This is all so hilarious to me. I never read about anyone complaining of 'broken' pro bond until this build surfaced to the general public. Pro bond is NOT broken. Easily removed if you know what you are doing in PVP. For anyone to complain about someone using this build in PVE is really really silly. Why do you care? Cause they are richer than you? PVP is the only instance where a skill might be 'broken' because you are competing againt other actual persons,but in this case it just ISNT. Imbalanced? maybe but i still dont think so, a simple strip does it--how can you call something removable broken?? Try playing some MTG for experience with truly BROKEN spells. This just doesnt make the cut so I have to write it off as jealousy. Broken means something very serious so don't be throwin the term around if you dont know what you are talking about.
(Rant warning) F the bandwagon monks.
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Originally Posted by Mirra The Restorer
This is all so hilarious to me. I never read about anyone complaining of 'broken' pro bond until this build surfaced to the general public. Pro bond is NOT broken. Easily removed if you know what you are doing in PVP. For anyone to complain about someone using this build in PVE is really really silly. Why do you care? Cause they are richer than you? PVP is the only instance where a skill might be 'broken' because you are competing againt other actual persons,but in this case it just ISNT. Imbalanced? maybe but i still dont think so, a simple strip does it--how can you call something removable broken?? Try playing some MTG for experience with truly BROKEN spells. This just doesnt make the cut so I have to write it off as jealousy. Broken means something very serious so don't be throwin the term around if you dont know what you are talking about.
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You all go for the simple answer... sorry the answer is obvious the skill is broken.
E
-back from a nice nap.
For those who whined about grind in this game, lets not turn this into another UAS thread ok? And seriously, ROFL @ Grind complaints. Go back to quake or wherever you came from if you think the grind is so terrible in GW.
For anyone else who asked, I never stated that solo monks in UW hurts me particularly in any way. I was set up properly before monks became like penisroaches (sorry wont let me say RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO) so no I didnt have to spend huge amounts of money, but its not like they help anybody or anything but themselves, which is lame. The pure simple fact of the matter is that Protbond is broken and that build is an exploit, thus it should be fixed. It doesnt get more complicated than that.
Oh and I do bitch about runners blue, but thats for a different thread. Hell when I'm bored I have a fun little game where I get into a runners group and let them get about halfway across the zone then zone back into wherever we started from and play all innocent, "what? how did that happen? Oh, me? Are you sure??" just to see how many times I can do it before they finally go "to hell with this" and quit. The record is 5.
Sigh, man I'm really getting tired of having to repeat myself, I know four whole pages of posts is alot of material to expect the averge person to read, (sad) but I dont see how you think you can talk to me about what I dont know when you make a post on the thread with and OBVIOUS lack of knowledge about the conversation at hand. But here goes, I'll repeat myself just for you, feel special.
I'm not jealous.
I dont care how much money they make.
I'm a monk too.
I could do this ALL day too if I so desired.
We're not talking about pvp, because obviously the odds of no opponent with
debuffs are astronomical.
we've conversed about the fact that removal stops the build, and also about how removal is not the answer for pve play, unless you really want disenchant mobs EVERYWHERE, of course, you sound like youre one of the uas pvp only folks so I dont expect you to give a damn about pve.
Yes, if you fix this exploit, monks will probably go solo someplace else, but it wont be UW where no other class has a chance at doing it. And please, if all these people really wanted to solo for the fun of it, or to get away from people they could go to any of those places that arent UW to do it. Its greed pure and simple that causes there to be a god damned monk convention at greneth every time we're within 1 win of favor. Its disgusting.
So now that youre up to speed, I'd hope that you'd read whats going on before you tell anyone else what they dont know again.
For those who whined about grind in this game, lets not turn this into another UAS thread ok? And seriously, ROFL @ Grind complaints. Go back to quake or wherever you came from if you think the grind is so terrible in GW.
For anyone else who asked, I never stated that solo monks in UW hurts me particularly in any way. I was set up properly before monks became like penisroaches (sorry wont let me say RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO) so no I didnt have to spend huge amounts of money, but its not like they help anybody or anything but themselves, which is lame. The pure simple fact of the matter is that Protbond is broken and that build is an exploit, thus it should be fixed. It doesnt get more complicated than that.
