Poll on the 10/10 and 10/11 Update
Aalric
Kvndoom - I totally agree (& have posted a long time ago the same idea). Rewarding players who finish the game will help PVE, get rid of the neccessaty to farm & combat inflation.
It also, quite simply, gives you an incentive to play after reaching lvl 20
Aalric
It also, quite simply, gives you an incentive to play after reaching lvl 20
Aalric
coolsti
Quote:
Originally Posted by kvndoom
War Camp cannot be accessed by anyone who hasn't beaten Hell's (it breaks the storyline anyway). Sorrow's Furnace bosses no longer drop greens. Instead, after you've beaten all the quests and Final Assault, you gain access to an area where you can buy green items at a REASONABLE price. A reward for PLAYING, not FARMING. Sure there will be those who just buy them and sell to people who don't want to do the missions, but then they have to weigh the high cost of not playing versus the low cost of playing. In War Camp the "LFG Farming" seems to outweigh the "LFG questing" by about 10 to 1. Was that the original intent of incorporating green items?
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I don't see why Anet doesn't make limits on things, like limits on what areas you can enter or what armor you can wear and what missions you can enter based on your level or whether you have completed certain required missions beforehand.
Mahanaxar
Quote:
Originally Posted by coolsti
This statement represents one of the most idiotic standpoints of today's GW player!!!
How much time SHOULD a mission take to complete? What is wrong with a mission taking a few hours to get finished? Hey guys, the PVE part of GW is a game to be played, and the name of the game is to battle through missions and quests. Ok, there are the side things like searching for nice creature drops, but primarily, the PVE part of this game is all about building up your character by performing quests and missions. Why is everyone so interested in reducing the quests and missions to take as little time and effort as possible? I mean, come on, the missions ARE the predominant part of the PVE part of this game. My friend got to the Iron Mines mission last night, and so we started to form a group to do infusion+mission+bonus. A ranger joins the group and after finding out we were not intending on running the infusion part, he replied "no one fights this mission". WTF???? Is that the general belief these days? And what is this BS about it taking too long to perform missions without a fire nuking elementalist? I've played all the missions at least a few times without any fire elementalists, and if the team plays well, they don't take significantly longer than with a fire nuker. BTW, last night I met an elementalist playing air magic, not because of the patch but just because it was more fun for him. I made the same move with my elementalist, to air+earth, months ago for the same reason. But I felt always a bit wierd entering parties as elementalist, since most PUGS expect the elementalist to be a level 16 fire nuker. And playing air elementalist without AOE is a lot of fun and a lot of help to a group, e.g. with weakening and blinding spells as well as direct damage spells. Thankfully the recent patch will allow for a more "guilt-free" move from fire to air elementalist. |
I'm talking about casual players that do not even read a board and are stucked for weeks on missions like thk.
Now they cannot go with henchmen, because they aggro the whole map chasing running chickens (and btw, henchmen are way more reluctant to move out of aoe spells, anet hypocrisy strikes again), and is a real pain to find a decent group, because a lot of ppl do not even read the upgrade notes and keep playing their fire eles.
And even with the right setup, is utterly boring to use hundred times the same retarded strategy to cripple every single enemy.
The original concept was to make a game enjoyable without spending endless hours on it, with missions accomplishable in 30 mins/1 hours. Now this is impossible, because for some missions a casual player need to:
1-spend hours to make a decent group
2-spend hours to complete the mission because people cannot nuke groups of enemies like in any other freaking fantasy game
And what's the result?
Farmers keep farming, runners keep running and casual players are RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed.
Yeah, great job.
Btw, i deleted my ele 2 weeks before the update to make a necro/mesmer and can still farm, so the update dont affect my game so bad. But actually there are tons of casual players (my guildies too), that are leaving the game, because the original game concept is completely changed now.
p.s.: on the iron mines wtf comment. Am i supposed to fight the whole way to the seer every time I have to infuse a new armor? Funny
and p.s. 2: before you comment my idiotic english, look at the location
Azn D
Cut it. The update wasn't that bad... Now warriors should learn TO BODYBLOCK.......
Savio
Quote:
Originally Posted by kvndoom
War Camp cannot be accessed by anyone who hasn't beaten Hell's (it breaks the storyline anyway). Sorrow's Furnace bosses no longer drop greens.
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1. You don't have to beat Hell's Precipice to get to War Camp.
2. SF bosses still drop greens, just not at the rate they used to.
coolsti
Quote:
Originally Posted by Mahanaxar
Dude, chill out, and keep terms like "idiotic" and "bullshit" for your friends.
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Quote:
Originally Posted by Mahanaxar
I'm talking about casual players that do not even read a board and are stucked for weeks on missions like thk.
Now they cannot go with henchmen, because they aggro the whole map chasing running chickens (and btw, henchmen are way more reluctant to move out of aoe spells, anet hypocrisy strikes again), and is a real pain to find a decent group, because a lot of ppl do not even read the upgrade notes and keep playing their fire eles. |
Quote:
Originally Posted by Mahanaxar
And even with the right setup, is utterly boring to use hundred times the same retarded strategy to cripple every single enemy.
