[MERGED - OFFICIAL] Dueling aka 1v1
Kai Nui
Completely unbalanced, it won't work. There's no point in arguing this, seriously, let it die in its already pathetic coffee mug AKA it's urn. Too bad I put milk in it and drank it like hot cocoa, it tasted like the true shit it really was.
Eet GnomeSmasher
Quote:
Originally Posted by Kai Nui
Completely unbalanced, it won't work. There's no point in arguing this, seriously, let it die in its already pathetic coffee mug AKA it's urn. Too bad I put milk in it and drank it like hot cocoa, it tasted like the true shit it really was.
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For someone who has made 4 threads in this section, you'd think you'd be more tolerant of people making suggestions.
neoteo
define balanced
ok you are a mesmer ... dont go to 1vs1 or make another char.
ok you are a mesmer ... dont go to 1vs1 or make another char.
misthero
What about 2vs2??
neoteo
2vs2
/signed
sounds good to me
/signed
sounds good to me
Stell Pol
In the end, if it doesn't use an extra server and people don't get exp, faction or anything from it. There's no logical reason why it shouldn't exist.
Nobody will become bad team player from it. The people who are already bad team players will use it. There's a difference.
Also, if you don't get anything from doing it, does it matter if it's balanced? If you need everything perfectly balanced to have fun, look up "fun" and "anal retentive" in the dictionary.
1v1 would be pleasure only, if the concept doesn't please you than don't use it. If you guys are so interested in having fun, let others have it too.
Nobody will become bad team player from it. The people who are already bad team players will use it. There's a difference.
Also, if you don't get anything from doing it, does it matter if it's balanced? If you need everything perfectly balanced to have fun, look up "fun" and "anal retentive" in the dictionary.
1v1 would be pleasure only, if the concept doesn't please you than don't use it. If you guys are so interested in having fun, let others have it too.
Schorny
Quote:
Originally Posted by Bloods
1v1 would be a VERY VERY VERY VERY great idea. Ever thought about changing skills to counter your weakness? Sure a mesmer can use backfire on a caster, but doesnt mean u cant interupt it? You can just wait till backfire is gone, OR better yet, just interupt it.
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Only hex breaker works - but now we are down to Mesmer any way.
Quote:
You dont always have to bring the same skills you use in team arenas. Bring skills that help yourself. |
You see: mesmer is the class that is designed to have a counter against everything. If a mesmer is prepared nothing can beat him in 1v1 except a better mesmer.
but I explained it to all details why it is just luck if you win or loose and has (except when both have the same skills) nothing to do with player skill.
and I know someone will come and insult me on beeing elite because I said 'I'.
We are through a few such threads.
The arguments for a 1v1 is:
* it would be cool
* you don't have to do it
* it doesn't affect the game
If someone has to add something, please do so - i'm interested in a good discussion, but please think about arguments. Thx.
Manderlock
Im for it, and Ive been for it since release.
If you dont like ok fine you wont have to participate, but you have no real reason to be aginst it.
If you dont like ok fine you wont have to participate, but you have no real reason to be aginst it.
THEIvo
Did you guys forget there is already a 1v1 battle in the game? I love fighting my doppelganger. I wish I could fight others 1v1.
and another argument for 1v1 to add to that list:
It can be used for testing damage, armor and things like that.
and another argument for 1v1 to add to that list:
It can be used for testing damage, armor and things like that.
