Poll on the 10/10 and 10/11 Update

calamitykell

Banned

Join Date: Aug 2005

N.Y.C.

Quote:
Originally Posted by Azian Invasion
I like the idea of the patch but the way they did it made about 60% of the characters that were out there USELESS. I also wouldnt mind the old way being brought back because 2 out of my 4 characters cannot be used to do much of anything right now...
Maybe it's me, but I see someone say 60% of the players played a fire nuker or smite monk.

60% of the players among specific builds? Yeah, how diverse. I want to see increases in non-battery/non-mm necros, non-interrupt mesmers, and non-trap rangers in PvE. I don't feel sorry if people think Elementalist is a broken class now. If they think that, it shows how unbelievably uncreative they are.

Scaper

Scaper

Banned

Join Date: Nov 2005

California,YAH!

League of Alchemist

E/Me

Quote:
Originally Posted by aron searle
No you are wrong, and your trying to change them to fit your view.

38% dont like it and wont accept
16% dont like it but will adapt
BUT THEY STILL DONT LIKE IT.

38+16=54%

thankyou
THANK YOU!CORRECT! No one likes the patch over 50 percent as I SAID! Also as I said to all the haters! STOP making False Assumutions about the poll and Making it Claim to be POPULAR, WHEN ITS NOT POPULAR TOWARD THE PATCH AT ALL!

Sincerly, Scaper

Oh Im just getting starting, thanks for starting my fire ignited haters! lol! get ready!

Chev of Hardass

Chev of Hardass

Wilds Pathfinder

Join Date: Mar 2005

Under a rock

zP

Me/

A.Net has said that they did not want to kill farming, they only wanted to remove the need for farming. Well, if they lower the price of Superior Absorption, Superior Vigor, the Monk Superiors, Ecto, Ob Shards, Rubies, and Saphires then I will be ok with it. Or, they can make playing the mission so profitable that I do not need to run each one for less than 1 plat a run........... they have not looked at the big picture.

Some people still have money, they keep making it harder to get. The only people that benefit are those that have done nothing but farm since release.

I like the idea of harder missions, but missions have never been a source of gold, and now farming has becomce extremely slow.

And by the way, I can build a character that can take down all of the Rockshots, and Minatour without pushing any buttons. I guess I need to learn to write a bot to go, "C" "Spacebar" over and over. The real challenge would be to pick up all the loot without having to run all over kingdon come.

Elric_Of_Melbane

Elric_Of_Melbane

Pre-Searing Cadet

Join Date: Oct 2005

USA

R/Mo

Anyone for some cheese with all this cry baby whinning.. LOL..Change is good in a game. From what I've read most of you all upset because now you will actully have to use some tactics in GW. I also see that some of you don't like it because now you will have to change the way you farm. Anet has done an exallent job with this new build. Both CPU's and AI's got some major needed upgrades. The CPU now seem to have some intelligence about them improvinng the game difficulty and my AI's got some common sense so they live a little bit longer. You people are just going to have to get used to the new aspects of the game. There's no way Anet is going to change it back to suite you.

Charr Killer

Charr Killer

Frost Gate Guardian

Join Date: Sep 2005

In a box on a street corner

Blazin Dragons [BD]

Quote:
Originally Posted by Alexandria Kotov
As soon as I saw how it worked, I knew most of the players out there would hate it.

**WARNING. ABUSE COMING TO THE AVERAGE PLAYERS SENSE OF SELF-WORTH**

Why? Because most PvE players out there suck at this game. There are a lot of good players, but.... a stunningly large amount of ones that just shouldn't be playing skill-oriented games (Doubt that title for the game? low skill level cap, no godly items, easy-to-acquire elites makes for a VERY skill-based playing field). And this will make it harder on them.

Sure there's problems. But it's a massive improvement. I know that most players out there would rather have the enemy AI just stand there and use soap in the Meteor Showers, and hold umbrella's in the fire storm, but... too bad. Realistically, if little peices of FIRE were falling on your goredenginewhatever head, you'd MOVE. And if any of the people whining about the game ever elevate to PvE, I hope they don't expect monks to stand in their Maelstroms until their life is "at 25% or less" and then move.

And to the farmers out there... I don't think Anet cares about you whining about the griffons and aataxes running away, considering they don't support the idea of farming in the first place. Secondly, since some of us don't listen to them in this regard, it's NOT HARD TO FIND A NEW WAY TO FARM! Smiting is not your only option, and AoE is not the only type of effect that can make you mass amounts of money, fast.
If u say that there are other methods post them in a thread to be read by every1 who wants a new way to farm. or a new source of wealth

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

Drops in groups do suck. I have gone on multiple fissure runs and wel have gotten around 3 ecto for hmm 10 runs. We've cleared the whole smite area each time. The simple fact is that if they are going to nerf farming atleast give the group a boost in drops. I don't farm and usually 4-8 man fissure runs. 3 ecto. Why make fissure armor impossible to get without farming? Because games like these require a goal so that people can work toward it such as fissure armor. Therefore they play more and buy the expansion. New areas new armor. Things of that nature. If they played it the way anet "intended" then they might take 2-3 months or more. If fissure armor is able to be gotten by casual players then the amount of people that play will drop. After all with your perfect sword, axe, hammer, bow, staff and so on along with fissure armor whats the point to the PvE people.

Scaper

Scaper

Banned

Join Date: Nov 2005

California,YAH!

League of Alchemist

E/Me

Quote:
Originally Posted by Arianna Darkfire
Rayzor
Town Dweller


Join Date: Nov 2005

--------------------------------------------------------------------------------

Here is a statement by Gaile Gray

Quote:
Originally Posted by Gaile
Hey, there.

First of all, let's clear something up: Defensive? Moi? Nah. If I was defensive I would have spent today hiding under my desk. I'd rather head into LA and talk to the players. I know I saw some of you there; thanks for stopping by. It was a good chat, even if the window scrolled so quickly I couldn't keep up. (Sorry!) Yes, there were a number of upset people. I think a lot of us can remember the same sort of reaction in other titles with their “Patch Days.” But the difference is, we understand and we are listening. And we'll be the first to admit that in addition to changing the game in ways that you may not have expected, we changed the game in ways that we didn't expect either, with adding a few bugs.

Can't remember all I said, but here in greater detail is what I'd like to say now:

Guild Wars has had a bit of a disconnect between the two forms of gameplay: PvP and PvE. What works beautifully in PvP may not work well in PvE, and vice versa. In part, that is ok, but it has also been not ok, because there should be a form of seamlessness between the two gameplay choices, so that what you use in one is also useful in the other. Also, there were problems with the monster and henchman AI. So, in order to bring the game back to more of a shared-experience feeling, rather than a feeling of having two entirely separate and different games, we undertook the first of a few changes: We improved the monster and henchman AI. Henchmen are more intelligent and will do things that you need them to do to get the job done. In other words, they will be more like human players. Likewise, monsters will be given a swift kick in the behi... excuse me.. will be given an similar increase in intelligence, too. Where before they stood stupidly by as Fire Storm rained death and destruction upon them, now, they might actually make a defensive move and, you know, get out of the spell effect!

For after all, monsters shouldn't be stupid. While they may never match a human player in intelligence, they should be clever and canny and crafty in figuring out how to win. If you've ever played with a kitten, you know that animals are not stupid. They assess their opponent -- even if it's just a catnip mouse. They weigh when to scratch or bite, when to pounce, and if you suddenly make ferocious noices that makes the kitten sense peril, the kitten even knows when to back away and reappraise the situation. Animals have a sense of self-preservation equal to or greater than that of humans.

