Poll on the 10/10 and 10/11 Update

19 pages Page 12
aron searle
aron searle
Jungle Guide
#221
Throw dirt makes em run ffs.

OH NOEZ i have dirt in my eye, run for your life.
Zexion
Zexion
Wilds Pathfinder
#222
Heh, I bet suffering does so too then?

"What, he cast an AoE curse on us? What shall we do? Run away, or try to dispell it?"

*runs*

I can imagine it:P

_Zexiion
Lag Hell
Lag Hell
Desert Nomad
#223
Quote:
Originally Posted by aron searle
Throw dirt makes em run ffs.

OH NOEZ i have dirt in my eye, run for your life.
1-time effect spells also cause monters to run?!!? omg... now ull be chasing the monster u want to kill for half an hour b4 u even get to get at it...
p
plastichead
Lion's Arch Merchant
#224
i still farm...
it may take a little longer but its still more gold, xp,and items.
and i have not noticed any fleeing enemies when i use cyclone axe.
in fact cyclones all i use now, only attack i have, all else is stances and healing, not that much healing is needed since i can only aggro 2 groups at a time.

i voted that i wont compromise but the truth is i really dont care.
i am not doing it for the money, im doing it to unlock weapons and mods for pvp (which i intend to start playing....someday).
i sell all of my stuff to the freakin merchants, trying to sell to humans is just a waste of time (unless they're guildies)
e
entropy
Wilds Pathfinder
#225
Ignite still does. I can solo 1 of any monster now since all they do is run back and forth and can't decide whether or not to run or fight. OMFG ingite is hitting me for 4 dmg run!!! For all the people that like the update its PvE not PvP. If I wanted a challenge and some fun I would do PvP. If PvE ever became like PvP whereas it takes around 2-3 minutes to take down 1 group in 4vs4 ca that would just suck. I have never nuked anything. I have never used fire on my ele after lvl 10. My only PvE warrior is lvl 11 so it doesn't farm. I mean wtf. It is total bullshit. Missions take forever. And all the people who want realism this is a game. Not real life if you want that go and live it and just quit the game.
M
Mahanaxar
Krytan Explorer
#226
Quote:
Originally Posted by aron searle
Should

Cyclone axe
100 Blades
Wirling defense

cause monsters to flee

its retarded ai at its best.

Why people don't answer to this?
And just keep saying "cry more noob, try to use your brain" and so on.

New AI is BROKEN...lev 28 melee mobs are NOT supposed to run away like chickens from a suicidal necro using unholy feast in melee range.
Really smart ai eh? They can kill him in 2 hits, but run away from a single shot aoe spells.

Very realistic
p
plastichead
Lion's Arch Merchant
#227
in my experience cyclone axe and other melee based attacks dont cause them to flee
Theos
Theos
Wilds Pathfinder
#228
Quote:
Originally Posted by Mahanaxar
Why people don't answer to this?
And just keep saying "cry more noob, try to use your brain" and so on.

New AI is BROKEN...lev 28 melee mobs are NOT supposed to run away like chickens from a suicidal necro using unholy feast in melee range.
Really smart ai eh? They can kill him in 2 hits, but run away from a single shot aoe spells.

Very realistic
Um I don't know what you are doing but cyclone axe or HB doesn't cause anything to flee... though I don't know if I'd stand in a barage of HB :P

As for whirling, I'd call that a bug and not intended; So why do you use it as a counter argument, its simply one of those things that occurs when you add things.
aron searle
aron searle
Jungle Guide
#229
Well ive re-tested it and you seem to be right, although im still not sure about 100 blades as they did once.

But throw dirt still makes them run, and wirling defense.

