell, and bite a skill? since verbally that would seem to make more sense anyway?

Hiero

Hiero

Ascalonian Squire

Join Date: Aug 2005

Quote:
Originally Posted by Distant
First, Touch Rangers.

If we limit ranger expertise attribute to ranger ONLY skills (afterall...if your main is a ranger..shouldnt you be an expert ranger, not an expert secondary?) If this were done it would not hinder the use of ranger for 90% of builds. Most importantly it would clean PVP up from those touch ranger teenieboppers.
Offcourse this is not an option and luckily this suggestion has no chance at all of ever being implemented. Expertise is a powerfull attribute line but when you limit it to only rangers skills a secondary profession becomes obsolete. I can understand people dislike touch rangers but nerfing a complete class and some great builds because of 1 skill (and its duplicate) seems a bit drastic doesn't it?

Quote:
Originally Posted by Distant
shouldnt you be an expert ranger, not an expert secondary
By the same logic, nerf every class that uses their secondary clever. Fast casting, only mesmer spells. No more energy storage for anything but ele skills.

Quote:
Originally Posted by Distant
1 on 1 sure i can win...but 8 on 8..one side all touch ranger..the other a mix the touch ranger team will win everytime
This is also why you see that many all touchy teams in HA and GvG.

Quote:
Originally Posted by Distant
Secondly, Fort Aspenwood.

An activity monitor for Fort Aspenwood
It is not that difficult to have a bot walking around, target things, use skills or even talk bs in teamchat. Just look at all the farm bots, they move around, sell stuff, enter missions, kill monsters. Pretty active to me.

Just wait a while and touch rangers will disappear again. In the mean time take some counters with you if they are so common. Easy kills, my mesmer isn't complaining.

B Ephekt

B Ephekt

Wilds Pathfinder

Join Date: Feb 2006

Team Crystalline [TC]

Mo/

Touch rangers are a joke, they don't need a nerf. Learn to kite. And no, I don't play one...

Tainek

Tainek

Wilds Pathfinder

Join Date: Dec 2005

[Rage]

Mesmer Spamming Diversion= GG Touch Rangers

Yuo Can Do It!

Academy Page

Join Date: Apr 2006

Rt/Me

There is nothing wrong with touch rangers. They're simply new, and you're going to have to adapt to them. They only seem imbalanced because people are still figuring out ways to beat them.

If you limited expertise to only ranger skills, the ONLY reason people would pick a primary ranger is to either have the armor, use expertise attribute enhanced skills, or be a pure ranger.

This would make Bunny Thumpers, R/W's, and R/A's nonexistant, as there would be little point.

About the "whole alliance" of touch rangers - the same is true for any damage dealing build. If you have a whole team of knockdown/shock warriors on you, are you going to win? no. Is it imbalanced? no.

And about making the touch 'skills' into 'spells' - this would be inconsistent, as all current "touch" skills are exactly that - skills.

I don't see how taking advantage of this in a build is unfair at all - especially when a standard diversion mesmer can take them down quite easily.

Retribution

Retribution

Academy Page

Join Date: May 2006

R/W

Wtf is with you people, random arena DOES NOT REPRESENT PVP AS A WHOLE. Infact, more often than not, it misrepresents EVERYTHING GOOD about PvP. Stop crying about getting owned by a touch ranger just because healing hands did nothing for you. In 8v8, diverion one touch ranger, spike him, keep running, rinse and repeat. No where in a normal touch ranger build do I see criple or snares or anything like that. Ranger touch is nowhere near as much as a nuissance as IWAY was, because IWAY affected real pvp, not random arenas.

Gargle Blaster

Gargle Blaster

Lion's Arch Merchant

Join Date: Dec 2005

Quote:
Originally Posted by Kakumei
The thing about touch rangers is that to mitigate their damage all you really have to do is walk away.
no, the only thing you can do is walk away.

Quote:
Originally Posted by Kakumei
Touch rangers are seriously just like fragile warriors that you can't blind. You can still snare them, kite away, diversion, or in fact just do more damage to them than they can to you--ranger armor isn't exactly the best.
you are wrong there, not only do you have to do equal damage but you have to make up for the diffrence of their healing.

Criminally Sane

Criminally Sane

Frost Gate Guardian

Join Date: Aug 2005

With my angel.

Needs Moar [DESU]

W/

Quote:
Originally Posted by JR-
And no, touch rangers do not need nerfing. Like IWAY, they are a build that takes advantage of sub-par players to win.
'Nuff said.

As for how to defeat them...
http://www.guildwarsguru.com/forum/s...3&postcount=33

Cyril Aspect

Frost Gate Guardian

Join Date: Sep 2005

Boston

N/W

I'm amazed at the number of threads about touch rangers. And by number of threads I mean more than one.

How do you get owned often enough by a toucher to call for a nerf?

I just don't understand how you could think such a straight up gimmick build needs to be rebalanced.

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

Do not nerf anymore.
Sit down and figure out a build to beat touch ranger, just like someone sat down and thought a bit and came up with the Touch Ranger.
DON'T have A-Net think for you. Cry babies.