The improvement to the AI will help make the monsters more "realistic," I guess you could say. It will make them more worthy opponents. Some players don't like that. They prefer the "play with one hand, eat a pizza with the other, while watching TV and talking on the phone." Or they prefer being able to solo the Underworld without breaking a sweat. And come on, guys, no one should be soloing the Underworld! It makes no sense at all, and we know it and we accept full responsibility for the fact that it was possible when it never should have been. Things were imbalanced. We've made a move towards putting them back into balance and giving greater valuation to foes of all kinds: Undead, White Mantle, Charr, and all. As monsters improve in intelligence, it allows us to improve skills so that skills that were never used in PvP will be more viable against both players and monsters. It allows us to make skills that were once used exclusively in PvP more appropriate for PvE as well.

A substantial number of people have been testing these changes for several weeks. But none of us really caught the fact that some of what we were doing wasn't quite right, and that some was, in fact, quite broken. Monster run-away was a selected, intentional mechanic. However, having them run away in a Dance Macabre, "like chickens with their heads cut off," wasn't on the To Do List. We made the change purposely because the feedback we got was that monsters were too stupid -- we knew that was true. But the change options were (1) have monsters run out of the AOE and stand on the edge in order to attack again, or (2) have them run away without the turn-and-fire, making them harder to track down and kill. We are trying for greater variety of reactions and certainly believe the animations were improveable over what we had last night.

Guild Wars had a few design issues concerning AI, and we've taken and will continue to take steps to correct that. The changes that we make may affect how you play, or perhaps even what you play. I wouldn't rush out to change every one of your characters because we're still making adjustments. And do be assured that we will be monitoring the changes to make sure that we don't change needlessly, and to make sure that what we do doesn't make a skill, or an entire skill line, useless. If a particular skill has been overly affected by the recent updates, we'll make amends by correcting that skill. If you have a case to state, state it on that: "This skill has suffered from the changes and should be improved and here’s what I’ve experienced." Not “Roll back the update,” or “I’m going to play some other game.” Help us with good analysis and with comments of a constructive nature. And watch for positive changes in the future.
__________________
Gaile Gray
Community Relations Manager
ArenaNet
www.guildwars.com

Just to let you all know they are listening to us

Also and thank you Sir Gayle for taking your time out to speak with all of us here in Guild Wars cuz we really do care about this game and community
WOW! where to start! Well ill start by saying YOU NEED TO READ MY PREVIOUS POST! Not claim you are listen WHEN YOU ARE OVIOUSLY NOT!

Your first pargraph you claim to not be hinding under a desk. Well, in a way your are not. No, your just hiding behind bots, bought off Guild Wars players, and employs that you claim to actually be players! HELLO, you know some real people were actually thier though. ONE was ME! And you did not answer any of my questions AT ALL! Most of those players where actually bots or GW employs pretending to be GW players I know. BECAUSE GUILD WARS players don't usually type so PROPERLY or put PERIODS AT THE END OF EVERY SENTENCE! NICE TRY!

Which brings me to another off topic comment. To GWonline forums which are bias simple as that. As anyone noticed that when such so called, "FLAMING" comments are made, your account is banned and your opinion is banned? I said basically this same thing about this so called MEETING in LA as a bunch of bots or something like that speaking to GALIE and they banned me for 3 days! THAT IS NOT FLAMING! that is pointing out a FACT. AND GWONLINE was trying to COVER IT UP!

Anyway back to the post, about your so called GLORIOUS and AWESOME patch, NOT! In your second paragraph you claim that PVE should intermingled with PVP! And this patch SOME HOW HELPS? NO IT DOES NOT! And yes(by the way this is NOT FLAMING! its fact) you at GW coropartion or Anet or whatever CREATED THAT PROBLEM IN THE FIRST PLACE! HOW YOU SAY? Well, first of all you cannot really make a good PVP character unless you have one or more PVE characters! Becaue if you start a PVP character you a give the most basic of skills which CAN GET YOU JACK! Bascially, PVP characters are USELESS unless you start a PVE character of one or more. AND BY MAKING this PATCH to make PVE HARDER! HOW DOES THIS HELP PVP HUH? So we play PVE longer for PVP which is pretty lousy anyway.

WHy is PVP so lousy here are some reasons:

1. When you gain factions in PVE you cannot use the unlocked ITEMS or SKILLS in PVE!

2. PVE is required to make a GOOD PVP, theirs your major disconnect!

3. PVP is only for getting fame, faction, and only in can go to some places.

4. PVP characters have a lousy selection of armors, as compared to some of the cool armor for PVE.

5. ANd YOUR PATCH makes PVE even worse, which makes PVP even worse, well at least now they match real well!


Next, your claim to make the monsters more smart and run away form AoE, yeah right! Their is a reason why they don't run! MAN this is so stupid cause I already said most of this already! THE REASON IS CAUSE THEY ARE EVIL! EVIL FEARS NOTHING! The enemies were not stupid; they are ruthless evil bastards that fear nothing. But by stupid yes they might be, because well they are evil theirs your stupidity. BY MAKING THIS PATCH YOU HAVE EFFECTIVELY turn your evil ruthless enemeis into what? SPINLESS COWARDS THAT RUN AWAY FROM PLAYERS MOST OF TIME THAT ARE LOWER LEVEL THAN THEM! IF THEY WHERE KITTENS this would be like a Kitten RUNNING AWAY From a MOUSE! GREAT FIX, NOT!

By the way I said this in a post in GWONLINE before they ERASED IT! Ok GW Coropation or Anet or whatever, your have changed the story as effectively as the game with this new change. THIS GOES AGAINST EVERYTHING THE STORY SAID! The story is about FEARLESS evil bastards like the Char, The White Mantel, The Muratt, etc. So what are they now? How about you try to explain this concept to the creative designers? I bet they wil be thrilled!

And your claim that a person can eat pizza, watch tv, and all that junk is IMPOSSIBLE! ANY PLAYERS ACTUALLY DONE THIS? LET ME KNOW! And soloing UW WHY NOT? Cause you say so? NO, they solo UW so they can get RICH and not have to split the earnings! IS THAT SO WRONG? Read more about this in some of my last post! Im tired or repeating myself!

You claim that you just HAD to change it because someone claimed it was too EASY? WHO IS SAYING THIS OWN UP to what you say, or else we are just going to believe that GW coropartions MADE THAT UP TOO!

WEll since you basically are a bunch of stuborn GW coropartion and will NOT change it back WILL YOU?> My guess probably not. ANd my guess is will I or anyone else who hates this patch buy your CH 2? Probably NOT!

But since Im an Intelligence person who DOES NOT MANIPULATE THE TRUTH LIKE some of the HATERS, I will try to make some suggestons. You will need to read them in some of my last post. BUT, I got a new one! How bout this instead of making the AoE spells over time, make the AoE spells more powerful!? You know kind of like your PREVIEW movie, if your paying attention. How the fire storm just came down in one swift KILL! Make the AoE over time dam into one big BOMB! Like instead of having little metoers rain over time, MAKE ONE BIG MF METEOR COME DOWN. But have the effect still the same but longer. Like if a 9 second meteor storm knocked them down every time it hit, Make this BIG MF METEOR knock them down for 9 seconds! Hows that for an idea?

