real PvP is team arena, tombs, gvg - everything coordinated.
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Originally Posted by Calimar
*) it is not balanced
-- it's to be demonstrated. There's a counter for everything. Some classes would be stronger (eles and warriors), others would be weaker (necros and mesmers). You know what you're getting yourself into - not like the random opponent arenas where you have to fight whatever comes.
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So a warrior or ele will never fight an ranger. A monk will never fight an mesmer...
There is no way a monk can win against a mesmer designed to shutdown a monk. That is the rock-paper-scissor way. No way rock can beat paper.
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*) endless fights
-- Put a time limit, and when it's reached, the one who was the highest PERCENTAGE of health wins. Solved your defy pain problem. 5 minutes seem like a good time for a 1vs1. Draws? What is the problem with draws anyway? You don't get fame or otherwise.
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A monk (primary or secondary) will be needed for win, because a ranger only has health regen, which can't jump to 100% immediatly.
and it comes down to timing, because I'll shoot a lightning orb just at the end and hope it hits right before the time is out...
maybe it should be ratet to health-loss. But that wouldn't be fair, cause degen would win all the time (you can negate dot, but you can't protect effectivly against it).
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*) some classes can't do it
-- wrong. Some classes might be less suited. But after all it's just for fun so where's the problem?
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Ele and Mesmer - they don't have good self heals. They have a big disadvantage. Everyone will have a monk primary or secondary for the heals.
Therefore the variation will be limited and effectivly only allow PvP chars to play 1v1 - because you need to completly screw your PvE build for participating in 1v1
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*) many skills are useless
-- True. I suppose you use all 180 skills for your character?
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No, but all target other ally, all corpse manipulation, all team buffs are useless, all area spells. That is hell a lot of spells.
enchantments would be overpowered because there will no good way to strip them. you need N or Me or R for stripping them. And even then the stripping isn't that great.
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*) has nothing to do with player skill
-- Might or might not be true. If I, ele/me, encounter another ele/me about my level, it's definitely gonna be skill. If I, ele/me, encounter a monk... well good luck. First 2 skills you use will cost you 40 energy, and only one will work. After that.... I still have 82 energy points and 6 skills. If I meet a ranger... I'm probably down in no time. MAYBE.
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E/Me against E/Me gets down on who casts backfire first.
You outlined the rest quite good. the monk will stand no chance against you - even if he is the best monk in the world and you are an average E/Me. He will loose.
And that is what I call: "nothing to do with player skill".
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*) could be used for testing purposes
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A real sparing/traing arena would be much better - because it would be actual useful.
Testing in 1v1 doesn't mean anything. you can't test Tombs/GvG/Team Arena builds there. You can't test special strategies, because you are going to lose if you did. Every good build relies on a team.
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*) would make a part of the populace happy
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My doubt is: for how long. as I pointed out, it is not balanced, therefore not challenging, therefore only used to play against friends. And how long would this be fun?
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*) would increase pvp with pve characters
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I don't understand that.
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*) will not harm or influence ANY other game mechanics.
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That is no reason for including it.
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Oh and about the "droknar's set" and the rest of the "no player skill" BS: if you want to be an idiot, or cheap, go to ascalon's arena or yak's bend arena. There's lots like you there, I heard. Not like I'll feel humiliated by a guy in droknar's armor beating on my lev 5 mesmer...
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If you are still talking to me, I ask you to apologize. If you are not talking to me - please make it clear to whom you are talking.
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*) can you prove me wrong on that??
I probably could, but I don't need to - I just need to prove your argument has nothing to do with the issue.
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And your arguments "i want it", "you don't need to if you don't like", "it doesn't impact the game" are valid reasons?
Please think about it again. And think about my arguments first. I lined out that it won't be fun for long.
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Ok it's unbalanced. So what? Is anyone getting undue advantages? nope. Is anyone getting anything in another area of the game? nope. You don't like it, don't play it. Not like you're missing out the Godly Powers just because you don't do 1vs1. The "balance at all costs" system must be tweaked - you either balance groups or balance single characters. Can't do both. Sorry. Since groups gain favour and so on, and chars don't, balance groups. THAT simple.
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So you like to play unbalanced games? Where winning has nothing to do with who is better? You really like doing this hours a week?
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> you simple don't understand that it takes nearly no skill for a monk to hold off a
> sword warrior. It really takes no skill for a ranger to hold off an ele.
You'd be surprised. There's still secondary class, not to mention that a difference in power can be made up with a difference in skill.
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In team arena - I as a monk can hold out pretty fine against one warrior. 2 hammer warriors can be a big threat, but one alone, without support can't get me down. On the other hand one mesmer can shut me down completely.
You can argue a Warrior/Mesmer or Me/W can shut me down quickly - that is true. But what about a ranger? A Me/W will stand no chance against a R/N with life transfer, poison, snares and interrupts.
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I can be one level less and kill an unskilled one, whereas I can be underpowered as a class and still have the upper hand. Sure, at the same skill level, I'll be walked on. That's life.
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If you play against totally unskilled players: yes.
but with everyone on a decent level a 1v1 comes down to the build and who can counter the other better - not player skills.
In Tombs and 4v4 you sometimes see 1v1 and you always know in front who is going to win. so it normally is a run and hide instead of fight and die.
I