Trylo

Jungle Guide

Join Date: Jan 2006

[Here] | CKOD

E/R

how about just making some of the touch skills spells? that would stop expertise, just put their energy to 10 instead of 15 (like vamp touch). That would solve SO many problems.

shadowfell

shadowfell

hamonite anur ruk

Join Date: Jan 2006

Echovald Forest

[PhD] Teh Academy

Me/A

Would be unfair to punish necro primaries because of people using necro secondaries to abuse and spam the spells/skills. Seriously though, I would rather see expertise apply only to ranger skills. I mean, really, how would a ranger become an expert of death magic, air magic... earth, etc, anyhow?

generik

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by lyra_song
yes...make it so necromancers are at the complete mercy of backfire.
And why shouldn't they?

Last I checked necromancers have 4 pips of energy regen and a suit of 60 armor, by that they fit the definition of a "spellcaster", something which mesmers incidentally own a lot.

A monk doesn't own a mesmer.
An ele doesn't own a mesmer.
A rituralist down't own a mesmer.

So why should a necro be able to eat a mesmer alive?

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by generik
And why shouldn't they?

Last I checked necromancers have 4 pips of energy regen and a suit of 60 armor, by that they fit the definition of a "spellcaster", something which mesmers incidentally own a lot.

A monk doesn't own a mesmer.
An ele doesn't own a mesmer.
A rituralist down't own a mesmer.

So why should a necro be able to eat a mesmer alive?
-.- You misunderstand.

Having a few "skills" in your bar is so that during the event an anti-caster mesmer has you in his sights, you are not completely helpless.

Im not saying Necromancers should be immune, but theres a reason its a skill and not a spell and i think that that is one of them.

Scary Raebbit

Scary Raebbit

Krytan Explorer

Join Date: Sep 2005

I'm sure every top Necromancer brings Vamp Touch into their already jam packed skill bar so that the off chance that they are being shutdown, then they can do something by blowing 15 energy and putting themselves in a frontline position. Uh huh yeah I believe that since all you see is Anti-melee Mesmers and E-Denial Mesmers with a few Migraine.

MrScaRy

Academy Page

Join Date: Jun 2005

enough with these seriously retarded threads about touch rangers... they aren't overpowered, they suck balls when it comes to a team vs team. and as JR- said:

"Like IWAY, they are a build that takes advantage of sub-par players to win."

exactly. and just for those who play assassins, just one chain of cookie cutter attack set with GPS horns falling spider and twisting will kill the toucher.

ChildeOfMalkav

Frost Gate Guardian

Join Date: Feb 2006

Yay let's wreck an entire primary attribute line, not to mention all the skills that it currently interacts with, just because a few idiots can't deal with touch rangers!!!!

Yeah, I didnt care one way or another about people whining about touch rangers until people started suggesting expertise get wrecked. Seriously you people need to use your head.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Um, touch rangers don't kill everything. For one, they're fairly easy to kill. For 2, they don't do that much more damage than someone else beating the living heck out of you. I'm going to go out on a limb here and guess the OP is playing a warrior and is getting ripped up by fondle rangers. Really, a touch ranger is a great anti-warrior build and mediocre against other things. So what's the big deal? Warrior finally have something that makes them break easily? I'm taking a hell of a lot more than 65 DPS when a hammer warrior is beating the bejeezus out of my ele. Please explain where in this mixture touch rangers are the overpowered ones. Use short words, I seem to have a lot of trouble understanding this.

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

I agree that touch rangers aren't that difficult to take down. I can't see any reason really for why they need a nerf, however I wouldn't mind Anet fixing lag issues so they can't use vamp touch when I'm (apparently) OUTSIDE of their aggro circle. As far as I'm concerned that isn't "touch".

Imp

Imp

Krytan Explorer

Join Date: Apr 2005

Novum Igneus [NI]

Rt/

I play a monk and the ranger/n build really doesn't bother me. I use the wasd keys to move around, it is useful.

Lordhelmos

Lordhelmos

Wilds Pathfinder

Join Date: Apr 2006

Sentients of Shadow (noir)

Me/E

Just so you all know, The Last Pride just ganked WaRM's guild lord with a touch ranger last game. So throw all that stuff about touch rangers in tourney play out to the window. This build is broken, fix please.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by Lordhelmos
Just so you all know, The Last Pride just ganked WaRM's guild lord with a touch ranger last game. So throw all that stuff about touch rangers in tourney play out to the window. This build is broken, fix please.
Who ganked who?

They got beaten, not that I care. The point of the matter is that in GvG or PvP, you need to be ready for anything.

If they "fix" Touch Rangers, then they need to fix Ranger Spike, Blood Spike, Lighting Spike, oh and IWAY as well!

Why don't we just nerf ALL builds so all we can do is 1-10 damage every 10 secs making all PvP matches last hours on end.

The fact is there is nothing wrong with Touch Rangers, not really anyhow. They are the build favour of the month and in time people will make counter builds for them, same thing happened with IWAY.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by B Ephekt
Touch rangers are a joke, they don't need a nerf. Learn to kite. And no, I don't play one...
Could you explain what you mean by "Learn to Kite", because I'm lost to that expression.

ChildeOfMalkav

Frost Gate Guardian

Join Date: Feb 2006

Quote:
Originally Posted by Lordhelmos
Just so you all know, The Last Pride just ganked WaRM's guild lord with a touch ranger last game. So throw all that stuff about touch rangers in tourney play out to the window. This build is broken, fix please.
I didnt see the match so I can't comment specifically. But it there is "ganking" involved then there is a problem with the game mechanics itself if a single player was allowed to slip through defenses undetected/unchallenged as you claim.

I think you're jumping to conclusions far too easily here...