Bottomline I got 2:

ONE STOP LYING AND MANIPULATING THE TRUTH OF WHAT THIS PATCH IS REALLYING DOING! You want to end up like FORD company?

But still I must say PLEASE CHANGE IT BACK! I'm not going to explain myself just read my last post PLEASE! IF your not than FIX IT ITS YOUR PROBLEM NOT OURS! YOU MADE THE PROBLEM YOU FIX IT, WE ARE NOT PROGRAMMERS and are NOT RESPONSIBLE FOR YOUR MISTAKES! OR ELSE!


Sincerly, Scaper

Scaper

Scaper

Banned

Join Date: Nov 2005

California,YAH!

League of Alchemist

E/Me

Quote:
Originally Posted by Elric_Of_Melbane
Anyone for some cheese with all this cry baby whinning.. LOL..Change is good in a game. From what I've read most of you all upset because now you will actully have to use some tactics in GW. I also see that some of you don't like it because now you will have to change the way you farm. Anet has done an exallent job with this new build. Both CPU's and AI's got some major needed upgrades. The CPU now seem to have some intelligence about them improvinng the game difficulty and my AI's got some common sense so they live a little bit longer. You people are just going to have to get used to the new aspects of the game. There's no way Anet is going to change it back to suite you.
YOUR WRONG! I'm not going to explain myself just read some of my previous post!

Sincerly, Scaper

Akhilleus

Akhilleus

Forge Runner

Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

Quote:
Originally Posted by Charr Killer
If u say that there are other methods post them in a thread to be read by every1 who wants a new way to farm. or a new source of wealth
there are new farm builds.
heck, within hours of the patch some farmers were back in action. but this statement embodies the reasoning for this patch to begin with "post them in a thread to be read by every1 who wants a new way to farm." you have been deprived of your previous cookie-cutter farming build, and now that it no longer works you want to be given one without making a single contribution to the development of such a build; and you expect to be rewarded (via the loot from the farming) for this type of action? no thank you, sir.
this patch accomplishes one thing; it resets the cookie-cutter-farming-build-of-the-month and forces people to experiment on new ones.
the only PROBLEM with this is that eventually someone will post an effective build, and share it with people displaying your mentality in the game; thus perpetuating the problem.
arena net would not have had to make this patch in the first place if every farmer had to come up with a build on thier own.
why? because every single person with the above attitude would be too darn lazy, unwilling and unskilled to generate one; and thus the number of people able to farm would be miniscule.
it is only when someone decides to post a farming build (after protective bond was nerfed many people thought the same about nerfing that they think about this patch) that works that farming becomes accessable to the average player, then drops become too common, farming becomes the way of life for so many people unable to cultivate origionality, and arena-net is once again forced to make a new patch, nerfing farming even further; making the person who is actually creative at heart actually work harder.
i say this to you arena-net;
good job with this patch; but please reverse it if and only if certain players can stop riding the coattails of innovation to in-game success.

calamitykell

Banned

Join Date: Aug 2005

N.Y.C.

Quote:
Originally Posted by Akhilleus
there are new farm builds.
heck, within hours of the patch some farmers were back in action. but this statement embodies the reasoning for this patch to begin with "post them in a thread to be read by every1 who wants a new way to farm." you have been deprived of your previous cookie-cutter farming build, and now that it no longer works you want to be given one without making a single contribution to the development of such a build; and you expect to be rewarded (via the loot from the farming) for this type of action? no thank you, sir.
this patch accomplishes one thing; it resets the cookie-cutter-farming-build-of-the-month and forces people to experiment on new ones.
the only PROBLEM with this is that eventually someone will post an effective build, and share it with people displaying your mentality in the game; thus perpetuating the problem.
arena net would not have had to make this patch in the first place if every farmer had to come up with a build on thier own.
why? because every single person with the above attitude would be too darn lazy, unwilling and unskilled to generate one; and thus the number of people able to farm would be miniscule.
it is only when someone decides to post a farming build (after protective bond was nerfed many people thought the same about nerfing that they think about this patch) that works that farming becomes accessable to the average player, then drops become too common, farming becomes the way of life for so many people unable to cultivate origionality, and arena-net is once again forced to make a new patch, nerfing farming even further; making the person who is actually creative at heart actually work harder.
i say this to you arena-net;
good job with this patch; but please reverse it if and only if certain players can stop riding the coattails of innovation to in-game success.
quoted for great undeniable justice. Excellent post, Akhilleus!

/salute

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

Simply point of fact is if why use something less efficient especially as your farming build. So you can be original? Really with the limited amount of skills in this game yes limited most builds with a certain char class are going to be pretty similar.

Scaper

Scaper

Banned

Join Date: Nov 2005

California,YAH!

League of Alchemist

E/Me

Quote:
Originally Posted by Akhilleus
there are new farm builds.
heck, within hours of the patch some farmers were back in action. but this statement embodies the reasoning for this patch to begin with "post them in a thread to be read by every1 who wants a new way to farm." you have been deprived of your previous cookie-cutter farming build, and now that it no longer works you want to be given one without making a single contribution to the development of such a build; and you expect to be rewarded (via the loot from the farming) for this type of action? no thank you, sir.
this patch accomplishes one thing; it resets the cookie-cutter-farming-build-of-the-month and forces people to experiment on new ones.
the only PROBLEM with this is that eventually someone will post an effective build, and share it with people displaying your mentality in the game; thus perpetuating the problem.
arena net would not have had to make this patch in the first place if every farmer had to come up with a build on thier own.
why? because every single person with the above attitude would be too darn lazy, unwilling and unskilled to generate one; and thus the number of people able to farm would be miniscule.
it is only when someone decides to post a farming build (after protective bond was nerfed many people thought the same about nerfing that they think about this patch) that works that farming becomes accessable to the average player, then drops become too common, farming becomes the way of life for so many people unable to cultivate origionality, and arena-net is once again forced to make a new patch, nerfing farming even further; making the person who is actually creative at heart actually work harder.
i say this to you arena-net;
good job with this patch; but please reverse it if and only if certain players can stop riding the coattails of innovation to in-game success.
Your claim of this I already explained in MANY previous post. Your Claim of, arena net would not have had to make this patch in the first place if every farmer had to come up with a build on thier own. IS NOT TRUE!

1. WE DID COME UP WITH THESE BUILDS BY OURSELVES!

2. ANET IS THE ONE WHO MADE THESE BUILDS SO DAM GOOD! SO STOP BLAMING THE PLAYERS!

3. MOST OTHER BUILDS SUCK IF YOU HAVE NOT CHECKED!


Ready about this in some of my previous post!

Sincerly, Scaper

Akhilleus

Akhilleus

Forge Runner

Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

Quote:
Originally Posted by entropy
Simply point of fact is if why use something less efficient especially as your farming build. So you can be original? Really with the limited amount of skills in this game yes limited most builds with a certain char class are going to be pretty similar.
i have no problem with the scenario that 1 million people are using the same farming build...as long as each of those 1 million people came up with it themselves.
there are as of now quite a few farmign builds that work and importantly, not all fo them are mo/w or w/mo, etc; they are innovative, creative and origional; but just like with the last mo/w solo build, as soon as one acheives optimum efficiency someone is bound to post it, and then it becomes the universal stamp that everyone uses in which to farm.

heck, i wouldnt even have a problem is everyone used the same build if people said "hey, this is what im using, do you have any suggestions on how i could make it more efficient?" because that shows a thought process and modicum of effort.
its the fact that so many people want all the benifit with non of the effort that i find annoying. people think its unfair that farming was nerfed? well i think its unfair that you stole someone elses build.
to those of you who make your own builds, i commend you, please continue exploring the fronteers of guild-wars innovation; to those of you who cant stand up without someone showing you how, simply put some effort forth, and not only will you eventually find a solution to your woes, you will have had more fun and a greater sense of fulfilment in having accomplished the task of your own merrit.
Akhilleus, out.