Ex Animo
/signed
and bored , why the first comment have always to be negative , this forum sometimes realy sucs
its not that you dont like the idea , but you also dont want others to have it
odd
and bored , why the first comment have always to be negative , this forum sometimes realy sucs
its not that you dont like the idea , but you also dont want others to have it
odd
mortalis doleo
i have read all the other posts about 1v1 arenas, and i got this so far:
it will have very different builds from other pvp places, due to the 1v1 factor (it will be rare to find a necro, or a ranger). those classes will feel in a disadvantage. I DONT WANT TO START FIGHTING ABOUT THAT! PLEASE DONT REPLY SAYING THAT THOSE CLASSES WILL BE OVERLOOKED.
people dont want there to be faction or exp rewards for this, because of the reason above.
so here is my idea:
no faction
no experience
you can challenge or you can do a random fight
you can gamble on whever or not you win:
this will only be available in challenges, both players see the other guy's proffesion and sec profession, and decide if they want to fight.
then, they decide on a certain amount of money that they both put on the line (you can fight without money). the winner wins the pot, its that simple.
i think there should also be a limit to the amount you can fight for (500 maybe?).
tell me what you think
it will have very different builds from other pvp places, due to the 1v1 factor (it will be rare to find a necro, or a ranger). those classes will feel in a disadvantage. I DONT WANT TO START FIGHTING ABOUT THAT! PLEASE DONT REPLY SAYING THAT THOSE CLASSES WILL BE OVERLOOKED.
people dont want there to be faction or exp rewards for this, because of the reason above.
so here is my idea:
no faction
no experience
you can challenge or you can do a random fight
you can gamble on whever or not you win:
this will only be available in challenges, both players see the other guy's proffesion and sec profession, and decide if they want to fight.
then, they decide on a certain amount of money that they both put on the line (you can fight without money). the winner wins the pot, its that simple.
i think there should also be a limit to the amount you can fight for (500 maybe?).
tell me what you think

Shadow Devil
I dont really have much faith with 1v1 pvp, because certain builds are just too powerfull against one person.
For example: why the hell did you exclude ranger? they would certainly own with all kinds of distractions, the other person wouldn't have a chanse with a good distraction build. If the enemy can't do anything, its not a fighting arena but a practise shooting range. (incendairy arrows+frenzy, and a hell lot of other distraction skills when that ends would do the trick). I agree that Necro primary would be useless though, soul reaping will have no effect whatso ever.
I can only immagine the dullness of 2 mesmers that hexed each other with whatnot, both using the denail kind of hexes.
Other than that there is spellbreaker/obsidian flesh+blinding flash(or whatever spammable blinding skill) and of course the 'at the beginning not use but after a few succesfull builds you see them everywhere you go' smiting builds that would make any mellee build completely useless.
I think that if you are going to create, it should be warrior primary only with no use of elite skills with a time limit of 1 minute. Even though there with those nasty elite defence skills out of the way and limit to the energy suply, I'm sure there will be enough build that make battles last for ever, oh well, if the people want a 1v1 option, they'll get a 1vs1 option!
For example: why the hell did you exclude ranger? they would certainly own with all kinds of distractions, the other person wouldn't have a chanse with a good distraction build. If the enemy can't do anything, its not a fighting arena but a practise shooting range. (incendairy arrows+frenzy, and a hell lot of other distraction skills when that ends would do the trick). I agree that Necro primary would be useless though, soul reaping will have no effect whatso ever.
I can only immagine the dullness of 2 mesmers that hexed each other with whatnot, both using the denail kind of hexes.
Other than that there is spellbreaker/obsidian flesh+blinding flash(or whatever spammable blinding skill) and of course the 'at the beginning not use but after a few succesfull builds you see them everywhere you go' smiting builds that would make any mellee build completely useless.
I think that if you are going to create, it should be warrior primary only with no use of elite skills with a time limit of 1 minute. Even though there with those nasty elite defence skills out of the way and limit to the energy suply, I'm sure there will be enough build that make battles last for ever, oh well, if the people want a 1v1 option, they'll get a 1vs1 option!
Rhunex
Why do you exclude necromancers and rangers? Necromancers have VERY powerful death magic skills, and in a 1 v 1 match they could smite just about everything. Rangers aren't that bad either, because they would be able to knock down warrios, psn them, knock them down, ignite them, knock them down again, dead. Of course if someone used a W/Mo build with all them secksy buffs, then all you'd need to teach them a lesson is an Earth/Lightning elementalist to slow them down by 90% and knock the crap out of them.
