i mean , for most people is hard to realize why they are so weak. |
[MERGED - OFFICIAL] Dueling aka 1v1
QuixotesGhost
Someone earlier suggested a "dueling practice arena" for guild halls, so guildies can set up scrimages against one another. Under that context I believe that 1vs1 would work. Mainly becuase there is a big "PRACTICE" stamp on it that signals that 1vs1 is not considered serious PvP and Anet would not have to balance for it.
Wrong my friend, there a several builds which would rock in 1 vs 1 that absolutley suck in team PvP. Self-Healing W/Mos are a prime example. If you use 1 vs 1 to tweak a build you'll probaly come out with a weaker one.
Quote:
derrtyboy69
i think it would be great. us "underpowered" warriors could fight each other for dominiance. also, it can show who is really a good player in the game, instead of crappy players the hop onto great teams and all of a sudden think theyre god
neoteo
Quote:
Originally Posted by derrtyboy69
i think it would be great. us "underpowered" warriors could fight each other for dominiance. also, it can show who is really a good player in the game, instead of crappy players the hop onto great teams and all of a sudden think theyre god
|
yes , thats what i mean , and most of the time they dont even know that they are weak , they think they are very good just becose last mission was easy with other players ...
for the worrior/monk , i think they would only find other chalangers the same w/mo ...
anyway , i would try to kill some w/mo with my e/w , can you imagine if i win , lol
Onito
Hmm, the only thing bad about it is: UW farming build Mo...
Spam Zealots Fire, Balthazar aura, WoH and Orison and you have won, EASIALY!!
My lvl 20 air ele would gett pwned by a lvl 15 Mo/w with that build col!!!11 :/
EDIT: /good idea :P
Spam Zealots Fire, Balthazar aura, WoH and Orison and you have won, EASIALY!!
My lvl 20 air ele would gett pwned by a lvl 15 Mo/w with that build col!!!11 :/
EDIT: /good idea :P
Magus
Exactly, this game is not designed for 1v1 fighting. Take that 105 HP build into real PvP (and I don't consider the random arenas to be real PvP,) and you will get instantly disenchanted and killed. For anyone who wants to practice with 1v1 to test out builds, unless you're running nearly identical builds with a difference of only a few attribute points, there will be nothing gained from it, because there are some skills that are great for fighting a single enemy, because solo skills aren't necessarily so good in a team.
A 1v1 arena would not show who was good. Any noob who's not completely retarded can mash on a set of skills for winning in 1v1, but get demolished in real combat.
Guild Halls should have a practice arena: X vs. X. It could be 1v1, 8v8, 1v8, whatever they want. No gold, no exp., no faction, no gains.
A 1v1 arena would not show who was good. Any noob who's not completely retarded can mash on a set of skills for winning in 1v1, but get demolished in real combat.
Guild Halls should have a practice arena: X vs. X. It could be 1v1, 8v8, 1v8, whatever they want. No gold, no exp., no faction, no gains.
ScubaClassGuy
how the hell is that a bad idea? its only adding to the game. even if you dont like it, you dont have to do it. And i think it sounds fun. And your a dumb ass if you think its a bad idea.
Magus
Fighting in the middle of an instance (and maybe a town) might be okay seeing as how pointless 1v1 fighting is. But taking time to get transported to an arena? no.
Iceciro
Ele's could dominate 1v1 - go water. Ice, run, ice, run, ice, Feast of Corruption, run, lather rinse repeat victory.
Too much potential for abuse, too little potential for the use of brainwaves.
FAIL
Too much potential for abuse, too little potential for the use of brainwaves.
FAIL
neoteo
there would be no rank ,no fame or antyhing about it , so if you lose a lot on 1 on 1, no one will know about it , dont worry .. :/
Kai Nui
No, horrible idea. This idea is just so horrible I can't even begin to think of how horrible it is, because it's like that bad. Oh my god I'm just shouting because I want to commit suicide over this post it's so horrible, but I won't because I know your heart is still beating in that chest cavity of yours, so killing myself will allow you to have the last laugh which I can't have. I'm like the guy who drank poison, hung himself over a cliff while he lit himself on fire and tried to shoot himself but ended up shooting the rope above his head and dousing the flames when he fell into the water below and vomiting up the poison with the sea water because it was that bad. Gosh this is horrible and I curse it to be plauged! Forever until we all rot! And Jesus spits in your face and his mom and uncle and all them! Forever!