Quote:
1. WE DID COME UP WITH THESE BUILDS BY OURSELVES!
oh, so you developed the skillpoints, skill-layout, equipment, method and location for the farming build you used, ALL BY YOURSELF?
if you did, you should have no problem repeating this.

Quote:
2. ANET IS THE ONE WHO MADE THESE BUILDS SO DAM GOOD! SO STOP BLAMING THE PLAYERS!
you cannot use this argument without justifying thier ability to both allow AND nerf such builds.

Scaper

Scaper

Banned

Join Date: Nov 2005

California,YAH!

League of Alchemist

E/Me

Quote:
Originally Posted by Akhilleus
i have no problem with the scenario that 1 million people are using the same farming build...as long as each of those 1 million people came up with it themselves.
there are as of now quite a few farmign builds that work and importantly, not all fo them are mo/w or w/mo, etc; they are innovative, creative and origional; but just like with the last mo/w solo build, as soon as one acheives optimum efficiency someone is bound to post it, and then it becomes the universal stamp that everyone uses in which to farm.

heck, i wouldnt even have a problem is everyone used the same build if people said "hey, this is what im using, do you have any suggestions on how i could make it more efficient?" because that shows a thought process and modicum of effort.
its the fact that so many people want all the benifit with non of the effort that i find annoying. people think its unfair that farming was nerfed? well i think its unfair that you stole someone elses build.
to those of you who make your own builds, i commend you, please continue exploring the fronteers of guild-wars innovation; to those of you who cant stand up without someone showing you how, simply put some effort forth, and not only will you eventually find a solution to your woes, you will have had more fun and a greater sense of fulfilment in having accomplished the task of your own merrit.
Akhilleus, out.



oh, so you developed the skillpoints, skill-layout, equipment, method and location for the farming build you used, ALL BY YOURSELF?
if you did, you should have no problem repeating this.



you cannot use this argument without justifying thier ability to both allow AND nerf such builds.
BY WE I mean the GW community is it so WRONG TO SHARE!? WHy? Cause point 3.(Which you did not mention) MOST OTHER BUILDS SUCK THATS WHY!

Some BUILDS ARE JUST GOOD simple as THAT! THE REASON why its allowed is because ITS THE WAY THEY MADE IT! and WE DISCOVERED IT! WHAT GIVES THEM THE RIGHT TO NERF HUH? Why is that? Cause they say it helps or some junk? WHy should I have to justify them NERFING IT? I NEVER SAID I justify them nerfing your just saying I SHOULD JUSTIFY THE NEFRING! THAT IS WHAT YOU SAY NOT ME! YOU LIKE NERFING NOT ME! WHY SHOULD I HAVE TO JUSTIFYING NERFING!?

THIS NEW PATCH SUCKS BOTTEMLINE! read in my previous post!

Sincerly,Scaper

Silvertear

Pre-Searing Cadet

Join Date: Nov 2005

Maryland, USA

W/N

Well,

In regards to the the AI high tailing it out of the area during AOE effects - that doesn't make the skill completely useless. I've noticed many times with my W/N that about 4 or 5 enemies will hack away and get blasted by Mark of Pain when I chop at one of them. Usually MoP doesn't exactly kill every single little guy in that mob - they usually begin running when their health hits 50%, but needless to say it disrupts their attack, and now they're weaker. If I get lucky every once in awhile the AI will continue their attacks even while MoP is kicking their asses and I'll kill most of them with just MoP alone.

I agree that the patch is probably a bit over the top in regards to AI running, and I've cursed many of times at running enemies - it annoys the piss out of me, but it only inspires me to make my char not rely on AOE effects all the time.

Scaper

Scaper

Banned

Join Date: Nov 2005

California,YAH!

League of Alchemist

E/Me

Quote:
Originally Posted by Silvertear
Well,

In regards to the the AI high tailing it out of the area during AOE effects - that doesn't make the skill completely useless. I've noticed many times with my W/N that about 4 or 5 enemies will hack away and get blasted by Mark of Pain when I chop at one of them. Usually MoP doesn't exactly kill every single little guy in that mob - they usually begin running when their health hits 50%, but needless to say it disrupts their attack, and now they're weaker. If I get lucky every once in awhile the AI will continue their attacks even while MoP is kicking their asses and I'll kill most of them with just MoP alone.

I agree that the patch is probably a bit over the top in regards to AI running, and I've cursed many of times at running enemies - it annoys the piss out of me, but it only inspires me to make my char not rely on AOE effects all the time.
Is Mark of Pain (MoP) work over time to enemies? Caues if it does NOT than its not a real AoE skill/spell than. Then it would not be nerfed, well YET anyway!

I said this before read some of my last post please!

Sincerly, Scaper

kareel

Ascalonian Squire

Join Date: Jun 2005

[UNA] (United Nerd Army)

Quote:
Originally Posted by Scaper
BY WE I mean the GW community is it so WRONG TO SHARE!? WHy? Cause point 3.(Which you did not mention) MOST OTHER BUILDS SUCK THATS WHY!

Some BUILDS ARE JUST GOOD simple as THAT! THE REASON why its allowed is because ITS THE WAY THEY MADE IT! and WE DISCOVERED IT! WHAT GIVES THEM THE RIGHT TO NERF HUH? Why is that? Cause they say it helps or some junk? WHy should I have to justify them NERFING IT? I NEVER SAID I justify them nerfing your just saying I SHOULD JUSTIFY THE NEFRING! THAT IS WHAT YOU SAY NOT ME! YOU LIKE NERFING NOT ME! WHY SHOULD I HAVE TO JUSTIFYING NERFING!?

THIS NEW PATCH SUCKS BOTTEMLINE! read in my previous post!

Sincerly,Scaper
OOOkay. You know, I've posted more here in the past twenty-four hours than I have in the past two months. Go figure. Anyways, since you're such a... vocal person, I feel I'll take this moment to attempt to make myself heard amidst the boldtype and allcaps. (Capslock. Cruise control for COOL!)

1) Certain builds are good, yes. They're very good, but it doesn't have to do with the build itself, necessarily, and there are many GOOD builds. In fact, you could pick me any two professions, and I could make a good build out of 'em. Welcome to GuildWars. That's what the game's about.

There are several EXCELLENT builds. Those builds usually are good builds, tweaked and played well by players with skill.

There are several more BROKEN builds. (See: Minion-blood-other necros with Dark Bond, no points in death magic, and a single corpse skill to bring a minion up. 65 seconds of free -75% damage that you can use to blast the living heck out of anything you lay eyes on. Almost unkillable in the right situations.) These builds are excellent, powerful, and damn-near indestructable for the most part. Why? Because they're based on skills that weren't balanced properly, skills that didn't work the way they were intended, and/or skills that were downright bugged. I'm not gonna include the invincimonk smiter build here, because honestly, it's both still perfectly viable, and very much killable. Just gotta use some common sense about it now.