As for the 1 v 1 idea, I totally agree. There's a few people in my guild who I'd like to inform on the powers of water :P
As for the 1 v 1 idea, I totally agree. There's a few people in my guild who I'd like to inform on the powers of water :P
Gerbill
I think the main reason they don't have 1vs1 is that a LOT of people will start to cry for nerfs just because they have the wrong build for it.
I think 1vs1 should be done in a friendly way to practice against a certain class.. in fact.. I'd say don't put in a 1vs1, just put in an extra part in let's say the gulid hall, where there's just an area, if you're in that area you can attack eachother.
this way you can also have 1vs2 in example.. if you're practicing as a mesmer to shutdown 2 monks instead of 1.
I think 1vs1 should be done in a friendly way to practice against a certain class.. in fact.. I'd say don't put in a 1vs1, just put in an extra part in let's say the gulid hall, where there's just an area, if you're in that area you can attack eachother.
this way you can also have 1vs2 in example.. if you're practicing as a mesmer to shutdown 2 monks instead of 1.
mortalis doleo
as for excluding rangers, i was wrong.
but as for the necros, im a lvl 20 necro with everything unlocked, and i have no faith in them surviving a good player using anything else.
but nvm, i said not to comment about that
i just wanted to bring the idea of cash fights, where the reward isnt faction.
as for the guild area, its a nice idea, but you cant have a 1v2 with what you say, because an aoe spell will damage your team mate.
edit: when i say the necros wont win, im talkin about necros, not N/Me that can hex a warrior like there is no tommorow, becuse a Me/N would be better at that, with fast casting.
but as for the necros, im a lvl 20 necro with everything unlocked, and i have no faith in them surviving a good player using anything else.
but nvm, i said not to comment about that

i just wanted to bring the idea of cash fights, where the reward isnt faction.
as for the guild area, its a nice idea, but you cant have a 1v2 with what you say, because an aoe spell will damage your team mate.
edit: when i say the necros wont win, im talkin about necros, not N/Me that can hex a warrior like there is no tommorow, becuse a Me/N would be better at that, with fast casting.
One and Two
The only purpose for 1v1 should be challenges. No faction, no crap like that. 1v1 is plainly "i'm better than you" between two people. And plainly, it should stay that way.
mortalis doleo
i agree, but you should also be able to say "im better than you, and i bet 100 gp i can beat you right now"
thats my opinion anyway
thats my opinion anyway
FrogDevourer
I don't see the point of starting another thread about dueling. I'm not a fan of 1v1 in GW either. Let's see if thread can provide helpful suggestions.
@Mortalis: could you update your first post (based on feedback from players) so as to compile in one place all the helpful suggestions and features from this thread? Thanks.
@Mortalis: could you update your first post (based on feedback from players) so as to compile in one place all the helpful suggestions and features from this thread? Thanks.
Kassad
1 v 1 would be gay, Illu mesmer would own it 24/7, And some kinda of Invici crap build would piss you off till you leave.
KanRyu
Hi, I don't post here often, mainly just offer some ideas and report in bugs to the devs from time to time. I thought I should drop in to say this though.
It seems people have forgotten one important aspect. Any 1vs1 duel would be voluntary, you would not have to have anything to do with it if you did not want to. Consider the fact that the requested purpose for 1vs1 matches is to have duels where particular players can challenge each other, in the first place.
Also the only reason why you should not gain experience or faction from such a match, is simply because it could be exploited by rigging the matches. Other than that there would really be no reason to take such gains from those who would feel like playing such a match. Nor no reason to not give them the possibility, even if you personally would not use it.
- KanRyu
It seems people have forgotten one important aspect. Any 1vs1 duel would be voluntary, you would not have to have anything to do with it if you did not want to. Consider the fact that the requested purpose for 1vs1 matches is to have duels where particular players can challenge each other, in the first place.
Also the only reason why you should not gain experience or faction from such a match, is simply because it could be exploited by rigging the matches. Other than that there would really be no reason to take such gains from those who would feel like playing such a match. Nor no reason to not give them the possibility, even if you personally would not use it.
