(Rant warning) F the bandwagon monks.

Mirhi

Ascalonian Squire

Join Date: Aug 2005

Blind and Bleeding

Mo/Me

Quote:
Originally Posted by Elistan Theocrat
For those who think Protbond isnt broken here is a perfect example of how broken it is.

Just for giggles I went into my bags and changed my armor and attribute points over to the 80hp build. Then I went to the comp arena. I crossed my fingers and sure enough the opposing group had no debuffing. The floor was pretty quickly mopped with the rest of my teamates, and then the 4 opponents spend the next HOUR trying to kill me. One of my teamates hung around as they slowly realized that there was no point in trying to kill me and one by one just left the game. The last hold out was a healer monk, and he was doing his level best to kill me, but he couldnt do any damage, and my smiting wasnt enough to bring a healer down by myself. He didnt see the fact that I could go afk and not care eventually I'd wand him down if he left his keyboard for too long. Although I will say he was bright enough to try to train me into the poisonswamp where he would be able to kill me. (if i was afk of course), then I just stopped auto attacking and stood on the beach, he couldnt kill me, and I didnt have to kill him. right around an hour after the fight started he left.

I did that one time to see how well it would work.
Its proof positive that monks are unbalanced if 4 equally leveled players HAVE to have a debuff to have the slightest hope of killing me. Yes a Debuff makes it easy in pvp, but having debuffs literally everywhere in PvE is not the answer.

Fix Prot Bond Anet.
Your answering your own question. Against a BALANCED team, protective bond will do nothing. Either an energy denial mesmer, or any necro or mesmer with enchantment removal will dominate a monk with 105 health relying on protective bond.

Rend Enchantments? Shatter Enchantment? Drain Enchantment? Inspire Enchantment? Desecreate Enchantments?

Arcane Echo, Energy Drain, Ether Lord, Malaise, Whither, ETC ETC ETC

The point is, if you have no energy it doesn't stay up AND you can just remove it. Your expected to bring enchantment removal to Team Arenas, or GvG, or Tombs.

If you don't your a moron. Arena Net doesn't need to fix protective bond. No good team uses it anyway. Its only good in PvE and why does that affect you?

Also for your comment about the FPS players wanting only PvP.

I come from a lot of MMORPGs, I started in EQ in 1999, played SWG, CoH, WoW, DaoC, AC.

If you don't like the PvP crowd. YOU GET OUT!

Arena Net made the game for PvP, you really think they care about PvE balance? This game was made for PvP. Hense GUILD WARS. GUILD WARS.

Its not "Battle through the Underworld and slay demons" No. The story is pretty good, but its not what they made it for. If they did, they might have made people's mouths move during cutscences. This game isn't about RP, its about PvP.

If you want to play RP, join the other elitist ass holes on RP servers in games like World of Warcraft.
You can have your grind there, and lots of other people who feel the same way as you do, routinely shouting "NERF TEH H4XX0RS!"

Pardon me sir, but I think your in the wrong game to complain about how PvE is more important that PvP. And if your not saying that, delete your threads and shut up.

Elistan Theocrat

Lion's Arch Merchant

Join Date: Aug 2005

Quote:
Originally Posted by Mugon M. Musashi
how the hell is using a skill properly "exploiting" ?
Well Mugon, that depends on wether or not you believe that Anet really intended monks to be able to solo UW like no other class can. Can you honestly believe that anet intentionally coded the game so that a monk who goes to extreme lengths to lower his hit points, (to include doubling up on sup runes which nobody would EVER do under any other circumstance, and using a noob quest reward necromancer item) would be able to solo tank mobs that acutal warriors, let alone any other class, have no chance in hell of surviving without support. I can't and I believe anyone who says that they really think anet intended this result, and the resultant explosion of monkroaches, is playing see no evil hear no evil because if its not exploiting then theres no reason not milk the cash cow. At least those who concern themselves a little think that way. The rest just attack me for telling the truth. You'd not belive the foul hatred I'm getting via Private messages. I belive that the 105 is the result of some clever people coaxing more performance out of a skill than Anet ever intended. And the argument that the simple fact that they were able to do so means that its not an exploit does not hold water for me. I've given up the monk solo of UW. Its unbalanced, If I feel like going there from now on, I'm going to take all the mesmers that nobody ever takes to UW and let them do whatever it is they would do while the cows beat on me.

in my view, the 105 is an exploit. Kudos to the crafty folk who figured it out, time for anet to fix it.

Mirhi

Ascalonian Squire

Join Date: Aug 2005

Blind and Bleeding

Mo/Me

Quote:
Originally Posted by Mhydrian
In all your elitist BS you forgot that a very healthy number of people play 4 on 4 random or 4 on 4 matches in general. And the Pro bond monks are a serious pain in the ass there. I think its time for ANET to quit balqancing the game around the elitist crowd. I would say MORE people play random 4 on 4 than the GvG or HoH. Balance for tha majority of the playerbase.
No one who is good at this game cares about people who play 4v4 Competition Arenas. No one. Anyone good does TA, Tombs or GvG. If you don't consistantly win at Tombs or GvG, you aren't good, and have no basis on balance of the game. We all find the game perfectly balanced except for maybe a few spells but mainly:

NATURES RENEWAL.

Nothing else matters much except for who has control of NR in a match. Its the single most powerful skill in the game.

Mimi Miyagi

Mimi Miyagi

Wilds Pathfinder

Join Date: May 2005

Port Orchard, WA

The Second Foundation: [TSF]

Just some general tips for the few folks that didn't get the memo:

#1 - Using a skill as intended - or any combination of skills as intended - is NOT an exploit. You can debate the effectiveness, or how underpowered or overpowered a skill or sets of skills are, but it's NOT an exploit.

#2 - A skill or set of skills that work like they are supposed to (according to the skill description) are not "broken".

#3 - Quit stating "The devs intended this", or "the devs never intended that" unless you can provide a link to a dev stating exactly what you're complaining about. Last time I checked, mindreading still isn't a proven phenomena, so quit acting like you can do it.