Now.. in the first cases, yes. ArenaNet made those builds strong in that it made the skills themselves. In the last case, it did the same, but it did it unwittingly. When there's a mistake made, you fix it. The fact that it's a mistake that benefits YOU doesn't mean it shouldn't be fixed. Believe me, you'd be screaming awful loud if there was a bug that made ataxes take 0 damage from all sources.

2) The new patch doesn't suck. It's poorly implemented, and needs tweaking, leastwise in my opinion. If I had MY way, the monsters would be a great deal smarter than they are right now. I enjoy a challenge. I don't want the enemies to line up and die for me, I want to have to put some thought and strategy into the battle. If I wanted to repeat the same action over and over again, I'd go play Statbuilder. (Or World of Warcraft. Hur Hur. )

The fact is, from what I gather, that you want to cheat. A lot of the players want to cheat. They want an unfair advantage, and they want the dice loaded in their favor, and THAT, my friends, is that. No amount of ALLCAPS or boldface (or even BOLDFACE ALLCAPS) will change that. People don't want a fair fight, obviously, and THAT is the real issue here. I'd support it if it were a matter of bugginess, but I KNOW ArenaNet will fix that. They've been good for it up until now, that's for sure.

Now if you don't mind me, I believe I have some Grasping Darknesses to attend to.

~ KDS

Akhilleus

Akhilleus

Forge Runner

Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

Quote:
Originally Posted by Scaper
BY WE I mean the GW community is it so WRONG TO SHARE!? WHy? Cause point 3.(Which you did not mention) MOST OTHER BUILDS SUCK THATS WHY!
i never said most other builds sucked, i just said not all were "optimum efficiency," and often there are more efficient builds than the cookie-cutter ones, its just that the creators have the sense not to share thier hard-work with people who want everything handed to them on a silver platter.

Quote:
Some BUILDS ARE JUST GOOD simple as THAT! THE REASON why its allowed is because ITS THE WAY THEY MADE IT! and WE DISCOVERED IT! WHAT GIVES THEM THE RIGHT TO NERF HUH?
first off, no need to caps your entire argument, i can read is just fine.
and yes, they made the skills, and yes they made them that way, but these are the game creators not only do they have a right to edit any skill at any time for any reason, they have a duty to do so.
you complain about this patch, but if they reverted to the last patch, and didnt patch the game ever again untill gw 2 comes out, most people would complain they dont patch the game enough.
these guys cant win either way, so instead they picked a side of the line, and stood by it. in an area where the line divides simplicity and innovation, they chose innovation.
in d2 the mistake was made to cater to the lower-class of players, by making the game ridiculously easy; and almost instantly the veterancy of diablo 2 left the game, the game became a giant farm-fest for ebayers and websites, and the game degraded into a grind-fest that few people would remain in for more than a few months due to the repetative nature of replayability.
the guildwars devs, many of them veteran blizzard programmers who worked on diablo 2 decided not to repeat this mistake with guildwars.

Quote:
Why is that? Cause they say it helps or some junk? WHy should I have to justify them NERFING IT? I NEVER SAID I justify them nerfing your just saying I SHOULD JUSTIFY THE NEFRING! THAT IS WHAT YOU SAY NOT ME! YOU LIKE NERFING NOT ME! WHY SHOULD I HAVE TO JUSTIFYING NERFING!?
no, what i said is that your statement shows a general disconcern towards the balance of the game; something the devs have repeadedly said they are very intent on upholding. they have taken this line since the beta weekend events, it is nothing new. those who have adapted to the changes have remained fervent veterans of guildwars, those who have not have left after a short period of guildwars-play; and as was exemplified by starcraft, keeping a core contingency of veteran gamers that remain with the game for years is far more important than catering to people who will get bored with the game in three months anyway and leave for something else, regardless of what you do to please them.

THIS NEW PATCH SUCKS BOTTEMLINE! read in my previous post!

i dont like many, if not most of the provisions of the patch, but i can adapt to them and not only use them to my advantage, but learn to enjoy them, given time.


now, to keep this discussion from degrading into an excriment-flinging contest of monkey-like preportions, i will decline to respond to you directly from here on out, and simply stick to the issue at hand;
those who are willing to deal with a dynamic game and playstyle can deal with this patch and grow to like it; those who cannot will reject the patch and possibly leave the game.
the difference is the devs, since the beginging, have showed a predesposition to the former class. they market guild-wars as a game of skill and dedication, not a game where you can come in, copy a farm build, feed your ego by bashing those who choose to use a more honorable style of play, and leave after you get bored from playing for 2 months.


Quote:
OOOkay. You know, I've posted more here in the past twenty-four hours than I have in the past two months. Go figure. Anyways, since you're such a... vocal person, I feel I'll take this moment to attempt to make myself heard amidst the boldtype and allcaps. (Capslock. Cruise control for COOL!)

1) Certain builds are good, yes. They're very good, but it doesn't have to do with the build itself, necessarily, and there are many GOOD builds. In fact, you could pick me any two professions, and I could make a good build out of 'em. Welcome to GuildWars. That's what the game's about.

There are several EXCELLENT builds. Those builds usually are good builds, tweaked and played well by players with skill.

There are several more BROKEN builds. (See: Minion-blood-other necros with Dark Bond, no points in death magic, and a single corpse skill to bring a minion up. 65 seconds of free -75% damage that you can use to blast the living heck out of anything you lay eyes on. Almost unkillable in the right situations.) These builds are excellent, powerful, and damn-near indestructable for the most part. Why? Because they're based on skills that weren't balanced properly, skills that didn't work the way they were intended, and/or skills that were downright bugged. I'm not gonna include the invincimonk smiter build here, because honestly, it's both still perfectly viable, and very much killable. Just gotta use some common sense about it now.

Now.. in the first cases, yes. ArenaNet made those builds strong in that it made the skills themselves. In the last case, it did the same, but it did it unwittingly. When there's a mistake made, you fix it. The fact that it's a mistake that benefits YOU doesn't mean it shouldn't be fixed. Believe me, you'd be screaming awful loud if there was a bug that made ataxes take 0 damage from all sources.

2) The new patch doesn't suck. It's poorly implemented, and needs tweaking, leastwise in my opinion. If I had MY way, the monsters would be a great deal smarter than they are right now. I enjoy a challenge. I don't want the enemies to line up and die for me, I want to have to put some thought and strategy into the battle. If I wanted to repeat the same action over and over again, I'd go play Statbuilder. (Or World of Warcraft. Hur Hur. )

The fact is, from what I gather, that you want to cheat. A lot of the players want to cheat. They want an unfair advantage, and they want the dice loaded in their favor, and THAT, my friends, is that. No amount of ALLCAPS or boldface (or even BOLDFACE ALLCAPS) will change that. People don't want a fair fight, obviously, and THAT is the real issue here. I'd support it if it were a matter of bugginess, but I KNOW ArenaNet will fix that. They've been good for it up until now, that's for sure.
oh, and which country do you like better, england, or germany? i'd like to know where to build the shrine in your honor.

Kai D

Pre-Searing Cadet

Join Date: Nov 2005

Toronto, Ontario , Canada

Skeletons Of Society

Mo/Me

I think everone covered it but. I HATE THE NEW PATCH

Scaper

Scaper

Banned

Join Date: Nov 2005

California,YAH!