Oh and I do bitch about runners blue, but thats for a different thread. Hell when I'm bored I have a fun little game where I get into a runners group and let them get about halfway across the zone then zone back into wherever we started from and play all innocent, "what? how did that happen? Oh, me? Are you sure??" just to see how many times I can do it before they finally go "to hell with this" and quit. The record is 5.
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Originally Posted by Mirra The Restorer
This is all so hilarious to me. I never read about anyone complaining of 'broken' pro bond until this build surfaced to the general public. Pro bond is NOT broken. Easily removed if you know what you are doing in PVP. For anyone to complain about someone using this build in PVE is really really silly. Why do you care? Cause they are richer than you? PVP is the only instance where a skill might be 'broken' because you are competing againt other actual persons,but in this case it just ISNT. Imbalanced? maybe but i still dont think so, a simple strip does it--how can you call something removable broken?? Try playing some MTG for experience with truly BROKEN spells. This just doesnt make the cut so I have to write it off as jealousy. Broken means something very serious so don't be throwin the term around if you dont know what you are talking about.
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I'm not jealous.
I dont care how much money they make.
I'm a monk too.
I could do this ALL day too if I so desired.
We're not talking about pvp, because obviously the odds of no opponent with
debuffs are astronomical.
we've conversed about the fact that removal stops the build, and also about how removal is not the answer for pve play, unless you really want disenchant mobs EVERYWHERE, of course, you sound like youre one of the uas pvp only folks so I dont expect you to give a damn about pve.
Yes, if you fix this exploit, monks will probably go solo someplace else, but it wont be UW where no other class has a chance at doing it. And please, if all these people really wanted to solo for the fun of it, or to get away from people they could go to any of those places that arent UW to do it. Its greed pure and simple that causes there to be a god damned monk convention at greneth every time we're within 1 win of favor. Its disgusting.
So now that youre up to speed, I'd hope that you'd read whats going on before you tell anyone else what they dont know again.
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Originally Posted by Vorlin
Sainte, if you'd have my experience with getting a superior to drop (not a single one in over 400 hours of play) you'd not be so eager to see the rune trader go.
It's easy to ask for the elimination of something in the game if -you- don't need it. ![]() |
Id love to see the trader go >.> It killed the Rune economy.
S
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Originally Posted by SOT
If you are unsuccessfully soloing as any class type/matchup other than monk, I seriously question your ability to play the game well. My very first character was a ranger mesmer, and she soloed fine up to Lion's Arch without any help or input from whiners, bitchers, griefers, scammer,gangsta's, or internet tough guys.
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Originally Posted by LifeInfusion
You didnt solo in the sense of the word we are talking about. He is talking about SOLO as in without henches, just you.
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-Monks: Currently everywhere that there is no enchant removal (broken).
-Warriors: Any non anti melee/enchant/mesmer area. Also non elemental spike damage areas.
-Mesmer: Anywhere abundant with casters and lots of walls. I'd say Mursaat, as the effects of SA is easily countarable once infused. Not sure about melee.
-Ranger: Anywhere with alot of elemental damage, such as imps or grown up ice golems.
-Necro: Perdition and all of Fire Island Chain.
-Ele: Go super ER ele and you can farm everywhere. (that lacks interupts and removal)
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Originally Posted by Weezer_Blue
I don't think anyone bitches about all the identicle running builds, or every stupid W/Mo that uses the same tanking build, or every fire ele that uses the same firestorm, meteor shower, lava font build...
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C
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Originally Posted by Elistan Theocrat
you sound like youre one of the uas pvp only folks so I dont expect you to give a damn about pve.
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Originally Posted by Theos
Well there is a point in what SOT said, every class can solo. You just need to know the locations for soloing for each class. The following list is based only prime class.
