Cryil, i am going to quote your
entire post and respond to
all of it as i think you are missing my points... please read my previous posts.
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Originally Posted by Cyril Aspect
you are suggesting a change that is a complete waste of effort.
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Yes, this may be true... but i am not the only one posting in this thread.
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Originally Posted by Cyril Aspect
the game mechanics work like so. there is really only one reason to change them and that is balance.
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balance is what im looking for...
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Originally Posted by Cyril Aspect
since touch rangers are not in need of balance I see no reaosn to waste developer effort to modify wha tis essentiallly a rules technicality based on your very particular interpretation of the wording of things
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Balance is what this thread is all about... im looking for reasons for why you think necros should be able to touch you when they are blind... i really dont care about the wording as much as i would like to see these skills to be affected by things like empathy (which i think is reasonable as these skills do lower your health).
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Originally Posted by Cyril Aspect
this is made even more amusing by the fact that almsot no descriptions of skill effects or attribute effects in GW really tell you what they do or what they effect.
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yes i must agree with you here the game can be difficult to understand... but that is another thread.
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Originally Posted by Cyril Aspect
this game is so poorly descirbed that testing is th eonly way we know that life stealing isn't dmg etc etc.
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ok i want this "damage" stuphs out of this thread now. i dont care what you call life stealing... it lowers your health and is damage of some sort. (duck, rose, spade, whatever) Protective Spirit is a red herring.
It don't matter what kind of damage is being done with touch skills -- it matters that blind should stop it.
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Originally Posted by Cyril Aspect
how the engine handles htings is the final word and descriptions on skills have little to no relevance.
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true, words don't matter... what really counts is how the game works.
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Originally Posted by Cyril Aspect
if anyhting you might argue that the descriptions should be more precise.
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yes but like you said the words dont really matter... i was suggesting that they be considered "attack skills" so that things like blind would stop them... i am not trying to clarify the wording of the skills as well i dont care... i am not good with words... and that would be a different thread.
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Originally Posted by Cyril Aspect
or if you really want to pursue such literalmindedness then why is it when you run away sometimes my touch triggers on you when there is a 2 or 3 foot gap between my opponent and I? I mean really how dare they clearly it should not work as it is only touch range!
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well for the most part i dont care about this...
BTW: i have noticed this as well... it seems to happen as when a person is in range you can trigger your skill to start casting.... however in the casting time people can move - but its to late as the skill was already triggered - i notice this alot when i play a spell caster - i can start casting backfire for example while sombody is in range - 3 sec cast - no matter how far away they run i still get the hex on them.
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Originally Posted by Cyril Aspect
if this is all you have to complain about then the game is in good shape.
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i have and do complain about lots of stuphs... but it dont belong here. and yes i think GW for the most part is in good shape.