League of Alchemist

E/Me

Quote:
Originally Posted by kareel
OOOkay. You know, I've posted more here in the past twenty-four hours than I have in the past two months. Go figure. Anyways, since you're such a... vocal person, I feel I'll take this moment to attempt to make myself heard amidst the boldtype and allcaps. (Capslock. Cruise control for COOL!)

1) Certain builds are good, yes. They're very good, but it doesn't have to do with the build itself, necessarily, and there are many GOOD builds. In fact, you could pick me any two professions, and I could make a good build out of 'em. Welcome to GuildWars. That's what the game's about.

There are several EXCELLENT builds. Those builds usually are good builds, tweaked and played well by players with skill.

There are several more BROKEN builds. (See: Minion-blood-other necros with Dark Bond, no points in death magic, and a single corpse skill to bring a minion up. 65 seconds of free -75% damage that you can use to blast the living heck out of anything you lay eyes on. Almost unkillable in the right situations.) These builds are excellent, powerful, and damn-near indestructable for the most part. Why? Because they're based on skills that weren't balanced properly, skills that didn't work the way they were intended, and/or skills that were downright bugged. I'm not gonna include the invincimonk smiter build here, because honestly, it's both still perfectly viable, and very much killable. Just gotta use some common sense about it now.

Now.. in the first cases, yes. ArenaNet made those builds strong in that it made the skills themselves. In the last case, it did the same, but it did it unwittingly. When there's a mistake made, you fix it. The fact that it's a mistake that benefits YOU doesn't mean it shouldn't be fixed. Believe me, you'd be screaming awful loud if there was a bug that made ataxes take 0 damage from all sources.

2) The new patch doesn't suck. It's poorly implemented, and needs tweaking, leastwise in my opinion. If I had MY way, the monsters would be a great deal smarter than they are right now. I enjoy a challenge. I don't want the enemies to line up and die for me, I want to have to put some thought and strategy into the battle. If I wanted to repeat the same action over and over again, I'd go play Statbuilder. (Or World of Warcraft. Hur Hur. )

The fact is, from what I gather, that you want to cheat. A lot of the players want to cheat. They want an unfair advantage, and they want the dice loaded in their favor, and THAT, my friends, is that. No amount of ALLCAPS or boldface (or even BOLDFACE ALLCAPS) will change that. People don't want a fair fight, obviously, and THAT is the real issue here. I'd support it if it were a matter of bugginess, but I KNOW ArenaNet will fix that. They've been good for it up until now, that's for sure.

Now if you don't mind me, I believe I have some Grasping Darknesses to attend to.

~ KDS
STOP SAYING THEIR ARE OTHER GOOD BUILDS WHEN YOU CANNOT NAME ANY! Iv'e said this TIME AND TIME AGAIN! read my previous post! THIS GOES DOUBLE FOR YOU AkHilleus and others who MAKE THIS SAME CLAIM!

And once again read MY LAST POST BEFORE THIS ONE YES! IS IT SO WRONG TO SHARE INFOMATION! WOW I did not know people could all have the same buidls IS THIS SO BAD!?cause apperently to all you hippcrits infomation shard is bad! What do you work for the F.B.I. or C.I.A. or something( THIS IS NOT FLAMING THIS IS FACT!) Cause the F.B.I. and C.I.A. don't seem to have their infomation sharing properly figured out either. And look how well they operate!

If you want to know this build really did to the monsters than read my last post! IT TURNED THEM INTO SPINNELESS EVIL MOSTERS! Which makes NO SENSE!

Sincerly, Scaper

Akhilleus

Akhilleus

Forge Runner

Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

Quote:
Originally Posted by Scaper
STOP SAYING THEIR ARE OTHER GOOD BUILDS WHEN YOU CANNOT NAME ANY! Iv'e said this TIME AND TIME AGAIN! read my previous post!
i will, however, respond to this.
naming such an effective build would merely serve countermeasure to our argument; allowing all the people eagerly anticipating a new cookie-cutter build to be provided with one, and that will not happen on our account.
if you want to farm so badly, try and spend some of the time you are taking to complain, to instead create a build for yourself.

chippxero

chippxero

Krytan Explorer

Join Date: May 2005

norfolk

Super Anti Rabbit Squad [SARS]

Mo/Me

This website has a complete skills list, if people bothered to read through it they'd figure out builds a lot quicker, it's mostly people just looking for quick fixes without them having to do any work or research.

kareel

Ascalonian Squire

Join Date: Jun 2005

[UNA] (United Nerd Army)

Quote:
Originally Posted by Scaper
STOP SAYING THEIR ARE OTHER GOOD BUILDS WHEN YOU CANNOT NAME ANY! Iv'e said this TIME AND TIME AGAIN! read my previous post! THIS GOES DOUBLE FOR YOU AkHilleus and others who MAKE THIS SAME CLAIM!

And once again read MY LAST POST BEFORE THIS ONE YES! IS IT SO WRONG TO SHARE INFOMATION! WOW I did not know people could all have the same buidls IS THIS SO BAD!?cause apperently to all you hippcrits infomation shard is bad! What do you work for the F.B.I. or C.I.A. or something( THIS IS NOT FLAMING THIS IS FACT!) Cause the F.B.I. and C.I.A. don't seem to have their infomation sharing properly figured out either. And look how well they operate!

If you want to know this build really did to the monsters than read my last post! IT TURNED THEM INTO SPINNELESS EVIL MOSTERS! Which makes NO SENSE!

Sincerly, Scaper
So. Yeah. Builds... see, this isn't the builds FORUM... or the builds THREAD... or the builds TOPIC... where do you look to find the build I use, and other ones?

Right.

Next!

~ KDS

gamehater3

Pre-Searing Cadet

Join Date: Nov 2005

screw it

E/Me

What This Patch Is Not Good And It Ruined Smiters And Spell Casters What Is The Sense Of The Patch. Making A Smiter Is Not Cheating In The Game Otherwise You Couldn't Do It. All The People Who Complain About Smiters Get Off Of Your Butt And Make One. What Caused The Ai Update In The Enemies Anyways Why Do That The Game Wasn't That Easy To Go Through In The First Place. If They Want To Make It Fair Make It So The Runners Can't Run Anymore That Is What Is Killing The Game Not Smiters Or Eles. When I See A Lvl 3 In The Desert I Know He Didn't Work His Character Here He Was Ran But That Is Ok To You . That Is Why The Game Is Easy Is Because Of Runners And Now Watch How Much Easier It Is Now For Them Because Of The Update. The Enemies Only Follow U For 5 Seconds. So Now Is The Time For All The Runners To Run Like Helll.

Sol_Vie

Sol_Vie

Desert Nomad

Join Date: Aug 2005

Boston, MA

Blood Of Orr [BoO]

Attempting to write in caps is unkind and unnecessary... The patch will be fixed if there's enough reasonable feedback...

Wessels

Academy Page

Join Date: Nov 2005

Boyz from the Dwarf

Mo/N

that last comment is a bit over the top. I voted for the option saying I liked the ideas behind he patch ,just think it was/is implemented poorly - and that's an understatement . It's not so much the fact enemy mobs move out of harm's way which annoys me .After all : that is in fact "natural " behaviour .It is the WAY in which they do this .

I have seen on numerous occasions mobs scatter when anything resembling an attack hit them , scatter in all directions and then as a consequence pull in more enemies into the fray .What this does is that you can't have any strategic planning at all anymore ( because the direction and distance those mobs will move into is totally unpredictable ) .