#4 - Just because someone can go into an area of the game alone doesn't impact YOU in the slightest, except bunching up your panties, apparently. Nor does it impact the GAME. Bot behavior does, farming does NOT.

#5 - Stop exaggerating.

#6 - Stop using terms like "the PVP community says" or "everyone" or "the PVE community thinks" because last time I checked, I didn't give you the right to speak on my behalf, and unless I have, you can't use any of those terms. You are speaking for YOURSELF, not some "community", and certainly not for me.

Thanks.

Elistan Theocrat

Lion's Arch Merchant

Join Date: Aug 2005

Quote:
Originally Posted by Mirhi
Its only good in PvE and why does that affect you?
You're mistaken in thinking that it has to effect me to be an exploit.

Quote:
Originally Posted by mirhi
If you don't like the PvP crowd. YOU GET OUT!
Never once said I dislike the PVP crowd, I implied that I disagree with those who want to turn GW into CS. I am sure there are plenty of fine pvp players, and i've enjoyed some pvp as well, as much as anyone can with the current state of pvp anyway. I prefer cooperative play, but I've never said that the PVP aspect of the game is "less important". What I said was that they should be seperated so that those who have no interest in the RP game can get out of it, which would make them happy, and make me happy as well.

now that I've addressed your issues with me would you care to add your opinion about any of the following things this thread was about? (i'll break it down for you.)

1. Too many bandwagon monks due to unbalanced protbond.
2. Probond needs fixing because its being exploited.
3. Nobody has yet explained to me how its cool to bring droks/elites to the ascalon arena/shiverpeak arena...

try one of those on for size and join the rest of us in our conversation. I'd ask that if you want to insult/flame whatever me further that you join the myriad people attempting to charbroil me by PM.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by Mirhi
No one who is good at this game cares about people who play 4v4 Competition Arenas. No one. Anyone good does TA, Tombs or GvG. If you don't consistantly win at Tombs or GvG, you aren't good, and have no basis on balance of the game. We all find the game perfectly balanced except for maybe a few spells but mainly:

NATURES RENEWAL.

Nothing else matters much except for who has control of NR in a match. Its the single most powerful skill in the game.

you incorporate yourself with the "elites" of the game...because you don't play 4 v 4 random arena. Like you said, nobody good plays random arena. Yet you still believe that there is no counter build for Natures Renewal.....maybe you should spend less time massaging your ego on forums and more time researching a counter build for spirit spammers.....you aren't elite, you're just an elitist.

Hippie Crack

Academy Page

Join Date: Jul 2005

tjot

R/W

105/55 Monk primaries arent the only class that can solo UW. A W/R solo it.....obviously it doesn't rely on any enchantments. Dont even ask, i'm not gonna go spitting out the build on a public forum, not gonna tell anyone in game either, look what happened when the 105/55 got out. And also about using the 105/55 in 4v4 arena's, did u people ever hear of enchant removal, bleeding, poison, desease, fire, or any DoT hex in the game? If you can throw 7-8 pips of health degen on them they will die in a few seconds.

And a tip for whoever complained about the seed heal balls, Maelstrom + ChaosStorm or NR are your friend.

Endowed Johnson

Ascalonian Squire

Join Date: Aug 2005

Male Order Brides

Mo/

Quote:
Originally Posted by Mimi Miyagi
Just some general tips for the few folks that didn't get the memo:

#1 - Using a skill as intended - or any combination of skills as intended - is NOT an exploit. You can debate the effectiveness, or how underpowered or overpowered a skill or sets of skills are, but it's NOT an exploit.

#2 - A skill or set of skills that work like they are supposed to (according to the skill description) are not "broken".

#3 - Quit stating "The devs intended this", or "the devs never intended that" unless you can provide a link to a dev stating exactly what you're complaining about. Last time I checked, mindreading still isn't a proven phenomena, so quit acting like you can do it.

#4 - Just because someone can go into an area of the game alone doesn't impact YOU in the slightest, except bunching up your panties, apparently. Nor does it impact the GAME. Bot behavior does, farming does NOT.

#5 - Stop exaggerating.

#6 - Stop using terms like "the PVP community says" or "everyone" or "the PVE community thinks" because last time I checked, I didn't give you the right to speak on my behalf, and unless I have, you can't use any of those terms. You are speaking for YOURSELF, not some "community", and certainly not for me.

Thanks.
I give this one two thumbs way way up. Its the summer arguement blockbuster we've all been waiting for. You'll be on the edge of your seat as this action packed powerhouse has you screaming at the top of your lungs "Nerf teh nerfboiz"! Its a MUST SEE!

Elistan Theocrat

Lion's Arch Merchant

Join Date: Aug 2005

Quote:
Originally Posted by Mirhi
No one who is good at this game cares about people who play 4v4 Competition Arenas. No one. Anyone good does TA, Tombs or GvG. If you don't consistantly win at Tombs or GvG, you aren't good, and have no basis on balance of the game. We all find the game perfectly balanced except for maybe a few spells but mainly:

NATURES RENEWAL.

Nothing else matters much except for who has control of NR in a match. Its the single most powerful skill in the game.
When I read this what I hear is, If you dont play the game the way I do then your opinion doesnt count for anything... Funny, thats what people were saying of me...

Quote:
Originally Posted by hippie crack
105/55 Monk primaries arent the only class that can solo UW. A W/R solo it.....obviously it doesn't rely on any enchantments. Dont even ask, i'm not gonna go spitting out the build on a public forum, not gonna tell anyone in game either, look what happened when the 105/55 got out.
what an amazingly convienent way to avoid proving that another class can solo UW at all.

Quote:
Originally Posted by Mimi Miyagi
Just some general tips for the few folks that didn't get the memo:

#1 - Using a skill as intended - or any combination of skills as intended - is NOT an exploit. You can debate the effectiveness, or how underpowered or overpowered a skill or sets of skills are, but it's NOT an exploit.
Remember this first rule.

