Quote:
Originally Posted by Mahanaxar
Be realistic please. How much time to do long missions like THK with brilliant strategies like these?
I'm talking about occasional pug players, wich are the biggest percentage.
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This statement represents one of the most idiotic standpoints of today's GW player!!!
How much time SHOULD a mission take to complete? What is wrong with a mission taking a few hours to get finished? Hey guys, the PVE part of GW is a game to be played, and the name of the game is to battle through missions and quests. Ok, there are the side things like searching for nice creature drops, but primarily, the PVE part of this game is all about building up your character by performing quests and missions. Why is everyone so interested in reducing the quests and missions to take as little time and effort as possible? I mean, come on, the missions ARE the predominant part of the PVE part of this game.
My friend got to the Iron Mines mission last night, and so we started to form a group to do infusion+mission+bonus. A ranger joins the group and after finding out we were not intending on running the infusion part, he replied "no one fights this mission". WTF???? Is that the general belief these days?
And what is this BS about it taking too long to perform missions without a fire nuking elementalist? I've played all the missions at least a few times without any fire elementalists, and if the team plays well, they don't take significantly longer than with a fire nuker.
BTW, last night I met an elementalist playing air magic, not because of the patch but just because it was more fun for him. I made the same move with my elementalist, to air+earth, months ago for the same reason. But I felt always a bit wierd entering parties as elementalist, since most PUGS expect the elementalist to be a level 16 fire nuker. And playing air elementalist without AOE is a lot of fun and a lot of help to a group, e.g. with weakening and blinding spells as well as direct damage spells. Thankfully the recent patch will allow for a more "guilt-free" move from fire to air elementalist.