In addition to this : there need to be very solid adjustments made for the classes affected most by this ( fire storm is pretty useless at 15 energy and the long recharge it has now, considering it has a 2 seconds effect post-patch ) , mainly smiters and fire-elementalists .

Main reason for me disliking it is the erratic behavior of mobs though . If there is no strategic planning possible anymore it has become a game of chance . Something I didn't expect at all and hopefully wasn't intended by Anet as well.

some clarification ( some confusion here apparently) : mobs DO move out of well of suffering ( necro) if at all possible . I tested this extensively with my necro and they do. On the other hand : henches do not stand in well of blood /power

They also can't grasp the fact they have to kill the necro ( in grenth's and SF : the gnasher) instead of the minions he produces . But this is minor to the point made earlier.

kareel

Ascalonian Squire

Join Date: Jun 2005

[UNA] (United Nerd Army)

Quote:
Originally Posted by gamehater3
What This Patch Is Not Good And It Ruined Smiters And Spell Casters What Is The Sense Of The Patch. Making A Smiter Is Not Cheating In The Game Otherwise You Couldn't Do It. All The People Who Complain About Smiters Get Off Of Your Butt And Make One. What Caused The Ai Update In The Enemies Anyways Why Do That The Game Wasn't That Easy To Go Through In The First Place. If They Want To Make It Fair Make It So The Runners Can't Run Anymore That Is What Is Killing The Game Not Smiters Or Eles. When I See A Lvl 3 In The Desert I Know He Didn't Work His Character Here He Was Ran But That Is Ok To You . That Is Why The Game Is Easy Is Because Of Runners And Now Watch How Much Easier It Is Now For Them Because Of The Update. The Enemies Only Follow U For 5 Seconds. So Now Is The Time For All The Runners To Run Like Helll.
Having a smiter is not cheating.
Running is OK by me, but not FOR me. Not like I can stop 'em.
Your Text Is Difficult To Read.
I do indeed enjoy a fair game.
I was not addressing smiters or nukers, merely one particular person's views.
Maybe running is easier now. I dunno.
Thanks for coming out.

~ KDS

Phades

Phades

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by aron searle
No you are wrong, and your trying to change them to fit your view.

38% dont like it and wont accept
16% dont like it but will adapt
BUT THEY STILL DONT LIKE IT.

38+16=54%

thankyou
Good idea, but implemented poorly can also be twisted to mean that they dont like it as well. Any instance requiring change implies being unsatisfied with the situation. If you actually read what i wrote i stated that people who would dont like it, implying leading to quitting, versus
Quote:
Originally Posted by Phades
I see over 41% that admit something is wrong with the patch, but arent going to quit over it.
Being wholly satisfied with the patch is not the relevant issue. The relevant issue is, how many people will continue playing following this patch regardless of what happens. Assuming that the people who claim a "no compromise" situation will actually make good on their word and leave following the non-removal of the patch, the other body of players (the majority) is what is left behind.

If they do retract the patch and do not modifiy it at all, it is a worse situation as it becomes more of a loss of confidence in ANET to make any change or add content. This is basically to everyone who had an opinion on the current patch. The people who wanted no comprimise will be wary of anything released anyway, the people who thought something was wrong with it will be more likely to just give up at the next sign of a major issue like ch2 could bring (this happened in 2 other software franchises that i know of), and the people who liked it are likely to quit the next time people raise a fuss over a patch as its being molded to tailor to only their needs. Retracting it entirely is a no win situation and is not likely to happen.

DaedalusAlpha

Pre-Searing Cadet

Join Date: Nov 2005

E/Mo

Ok... It's very very late here in Sweden but I just had to create an account to be able to air my opinion of this patch.

As I understand it the reason for this patch was to:
A) make enemies/npc:s respond more humanly to AoE spells (i.e. better AI)
B) try to fix some kind of economy problem connected to farming by making it harder for farmers to solo by making massive amounts of AoE damage
C) try to make PvP and PvE come closer to each other

In A) I can accept that perhaps the enemies are a bit stupid compared to real life humans when it comes to AoE for example (but hey... they aren't real life humans!). To run away from a fire or meteor storm seems like a smart thing to do (for a human). I could maybe even go as far as saying that the fire storm wasn't being made useless because now it's a good way of scattering enemies, for example to aid an attacked monk. But what seems stupid is that every class has like 10 "scattering" spells that all have different charging times, names and costs but regardless doesn't do anything more than scatters enemies. As an elementalist i find it rather sad to not be able to get that nice feeling of having nuked a bussload of enemies for my team when it was needed the most. I mean, if the enemies now are so smart why are they still allowed to be so many? To be ambushed by 10 scarabs and 3 devourers in the crystal desert is now a very lethal combination that takes very long time to survive... if you survive at all. I'm sure the enemies originally wasn't designed to be uber-smart, just to be uber-many, and it's just that that makes them so fun to kill. That is the balancing; many stupid enemies against a few smart humans. This just destroys that way of balancing.

I am just a normal player that enjoys doing all the missions with bonuses and to explore all areas, so I think it's rather mean to punish me for something that the farmers in B) is responsible for. I don't even see how this should help preventing the farming at all. I'm sure the farmers are smart people (hey, they have to be to survive something that I would never even try to get myself in even with full backup) so they will without a doubt quickly find a new build that makes them just as good at farming as they were before. I however that is not a regular GW guru has to totally re-think my poor elementalist to even be able to continue playing with him. I just want to blast away some enemies, don't spend one week in re-skilling and learning new builds.
There surely must be some smarter ways of stopping one-person-army-farmers. Like making sure that there aren't so many drops/good drops when one solos areas. I don't know, there must be dozens more ways that more "up to speed" persons can invent.

I personally does not think that C) is a good idea. What is wrong with two games for the price of one? If I want to get strategic against humans I choose PvP and if I want to kill mindless masses of enemies i choose PvE.

So finally what do I think?
A) Computer controlled enemies are not humans and should not act like such. They are cannon fodder and that is why we love them. This is a game and not reality, we play it because it's much more fun than reality. AoE should work as before no matter how "unnatural" it is.
B) I couldn't care less.
C) I think it works fine as it is. I haven't even got a PvP caracter and I expect a new game when I create my first. If it's now supposed to be so "seamless" why can't you use your PvE caracter in PvP or vice versa?

As said by people before me; don't fix what isn't broken, there must be so many other things that should be fixed instead, like pathing AI for one.

I am saying all this as a medium good player; and to all those really uber-good players out there: dont bitch on me, I don't know better. But I'm pretty sure there's a lot more like me than like you out there in the GW world and in that case we are the ones that really count. It would be wrong to make the game a lot harder just to satisfy the few uber-players that have grown tired of it.

Devil16

Academy Page

Join Date: Oct 2005

W/Mo

I agree that the update shoudl be taken back and worked out again. The two major issues with it are: the beefed up bosses and the AoE scatter the guys.

Some bosses were hard enough, but now are damn near immpossible to kill, ecspecially the Monk bosses! My ele has a fire ball that does 105 dmg. Againt lvl 28 Murssat it only does 19. Two, when guys become under the effect of AoE damage they start to run around. Thie makes them one harder and stupider rather than smarter.
Anothe rissue I foudn was with the Henchmen. They seemed to have lost AI. They no longe rlisten to my directions and atleast in the Iron Mine sof Muldane, even after I hav ebeen infused, seemed to be effect by Spectral Agony as a non-infused person woudl be.