Quote:
Originally Posted by mimi miyagi
#2 - A skill or set of skills that work like they are supposed to (according to the skill description) are not "broken".
Cling to that disclamer (according to discription) because that way you can leave your head in the sand. We all know its impossible that there were unintended consequesces to the way certain things in the game have been coded.. that just couldnt be.

Quote:
Originally Posted by mimi miyagi
#3 - Quit stating "The devs intended this", or "the devs never intended that" unless you can provide a link to a dev stating exactly what you're complaining about. Last time I checked, mindreading still isn't a proven phenomena, so quit acting like you can do it.
For this I'd refer you to your own rule #1. The one where you say using skills "as intended" is not an exploit. As who intended sweetheart? Your first rule is a violation of your third rule. Which pretty much exposes your bias.
I for one remember saying that it hinged on wether you believe the devs intended monks to be able to solo in UW. I stated that I don't belive it one bit. That is in no way mindreading or even acting like I can mindread, so kindly don't tell me what I can and cannot do when you cant even follow your own rules!

Quote:
Originally Posted by mimi miyagi
#4 - Just because someone can go into an area of the game alone doesn't impact YOU in the slightest, except bunching up your panties, apparently. Nor does it impact the GAME. Bot behavior does, farming does NOT.
Where do people get this conception that something has to impact another player directly for it to be an exploit?? This reasoning to me resonates like that of a child.

Quote:
Originally Posted by mimi miyagi
Thanks.
Anytime sweetcheeks.

Red Locust

Red Locust

Site Contributor

Join Date: May 2005

The only thing you will accomplish by nerfing prot bond is making other people a lot less wealthy. In GW, wealth is useless.

It's simple philosophy:
If nerf to prot bond ---> Then less wealthy people
Wealth = Useless

Therefore,
Nerfing prot bond = Useless.

God himself couldn't make it simpler than that.

Elistan Theocrat

Lion's Arch Merchant

Join Date: Aug 2005

Quote:
Originally Posted by Red Locust
The only thing you will accomplish by nerfing prot bond is making other people a lot less wealthy. In GW, wealth is useless.

It's simple philosophy:
If nerf to prot bond ---> Then less wealthy people
Wealth = Useless

Therefore,
Nerfing prot bond = Useless.

God himself couldn't make it simpler than that.
ok, so if a nerf to prot bond would be useless, because it would limit wealth, which in turn is worthless why are you so opposed?

If wealth is truly worthless to you, why would you care how wealthy you are let alone how wealthy other people are? I love how you refuse to apply to yourself the same rules you want to apply to me. You rant at me that there shouldnt be any nerf because you farming has no effect on me. Those were your words. Now, by extension of that logic, and what you've just posted about money being worthless... If there were less wealthy people in a game in which wealth is of no consequence how does that effect you??

lol, yea, I'm the hypocrite.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by super dooper
so, earlier I posted about the life stealing or shadow damage ignoring Protective Bond, to show I'm not crazy..



sorry for the height, tried to get it to show the important stuff.
How come you only have 4 skills on your bar?I would like it if some one can refreshen my memory on a 55 build is this with all minors and is a 105 with superiors?Thanks.

Mimi Miyagi

Mimi Miyagi

Wilds Pathfinder

Join Date: May 2005

Port Orchard, WA

The Second Foundation: [TSF]

Quote:
Originally Posted by Elistan Theocrat
When I read this what I hear is, If you dont play the game the way I do then your opinion doesnt count for anything... Funny, thats what people were saying of me...



what an amazingly convienent way to avoid proving that another class can solo UW at all.



Remember this first rule.



Cling to that disclamer (according to discription) because that way you can leave your head in the sand. We all know its impossible that there were unintended consequesces to the way certain things in the game have been coded.. that just couldnt be.



For this I'd refer you to your own rule #1. The one where you say using skills "as intended" is not an exploit. As who intended sweetheart? Your first rule is a violation of your third rule. Which pretty much exposes your bias.
I for one remember saying that it hinged on wether you believe the devs intended monks to be able to solo in UW. I stated that I don't belive it one bit. That is in no way mindreading or even acting like I can mindread, so kindly don't tell me what I can and cannot do when you cant even follow your own rules!



Where do people get this conception that something has to impact another player directly for it to be an exploit?? This reasoning to me resonates like that of a child.



Anytime sweetcheeks.
I guess reading comprehension isn't your strong suit. How you made such leaps of logic from one point to the next is beyond me. Hint - don't become a lawyer when you grow up, you'll never succeed.

Elistan Theocrat

Lion's Arch Merchant

Join Date: Aug 2005

Quote:
Originally Posted by Mimi Miyagi
I guess reading comprehension isn't your strong suit. How you made such leaps of logic from one point to the next is beyond me. Hint - don't become a lawyer when you grow up, you'll never succeed.
Actually it was quite simple, I responded to the inane comments that you seem to have omitted in your response to me. You know the ones where you laid down a rule, I belive it was your third rule, which stated that I was not to say what was intended and what was not, dispite the fact that your very first rule argued that using a skill as intended is not an exploit. You actually said that I could not read minds and that I should not pretend to, but apparently your rules only apply to those who disagree with you.

Failing to have an answer for any one of the points that invalidate your points you then choose to give up the argument entirely and insult me. FTW!!! lol.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Didn't bug me very much before with the number of monks running that 105/55 health UW solo build. But, as with droknars armoured players in Ascalon, it does now.

Monks now I've noticed are charging players upwards of 3k to tag along on a smite run. One player I noticed taking along 4 other players, basically netting that monk 15k. For what? 5 players is the size of a normal smite run. But now you'll have to pay 3k to do it? True, you don't have to do anything, but willing to pay that much for a chance that nothing good will even drop. 3k for some residue and remains. Combined with the diminishing results when you constantly farm the same place these monks are going to make a killing.