The original concept was to make a game enjoyable without spending endless hours on it, with missions accomplishable in 30 mins/1 hours. Now this is impossible, because for some missions a casual player need to: 1-spend hours to make a decent group 2-spend hours to complete the mission because people cannot nuke groups of enemies like in any other freaking fantasy game |
Quote:
Originally Posted by Mahanaxar
Btw, i deleted my ele 2 weeks before the update to make a necro/mesmer and can still farm, so the update dont affect my game so bad. But actually there are tons of casual players (my guildies too), that are leaving the game, because the original game concept is completely changed now.
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Quote:
Originally Posted by Mahanaxar
p.s.: on the iron mines wtf comment. Am i supposed to fight the whole way to the seer every time I have to infuse a new armor? Funny
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Quote:
Originally Posted by Mahanaxar
and p.s. 2: before you comment my idiotic english, look at the location
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kvndoom
Quote:
Originally Posted by Savio
Just a couple of comments:
1. You don't have to beat Hell's Precipice to get to War Camp. 2. SF bosses still drop greens, just not at the rate they used to. |
Savio
Sorry, was tired and half-asleep.
XvArchonvX
Quote:
Originally Posted by Swehurn
There's a lot of talk about solo farmers being the downfall of the GW economy because of the extra cash they make...but somehow, I doubt that many farmers can generate nearly as much gold as runners.
There was somebody on these forums (too lazy to track down the thread) talking about the easy 30k per hour they make by running people through the Elona Reach mission, and I can't imagine making nearly that much farming. Sure, the extra gold the farmers make is a contributing factor to inflation - but at least that's somewhat balanced by the increased supply (and as we all know, more supply tends to lead to lower prices) of weapons, runes, upgrades, ecto, and shards that they inject into the economy. Runners, whether they be "standard runners" or "mission runners" are probably more of an economic threat than farmers. If this latest update has (as it's been reported) made running even easier due to the AoE effects, I don't think the economy's going to make any vast leaps ahead any time soon... |
Anyways, to keep this thread from going too far off subject, even though I do believe that droks runners do make a lot of money and imbalance the economy, solo monks that can get an ecto or two per run can still make a LOT of money and do contribute to the imbalance themselves. Because of this I don't think it's wrong to fix solo monks when runners still make uber cash, I think it's wrong that runners still make the uber cash even though they fixed the solo monks of which I am grateful for.
Ok, to adjust try to attack the topic of low lvl characters in droks and the desert I will say this. Unless you have a friend that gives you a ton of cash or you buy it off e-bay (from someone who is probably a runner or solo monk), then you won't be able to get to droks or the desert. These people who get ran places, myself included admittedly, are people who played through the game the old fashioned way earning money from drops in missions and such with at least one character.
I personally think that Anet should give more incentive to play through the rest of the game after ascension and the shiverpeaks, like giving gold or some other kind of items for finishing missions, because really, how useful is exp when you have 30 skill points even though you already have every skill you could possibly want? Also some item or cash reward should be given for beating all the missions and/or quests. This way there will be a lot less people wanting to get ran places or building up as a solo monk to earn cash.
Quote:
Originally Posted by coolsti
Sorry, don't get the point. The casual player will learn the new "rules" like anything else. And playing with henchmen is still very possible, although until a few AI tweaks are made, a little more difficult.
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Improved and corrected problems with Monster and Henchmen AI.
Razzzvan
By implementing this update they made sure that the "rich" ppl stay rich forever, great job !
Now about the AI, please give all creatures a second profession (monk) and equip them with spellbreaker..it will make the game even more challenging!
And ofcourse it will prepair them for PvP, because that is what this game is all about, right ? PvE helps you accomodate for PvP wich evryone ofcourse plays, all players just LOVE PvP, no question about it.
I mean who in their right mind would buy this game just to play PvE..
Ow, and don't forget nerf Flame Burst and Inferno, because a 55hp monk can still farm with those 2 skills. (hydra's, griffons, golems)
**In a nutshell** this is the best update EVER, i'm sure the sell-ratio of second chapter will skyrocket, keep up the great work!
~~I hope u can taste the sarcasm~~ ..this will be the downfall of GW.
The next chapter will mostly be sold to ppl that like PvP.
If they want to do something about the way ppl play the game, change it in the SECOND chapter, if you dont like ppl having 1000+plat introduce new currency in the new chapter, make all items sell for that new currency.. like silver and copper.. or whatever.
And since all my characters are PvE, AOE damage build, (Except warrior) i have to buy new skilld for all 3 characters.. at the ratio of 1plat a skill.
--I would like to mention that i am not a farmer, and never farmed befor the 11nov patch (Except green items in teams of 5)--
Imagine my joy when I logged on one day and found that all my characters wer useless
Now i made the 55hp monk and tried to farm.. since they nerfed it.. i wanted to see how bad it is.. and what build could still be effective.
They just lost 1 customer for chapter 2
Now about the AI, please give all creatures a second profession (monk) and equip them with spellbreaker..it will make the game even more challenging!
And ofcourse it will prepair them for PvP, because that is what this game is all about, right ? PvE helps you accomodate for PvP wich evryone ofcourse plays, all players just LOVE PvP, no question about it.
I mean who in their right mind would buy this game just to play PvE..