EDIT:
Lets see and compare 4 classes of the 6
Warrior - Can rely on only armour and a weapon with attribute points, skills are there so he can waste the extra blue bar on killing. They can rely on no skill and be just as good as the most skilled mesmer. Heck if a warrior class guy had level 12 sword mastering and a PVP armour with no skills in the slot, he could still run up to someone and kill them.
Mesmer - Weakest armour in the game, they get targeted by warriors and often don't get to play their role because they're picked out and killed in about 4-5 hits. They don't have weapons or abilities strong enough to kill the warrior, while an elementalist is much stronger with more stuff at his disposal. Mesmer supposedly takes more skill to use and can be played right, but it's a lie. This class is really the bottom of the barrel and is much easier to play with as another class first to make up for the pathetic clothing and energy and life.
Monk - Played right they are invincible and are not gaining any progress in a fight, just staying alive. Eventually someone's going to have to quit, but if you think about it, what if you both bet 100K each? You're stuck there for hours because neither of you is willing to just give it up.
Necromancer - Well not much I can say except they have a whole attribute and many skills rendered useless because there is only one person to kill. Lets see if we can screw them over with this bright idea. I don't think Anet would let this pass because of Necromancer for sure.
Ok, there you go, I called it stupid and the person who posted it. This whole thread is really poor, this is a team game with roles, if you're a supporting role, you're doomed.
EDIT:
Quote:
Originally Posted by ScubaClassGuy
how the hell is that a bad idea? its only adding to the game. even if you dont like it, you dont have to do it. And i think it sounds fun. And your a dumb ass if you think its a bad idea.
|
Warrior - Can rely on only armour and a weapon with attribute points, skills are there so he can waste the extra blue bar on killing. They can rely on no skill and be just as good as the most skilled mesmer. Heck if a warrior class guy had level 12 sword mastering and a PVP armour with no skills in the slot, he could still run up to someone and kill them.
Mesmer - Weakest armour in the game, they get targeted by warriors and often don't get to play their role because they're picked out and killed in about 4-5 hits. They don't have weapons or abilities strong enough to kill the warrior, while an elementalist is much stronger with more stuff at his disposal. Mesmer supposedly takes more skill to use and can be played right, but it's a lie. This class is really the bottom of the barrel and is much easier to play with as another class first to make up for the pathetic clothing and energy and life.
Monk - Played right they are invincible and are not gaining any progress in a fight, just staying alive. Eventually someone's going to have to quit, but if you think about it, what if you both bet 100K each? You're stuck there for hours because neither of you is willing to just give it up.
Necromancer - Well not much I can say except they have a whole attribute and many skills rendered useless because there is only one person to kill. Lets see if we can screw them over with this bright idea. I don't think Anet would let this pass because of Necromancer for sure.
Ok, there you go, I called it stupid and the person who posted it. This whole thread is really poor, this is a team game with roles, if you're a supporting role, you're doomed.
Argon The Seeker
I don't see why everyone hates 1vs1 ideas so much they are great ideas especially this way.
/VERY GOOD IDEA!
This post was uterly pointless
/VERY GOOD IDEA!
Quote:
Originally Posted by Kai Nui
No, horrible idea. This idea is just so horrible I can't even begin to think of how horrible it is, because it's like that bad. Oh my god I'm just shouting because I want to commit suicide over this post it's so horrible, but I won't because I know your heart is still beating in that chest cavity of yours, so killing myself will allow you to have the last laugh which I can't have. I'm like the guy who drank poison, hung himself over a cliff while he lit himself on fire and tried to shoot himself but ended up shooting the rope above his head and dousing the flames when he fell into the water below and vomiting up the poison with the sea water because it was that bad. Gosh this is horrible and I curse it to be plauged! Forever until we all rot! And Jesus spits in your face and his mom and uncle and all them! Forever!
|
Kai Nui
Quote:
Originally Posted by Argon The Seeker
I don't see why everyone hates 1vs1 ideas so much they are great ideas especially this way.
