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Originally Posted by Red Locust
In this sense, there are many other "broken" skills or skill combos that can only be overcome with enchantment removal or cannot even be countered at all.
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I didn't say skills that cannot be countered. There are entire classes of skills without any real counters. No, I'm referring to enchantments that will single-handedly win you the game if they are not removed. Not 'will disrupt your opponent's strategy' or 'will force them to play around your buffs' or 'will make your opponent fight through it at reduced effectiveness'. Enchantments that if they are not removed or otherwise neutralized are good game. Extend the hand, because there's no way you can win with that enchantment up under most circumstances.
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Originally Posted by Red Locust
Healing seed + protective spirit is one such combo.
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The Protective Spirit is largely unneccessay, really. Healing Seed is a ridiculous skill that is simply not realistic to kill through. Either you remove it, or you find another target for 25 seconds. As you might have noticed, that was the other skill that I mentioned as being grossly overpowered and in need of a serious nerf.
As far as I know, Protective Bond and Healing Seed are the only two enchantments that fall into this category. There are several other powerful enchantments in the game, but most of them can be powered through or only work on a particular subset of damage - those that do give universal shutdown, like Mark of Protection, have prohibitive cooldowns that make waiting for them to expire a reasonable option. Healing Seed and Protective Bond do not have any of these drawbacks - it is simply unrealistic to power through either skill.
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Originally Posted by Red Locust
Energy tap/drain doesn't really have any counter other than itself
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There are plenty of strategic options for dealing with energy denial, from running your own energy management to counteract it to increasing your intrinsic energy efficiency, or getting proactive with initial energy outlays. It's a solid strategic point, but calling it uncounterable is downright foolish.
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Originally Posted by Red Locust
same with putrid.
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Putrid is a problem in certain gametypes, and no, there aren't any real counters to it. It's a skill that needs a fix and you won't find many arguments to the contrary.
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Originally Posted by Red Locust
With plenty of enchantment removal options, calling prot bond broken seems foolish.
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Did you even read the large section of text that you quoted? I put forth the notion that any buff that *has* to be removed if you are to emerge victorious is inherently unbalanced. Pointing at enchantment removal options does absolutely nothing to undermine this argument. Go and read what you're responding to as I've already addressed this point.
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Originally Posted by Red Locust
As for the PvE farming, well if you find it uninteresting, how about not doing it?
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See my above comments about your reading comprehension skills. But just to reiterate:
1) If there are enchantments that automatically beat encounters, regardless of difficulty, if they are not removed, and
2) You desire to have a reasonably balanced PvE environment, then either
3a) Every single encounter has to involve enchantment removal to prevent degenerate farming strategies, or
3b) Unbalanced autowin enchantments need to be nerfed.
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Originally Posted by Red Locust
What is the big cause for concern, if a solo farmer doesn't ruin anyone's day?
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You're right, who cares about gross imbalances in the game? If you actually care about becoming rich in this game go and make the retarded character just like everyone else who cares about being rich. 30 profession combinations, 450 skills, diverse characters and strategies - who cares about any of that? Wanting things to be balanced so diversity can thrive is for scrubs. No, the future of this game is ten thousand Monk/Warriors streaming into the Underworld one at a time, never talking to anyone else, and anyone who seems to think that there's something wrong with this is just a whiner who needs to mind his own business. Isn't it obvious?
Peace,
-CxE