Ow, and don't forget nerf Flame Burst and Inferno, because a 55hp monk can still farm with those 2 skills. (hydra's, griffons, golems)
**In a nutshell** this is the best update EVER, i'm sure the sell-ratio of second chapter will skyrocket, keep up the great work!
~~I hope u can taste the sarcasm~~ ..this will be the downfall of GW.
The next chapter will mostly be sold to ppl that like PvP.
If they want to do something about the way ppl play the game, change it in the SECOND chapter, if you dont like ppl having 1000+plat introduce new currency in the new chapter, make all items sell for that new currency.. like silver and copper.. or whatever.
And since all my characters are PvE, AOE damage build, (Except warrior) i have to buy new skilld for all 3 characters.. at the ratio of 1plat a skill.
--I would like to mention that i am not a farmer, and never farmed befor the 11nov patch (Except green items in teams of 5)--
Imagine my joy when I logged on one day and found that all my characters wer useless
Now i made the 55hp monk and tried to farm.. since they nerfed it.. i wanted to see how bad it is.. and what build could still be effective.
They just lost 1 customer for chapter 2
neoteo
whiny whiny wany wanker short red gore engine man ... buaaaaa i want my so easy to farm game back !!!!! rofl
its asia time , chinise will dominate guildwars , cose they will buy the game after all this updates .. nothing will be left to complain about it.
lets see 1 000 000 copys sold ... mmm ... times 50 bucs ... mmm ... 50 milion bucs ... mmm ... we can aford to lose 300 000 players .. yeah .. why not ... just nerf them !! more will come ... hahahah ...
btw my vote is " This update is great, I like it the way it is. "
actualy the update dont afect me , but all the complaining people is kind of anoying.
its asia time , chinise will dominate guildwars , cose they will buy the game after all this updates .. nothing will be left to complain about it.
lets see 1 000 000 copys sold ... mmm ... times 50 bucs ... mmm ... 50 milion bucs ... mmm ... we can aford to lose 300 000 players .. yeah .. why not ... just nerf them !! more will come ... hahahah ...
btw my vote is " This update is great, I like it the way it is. "
actualy the update dont afect me , but all the complaining people is kind of anoying.
coolsti
Quote:
Originally Posted by XvArchonvX
I really don't think that playing with henchies will be that much more difficult if at all because the same AI tweaks that went into the monsters went into the henchies. The official statement on the update from the GW site was:
Improved and corrected problems with Monster and Henchmen AI. |
Razzzvan
Quote:
Originally Posted by neoteo
whiny whiny wany wanker short red gore engine man ... buaaaaa i want my so easy to farm game back !!!!! rofl
its asia time , chinise will dominate guildwars , cose they will buy the game after all this updates .. nothing will be left to complain about it. lets see 1 000 000 copys sold ... mmm ... times 50 bucs ... mmm ... 50 milion bucs ... mmm ... we can aford to lose 300 000 players .. yeah .. why not ... just nerf them !! more will come ... hahahah ... btw my vote is " This update is great, I like it the way it is. " actualy the update dont afect me , but all the complaining people is kind of anoying. |
Since i'm not allowed to flame: if this was their plan with the update (to get more asian players by nerfing the ppl that like to use AOE spells..and have been using them since the game released.. than i say *** anet than and *** gw .. it started out great as a (M)Morpg.. and has turned into a Quake4 with swords and spells..
aron searle
Quote:
Originally Posted by coolsti
Yes, but there are two things perhaps. Firstly, maybe a human fire elementalist can learn to use AOE spells a bit more sparingly or, if the situation warrants, not at all. But what about Cynn and Orion? They are still fire elementalists, aren't they? And they probably haven't changed their offensive playing styles. Would be nice if these guys were changed over to, e.g., air elementalists instead. Secondly, a new problem is that the tanking warrior henchmen tend to chase after the enemy they are fighting with when that enemy tries to flee an area spell. And that can very easilly cause the henchy warriors to run into an even greater mob which hasn't been part of the fight yet. I have had this happen: lured a few enemy from a larger mob, far enough away to fight them in peace (so I thought). Then comes Orion's fireshow, off go the enemy back towards the larger mob, with Stephan and Thom chasing. Hello DP!
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Ctrl click on your name
or move left and right (also do this to hold them near you if someone is luring)
"most" of the time they work, but ive had occasions where they simply ignore it.
Paulie Sean
if the mobs were so clever, they wouldn't be so agressive, they'd just invite us for a cup of tee or a poker game.
but thanks to the upgrade I could easily buy some sup monk runes and have fun and challenge killing a couple of desert creatures. yes it's still possible to farm desert.
I was just disappointed 'cause it doesn't bring more money than skeletons in kryta were I used to search gold to pay pretty (or ugly sometimes) 15k armors for my 6 toons when I was not "invicible", but it's really funny.
but now, I'd rather keep on playing this toon in team with my guildmates which is not possible anymore. Oh yes I could heal, I could protect... what about balthazar's aura needing 5 mana and 2 s for reload like others protect skills?
... end of my smiting monk (unless if I want to farm solo)
today I went to surmia with a new toon and the new toon of my husband, we didn't take orion of course, but why the stupid "ascalon rangers" that follow us during the mission make all the charrs flee with their fire arrows??