/VERY GOOD IDEA! |
Argon The Seeker
Well like scuba said you dont like it you dont need to do it. Anyways who would be stupid enough as a mesmer or other mage to accept a challange against a warrior.
Oh And by the way just because necros have one attribute that would not work well in it doesen't mean they can't do it. Plus In most of PVE Eles Water attribute is useless so for a small part of the game necros can have one ability rendered useless to they still have 3 more (not counting Primarys)
Oh And by the way just because necros have one attribute that would not work well in it doesen't mean they can't do it. Plus In most of PVE Eles Water attribute is useless so for a small part of the game necros can have one ability rendered useless to they still have 3 more (not counting Primarys)
Kai Nui
There's a difference between "choosing not to do it" and "unable to do it." This game is made to have roles, and if you didn't notice, last time I checked, elementalists and warriors were farming. Play on 4 vs 4, that's the best there is to having almost no people, but standing there one on one and bashing each other is not what the game is about. No skill, no strategy. Do you really think that the warrior isn't going to stand away from a ranger, elementalist, monk, mesmer, or necromancer? No, they're going to exploit their weak armour. The game is meant to have 4 classes working together with strategy. If you pick up 3 random hobos don't expect to win, although you can, it's unlikely. But if you precisely gather together guild members playing their own roles in sync, you'll be able to overcome most obstacles you face. In a one on one situation, you WILL be sitting next to each other bashing away. If you run, they're not going to give up and go onto another target because you're weak. I don't think you realize what actually happens in a fight.
Schorny
first of all at all: please read my post. I have stated a few quite good reasons why 1vs1 is unbalanced. Please prove me wrong or bring counter arguments, otherwise I can't take you serious, because you prove that you haven't thought about 1vs1 from a more than "would be cool"-way.
Why? An anti-warrior mesmer simple own a warrior. Snare him, blind, deny him energy and adrenaline and what is left? Nothing. If you interrupt his healing you can simple DoT him to death.
Guess what's the problem with this: this Mesmer build will kill nearly any warrior in 1vs1 but will suck against casters.
Warrior will be quite weak in 1vs1 because they need to get into melee and a simple ward will stop them.
Please consider this: there are 3 main kind of damage dealers:
DoT, Melee and Range
How can you counter all 3?
DoT needs some kind of health regen or hex and condition removal
Melee needs some wards (blindness can be stripped)
Range needs some energy denial and interrupts
How can one build include this all? It is impossible. Therefore a 1vs1 is just about luck. No skill is needed to win with an anti-warrior mesmer against a warrior. Really, it is no challenge. On the otherhand it is impossible to win with this anti-warrior mesmer against a caster. Really, you will have no chance.
In 4vs4 and 8vs8 it is also some kind of luck if you can counter a build. But even if you don't have the right skills, you can always take out the key players. You won't shine in this battle and it will be very very tough but
1) you have more skills -> higher chance of having something to counter
2) you can always gang the enemy's key players and take them out
in 1vs1 you have no chance.
There are no corpse - so many skills are useless.
There will be a very weak kind of enchantment stripping. So enchants are overpowered. Snares are overpowered too. AoE is completly useless. Any class without decend self healing is useless. All 'target other ally'-skills are useless.
shall I go on?
No, I won't. I have (and some others have too) brought quite some good arguments. Let's list all arguments to support 1vs1:
* it would be cool
* you don't have to do if you don't like
mhm... great. Please bring some good ones considering we have counter arguments:
* it would be unbalanced
* There's a difference between "choosing not to do it" and "unable to do it."
any build that will be ok in 1vs1 will totally suck at PvE/PvP
Quote:
Originally Posted by Argon The Seeker
Well like scuba said you dont like it you dont need to do it. Anyways who would be stupid enough as a mesmer or other mage to accept a challange against a warrior.
|
Guess what's the problem with this: this Mesmer build will kill nearly any warrior in 1vs1 but will suck against casters.