-Monks: Currently everywhere that there is no enchant removal (broken). -Warriors: Any non anti melee/enchant/mesmer area. Also non elemental spike damage areas. -Mesmer: Anywhere abundant with casters and lots of walls. I'd say Mursaat, as the effects of SA is easily countarable once infused. Not sure about melee. -Ranger: Anywhere with alot of elemental damage, such as imps or grown up ice golems. -Necro: Perdition and all of Fire Island Chain. -Ele: Go super ER ele and you can farm everywhere. (that lacks interupts and removal) |
The biggest problem is indeed what ensign said about the fact that the game doesnt reward group play appropriately, that having been said, I still hold to the issue that the only way to deal with that singular borked skill is removal, its unbalanced and needs fixing.
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Originally Posted by serpreme
Hey look instead of 3-4 paragraphs...
I payed for the game to play it how i want. Fin. |
Yes, I agree with Ensign on the idea that team play needs more rewards. Perhaps as was stated in this thread, or I believe, a more dynamic drop of items based on players present or atleast some reward for doing things with a group and playing some of the missions again.
I find my self going to help people do Hell's and Abbadon's sadly the only rewards are some average drops and a little money, which I can easily go squeeze from endless imps outside of Marhaan's. I will say however that the sheer joy of helping someone complete some of the harder missions is always fun.
Edit: Wanted to add:
-Monk Farming If 105/55 is Nerfed: Anywhere without enchant removal or places with undead, minus UW now. Look at that astounding difference. All of one thing changed.
I find my self going to help people do Hell's and Abbadon's sadly the only rewards are some average drops and a little money, which I can easily go squeeze from endless imps outside of Marhaan's. I will say however that the sheer joy of helping someone complete some of the harder missions is always fun.
Edit: Wanted to add:
-Monk Farming If 105/55 is Nerfed: Anywhere without enchant removal or places with undead, minus UW now. Look at that astounding difference. All of one thing changed.
L
I think all of you are using a bad argument.
The real problem is that IT IS POSSIBLE TO BE INVINCIBLE. Doesn't matter how you can get rid of that invincibility, it shouldn't be possible in any MMORPG to be completely, utterly invincible without a major penalty.
Strip the enchantment you say. Not all PvE monsters can remove enchantments, and when you can just chew through a level 28 mob by yourself its just not funny anymore. No other class can do that.
The 105 combo ruins ArenaNet's entire "Skill is the key" mantra. When i can just pay for a bunch of runes and then laugh as i leave my monk in UW and go to sleep, and be able to expect that i am alive tomorrow, you'll know that it wasn't skill that kept you alive, it was an utterly broken combo that was never intended to exist.
The real problem is that IT IS POSSIBLE TO BE INVINCIBLE. Doesn't matter how you can get rid of that invincibility, it shouldn't be possible in any MMORPG to be completely, utterly invincible without a major penalty.
Strip the enchantment you say. Not all PvE monsters can remove enchantments, and when you can just chew through a level 28 mob by yourself its just not funny anymore. No other class can do that.
The 105 combo ruins ArenaNet's entire "Skill is the key" mantra. When i can just pay for a bunch of runes and then laugh as i leave my monk in UW and go to sleep, and be able to expect that i am alive tomorrow, you'll know that it wasn't skill that kept you alive, it was an utterly broken combo that was never intended to exist.
J
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Originally Posted by Elistan Theocrat
... then who would care if they lost the ability to solo UW and had to do it elsewhere?? ...
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* nerf the monk skill set or specific monk skills
and/or
* place enchantment whackers in all areas suitable for solo monk builds.
So let's call it what it is, this is not about soloing UW, this is about monks going out on their own ANYWHERE.
L
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Originally Posted by Jessy
It's not a question of soloing UW or not, after all, it's the complainers that demanded to
* nerf the monk skill set or specific monk skills and/or * place enchantment whackers in all areas suitable for solo monk builds. So let's call it what it is, this is not about soloing UW, this is about monks going out on their own ANYWHERE. |
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Originally Posted by Mourning Air
The point is that it's better to do things that promote group play, rather than to do things that discourage or prevent solo play. It is always nice to have SOME option to solo, even if it were made less worthwhile than grouping, because sometimes you just want to get away from the groups or you don't have the time/patience to gather one up (side comment: there should be a better method of forming groups in this game). Now, you could argue that a place like UW should never be possible to solo either way... but truthfully, I am impressed with the creative builds people came up with to do so.