I had not much fun with my warrior befor the patch, but now I'm really tired runing behind mobs and resurrect alesia.
the only way to have more pleasure with this toon is probably to be rushed to droknar to buy a couple of skills and test them on whatever moves. but with the few skills we can have in ascalon, the game has turned really boring.
here we have only 2 water skill for exemple with a water ele (I raised one befor the patch), how are we supposed to deal with the new AoE effect? (if not rushed, one more time). with the few skills we have, we have to keep fire or fire/alittleearth untill at least Yak. The whole Magumma is hell now, better save time and nerves going that skiped and travel to fischers creek as soon as we're in Temple of Ages. I know it's easy to be adaptable with a lvl 20 that had alredy completed the Pve game and have lot of "ô so marvellous" skills thanks to Amber camp... where are these lvl20 when we need their help and smart adaptability to success missions? are they even PvEing?
oh and another observation for those who think farming brings so huge amount of cash in the game and cause inflation... where do you think that cash goes when we buy armor or crafted weapon? yes it disappears. and most of us are faming and/or speculating to buy the most expensive armor...
now, about classes that are invited in groupes: "wanted 5 surrounding tanks 2 monk and 1 ele" "wanted 2 water ele, 2 feuer ele, 2 monks and 2 warriors" etc... I know it's a little exagerated, but there's no real benefit for other classes.
thanks to the upgrade I found this forum which is very entertaining. I've learned here thats mobs are now as smart as PvPers (dixit themselves) rhmmm... no comment.
(ps: my empathic ground make me feel sorry for you to read my poor english but thanks if you actually did)
but thanks to the upgrade I could easily buy some sup monk runes and have fun and challenge killing a couple of desert creatures. yes it's still possible to farm desert.
I was just disappointed 'cause it doesn't bring more money than skeletons in kryta were I used to search gold to pay pretty (or ugly sometimes) 15k armors for my 6 toons when I was not "invicible", but it's really funny.
but now, I'd rather keep on playing this toon in team with my guildmates which is not possible anymore. Oh yes I could heal, I could protect... what about balthazar's aura needing 5 mana and 2 s for reload like others protect skills?
... end of my smiting monk (unless if I want to farm solo)
today I went to surmia with a new toon and the new toon of my husband, we didn't take orion of course, but why the stupid "ascalon rangers" that follow us during the mission make all the charrs flee with their fire arrows??
I had not much fun with my warrior befor the patch, but now I'm really tired runing behind mobs and resurrect alesia.
the only way to have more pleasure with this toon is probably to be rushed to droknar to buy a couple of skills and test them on whatever moves. but with the few skills we can have in ascalon, the game has turned really boring.
here we have only 2 water skill for exemple with a water ele (I raised one befor the patch), how are we supposed to deal with the new AoE effect? (if not rushed, one more time). with the few skills we have, we have to keep fire or fire/alittleearth untill at least Yak. The whole Magumma is hell now, better save time and nerves going that skiped and travel to fischers creek as soon as we're in Temple of Ages. I know it's easy to be adaptable with a lvl 20 that had alredy completed the Pve game and have lot of "ô so marvellous" skills thanks to Amber camp... where are these lvl20 when we need their help and smart adaptability to success missions? are they even PvEing?
oh and another observation for those who think farming brings so huge amount of cash in the game and cause inflation... where do you think that cash goes when we buy armor or crafted weapon? yes it disappears. and most of us are faming and/or speculating to buy the most expensive armor...
now, about classes that are invited in groupes: "wanted 5 surrounding tanks 2 monk and 1 ele" "wanted 2 water ele, 2 feuer ele, 2 monks and 2 warriors" etc... I know it's a little exagerated, but there's no real benefit for other classes.
thanks to the upgrade I found this forum which is very entertaining. I've learned here thats mobs are now as smart as PvPers (dixit themselves) rhmmm... no comment.
(ps: my empathic ground make me feel sorry for you to read my poor english but thanks if you actually did)
neoteo
ok , a positive post
i see it this way, its like a new game. didnt everyone were just bored ? well here is a new game , now deal with it !
see you inside
i see it this way, its like a new game. didnt everyone were just bored ? well here is a new game , now deal with it !
see you inside
Razzzvan
Quote:
Originally Posted by neoteo
ok , a positive post
i see it this way, its like a new game. didnt everyone were just bored ? well here is a new game , now deal with it ! see you inside |
Blaster The Warrior
when we get out dumb monsters back i haven't played since this patch cause im so pissed >.> and the game get's boring cause of this patch >.< i feel like buying new game waste of money it is now.
internetguy
Quote:
Originally Posted by neoteo
ok , a positive post
i see it this way, its like a new game. didnt everyone were just bored ? well here is a new game , now deal with it ! see you inside |
Loviatar
Quote:
Originally Posted by Razzzvan
--I would like to mention that i am not a farmer, and never farmed befor the 11nov patch (Except green items in teams of 5)--
Imagine my joy when I logged on one day and found that all my characters wer useless Now i made the 55hp monk and tried to farm.. since they nerfed it.. i wanted to see how bad it is.. and what build could still be effective. They just lost 1 customer for chapter 2 |
ha ha and then the very first thing you do is create a farming monk to see of you can still do what you never did before.