Warrior will be quite weak in 1vs1 because they need to get into melee and a simple ward will stop them.
Please consider this: there are 3 main kind of damage dealers:
DoT, Melee and Range
How can you counter all 3?
DoT needs some kind of health regen or hex and condition removal
Melee needs some wards (blindness can be stripped)
Range needs some energy denial and interrupts
How can one build include this all? It is impossible. Therefore a 1vs1 is just about luck. No skill is needed to win with an anti-warrior mesmer against a warrior. Really, it is no challenge. On the otherhand it is impossible to win with this anti-warrior mesmer against a caster. Really, you will have no chance.
In 4vs4 and 8vs8 it is also some kind of luck if you can counter a build. But even if you don't have the right skills, you can always take out the key players. You won't shine in this battle and it will be very very tough but
1) you have more skills -> higher chance of having something to counter
2) you can always gang the enemy's key players and take them out
in 1vs1 you have no chance.
Quote:
Oh And by the way just because necros have one attribute that would not work well in it doesen't mean they can't do it. |
There will be a very weak kind of enchantment stripping. So enchants are overpowered. Snares are overpowered too. AoE is completly useless. Any class without decend self healing is useless. All 'target other ally'-skills are useless.
shall I go on?
No, I won't. I have (and some others have too) brought quite some good arguments. Let's list all arguments to support 1vs1:
* it would be cool
* you don't have to do if you don't like
mhm... great. Please bring some good ones considering we have counter arguments:
* it would be unbalanced
* There's a difference between "choosing not to do it" and "unable to do it."
any build that will be ok in 1vs1 will totally suck at PvE/PvP
neoteo
you know you are not suposed to have a permenet skills build , you are suposed to change your skills build depending on what you are going to do ...
you dont take pvp skills build to pve mission , do you ?
necro can always fight necro ...
becose of what people are saying in this thread , adding 1 on 1 to the game is really a must ... no one is really sure what can hapand 1 on 1 ...
id love to kick warriors ass with my ele , im sure of that.
about team work , yeah i know , bla bla bla , go to tombs and be happy with your guild team ...
PS : 1 vs 1 arenas would be a perfect place to role play too ...
private area
you dont take pvp skills build to pve mission , do you ?
necro can always fight necro ...
becose of what people are saying in this thread , adding 1 on 1 to the game is really a must ... no one is really sure what can hapand 1 on 1 ...
id love to kick warriors ass with my ele , im sure of that.
about team work , yeah i know , bla bla bla , go to tombs and be happy with your guild team ...
PS : 1 vs 1 arenas would be a perfect place to role play too ...
private area
Kai Nui
The game is made for everyone, not to say, "don't do it if you don't want to" because you chose a weak class from the start and CAN'T do it, it's not a choice. The game is made for everyone, not just the players who picked certain builds.
Angelina
Yes !!! I want to do 1vs1's !! Healing monk vs Healing monk ! Fight !
Totally ridiculous
Totally ridiculous
Kai Nui
Quote:
Originally Posted by Angelina
Yes !!! I want to do 1vs1's !! Healing monk vs Healing monk ! Fight !
Totally ridiculous |
Warrior Vs Warrior! who paid for the better weapon and brought the best healing skills or what not! w00t.
neoteo
is it just me or you guys sound afraid to lose a 1 vs 1 battle ..
i would add a restriction , since it can be so out of this world for some people
- make the 1 vs 1 battle only availe after you have beaten hells percepice ...
most people say the game is boring after that , pvp is what to do after that ...
so add 1 vs 1 , to make it more enjoyable ... and 1 on 1 adds personal reason to fight , not just the usual faction hunt , or favor of gods hunt ...
i want to fight someone , just becose i want to ... not becose the game will give me something for it ....
i would add a restriction , since it can be so out of this world for some people
- make the 1 vs 1 battle only availe after you have beaten hells percepice ...
most people say the game is boring after that , pvp is what to do after that ...
so add 1 vs 1 , to make it more enjoyable ... and 1 on 1 adds personal reason to fight , not just the usual faction hunt , or favor of gods hunt ...
i want to fight someone , just becose i want to ... not becose the game will give me something for it ....