- KanRyu
mortalis doleo
Quote:
Originally Posted by Kassad
1 v 1 would be gay, Illu mesmer would own it 24/7, And some kinda of Invici crap build would piss you off till you leave.
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as for mesmers, obsidian flesh/spell breaker and they cant do anything, while you blast away at them. you can also remove hexes...
edit: but im not here to talk about this!!! i dont wanna find a counter to everything!
all i wanted to do with this post, was to suggest the part about gambling a certain amount of money, YET NOBODY HAS RESPONDED TO THAT!!!
if you wanna say how a mesmer can kill anything, or how 1v1 is terrible, go post somewhere else!
im just saying that IF a 1v1 battling system will exist, you should be able to fight for a small amount of your enemies money INSTEAD of faction, to avoid rigging the battles.
if you wanna tell me that THAT idea sucks, go right ahead

but please dont post about how cruel a 1v1 system will be to necros and so on and so forth.
Kassad
Quote:
Originally Posted by mortalis doleo
in any 1v1, a good player will take an enchantement removal spell (rend enchantments for example), to stop an neutralize an invincability build.
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mortalis doleo
this is annoying.
i dont want this to become a post about the proffesions in 1v1, or about the stupidity of ppl in team arenas!
if youre gonna post, at leasy reply to my suggestion, please.
i dont want this to become a post about the proffesions in 1v1, or about the stupidity of ppl in team arenas!
if youre gonna post, at leasy reply to my suggestion, please.
One and Two
I think 1v1 would be great, just to annoy your guildies and friends. thus, i doubt anyone will take invinci-craps to annoy someone they know in 1v1 (i have a 55 monk, im not a damn hater, btw). If it becomes a competition sort of thing with ladders and whatnot...er...retarded.
mortalis doleo
but what about the part about the betting???
is it any good?
is it any good?
carl jack
I think that betting would be a good edition, but the ESRB would have to add gambling to the game's rating. I just want a one on one arena system. I really like the idea of having a practice arena in a guild hall. It would be nice to have storage and private traders implemented soon in guild halls.
thekolman
The only positive reason I can see for a 1v1 is too test out skills or how much damage x build does. GW isn't meant for 1v1.
Arrow-bow
hhm i thinks thath when ua re in 1 vs 1 u cant just press msiison u havt to chalenge u opponet and then wehn u are chalenged ur opponet u must choose unlike thigns whath can do unlike runescape foe duel arenas unlike can interupt u press x if u wan that can gomes to duel and if u dont want dont press it and then when u are ghooseng the things u opponet must accept those rules i thinks abotu this conna be good idea?

infernal
I like the idea.
It's voluntary, betting is optional and like the Kolman said, it would be great for testing out 1v1 skill sets.
What an awesome way to find out how your toon matches up with other classes using multiple skill sets. Very educational giving experience that can be taken into random, team and HoH arenas.
Of coarse, the experience can and is gained through those same arena's now, but it isn't as controlled a test as one might prefer.
Lastly, as with all ideas, I can see where others might abuse this feature by spamming challenges and flaming others when they don't want anything to do with it. It could really give someone a disproportionate sense of how great they are when they really aren't that good.
But w/e. I still like it.
Infernal
It's voluntary, betting is optional and like the Kolman said, it would be great for testing out 1v1 skill sets.
What an awesome way to find out how your toon matches up with other classes using multiple skill sets. Very educational giving experience that can be taken into random, team and HoH arenas.
Of coarse, the experience can and is gained through those same arena's now, but it isn't as controlled a test as one might prefer.
Lastly, as with all ideas, I can see where others might abuse this feature by spamming challenges and flaming others when they don't want anything to do with it. It could really give someone a disproportionate sense of how great they are when they really aren't that good.
But w/e. I still like it.