Quote:
it started out great as a (M)Morpg.. and has turned into a Quake4 with swords and spells.. |
Razzzvan
Quote:
Originally Posted by Loviatar
thank you for the laugh as you never farmed but all of your builds were useless and it is the farming community yelling the loudest about busted builds.
ha ha and then the very first thing you do is create a farming monk to see of you can still do what you never did before. in case you never read the official site it was never stated to be an MMORPG in the first place so the people coming in thinking this is MMORPG free of monthly fees are coming in with false and uninformed expectations |
I NEVER used the word "Still" .. so please dont put words in my mouth
And Guild Wars was (is?) PvP AND PvE .. .. not PvE to prepare for PvP..
---About MMORPG.. i said (M) - MORPG .. it is a multyplayer online role playing game ..
--- My builds are useless because mobs RUN when i nuke them.. all my characters are about nuking.. fast massive damage. That does not have to mean that i farm with them.
Nukers are allways usefull in teams when mobs group up.. or a noob pulls 100 mobs..
I am glad you could have a laugh but try to keep the facts straight =) I know it's less funny but you can't have it all
Paulie Sean
(to neoto)
oups no I wasn't bored at all (playing for 2 months), now I'm a little. I have made only one titan quest with guildmates but I hadn't taken it from Brill ( = glint or clint... the dragon) 'cause I couldn't before the last mission. I have it today on my quest list but it's a little compromised while I doesn't feel the healer job...
maybe I'll try protect skills when I will have ended shadow hearts 2, morrowind, gothic 3, elder scrolls 4, and spellforce 2 and stoped reading this toxicogene forum. So if you need a protect monk in 3 or 4 years, I'll be there.
And globally, I wanted to learn all skills at the same time in order to better understand foes strategies so I've almost all my chars stuck in desert, or citadelle (or maguma for my ele hahaha) besides my smite monk I really loved to play (teamplay) with ... and I erased my lvl 20 krieger to made her on the secund account so she's just in nolani yet. It has become a real pain to do and redo the same stuff especially after the update. And I've a psychologic barrier thats prevents me to buy a skill I know I can have from a quest. (I must be noob at heart) but thinking of redoing maguma for skills make me sick. I wait for a new update that fixes at least the teleport syndrom of fleeing mobs, or for an explanation of anet directly on guild wars site.
I'm disappointed that they're not able to feel or show a little compassion for all the guilds that miss half their members those days.
nothing about the massive complaining on their site, I'm very very disappointed.
They should at least remove the update all the time they're working on fixing it if they are of course.
One question, have the "pro-update" tried to play a totally new char without the help of their guild or their bank account? try it, I'm sure you won't regret to have a very new game to play. or you will.
oups no I wasn't bored at all (playing for 2 months), now I'm a little. I have made only one titan quest with guildmates but I hadn't taken it from Brill ( = glint or clint... the dragon) 'cause I couldn't before the last mission. I have it today on my quest list but it's a little compromised while I doesn't feel the healer job...
maybe I'll try protect skills when I will have ended shadow hearts 2, morrowind, gothic 3, elder scrolls 4, and spellforce 2 and stoped reading this toxicogene forum. So if you need a protect monk in 3 or 4 years, I'll be there.
And globally, I wanted to learn all skills at the same time in order to better understand foes strategies so I've almost all my chars stuck in desert, or citadelle (or maguma for my ele hahaha) besides my smite monk I really loved to play (teamplay) with ... and I erased my lvl 20 krieger to made her on the secund account so she's just in nolani yet. It has become a real pain to do and redo the same stuff especially after the update. And I've a psychologic barrier thats prevents me to buy a skill I know I can have from a quest. (I must be noob at heart) but thinking of redoing maguma for skills make me sick. I wait for a new update that fixes at least the teleport syndrom of fleeing mobs, or for an explanation of anet directly on guild wars site.
I'm disappointed that they're not able to feel or show a little compassion for all the guilds that miss half their members those days.
nothing about the massive complaining on their site, I'm very very disappointed.
They should at least remove the update all the time they're working on fixing it if they are of course.
One question, have the "pro-update" tried to play a totally new char without the help of their guild or their bank account? try it, I'm sure you won't regret to have a very new game to play. or you will.
Athis Strider
We are gonna have to adapt to these changes. I doubt Anet will revert it.
Do you guys know if any changes int the past have been reverted by these forum poles?
Do you guys know if any changes int the past have been reverted by these forum poles?
Razzzvan
ofcourse not.. do you thing any game will admit they wer wrong ?!
Loviatar
[QUOTE=Razzzvan
--- My builds are useless because mobs RUN when i nuke them.. all my characters are about nuking.. fast massive damage. That does not have to mean that i farm with them.
Nukers are allways usefull in teams when mobs group up.. or a noob pulls 100 mobs..
[/QUOTE]
have you tried out the non over time ones that still work?
searing heat and firestorm were fun i admit along with meteor shower.
rodgorts invocation
phoenix
meteor
mind burn
inferno
incendiary bonds
flame burst
the old fireball
i do miss the cheap shot of running around some barrier and having them stand on the other side and die using searing heat and firestorm but things change.
some places i cant go solo now and some i still can with some adjustments.
am starting a possibly nice ele/nec for fun.
in any case luck to you and i still have my preorder for OBLIVION and will also get chapter 2 as well
--- My builds are useless because mobs RUN when i nuke them.. all my characters are about nuking.. fast massive damage. That does not have to mean that i farm with them.