Kai Nui
No point in arguing seeing as I know they won't implement this into the game. This is over.
Dahl
As much as I love PvP, I think 1v1 is a terrible idea, for several reasons.
It's a very easy way to take advantage of newbies in the condition that you make bets.
It will make a very unfriendly community out of Guild Wars, you know how it was on Diablo II. If you didn't fall for a rediculous deal, you would be harassed for a few minutes being called names, then constantly challenged to duels. Yes, I know it's fairly easy to walk away, but your Maximum capacity for your ignore list isn't very high, and it would get tedious after awhile. No one wants to play in an unfriendly environment.
I was gonna say some other stuff about it too much I'm too distracted and I keep forgetting.
It's a very easy way to take advantage of newbies in the condition that you make bets.
It will make a very unfriendly community out of Guild Wars, you know how it was on Diablo II. If you didn't fall for a rediculous deal, you would be harassed for a few minutes being called names, then constantly challenged to duels. Yes, I know it's fairly easy to walk away, but your Maximum capacity for your ignore list isn't very high, and it would get tedious after awhile. No one wants to play in an unfriendly environment.
I was gonna say some other stuff about it too much I'm too distracted and I keep forgetting.
Dahl
Quote:
Originally Posted by neoteo
is it just me or you guys sound afraid to lose a 1 vs 1 battle ..
i would add a restriction , since it can be so out of this world for some people - make the 1 vs 1 battle only availe after you have beaten hells percepice ... most people say the game is boring after that , pvp is what to do after that ... so add 1 vs 1 , to make it more enjoyable ... and 1 on 1 adds personal reason to fight , not just the usual faction hunt , or favor of gods hunt ... i want to fight someone , just becose i want to ... not becose the game will give me something for it .... |
Also, the balance that arenanet made for professions will be thrown out of whack. Air ele's would be a dominant profession. Do you see where I'm coming from?
neoteo
its amazing , people post without reading all the posts , you just read the first post on thread topic , that makes you sound stupid and usesell old news
so help me god
so help me god
neoteo
what if im bored of 4vs4 and 8vs8 , i want something new , i want 1vs1
Andy of Glacieria
Right I didn't read anything from above but I think his idea is great. It would be just like in the last two Jedi Knight games, Jedi Outcast and Jedi Academy. U'd turn black and could not be hurt by anyone except ur 1v1 target, people could pass thru u, couldnt hurt u. In short: Outside effects would simply have no effect on u. It's a great idea which I'm sure many ppl have posted similar versions of. I say it should seriously be put in the game. 1v1 guild battles aren't effective because people usually cheat and bring 8 ppl to own the scammed person that just wanted a duel.
Schorny
Quote:
Originally Posted by neoteo
is it just me or you guys sound afraid to lose a 1 vs 1 battle ..
|
* i want it
ok, that was ist.
I explained to you why 1vs1 is unbalanced and why player skill has nothing to do with winning or loosing 1vs1. Please prove me wrong.
You need to bring arguments. It's ridicolous to discuss about a feature if all you say is "i want, i want, i want".
It has nothing todo with winning/loosing. But imagine 2 healing monks fighting each other. Just think about it, please. It all depends on who has the better skills to counter the enemy. A 1vs1 is totally the opposite of what guild wars is trying to do: beeing a team game. Play random arena for 20-30 rounds and see to whom you lose and who you beat. You will easily spot that it doesn't really matter how you play - you will lose and win depending on your team build and the opponents build. Now let's take it a step further and imagine what it would be in 1vs1.