As a result, because of the price of ecto, there is no need for these monks to join other groups. They're better off to farm ecto, sell it for 10k (roughly), buy the shards they'll need with the profit, and get their fissure armor that way.

What are we left with? Upwards of a few hours (and I'm not kidding) to just get into a terrible PUG in the temple. Warriors, Necros, Mesmers, and Rangers constantly spamming to get into groups, who are basically useless to these 105/55 monks. At least elementalists can tag along because of how much their offensive capabilities can speed up the otherwise slow solo run.

Even when you do form a group, how do you know your monks are not these dreaded builds? Now your group is left in grief because the only thing this monk is good for is such a small fraction of the UW. Better yet when they decide to tag along for a trip down to the FoW. The group just to the right shatters their enchantments, and the monk leaves. Group falls apart, cursing and the like follow suit, and all that time spent to form a group wasted.

I'll admit, I have a friend who uses the solo build, but he covers the entrance fee most of the time. But those who are exploiting it are really ruining the gaming experience for some players. I certainly hope what the frog spoke of in changes in the combat system and what not are true, because a lot of the fun is getting sucked out of this game. That or hopefully the Furance or Footsteps will be the bane to these monks.

There, got that off my chest, feel free to flame.

Cymboric Treewalker

Cymboric Treewalker

Krytan Explorer

Join Date: Apr 2005

Imperial Palace - Cantha

[SFK] Sacred Forge Knights (founder)

Me/Mo

Quote:
Originally Posted by Ensign
Actually, I'll disagree with this. Protective Bond is broken. There's a serious problem with any enchantment where the *only* answer is removal. Peace,
-CxE
My guess is that you have not seen the very simple mesmer skill - Conjure Phantasm - imagine what a -5 degen does to a 105 hit point monk...

um... well DEATH.

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

It was hard enough to get monks before... But really, if they nerfed this... How many monks would there be? One of the reasons people put up with being the guy who stares into 2-10 red bars for the entire match is because they know that they will excell at the endgame content eventually, and will never be in short demand (however, the demand is incompetant. all of it). It boils down to the mercinary healer thing. These guys are offering a stupid service, and stupid people are paying them for it. Let them.

Elistan Theocrat

Lion's Arch Merchant

Join Date: Aug 2005

Amen brother.

Here, I'll knock out all the flames for you in advance ok?

1) stfu noob
2.) it does what it says in the skill description so it cant be wrong
3.) it doesnt impact you or the economy
4.) I PLAY THE WAY I WANT WHO ARE YOU TO TELL ME HOW TO PLAY!!!
5.) Anet wants us to do this, or they wouldve stopped us by now.
6.) stfu noob
7.) wealth is worthless in this game so why are you whining...

There I think that about covers the gamit of what fllames you can expect, how many posts do you think it will take to cover them alll?

Edit, the really funny part is those are about the sum total of the flames that were laid upon me on my thread about bandwagon monks. what? 260 posts later and 7 basic flames. I've had to repeat myself quite a bit.

Elistan Theocrat

Lion's Arch Merchant

Join Date: Aug 2005

Quote:
Originally Posted by Cymboric Treewalker
My guess is that you have not seen the very simple mesmer skill - Conjure Phantasm - imagine what a -5 degen does to a 105 hit point monk...

um... well DEATH.
ok, first youre talking about pvp, which I wasnt speaking about when I started this thread, Of course those who only play pvp only think about pvp so it was inevitiable that pvp would be considered on this thread i suppose.

Second, it wouldnt be as easy as a -5 degen. It would take more than a little -5 degen to do in a 105 monk, first, 3 points of that are going to be gone because of mending, and it could be more if someone took say, watchful spirt instead of ebond. and that doesnt even count healing breeze for 7 regen points... nope, the degen wont do it alone, you'd have to remove/energy starve those enchantments for your degen to even have a hope of killing the monk.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Here's what I don't get though. ArenaNet coded this game from the ground up, development for 4 years. They implemented Protection bond and Protective Spirit to be 5% and 10% respectively. They also implemented major and superior runes which lowered your health which was a bonus for protection monks. In all seriousness, I really don't see it to be an exploit right there, two and two together and it is blantently obvious. How could something so in your face slip through into retail all together?

The percent rate of protection monk enchantments make sure that anyone regardless of hp receive the same percent of damage maximum. The lower the HP, the less numbered damage, but your HP will drop just as fast as the dude with 480HP, you just receive a better benifit of healing due to healing being involved in actual numbers.

Changing the energy cap on it can be compensated for. Changing the percentage would render the skill practically useless. Capping the maximum amount of damage it is allowed to protect against is nerfing protection monks and deterring the use of superior runes at all. Changing the superior runes to not stack HP penalties is blatently obvious to how much that can be exploited. Removing the skill altogether is nerfing the protection monk.

This skill how it is now hardly makes a dent in anything but the community who happens to use it often. You alter it in any of these ways (which are the only ways I can think of) would unbalance things further. Adding disenchantments to these areas would make even more skills useless in the UW.

Yes this is an exploit in it's pure definition:

tr.v. ex·ploit·ed, ex·ploit·ing, ex·ploits (k-sploit, ksploit)

1. To employ to the greatest possible advantage: exploit one's talents.

It however is not in the other definition an exploit, taking advantage of a vunerability in software as it would be met as such with a quick fell swoop (points to all other REAL exploits in the game that have been responded to within hours). Is the skill unbalanced? Considering it is only truely effective in situations that aren't common throughout Tyria, I might go as far to say it is underpowered. However in the situations where it is effective, it really is truely effective.

All this flaming from both ends has got to stop, really. Seven pages and the whole shitfest could easily be described in a few short sentances. If it was an exploit, it would have been dealt with accordingly long ago. If it is unbalanced, it will be changed in the next update. I don't think it is imbalanced, but if ArenaNet sees it so, then so be it changed. If not, then you were wrong and I will laugh at you (not really, I'll just smile and continue what I'm doing until I have enough ecto for my FoW armour then respec it into a healer).