Nukers are allways usefull in teams when mobs group up.. or a noob pulls 100 mobs..
[/QUOTE]
have you tried out the non over time ones that still work?
searing heat and firestorm were fun i admit along with meteor shower.
rodgorts invocation
phoenix
meteor
mind burn
inferno
incendiary bonds
flame burst
the old fireball
i do miss the cheap shot of running around some barrier and having them stand on the other side and die using searing heat and firestorm but things change.
some places i cant go solo now and some i still can with some adjustments.
am starting a possibly nice ele/nec for fun.
in any case luck to you and i still have my preorder for OBLIVION and will also get chapter 2 as well
Mahanaxar
Quote:
Originally Posted by Paulie Sean
The whole Magumma is hell now, better save time and nerves going that skiped and travel to fischers creek as soon as we're in Temple of Ages.
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This is not challenging or interesting, is frustrating, not because it's hard, but because is boring and irritating.
Probably they will never remove this absurde update, but at least they should make it work properly, and fix the one shot aoe spells.
Paulie Sean
congratulation, you must be far more tricky than I am if had time to count them...
oh have you seen that: there're no mobs around and Alesia is runnig 5 step in front of human players!!! she's calling! She'so so smart now, that's cute!
oh have you seen that: there're no mobs around and Alesia is runnig 5 step in front of human players!!! she's calling! She'so so smart now, that's cute!
party1
I took ful hench team (minus cynn of course) to sf with my friend war to test recent "improvements". I wanted to see how badly is my (now useless) fire ele affected.
Henchies are still retarded cause they love to camp in the well of suffer.
No improvements there.
Monster are not dumb anymore they are retarded just as henchies are.
Example: war aggroes grognar,malinon and bunch of others, i dropped meteor shower just to see this new behavior. Grognar broke off aggro, came between me and war and just stood there. We finished malinon and others, while he was waiting there doing nothing.
Arenanet is in self destructive mode for quite some time. Instead of fixing bugs like piss poor collision detection and chars getting stuck they seem to fully committed to nerfing skills and entire lines.
Henchies are still retarded cause they love to camp in the well of suffer.
No improvements there.
Monster are not dumb anymore they are retarded just as henchies are.
Example: war aggroes grognar,malinon and bunch of others, i dropped meteor shower just to see this new behavior. Grognar broke off aggro, came between me and war and just stood there. We finished malinon and others, while he was waiting there doing nothing.
Arenanet is in self destructive mode for quite some time. Instead of fixing bugs like piss poor collision detection and chars getting stuck they seem to fully committed to nerfing skills and entire lines.
internetguy
Quote:
Originally Posted by Paulie Sean
congratulation, you must be far more tricky than I am if had time to count them...
oh have you seen that: there're no mobs around and Alesia is runnig 5 step in front of human players!!! she's calling! She'so so smart now, that's cute! |
Bloody Banshee
After reading most of the threads...I think everyone outside of the peeps saying theyll never play this game again because arena actually put a brain in the characters actually has valid points.Arena i think, is inbetween a rock and a hard place on this update. Teyve tried to reduce the exploits of farmers and in doing so...made the people playing the game as it should be played suffer.Classes with weaker armor were compinsated with stronger spells,and when theyre strongest spells where rendered useless, it puts them at an extreme disadvantage.Granted I know that monsters arent supposed to put on a shower cap for meteors, but by the looks of some of these creatures, I dont think theyve learned alot of logic. I think arena should have have considered alot more before releasing this update.Its good in theory but Ive never seen an update with so many detrimental side effects. I for one do not like taking my ele out only to have my, now with less brains than minotaurs henchies aggroin everything across the map, only to have my best spells negated.I agree that AI needed to be tweaked, but maybe they could adjust according to party size to differentiate between solo farmers and people trying to actually play the game....
Woman in Heat
We are gonna have to adapt to these changes. I doubt Anet will revert it.
Wrong we do not HAVE TO ADAPT.
they should have to adapt to US not us adapt to them/ we paid money for this game WE are the customer/ they work for us not us for them/WE are the only reason they exist/ and us new people keep the game alive/THEY are just changing the game for the bored VETERANS of the game and making us new people suffer.
its becoming a veterans game/ superior absorbtion and vigor were 3 times less the price they are now/ who got em while they were cheap? A.Vets.
ecto and shards have doubled in price who got them when they were cheap? A.Vets
no more priest to trade faction points for Godly Upgrades and skills/ who got the best of that before they took it away? A.Vets
see a pattern? they are slowly making GW to benefit the veterans of the game and making it harder us newbs. why should we have to pay the price for veterans boredom.
Wrong we do not HAVE TO ADAPT.
they should have to adapt to US not us adapt to them/ we paid money for this game WE are the customer/ they work for us not us for them/WE are the only reason they exist/ and us new people keep the game alive/THEY are just changing the game for the bored VETERANS of the game and making us new people suffer.
its becoming a veterans game/ superior absorbtion and vigor were 3 times less the price they are now/ who got em while they were cheap? A.Vets.
ecto and shards have doubled in price who got them when they were cheap? A.Vets
no more priest to trade faction points for Godly Upgrades and skills/ who got the best of that before they took it away? A.Vets
see a pattern? they are slowly making GW to benefit the veterans of the game and making it harder us newbs. why should we have to pay the price for veterans boredom.