I understand that you played diablo or games like that where a 1vs1 was a viable option, but GW doesn't offer this possibility -> It is not balanced for it. I brought enough reasons for it. Please start to read my posts and answering them. I asked really nice to prove me wrong. Come and take the opportunity and prove that I'm wrong and 1vs1 would be totally balanced. Just prove it and most people will stop telling you that you are wrong.
Kamatsu
my 2 biggest issues with this whole idea is:
1. griefing / pk'ing / newbie killing
Lets face it, if you allow 1v1 this is exactly what would come into the game. sure you might say "but you don't have to accept!". Except the griefer's would spam the "1v1 battle" on people till those people either gave in or left the area.. and can you imagine all the name calling and abuse going on to try and get players to accept.. pgfft.. just that would peeve me off when entering a outpost/town (even more than the cyber'ing that happens)
if the "battle" invite was like party invites.. a person could easily be having these invites spammed and not being able to ignore it with the ignore feature...
This only causes 1 thing - ruination of people's enjoyment of the game. I know I get peeved off and hit an instanced area when someone starts party-invite spamming me... and it happens. and I guarantee it would happen if 1v1 is ever allowed in.
Second problem is something that's been mentioned - people getting rushed to Droknir's for the best armor and then fighting new players/characters 1v1 and totally dominating them purely because the new character/player can't do any real damage to them (assuming they don't also have forge armor, max weapons, etc).
I can tell you.. just between those 2 issues it would turn people right off the game...
I mean really, can you imagine the garbage of enter a town.. and have to fend off "battle" invites from the griefer's who sit in town challanging people.. all the while trying to sell stuff, get quests, buy armor, etc.. it would get annoying and frustrating and put people off the game.
About the only suggestion in all I've read was stating only between characters who've finished the game. That would stop the whole griefing issue... but would still cause issues of ppl who have finished spamming "battle" invites on anyone else who'd finished... so it's still griefing.. just not of new players/characters.
2. balance
The game is not balanced for 1v1 at all - and I'm not going to go into it, as it has been discussed to death. and if you still don't get it.. then I feel sorry for you and thre people who wasted their time trying to explain it to you.
No, my issue is that people would complain about the balance and whine and want the game balanced for 1v1. Yes, you might say "but there's no fame! or faction!".. but if 1v1 was allowed.. and people did 1v1.. they WOULD cry about the imbalances that are in the game when dealig with 1v1.. and demand that anet balances it...
I can just see all the whinging and whining and posts on GW forums demanding that anet balance skills/attributes/etc for 1v1.. no matter that it was set up as "practice" or such.. people would complain that it's not balanced.. and the threads would end up as big flame fests as the 1v1'ers and non-1v1'ers get into fights about the whole issue..
And on this matter.. if you don't allow faction or fame... you can bet that people would complain and whine about that and demand that faction and/or fame be allowed on 1v1..
*shrugs* take it as you will. but the fact is anet designed GW for team-play, not 1v1 and I seriously doubt anet will ever consider implementing 1v1. and this post is just my views. I'm not "scared" of loosing a fight or any codswhollop like that.
1. griefing / pk'ing / newbie killing
Lets face it, if you allow 1v1 this is exactly what would come into the game. sure you might say "but you don't have to accept!". Except the griefer's would spam the "1v1 battle" on people till those people either gave in or left the area.. and can you imagine all the name calling and abuse going on to try and get players to accept.. pgfft.. just that would peeve me off when entering a outpost/town (even more than the cyber'ing that happens)
if the "battle" invite was like party invites.. a person could easily be having these invites spammed and not being able to ignore it with the ignore feature...
This only causes 1 thing - ruination of people's enjoyment of the game. I know I get peeved off and hit an instanced area when someone starts party-invite spamming me... and it happens. and I guarantee it would happen if 1v1 is ever allowed in.
Second problem is something that's been mentioned - people getting rushed to Droknir's for the best armor and then fighting new players/characters 1v1 and totally dominating them purely because the new character/player can't do any real damage to them (assuming they don't also have forge armor, max weapons, etc).