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

Well if you're talking PvP, just remove the enchantments... NR, Rend Enchantments, etc.

For PvE, I don't see what the big deal is. I could understand if they were stealing all the kills or something... but it's instanced... whatever they're doing doesn't affect you in the slightest. People seem to either be complaining that it's unfair or that they can never find monks anymore... To the first, become inventive and try to solo it with your guy... Or find some place to do it. I know there are places every class can solo and get good rewards - but I'd rather not give them away. To the second... boo freakin hoo.

MagicDizk

Ascalonian Squire

Join Date: Jun 2005

I have been running my 85/55 build for almost two months now. Got over 150 ecto's got my FoW armor, now what? I do a run or two a day in the Under World and then switch on my FoW/healing armor and go help others in places that are hard to find monks. I bet you will start seeing more of this activity.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

if an ecto or a max dmg eternal bow or a shard drops for you that 3K has been turned into double triple quadruple etc etc your investment....it's called a risky investment. You get a free ride in the UW with the chance to get a drop that could net you upwards of 6 times your initial investment. Nobody forces you to pay the 3K...nobody forces you to go on a free ride team....stop complaining

Koroh

Ascalonian Squire

Join Date: Aug 2005

Whistle Bear

W/Mo

Let me start by saying that I am a GW newb, but that I have played these games since the first Asheron's Call. That being said, my opinion in this matter relates to the effects of a "broken" template on the economy, not on the morality or fun factor involved in using this type of build.

One of the most common arguments in favour of keeping this (and other exploit-based) builds is that of the economy. I won't use a quote block, but I've heard claims like "it's the only way our guild gets money" and "it helps keep the prices down". This is a tune I've heard before. I heard these same arguments in the first Asheron's Call, just before the economy of that game self-destructed.

ANet worked long and hard to try to create a balanced economy. The difficulty of creatures was based on the expected equipment and skills used by the players who should be fighting them at the time. By increasing the number of rare items distributed among the playerbase, the overall effectiveness of the average player increases, and the speed at which players can level also speeds up.

In the first Asheron's Call, my first ever character reached level 17 in a few months of dedicated play. Most of us marveled at one player who seemed to shoot up levels like a rocket. While I don't remember specifics, he was 2 or three times the average player level in a game that had a nearly exponential xp curve.

Log in to AC today and you'll be level 17 before you go to bed tonight. This is called inflation, and it's a direct result of things like the Plat-exploit, or the farming of what were supposed to be rare items.

My point is that by unbalancing the rate at which the playerbase acquires rare items or cash, we are in effect destroying the balance which ANet went to all this trouble to create.

The net is full of cheat codes and trainers for rpg's. The best example I can come up with is Diablo 2. I tried a trainer to "help" me level a character because the usual rpg grind was taking too long. In the short term it was awesome. One day my character was struggling to dispatch a single foe, the next he was wading through throngs of enemies and casting their corpses aside with a flick of his heavily armoured wrist. I was a god among men and I used my powers to raze the fortresses of the damned.

Then I quit.

The challenge, the fun, and the excitement of finding new items was gone.

It seems to defy logic that in a game that drives players to improve their character in every way they can, that improving your character too much can be detrimental to the game. But it's true. Anyone who has tried a cheat knows the dissabpointment that follows the joy.

More powerful characters will chew through content faster. What should be a quest full of wonderment and exploring becomes a race to see who can get to and kill the boss the fastest.

I'll end this post with a bit of math, but I'll keep it simple because my primary is a W/Mo, and not one of you fancy caster types with your "higher learning".

If I have a sword that does 3-5 damage and you have a sword that does 3-5 damage, we'll have fun fighting against each other. The content creators can create a boss that will be a challenge to both of us, and the reward can be a sword that does 3-5 damage, but with +1 energy. Woo hoo!

With the inflated economy brought about by an exploit-template, a new player will still have a 3-5 damage sword. A new player will still be challenged - like you were - the first time he fights that boss. But you won't be. You have a max damage sword and you strike the boss dead in two swings, much to the awe of the newb standing beside you.

It's great in the short-term. You're a god among newbs and you cast the body of the boss aside with a flick of your heavily armoured wrist.

But the challenge of the game is lost. And you'll quit.

Unfortunately this is a flaw in every MOG I've seen so far. Eventually the power-players run out of ways to improve and the playerbase gets so spread out in abilities that the designers can't possibly create new content to please everyone. I applaud ANet for the level 20 cap. I also think it's very important to the longevity of this game that they keep the explosion of their in-game economy under control as long as possible.

Personally I'm going after that boss with my 3-5 sword. He's got another thing coming if he thinks he can steal supplies from those refugees!

Koroh

IlikeGW

Jungle Guide

Join Date: Aug 2005

I hope this trend doesn't get bigger.

They'll be monks charging for farming runs all over the place.

Hey Anet: maybe take a hint? The drop rates suck, and yes people still have to farm.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Gyah, just.. Gyah. My opinion on people that charge for services in this game, such as monks charging for healing during missions etc cannot be described in english or any other language that I know of. Lets just make an understatement and say it's low.

All this build is good for imo is gathering the materials needed for Fissure Armour, then once you're done, change the build to help more in teams or delete it to free up a slot.

Audhumla

Frost Gate Guardian

Join Date: Jun 2005

Oregon

The Shattered Hand

N/R

As well thought-out that post was, it overlooks the fact that most 105/55 monks do it for the financial gain. Yeah, I solo some areas with it to get some money and such, but they are still very limited. There's no way a 105/55 monk can clear the UW.

Our max damage sword works on only a few of the many many boss monsters in the game. I'm always more than happy to go on a different character, pick up a 3-5 sword and go after the rest.

Bizarro_Jesus

Ascalonian Squire

Join Date: Jul 2005

[NEPA]

W/Mo

The thing that's worse than this?

Healer monks charging to be in a group for missions.