(but still i dont really care, this update has taken some of the fun out of it. Its not at all harder just a little more longwinded and some skills are now not worth using, yea you can use snare but its not worth the effort).

and throw dirt making them run is pathetic
M
Melkor of ZoSo
Frost Gate Guardian
#230
The update renders tons of spells completely useless. Why even have AOE spells now?
Venus
Venus
Lion's Arch Merchant
#231
I like the fact that they are making pve harder, by having more "intellegent" npc's. But I dislike when the monsters run around pointlessly during some spells (and skills).
Theos
Theos
Wilds Pathfinder
#232
Quote:
Originally Posted by Melkor of ZoSo
The update renders tons of spells completely useless. Why even have AOE spells now?
Sorry to be crude but no spell has been rendered useless, I am sorry if you just can't understand the idea of SLOW; you know crippling shot, deep freeze, shards, illusion mesmer line, etc... The only thing that has been rendered useless is the "OMG I Can button mash fire spells and winzor!"
M
Melkor of ZoSo
Frost Gate Guardian
#233
Simple Solution to all of ANet's problems:

Protective Spirit: For x seconds, target OTHER ally cannot lose more than 10% of his health due to a single spell or attack

Same with bond. Don't nerf the skill, just fix it.
N
Navaros
Forge Runner
#234
I hate the update because they nerfed my favorite past-time and the single funnest thing about Guild Wars - dropping people off in "The Lair" from Tombs.

I will always hate this update until the devs unnerf my favorite hobby. (PS: for those who think I am joking, no I am not!)
Night Raven
Night Raven
Academy Page
#235
Team X fight mob Y
-------------------
TeamX Fire Ele: Starts casting a spell.

MobYEnemy1: Look! That Ele is casting a spell!
MobYEnemy2: OMFG! That can't be good!
MobYEnemy3: RUN FOR YOUR LIFE!
MobY: WAHHHHHHHH! RUNNNNN!! (and scatter in every direction).

TeamX Warrior: What the hell did you cast for them to run like that?
TeamX Fire Ele: Err... Fire Attunement...

Just for comical relief.
p
projectnavi
Academy Page
#236
Quote:
Originally Posted by Racthoh
It was a good idea, but implemented very poorly. They shouldn't have targeted just AoE. Until Empathy, Backfire and the like are treated in the similar manner as AoEs now, I will continue to be displeased.
well, i've seen many ennemies stop casting when they got backfire on them. so whats your point again ?
D
Dakna DiHarr
Ascalonian Squire
#237
The change they made went to far, overall i would be more mad if they went back now as from the changes i have done to fit.
I
Iere
Frost Gate Guardian
#238
Quote:
Originally Posted by Melkor of ZoSo
Simple Solution to all of ANet's problems:

Protective Spirit: For x seconds, target OTHER ally cannot lose more than 10% of his health due to a single spell or attack

Same with bond. Don't nerf the skill, just fix it.
Please don't. If I'm the only one in my party smart enough to realize that monks can't put prot spirit on everyone, don't punish me by making it impossible for me to save myself from the aatxes. 'Sides, then you'd just have the farming duo. Big solution there.


~~

As far as being on-topic goes, I enjoy the changes to the henchmen, although I think that some of the implementation of the patch vs. enemies is silly-- watching the Aatxes run back and forth makes me smile.

Yes, it's apparent that people are too hung up on the changes to the enemies to notice the changes to the henchmen. I know I'm happy that Mhenlo and Lina stop standing in Maelstroms.
c
chingon
Academy Page
#239
By changing only 2 of my kills and some weapons i find farming griffons and minos easier. UW seems more rewarding. got 4 ectos in 2 runs, though i keep dying easier out of carelesness on my part. I'm not saying i like the changes, but it's not all that hard to adapt to.
M
Mahanaxar
Krytan Explorer
#240
Quote:
Originally Posted by Theos
Sorry to be crude but no spell has been rendered useless, I am sorry if you just can't understand the idea of SLOW; you know crippling shot, deep freeze, shards, illusion mesmer line, etc... The only thing that has been rendered useless is the "OMG I Can button mash fire spells and winzor!"
Yeah sure, must be really funny crippling enemies one by one in missions like thk to end them in less than 3 hours.


Is retard to see a bunch of aatxes run away from a necro (me) casting unholy feast. It works in melee range and is a 1 shot aoe spells. Why the hell should lev 28 monsters run away from a necro? They can pulverize me in 2 seconds.

Is this supposed to be realistic?