Infernal
mortalis doleo
as for spamming challenges and what not, there should be a subtler way of viewing chalenges that are given to you. instead of trade-like pop-ups, there should be a new page you can access via some key on your keyboard, where all the challenges are listed.
there is a problem, come to think of it, where a player may quit before the battle is over, or during a random fight, when he sees he wouldn't be able to win. in 1v1 battles, there should be a penalty for this. im not talking about xp penalty or something drastic, but more on the likes of: you quit before the battle ends, you cant enter another 1v1 battle in the next 10 minutes. that will hurt the abillity of people trying to annoy others alot.
there is a problem, come to think of it, where a player may quit before the battle is over, or during a random fight, when he sees he wouldn't be able to win. in 1v1 battles, there should be a penalty for this. im not talking about xp penalty or something drastic, but more on the likes of: you quit before the battle ends, you cant enter another 1v1 battle in the next 10 minutes. that will hurt the abillity of people trying to annoy others alot.
repeat
I think a challenge button would be cool, say if you were fighting in 4v4, GVG whatever, and you really wanted to fight someone 1v1 but didnt get the chance, you could challenge them and the opponent can agree or refuse. The challenger will be put in an arena so that they could not change their skill bar, and as soon as the challenged person dies or finishes they will be transported there, so that they could also not change their bar.
But just plain 1v1 would be fun in a way, but I would just throw my all round mesmer in and it just be boring after a while.
But just plain 1v1 would be fun in a way, but I would just throw my all round mesmer in and it just be boring after a while.
Mr Wolfmaster
Guild wars was designed to be a team game, so that's the reason they haven't done something like this yet. The main thing I wouldn't like about it, is all the people who would say "you couldn't beat me 1 on 1 therefore I'm better than you." People like that REALLY annoy me a lot, otherwise I really don't have any reason to be oppose to the idea.
carl jack
Yeah but, I am still trying to figure out what arrow bow is saying. Can arrow bow or someone else rephrase that entire post?
mortalis doleo
after hours of hard work i think i got what he means:
you shouldn't be able to go on random 1v1 battles, because then people would just disconnect if they see a character that can beat them.
instead, you should be able to decide rules before the fight. rules like "no one will flee during a battle for regeneration purposes", or "interruption isn't allowed", that will reduce the disconnection thingie
i think thats what he ment, and i think its a great idea.
you shouldn't be able to go on random 1v1 battles, because then people would just disconnect if they see a character that can beat them.
instead, you should be able to decide rules before the fight. rules like "no one will flee during a battle for regeneration purposes", or "interruption isn't allowed", that will reduce the disconnection thingie

i think thats what he ment, and i think its a great idea.
Carinae
Gambling should be required for 1v1. In other words, you both have to wager something, even just 1gp.
It's a challenge. Not required, and there should be a payoff for the winner.
The solution for running away, is to use tiny maps, so that at all times, you are both in each others aggro circle.
It's a challenge. Not required, and there should be a payoff for the winner.
The solution for running away, is to use tiny maps, so that at all times, you are both in each others aggro circle.
carl jack
I think having a PvE arena would be great. Imagine this, as you play the RPG with a character the monsters you face will be unlocked as you kill them and in this PvE area you will be able to battle them at a certain quantity. Have a four on infinate monster battle see how long you can last.
phillip
i got an idea they could have a battle in any city just like u can invite to a group u could ask for a fight insted and they could accept or decline and u zone to a small battle ground and fight it out for money or just pride
mortalis doleo
i think its better to just have a specified area for challenges, that way your lvl 12 character isnt constantly spammed with challenges by a lvl 20 character with golden weapons...
Tyrent Frath
have we forgotten about a nasty little skill called...pacifism?
Master Oria
I'm for the idea. Not because of how good or bad it would be to
have it, but because it adds more things to do in the game. pretty
much what im saying is: more features the better. and 1 on 1 pvp
would a great thing to have as a new feature
have it, but because it adds more things to do in the game. pretty
much what im saying is: more features the better. and 1 on 1 pvp
would a great thing to have as a new feature