I got so sick of the status of healer monks (charging people, honestly? That's a crock.) That' I made a monk and leveled him up. Now I go to areas where healer monks are charging to be in a group and I then immediately say that I won't charge so add me, instead.

People shouldn't freaking charge to help others through a mission. That's really lame.

salja Wachi

Banned

Join Date: Jun 2005

Chicago

the Bleeding Edge

N/Mo

hmmmm in a good miste group you do not need a monk anyway so i fail to see the relevance of this post lol.

just leave the monks at home.

Elistan Theocrat

Lion's Arch Merchant

Join Date: Aug 2005

Quote:
Originally Posted by Bizarro_Jesus
The thing that's worse than this?

Healer monks charging to be in a group for missions.

I got so sick of the status of healer monks (charging people, honestly? That's a crock.) That' I made a monk and leveled him up. Now I go to areas where healer monks are charging to be in a group and I then immediately say that I won't charge so add me, instead.

People shouldn't freaking charge to help others through a mission. That's really lame.
/Signed, I hate freeloader monks as well. I've been known to accept a freeride, but I never ask for it, and I always offer to pay my way.

Elistan Theocrat

Lion's Arch Merchant

Join Date: Aug 2005

Quote:
Originally Posted by Sekkira
How could something so in your face slip through into retail all together?
Stranger things have happened. Think back to Grand Toursimo 2 ( i know its not related exactly but bear with me.) polyphonic (i think) was a well respected game house after GT, and they had an awesome bug slip past them (on a console game!) there was no way to get 100% completion in that game. It stopped at 98-something. pissed off the perfectionists pretty bad.

another perfect example, Bioware, (KTOR, KTOR2, and others) had a pretty awesome problem in KTOR. There was a mission in which your crew is captured on an early star destroyer. Youre given the choice of which character to use to spring the others and escape. First time thru I chose the little rouge girl, naturally right? After she does her thing and throws the last switch the crew escapes via a cutscene, and then there is a conversation rendered with the game engine (as opposed to prerendered). I was puzzled the first time when the game seemed to lock up, so I rebooted and tried it again, from the autosave right after the final switch is thrown. Same problem, then i realize its not locked up. Its just not moving forward. I found the FAQ. Turns out that the problem was that I hadnt deactivated stealth before throwing the last switch, so the character was stealthed on the escaping ship and the othere characters were not making the requiste perception checks to realize that she was there for her to deliver her lines in the cutscene.... How does that get to retail?? Nobody Used stealth to get off the ship??

Those arent related I know, but I belive its entirely possible that Anet wasn not aware of the unintended consequences of the way things had been done. Just like when they removed XP from the arenas, did they know that lame asshats were going to bring droks and elites to ascalon arena to farm noobs who had no prayer of being competitive for faction. After all, they didnt grow out of it then.... Arenas still full of lame asshats brining things there that do not belong there, but at least they outgrow it again. So yea, i think its actually possible that its unintended. as far as why so long, that question could be asked of alot of things no?

Oh on a side note i'm flattered that so many of you felt that you needed to at least check up on this thread if not give support or try to charbroil me, I've got nearly as many views as "the frog".

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

Mercinary monks are just like runners. They're charging you cash for a service, and if you're stupid or desperate enough, you'll accept the trade. It's legitimate and fair. Monks who go half way through and then demand money or they'll quit need to be excecuted in the most painful way possible.

Accolon Pendragon

Accolon Pendragon

Ascalonian Squire

Join Date: May 2005

Mo/R

Quote:
Originally Posted by Sekkira
Gyah, just.. Gyah. My opinion on people that charge for services in this game, such as monks charging for healing during missions etc cannot be described in english or any other language that I know of. Lets just make an understatement and say it's low.

All this build is good for imo is gathering the materials needed for Fissure Armour, then once you're done, change the build to help more in teams or delete it to free up a slot.
I agree with you in everything you say. I just don't get why people have to have so much money. It's useless once you get to a certain point in the game. I bought the game as soon as it was released, my first character was a Monk and I am on my third character now. I have bought pretty much everything my characters need and I didn't even need 400k to buy it all. I see no reason to accumulate large sums of gold, really.

It's sad to see people charging to do anything like that but they do it because they can and I don't really care that much about it because if people stopped paying for it, they would have to find something else to do.

For the most part, Monks are good to have in your party but you can make ends meet without one just as well. This third character of mine is a Me/E (having a blast playing it ) and I am almost at the desert right now and I haven't done a single mission with players. Not that I think that I am better than everybody else. It just usually is quicker to just get the henchies and go do your mission instead of begging for 10 to 30 minutes just to get in a group even though it usually is much more fun to play them with players.

Anyway, that's sad, very sad and I also can't see any other use for those builds besides the Fissure Armor.

Fronzi

Lion's Arch Merchant

Join Date: Aug 2005

I just wanted to quickly reply with my opinion to koroh's post. While I think that your point is completely true the difference in guild wars is that farming for rare weapons and distributing them does not lead to a prevalance of "better" weapons. The best or at least very serviceable weapons are found from collectors, very very good non-rare weapons can be found and the most expensive drops are due to their rarity of a particular graphic (ie a storm bow which is really a longbow, or a fellblade vs a longsword).

So in summary I think that farming these gold items which mostly have desirable graphics will not substantially change the quality/diffuculty of the experience. I do not know much about the drops in other RPGs but if they do increase in effectiveness of the weapon then you would be totally correct, I just don't think it applies to guild wars.

Mirra The Restorer

Mirra The Restorer

Pre-Searing Cadet

Join Date: Jun 2005

[NP]NoobPolice

Mo/Me

ok. im going to try this one more time...


Quote:
Originally Posted by Elistan Theocrat
For anyone else who asked, I never stated that solo monks in UW hurts me particularly in any way. I was set up properly before monks became like penisroaches (sorry wont let me say RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO) so no I didnt have to spend huge amounts of money, but its not like they help anybody or anything but themselves, which is lame. The pure simple fact of the matter is that Protbond is broken and that build is an exploit, thus it should be fixed. It doesnt get more complicated than that.