Razzzvan
Quote:
Originally Posted by Woman in Heat
We are gonna have to adapt to these changes. I doubt Anet will revert it.
Wrong we do not HAVE TO ADAPT. they should have to adapt to US not us adapt to them/ we paid money for this game WE are the customer/ they work for us not us for them/WE are the only reason they exist/ and us new people keep the game alive/THEY are just changing the game for the bored VETERANS of the game and making us new people suffer. its becoming a veterans game/ superior absorbtion and vigor were 3 times less the price they are now/ who got em while they were cheap? A.Vets. ecto and shards have doubled in price who got them when they were cheap? A.Vets no more priest to trade faction points for Godly Upgrades and skills/ who got the best of that before they took it away? A.Vets see a pattern? they are slowly making GW to benefit the veterans of the game and making it harder us newbs. why should we have to pay the price for veterans boredom. |
Maybe a few veterans with 5000-9000platinum are happy.. but the rest (that uses AOE casters) hate the patch.
The patch was made so that ppl could not farm as much as they did befor..but they did not even for one second think of what it might do with the game
Savio
Quote:
Originally Posted by Woman in Heat
its becoming a veterans game/ superior absorbtion and vigor were 3 times less the price they are now/ who got em while they were cheap? A.Vets.
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Quote:
ecto and shards have doubled in price who got them when they were cheap? A.Vets |
Quote:
no more priest to trade faction points for Godly Upgrades and skills/ who got the best of that before they took it away? A.Vets |
Magpie
Quote:
Originally Posted by Woman in Heat
We are gonna have to adapt to these changes. I doubt Anet will revert it.
Wrong we do not HAVE TO ADAPT. they should have to adapt to US not us adapt to them. we paid money for this game WE are the customer. |
As for the game, cost me £17 and have played it for god knows how many hours. If they went "Sod the lot of you whingeing gits", shut down the servers and ran with the money this would still be the best value for money game I have ever bought.
Don't act like ANet owe you any thing they don't. If you don't like the way the game is headed vote with you wallet and don't buy the next chapter. The way I look at it for this value for money, it ain't perfect but it's still good, more of the same please.
Volten
I would have made tthat monster that were about to enter the AoE zone to flee, or make monster that flee and other that dont: By example a Charr... They pray the fire why would they run from it (and are they bright enough to realize what happen) or a blood frenzied monster Would ignore tha pain or rage with it
Pete1975
I think I know where Anet are going with this latest patch, it is aimed at pro farmers making ingame cash then selling for RL cash, am i right???
Soooo by making the majority of the players leave as the build they have doesn't work anymore and they can't be arsed to to spend hours of their life testing builds* there will be less people on the servers so less items will be sold for higher prices.
* Unrealistic as it sounds they may have other things to do in life e.g. eat, sleep go out doors etc
If we continue with line of thought, they keep patching and nerfing skills to the point where all skills are useless no one will play the game and the war on ebay will be won, as the only people on the servers will be admin staff. One question here Anet what will you do with the piles upon of unsold chapter 2's you will have.
Now to the point of realism, ok realism, if i was to walk outside(In the Real World) dressed in a full suit of armor weilding an Axe, a sheild and screaming "Watch Yourself" what would happen??
Answer: my neigbours would ring the police as soon as they stopped laughing/having a heart attack, I would be shot carted off and have medical type people poking around in my head with shiny things.
Bah realism, this is a game IT IS NOT REAL!
If you so badly want to stop farming answer is simple, DO NOT allow single players outside outposts (Exception of presearing), if a groups goes out and say 7 of the 8 players quit replace the players that left with Henchies of similar type as they will get drops even when they are dead!
That is my opinion, if any one wishes to flame go right ahead, if you think it's the opinion of a noob, 2 accounts, over 1800 hours and 7 lvl 20 chars later i belive i do not fall into that catagory, idiot maybe but not a noob.
Anet you have made an amazing game please do not ruin it for the majority because of the minority.
If anyone actually made it to this point thanks for reading my rantings
Good day to you all
Soooo by making the majority of the players leave as the build they have doesn't work anymore and they can't be arsed to to spend hours of their life testing builds* there will be less people on the servers so less items will be sold for higher prices.
* Unrealistic as it sounds they may have other things to do in life e.g. eat, sleep go out doors etc
If we continue with line of thought, they keep patching and nerfing skills to the point where all skills are useless no one will play the game and the war on ebay will be won, as the only people on the servers will be admin staff. One question here Anet what will you do with the piles upon of unsold chapter 2's you will have.
Now to the point of realism, ok realism, if i was to walk outside(In the Real World) dressed in a full suit of armor weilding an Axe, a sheild and screaming "Watch Yourself" what would happen??
Answer: my neigbours would ring the police as soon as they stopped laughing/having a heart attack, I would be shot carted off and have medical type people poking around in my head with shiny things.
Bah realism, this is a game IT IS NOT REAL!