I can tell you.. just between those 2 issues it would turn people right off the game...
I mean really, can you imagine the garbage of enter a town.. and have to fend off "battle" invites from the griefer's who sit in town challanging people.. all the while trying to sell stuff, get quests, buy armor, etc.. it would get annoying and frustrating and put people off the game.
About the only suggestion in all I've read was stating only between characters who've finished the game. That would stop the whole griefing issue... but would still cause issues of ppl who have finished spamming "battle" invites on anyone else who'd finished... so it's still griefing.. just not of new players/characters.
2. balance
The game is not balanced for 1v1 at all - and I'm not going to go into it, as it has been discussed to death. and if you still don't get it.. then I feel sorry for you and thre people who wasted their time trying to explain it to you.
No, my issue is that people would complain about the balance and whine and want the game balanced for 1v1. Yes, you might say "but there's no fame! or faction!".. but if 1v1 was allowed.. and people did 1v1.. they WOULD cry about the imbalances that are in the game when dealig with 1v1.. and demand that anet balances it...
I can just see all the whinging and whining and posts on GW forums demanding that anet balance skills/attributes/etc for 1v1.. no matter that it was set up as "practice" or such.. people would complain that it's not balanced.. and the threads would end up as big flame fests as the 1v1'ers and non-1v1'ers get into fights about the whole issue..
And on this matter.. if you don't allow faction or fame... you can bet that people would complain and whine about that and demand that faction and/or fame be allowed on 1v1..
*shrugs* take it as you will. but the fact is anet designed GW for team-play, not 1v1 and I seriously doubt anet will ever consider implementing 1v1. and this post is just my views. I'm not "scared" of loosing a fight or any codswhollop like that.
neoteo
im not reading anymore , close the dam thread ... devs dont do it ! the cumunity doenst want ...
BOOOOOOO .... no life losers
BOOOOOOO .... no life losers
neoteo
how can you kill a newbie if you can only batle the same level after hells percipice.
you guys are so smart but you cant read
over
you guys are so smart but you cant read
over
Mithie
Quote:
Originally Posted by neoteo
you guys are so smart but you cant read |
"You dont have to accept" IS NOT A FREAKING REASON for having this.
I can suggest a feature where if both people agree and click on the "Computer Asplode" button in GW, both people's computers explode. I don't see why this feature shouldn't be implemented, because after all, You don't have to accept!
Before you post, read what others say, THINK, and counter their arguments before presenting rehashed old ones and insulting others.
Kassad
Quote:
Originally Posted by Mithie
YOU can't read. Not only that, you're disrespecting everyone here's who's presented a counter-argument.
"You dont have to accept" IS NOT A FREAKING REASON for having this. I can suggest a feature where if both people agree and click on the "Computer Asplode" button in GW, both people's computers explode. I don't see why this feature shouldn't be implemented, because after all, You don't have to accept! Before you post, read what others say, THINK, and counter their arguments before presenting rehashed old ones and insulting others. |
Schorny
Quote:
Originally Posted by neoteo
you guys are so smart but you cant read
|
ParaJiM
Quote:
Originally Posted by kamatsu
2. balance
No, my issue is that people would complain about the balance and whine and want the game balanced for 1v1. Yes, you might say "but there's no fame! or faction!".. but if 1v1 was allowed.. and people did 1v1.. they WOULD cry about the imbalances that are in the game when dealig with 1v1.. and demand that anet balances it... |
When I started playing GW and EQ 2, it was like a dream, everything was stable, balalnced, and very few changes (relative to eve) were made.
Please do try eve... its a good game, but the whingers...

Personally I couldn't care less about 1vs1'ing, so long as there was, like galaxies, an option or setting that allowed you to auto ignore, or be impervious (meh, havent slept in 27 hours cant be bothered thinking of the right word

I would just walk round all day everyday with dueling turned off

Kamatsu
Quote:
Originally Posted by neoteo
how can you kill a newbie if you can only batle the same level after hells percipice.
you guys are so smart but you cant read over |
And btw, I have yet to see any good reason to implement this apart from "I think it would be fun/cool/etc and I want it!". That's no reason to implement something that would drastically alter a game and put in something that would cause more problems for both the players and the devs.