Heh...if they dont hurt you, why do you care? Sounds like jealousy to me.

Sigh, man I'm really getting tired of having to repeat myself, I know four whole pages of posts is alot of material to expect the averge person to read, (sad) but I dont see how you think you can talk to me about what I dont know when you make a post on the thread with and OBVIOUS lack of knowledge about the conversation at hand. But here goes, I'll repeat myself just for you, feel special.

I'm not jealous.

Uh...yeah you are your just too proud to admit it.

I dont care how much money they make.

??? whats the problem then?


I'm a monk too.

Good for you?


I could do this ALL day too if I so desired.

??? what the hell kinda point is that? Ummmm im glad for ya?


We're not talking about pvp, because obviously the odds of no opponent with
debuffs are astronomical.

THEN WHY DO YOU CARE???

Its greed pure and simple that causes there to be a god damned monk convention at greneth every time we're within 1 win of favor. Its disgusting.

You are obviously jealous dude! "Its disgusting! boo-hoo!"

So now that youre up to speed, I'd hope that you'd read whats going on before you tell anyone else what they dont know again.

My final comment on your pathetic jealosy: pfffffffffffffffffffffffffffff
Quote:
Originally Posted by Theos
You didn't read the thread did you? Or did you read the first and last pages? A simple strip has already been beaten to death and proven as not the right answer. The bond as stated by several people (and given great examples by two people) is broken.

Simple strip beaten to death? In PVE maybe but thats the whole POINT. we dont share spaws this game is different that Evercrack and World of Grindcraft.Clarify how the enchant strip doesnt work in PVP...a ranger totally owns the 105. If you have problems with PVE, my question remains: WHY??
It doesn't affect you.


You all go for the simple answer... sorry the answer is obvious the skill is broken.

Sorry friend. Its your thought process that is broken.

Elistan Theocrat

Lion's Arch Merchant

Join Date: Aug 2005

Quote:
Originally Posted by Koroh
If I have a sword that does 3-5 damage and you have a sword that does 3-5 damage, we'll have fun fighting against each other. The content creators can create a boss that will be a challenge to both of us, and the reward can be a sword that does 3-5 damage, but with +1 energy. Woo hoo!

With the inflated economy brought about by an exploit-template, a new player will still have a 3-5 damage sword. A new player will still be challenged - like you were - the first time he fights that boss. But you won't be. You have a max damage sword and you strike the boss dead in two swings, much to the awe of the newb standing beside you.

It's great in the short-term. You're a god among newbs and you cast the body of the boss aside with a flick of your heavily armoured wrist.

But the challenge of the game is lost. And you'll quit.

Unfortunately this is a flaw in every MOG I've seen so far. Eventually the power-players run out of ways to improve and the playerbase gets so spread out in abilities that the designers can't possibly create new content to please everyone. I applaud ANet for the level 20 cap. I also think it's very important to the longevity of this game that they keep the explosion of their in-game economy under control as long as possible.

Personally I'm going after that boss with my 3-5 sword. He's got another thing coming if he thinks he can steal supplies from those refugees!

Koroh
/applaud

TheGreatBoo

TheGreatBoo

Krytan Explorer

Join Date: Feb 2005

PA

Once again I'm a free agent. Quality guilds ahoy?

I can admit it, I jumped on the bandwagon. While I did it sooner then most, I did indeed jump on. I began a smiting monk before the build was taken public, and around the shiverpeaks, I decided to pursue this build. I don't enjoy farming, it gets boring fast, and with all the nerfing, theres really no point in my opinion, but it did help me to level very quickly. That pretty much sums up why I went for it. I can't stand the monks who charge people for their services. I can't believe that people pay for them. When I do fow or uw, if I am the leader, I cover the charge. If someone else is, I pay my share. When I enter into a group, I don't run the 105 build. Instead, I run my own smite build. It baffles me why someone would run a 105 build, while in a team.

ManaCraft

ManaCraft

Academy Page

Join Date: Jun 2005

Quote:
Originally Posted by Sekkira
How could something so in your face slip through into retail all together?
Well... how long did it take before the general public discovered the 55/105 build?

The answer to that question is a testament to the fact that what seems obvious now was not always so - neither to us, nor to the A.Net development team.

Quote:
Originally Posted by Sekkira
Changing the energy cap on it can be compensated for. Changing the percentage would render the skill practically useless. Capping the maximum amount of damage it is allowed to protect against is nerfing protection monks and deterring the use of superior runes at all. Changing the superior runes to not stack HP penalties is blatently obvious to how much that can be exploited. Removing the skill altogether is nerfing the protection monk.
Exactly how to fix protective bond is another issue altogether, and not one that I intend to get too deep into at this time, but I will say that I've already seen a few good suggestions on how to go about it.

Quote:
Originally Posted by Weezer Blue
For PvE, I don't see what the big deal is. I could understand if they were stealing all the kills or something... but it's instanced... whatever they're doing doesn't affect you in the slightest.
Ahh... back there again are we?

The argument that an imbalance only affects the individual that makes use of it only holds true in a singleplayer environment - it goes right out the window the second that player chooses to interact with others, and believe me, there are plenty of 55/105 monks that do just that.


ManaCraft

Mimi Miyagi

Mimi Miyagi

Wilds Pathfinder

Join Date: May 2005

Port Orchard, WA

The Second Foundation: [TSF]

Quote:
Originally Posted by Elistan Theocrat
Amen brother.

Here, I'll knock out all the flames for you in advance ok?

1) stfu noob
2.) it does what it says in the skill description so it cant be wrong
3.) it doesnt impact you or the economy
4.) I PLAY THE WAY I WANT WHO ARE YOU TO TELL ME HOW TO PLAY!!!
5.) Anet wants us to do this, or they wouldve stopped us by now.
6.) stfu noob
7.) wealth is worthless in this game so why are you whining...