This are the probelm I found

Shortyafter

Academy Page

Join Date: Nov 2005

Cute Cuddly Kittens [Purr]

As others have said, I can't believe that people think that they've somehow ruined monks, eles, and warriors. You have to be very uncreative to even begin to think that. Not every monk is an invincimonk, you know.

AoE skills are not off-limits in PvP, and players run from them. You just need to use them correctly. A meteor shower on an IWAY group can be a devestating way to shut them down. Try a meteor shower on a group of melee monsters and watch the same effect.

Though I do think the AI's reaction is sometimes a bit dumb... Overall a good idea that can be improved a bit.

-------

On another note, there's been some discussion about running throughout the thread. Running is not easier because enemies stop following you. Wow, what half-assed runner doesn't bring a speed buff to get away anyway? Even now if you don't bring a speed buff, by the time they stop chasing you you'll be down to half HP and at the next mob.

In fact, the Droks run has been made even harder with this latest update. They added more worms.

At the start of the thread people were talking about runners and E-Bay? Runners don't make that much money, you know. The Invincimonks made lots of money too, I bet they were selling it on E-Bay. Out with the bias please.

A-Net has expressed support for runners on numerous occassions. They do not support solo farming. That is all.

By the way, the company Virgoods doesn't use runners. They use farmers.

Chev of Hardass

Chev of Hardass

Wilds Pathfinder

Join Date: Mar 2005

Under a rock

zP

Me/

Quote:
Originally Posted by Shortyafter

A-Net has expressed support for runners on numerous occassions. They do not support solo farming. That is all.

By the way, the company Virgoods doesn't use runners. They use farmers.
I wish I cared about what you think, then I would go get the quote on farming, and how they are not anti-farming. Hell, check FF#61 out. And to say that they support farming is wrong as well. They were aware of the Droknars run prior to release, they just don't try and stop it. Well, that is next.


I think they should make the game all about lockdown, no one is allowed to have any fun. You must now play every quest, and mission in order to progress, and you cannot leave an area till you have purchased everything the merchant has to offer.

Shortyafter

Academy Page

Join Date: Nov 2005

Cute Cuddly Kittens [Purr]

Quote:
Originally Posted by Chev of Hardass
and how they are not anti-farming.
Actually:
Quote:
Originally Posted by Gaile Gray
And come on, guys, no one should be soloing the Underworld! It makes no sense at all, and we know it and we accept full responsibility for the fact that it was possible when it never should have been.
They clearly do not support solo farming.

Quote:
Originally Posted by Chev of Hardass
They were aware of the Droknars run prior to release, they just don't try and stop it.
With the SF update they seriously cracked down on it by adding nasty hexes and cripples. With the latest update they added more worms. Before these updates anyone could run Forge with the right skills. Right now anyone who can still run Forge deserves the money they're making. (I have tried Forge runs, I can't do them, so I have a right to say that)

Quote:
Originally Posted by Chev of Hardass
I think they should make the game all about lockdown, no one is allowed to have any fun. You must now play every quest, and mission in order to progress, and you cannot leave an area till you have purchased everything the merchant has to offer.
I really don't get what's so 'fun' about solo farming. If the only reason you play Guild Wars is to solo farm, well, I won't say it...

Chev of Hardass

Chev of Hardass

Wilds Pathfinder

Join Date: Mar 2005

Under a rock

zP

Me/

Next time, quote me correctly.

Gaile was clearly talking about the Underworld, not; Riverside, Augry Rock, Kryta, Talas Chute....

I PvP in this game, if I could not have farmed my unlocks, and skill points, it would have taken me hundreds of hours longer to fully unlock my account.

I am trying to look out for all of the new players that want to use PvE to unlock things for PvP.

And yes, attempting to take on as many Melee characters as humanly possible is fun. I would not call it the most fun this game has to offer, or had to offer, but a good way to kill 15 minutes.

calamitykell

Banned

Join Date: Aug 2005

N.Y.C.

Quote:
Originally Posted by Chev of Hardass
Next time, quote me correctly.

Gaile was clearly talking about the Underworld, not; Riverside, Augry Rock, Kryta, Talas Chute....
Nothing illogical about a level 20 monk soloing 20 level 22 or 24 creatures at once?

Chev of Hardass

Chev of Hardass

Wilds Pathfinder

Join Date: Mar 2005

Under a rock

zP

Me/

Quote:
Originally Posted by calamitykell
Nothing illogical about a level 20 monk soloing 20 level 22 or 24 creatures at once?
Anything logical about creating a build based on EoE and a team commiting suicide to win games in Tombs?

calamitykell

Banned

Join Date: Aug 2005

N.Y.C.

Quote:
Originally Posted by Chev of Hardass
Anything logical about creating a build based on EoE and a team commiting suicide to win games in Tombs?
Ok, so ANet doesn't want you farming Underworld, but they want you farming the entire desert?

Chev of Hardass

Chev of Hardass

Wilds Pathfinder

Join Date: Mar 2005

Under a rock

zP

Me/

Quote:
Originally Posted by calamitykell
Ok, so ANet doesn't want you farming Underworld, but they want you farming the entire desert?
Taken from FF#61
Quote:
a group of players can find ways to earn gold ten times as fast as the average player. In this case, prices can rise to a level where normal players can’t afford to trade for items anymore. Then we have a problem,
OK, *gets out chalk board

-The Underworld is "High-End" PvE, it requires Ascention to even enter.

-When you go through Augry Rock the first time, if you play the game through, you will be about level 17 (or less), and in no way ready to farm the entire desert. That means that you are going back on your ability and are therefore should be able to kill them easier. The reason that some of the MOBs in the game are level 28-30, is to make up for AI and it's inability to provide challenge without a boost, so taking on level 20-22 MOBs is not that big of a deal.

-Augry Rock is full of Minatour, Rockshot Devourers, and Desert Griffons. All of them are physical damage. The Rockshots require special attention while farming, but some human intelligence can beat artificial intelligence. This area is hardly fun for a team of level 20 ascended characters to go and clear. Hence the use of going back and taking on several at a time.

-The Underworld drops very rare things and has skill quests of huge reward. Do I need to imagine how many Ecto a player can get in one day? You can even get a level 20 pet there It costs 1 plat to enter and, playing a balanced type build, requires teamwork.

-Drops in Augry Rock, are for the most part completely useless. Only one in ~50 of the rare drops are worth taking to town to sell to humans, and perhaps 1 in 7 runs drops a rare. I would estimate that farming in Augry Rock, the fast and fun way nets 1-1.5 plat a run. Augry Rock can yeild PvP unlocks. I don't see how unlocking things could hurt the PvE world.

Quote:
a group of players can find ways to earn gold ten times as fast as the average player. In this case, prices can rise to a level where normal players can’t afford to trade for items anymore. Then we have a problem,
I will now rondomly bring up the day the traders reset and A.Net allowed everyone that was around with money to purchase Ecto, Superior Vigor, Ect for 100 gold each.

Yes mistakes are made, must this be another one?

mocax

Ascalonian Squire

Join Date: Nov 2005

I think it's a nice update to some extent, give my henchmen breather space when my aoe spells scatter the mob.

Now.... if ANet can make henchmen smart enough to NOT WALK INTO hazard areas

Feminist Terrorist

Feminist Terrorist

Desert Nomad

Join Date: Nov 2005

Oh Noes! The 'burbs!

Forgive my ignorance, but what is UAS? There are a lot of acronyms being thrown around, and not everyone understands what they are.

What is EoE?