Also, insulting people and calling them names and putting them down simply because they don't agree with you is no way to try and convince people to even consider your idea. All your doing is putting people off even more by constently insulting them and putting people down and never ever responding to what people are saying.
Schorny - I'd say he has nothing to say to back up his idea except "I want it!" and "you can decline!" He's had ample chances to respond with reason's (apart from "it's cool!/fiun/etc" or "i want it!") and he hasn't said anything.. in fact all he's done is insult everyone who disagree's with him. I'd say he couldn't prove anything we are saying is wrong... and has shown time and time again he can't.
Kassad - read the whole thread. Many reason's have been put forth as to why this would be a bad idea.. and as of yet no-one has been able to show that it would be a god idea except for the "I want it!" & "It'll be fun/cool/etc!" people..
Mithie - LOL can we implement a "blow up your computer" option where if they accept but I decline only their computer blows up?

Kai Nui
Quote:
Originally Posted by neoteo
its amazing , people post without reading all the posts , you just read the first post on thread topic , that makes you sound stupid and usesell old news
so help me god |
Seriously folks, if you disagree with this, then don't post here. They can't keep this stupid thread alive unless people keep saying how bad it is. Just leave and let it rot to the next page. I really don't need to see this as a hot topic. Let it go, they won't put it into the game anyway.
Red Sonya
I've already seen what happens in 1v1, been in several myself and watched a few others. 90% of them boil down to a "draw". It would be useless to waste resources for this game on 1v1 arenas or dueling now that I've seen it first hand and participated in it. I fought a W/Mo for 30 minutes 1v1 before we finally agreed to just roll for the victory and faction points. I couldn't be brought down and neither could he. I watched a ranger and a warrior do the same, ranger would use pin down and run like a chicken and that's what a lot of the outcomes of these would be a run fest if one was losing just like rangers do now. Classes without any form of heals would be at a disadvantage in 1v1 at any rate, unless they had a slow/cripple skill to give them time to regen health. This game isn't designed around 1v1 like say EQ where damage output was far superior to most healing spells and mana regen was so slow that eventually the mana ran out and then casters were nothing but paper. Mana regens wayyyy too fast in this game for a decent 1v1 dueling or arenas. And with several skills that give practically unlimited mana like Balthazars spirit and bonettis defense it just isn't viable to have such types arenas or duelings. And that's just a couple of the ones.
So my vote would be don't waste resources on something that would be silly and useless.
So my vote would be don't waste resources on something that would be silly and useless.
neoteo
none of my posts are personal ... points everyone who knows its to them
BlaineTog
As long as the challenged party has the option to decline, neither party gets XP or faction out of it, it can only occur in designated areas (perhaps towns, or maybe even just in the arenas), and it isn't too much trouble for the Devs to program, I think this is a very good idea.
Yes, it would be very difficult, if not impossible, for most classes to kill a Mo/whatever. Hence, the only people who would accept dues versus Mo/whatevers would be characters specifically designed to kill Mo/whatevers. The Mo/whatevers would quickly catch on and thus counter the counters, eventually making it possible for other classes to kill them as well.
But I see no real downsides to this (provided it doesn't distract the devs from more important things, like the expansions).
Yes, it would be very difficult, if not impossible, for most classes to kill a Mo/whatever. Hence, the only people who would accept dues versus Mo/whatevers would be characters specifically designed to kill Mo/whatevers. The Mo/whatevers would quickly catch on and thus counter the counters, eventually making it possible for other classes to kill them as well.
But I see no real downsides to this (provided it doesn't distract the devs from more important things, like the expansions).
quanzong
I dont think this will happen because if you look at the name of the game it says "Guild Wars." Is a guild 1 person? No its more than 1 person. War means a battle. Put them together its more than 1 person battle.