There I think that about covers the gamit of what fllames you can expect, how many posts do you think it will take to cover them alll?

Edit, the really funny part is those are about the sum total of the flames that were laid upon me on my thread about bandwagon monks. what? 260 posts later and 7 basic flames. I've had to repeat myself quite a bit.
Maybe it's because you either A) can't come up with any other refutes except your opinion or B) you fail to see other people's POV.

Both mean arguing with you is unproductive.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Quote:
Originally Posted by Sainte
While you people bitch about something as trivial as a skill, consider the big picture. Ok, you stick enchant removal in every mob, guess what, that pretty much screws EVERYONE over.

Consider that UW and other places have some ways of screwing over 55 monks.

Ataxe can interupt you, especially when they are in mobs.
Squids can drain you to 0 Energy and then remove Prot Bond
Squid can also interupt you till you die.
Coldfire own you, unless you take alot of time to kill them using Glyph of Con.

If you are bitching about this, then there are 2 explainations.

You either cant afford to make a 55/105 monk, or you made enough money and now are trying to screw others over.
Agree on point one. Enchant removal is lame in PvE. Sure, it might stop the stupider farmers until they figure out how to stack the enchants right, but all it really does in the end is the same thing as NR; that is, limit your options for skills and decrease diversity.

Point two.. I think everyone knows a good farmer can get around minor things like that.

Point three - I have enough money, and never made one. I find farming boring. The reason things need to be changed is inflation.. and imbalance. Immortality isn't in other online games..

Quote:
Originally Posted by Ensign
While I'm mentioning serious imbalances, there's a bigger game design problem at work here - the most effective way to accumulate wealth is to play solo, usually against degenerate packs of easily countered mobs, which just so happens to be the most boring way to play the game. If the reward scale was skewed so that the best way to get rich and powerful was to run missions with your friends, then you'd see a lot more people doing that, but as is you make as much if not more money and XP in a single solo underworld run as you'd make in several hours running missions with friends. I can spend 15 minutes wiping out a pack of smite crawlers and come away with a full inventory, a glob or two, and stacks of crafting materials that I salvaged to free up inventory space - or I can go and help a group through the ostensibly difficult Thirsty River mission and come away with a few Forgotton Seals, white weapons, and a hundred gold in cash. I don't even get the 1000XP reward for completing the mission again? What's up with that?

That imbalance doesn't exactly get talked about a lot, but it's a serious problem that needs to be addressed.

Peace,
-CxE
Another intelligent post by Ensign. The real problem at stake here is the rewards system implemented by Anet at this moment in time. At some point, this game went from skill and teamplay, to grind and economy exploits. I'm trying to make a protection monk right now, for group purposes. I already have a dedicated healer. I can't get my hands on a superior run from the trader, because of all the people camping it. Things have degenerated to such a sad state.

Quote:
Originally Posted by Vorlin
I think the ANet team has a bit of a split-personality when it comes to the economy. This game was advertised as being a non-grind game. What is grinding? It's killing the same creatures for hour after hour to get a particular piece of gear and/or a certain amount of money. So, when more gear and more money started entering the GWars economy, why did this upset the ANet team and cause them to implement any number of half-ass 'solutions'? They should have been -glad- more items were available and more people got the money to buy them quicker. That fits -exactly- with the 'non-grind' game they supposedly wanted to create.

Somewhere along the line, the ANet team forgot their own goal. Look how so many of their changes and tweaks have increased the grind factor. They've turned their back on their own vision. The question is: are they going to realize this and go back to their original vision, or are they going to keep fighting the playerbase and increasing the grind factor? Time will tell, supposedly they are going to fix the drops in a future patch, that would be a start in the right direction.
Exactly the problem.

Quote:
Originally Posted by Mourning Air
I think this better illustrates the real issue here. If they change protective bond, monks will still solo... just with a slightly different build. If they destroyed monks completely to make it impossible for them to solo, people would just solo with warriors or elementalists (not UW, but countless other places). Many people will always insist on soloing because the loot over time is simply much higher that way. People say it's boring, and yes - it is! So why would people do something boring over something fun, like going with a good group can be? Because the rewards are that much better in the same amount of time.

There are other ways to combat the general issue here rather than screaming for nerfs to *whatever class can solo the best this week*. Things like lowering the amount of gold that drops overall, at the base level, then raise it for each additional person in your group, so that you wind up with a similar amount of gold whether you are in a group or not. Things like chests that have items for EVERYONE in the group, not just 1 or 2 (especially at the end of UW/FoW quests). Those are just two simple examples; there are many other ways to go about this.

The point is that it's better to do things that promote group play, rather than to do things that discourage or prevent solo play. It is always nice to have SOME option to solo, even if it were made less worthwhile than grouping, because sometimes you just want to get away from the groups or you don't have the time/patience to gather one up (side comment: there should be a better method of forming groups in this game). Now, you could argue that a place like UW should never be possible to solo either way... but truthfully, I am impressed with the creative builds people came up with to do so.

No offense to some people here, but the constant nerf posts are just sounding more and more like pointless whining. I think it's much more constructive to promote group play and give better rewards for it.

Of course, this post and others like it will mostly get ignored by the masses screaming "nerf".
I heard you, at least. Excellent post. And to the peron who said you probably all came from quake or something... I've put 870 hours now into this game. Don't talk to me about time invested. The thing that pisses most people off about the 105/55 build is that it takes no SKILL whatsoever to pull off, and an invincible character should not exist in the first place. The effects on the economy, other players, etc, are all irrelevant.

As I previously stated.. it's the rewards that people do this stuff for. Make it so you get equal/more drops/money from a full group, and all of a sudden the farming problem is gone. They could even get rid of all the stupid enchant removals, and put in some monsters that take, *gasp*, skill to beat. Teamwork and skill over grind has been lost on Anet. Maybe Verant bought them out secretly or something.