If you so badly want to stop farming answer is simple, DO NOT allow single players outside outposts (Exception of presearing), if a groups goes out and say 7 of the 8 players quit replace the players that left with Henchies of similar type as they will get drops even when they are dead!
That is my opinion, if any one wishes to flame go right ahead, if you think it's the opinion of a noob, 2 accounts, over 1800 hours and 7 lvl 20 chars later i belive i do not fall into that catagory, idiot maybe but not a noob.
Anet you have made an amazing game please do not ruin it for the majority because of the minority.
If anyone actually made it to this point thanks for reading my rantings
Good day to you all
XvArchonvX
Quote:
Originally Posted by coolsti
Yes, but there are two things perhaps. Firstly, maybe a human fire elementalist can learn to use AOE spells a bit more sparingly or, if the situation warrants, not at all. But what about Cynn and Orion? They are still fire elementalists, aren't they? And they probably haven't changed their offensive playing styles. Would be nice if these guys were changed over to, e.g., air elementalists instead. Secondly, a new problem is that the tanking warrior henchmen tend to chase after the enemy they are fighting with when that enemy tries to flee an area spell. And that can very easilly cause the henchy warriors to run into an even greater mob which hasn't been part of the fight yet. I have had this happen: lured a few enemy from a larger mob, far enough away to fight them in peace (so I thought). Then comes Orion's fireshow, off go the enemy back towards the larger mob, with Stephan and Thom chasing. Hello DP!
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XvArchonvX
I gotta ask this. Am I the only person that doesn't think this update makes that much of a difference?
I mean, I have 6 char (one of each profession) under my two accounts, though admittedly my ele primary is still only lvl 11 and I have yet to find any situation where killing enemies was one bit harder than before. I mean sure, the enemies ran when AoE skills were used, but that meant they stopped attacking while I continued, giving me an advantage.
I know a lot of eles are upset that Firestorm by itself isn't as powerful as it was before, but this is why there are skills designed to slow enemies. If anyone still has their box look at it and find the part where it talks about using Hamstring to cripple the enemy, then use fire storm to kill em while they are hurt. I believe this is more along the lines of what they intended the game to play like. Use strategy to make two or more skills combine to give a really powerful attack.
I don't know, there are so many people that are so bent out of shape that they might have to actually try out new skills like it's some incredibly hard thing to do in this game or something. And for the people that cry about the price of skills, go out and do the quests! Unless you need a new elite or you switched secondaries, you should be able to get jsut about every skill by doing the appropriate quest.
Besides, how many people have a whole build of nothing but AoE skills besides solo monks? Even fire eles have plenty of good still useful skills to use (i.e. phoenix, meteor shower, etc...)
If GW is going to lose all the people all the people that think deeply enough about their character to have a build not completely reliant on AoE skills, then finding competent people for missions may become a bit easier...
I mean, I have 6 char (one of each profession) under my two accounts, though admittedly my ele primary is still only lvl 11 and I have yet to find any situation where killing enemies was one bit harder than before. I mean sure, the enemies ran when AoE skills were used, but that meant they stopped attacking while I continued, giving me an advantage.
I know a lot of eles are upset that Firestorm by itself isn't as powerful as it was before, but this is why there are skills designed to slow enemies. If anyone still has their box look at it and find the part where it talks about using Hamstring to cripple the enemy, then use fire storm to kill em while they are hurt. I believe this is more along the lines of what they intended the game to play like. Use strategy to make two or more skills combine to give a really powerful attack.
I don't know, there are so many people that are so bent out of shape that they might have to actually try out new skills like it's some incredibly hard thing to do in this game or something. And for the people that cry about the price of skills, go out and do the quests! Unless you need a new elite or you switched secondaries, you should be able to get jsut about every skill by doing the appropriate quest.
Besides, how many people have a whole build of nothing but AoE skills besides solo monks? Even fire eles have plenty of good still useful skills to use (i.e. phoenix, meteor shower, etc...)
If GW is going to lose all the people all the people that think deeply enough about their character to have a build not completely reliant on AoE skills, then finding competent people for missions may become a bit easier...
Akhilleus
Quote:
Originally Posted by XvArchonvX
I gotta ask this. Am I the only person that doesn't think this update makes that much of a difference?
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with an ability to adjust tactics and skills, the game is just as easy as it was before.
neoteo
my experience so far , my ele/mesmer is now sleeping w8ting for is time in chapter 2 , im sure there is a place for him , for those who didnt delete their eles ...
now im playing a necro/monk , for the first time im leveling a diferent char , yes ! just now ... im loving learning the new skills combinations , using death to make miniums and some cool damage as well ... i can see the door of pvp opening slowly ...
this update made me take a closer look at all skills , read more about them ... over all , i fell im getting more deeply inside the game.
and about the cumunity inside at this moment , i have to say , its better , less people , but more friendly.
now im playing a necro/monk , for the first time im leveling a diferent char , yes ! just now ... im loving learning the new skills combinations , using death to make miniums and some cool damage as well ... i can see the door of pvp opening slowly ...
this update made me take a closer look at all skills , read more about them ... over all , i fell im getting more deeply inside the game.
and about the cumunity inside at this moment , i have to say , its better , less people , but more friendly.