No offense to some people here, but the constant nerf posts are just sounding more and more like pointless whining. I think it's much more constructive to promote group play and give better rewards for it. Of course, this post and others like it will mostly get ignored by the masses screaming "nerf". |
L
Promoting group play eh? I think NCSoft know how to do that, as they've shown in their 'other' MMORPG, Lineage 2.
Short guide on how to promote group play:
1. Make it impossible to solo.
2. Make it impossible to solo.
3. Make it impossible to solo.
In L2, it is virtually impossible to solo. We have it easy here. Stop complaining, and if you want to argue, find a good argument.
Oh, and i found this:
You know, Mirra, this is pretty hilarious to me too. Your argument about people not complaining about prot bond until the build surfaced is like asking someone to complain about a leaky roof without the roof actually leaking water. How are they meant to complain about something if they don't know what it can be used for, or what it can do?
And that strip argument has been beaten to death, i won't even comment on it.
As for playing MTG, yes, i used to play MTG. MTG's Type 1 format still is pretty broken.
Short guide on how to promote group play:
1. Make it impossible to solo.
2. Make it impossible to solo.
3. Make it impossible to solo.
In L2, it is virtually impossible to solo. We have it easy here. Stop complaining, and if you want to argue, find a good argument.
Oh, and i found this:
Quote:
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Originally Posted by Mirra The Restorer
This is all so hilarious to me. I never read about anyone complaining of 'broken' pro bond until this build surfaced to the general public. Pro bond is NOT broken. Easily removed if you know what you are doing in PVP. For anyone to complain about someone using this build in PVE is really really silly. Why do you care? Cause they are richer than you? PVP is the only instance where a skill might be 'broken' because you are competing againt other actual persons,but in this case it just ISNT. Imbalanced? maybe but i still dont think so, a simple strip does it--how can you call something removable broken?? Try playing some MTG for experience with truly BROKEN spells. This just doesnt make the cut so I have to write it off as jealousy. Broken means something very serious so don't be throwin the term around if you dont know what you are talking about.
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And that strip argument has been beaten to death, i won't even comment on it.
As for playing MTG, yes, i used to play MTG. MTG's Type 1 format still is pretty broken.
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Originally Posted by Leddy
Promoting group play eh? I think NCSoft know how to do that, as they've shown in their 'other' MMORPG, Lineage 2.
Short guide on how to promote group play: 1. Make it impossible to solo. 2. Make it impossible to solo. 3. Make it impossible to solo. In L2, it is virtually impossible to solo. We have it easy here. Stop complaining, and if you want to argue, find a good argument. Oh, and i found this: You know, Mirra, this is pretty hilarious to me too. Your argument about people not complaining about prot bond until the build surfaced is like asking someone to complain about a leaky roof without the roof actually leaking water. How are they meant to complain about something if they don't know what it can be used for, or what it can do? And that strip argument has been beaten to death, i won't even comment on it. As for playing MTG, yes, i used to play MTG. MTG's Type 1 format still is pretty broken. |
Guild Wars is quickly turning into those toddler games where the game pretty much gives you 0 options in where you want to go or what you want to do. You cant farm, you cant group because there is no point, exploring areas is useless if they dont have towns there, Trading is retarded, gaining skills can only be achieved by lame rewarded faction, or making 3 chars and going through the game 3 times.
L
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Originally Posted by Sainte
BS, I managed to solo almost any area in L2 on my 56 Necro, owning up red mobs without problems. I quit after because I could do it with my eyes closed, click, click, click, click, find next target, click, click, click, click, find next target and so on.
Guild Wars is quickly turning into those toddler games where the game pretty much gives you 0 options in where you want to go or what you want to do. You cant farm, you cant group because there is no point, exploring areas is useless if they dont have towns there, Trading is retarded, gaining skills can only be achieved by lame rewarded faction, or making 3 chars and going through the game 3 times. |
L
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Originally Posted by Phades
Heh linage is a poor example for a game that promotes group play. Look to FFXI, DAOC, or even EQ2 for stronger examples of group play. Heh, in FFXI its actually ramped up so that you really cant do much alone at all beyond farming very low end creatures compared to your primary job level.
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