Poll on the 10/10 and 10/11 Update

samplease

samplease

Pre-Searing Cadet

Join Date: Nov 2005

Last Unicorns of Ascalon

R/E

Down with the evil upgrade! Or at least make it so monsters don't run away so far that several other groups join in.

Aeon_Xin

Banned

Join Date: Nov 2005

E/Me

Quote:
Originally Posted by twicky_kid
the devs are looking at long term. players are looking at the short term. you can't tell what's going on inside of the devs or what plans they have for the future. they tell us as much as we need to know about future updates in the many fansite fridays and annoucements. the warnings are there if you look at what they say over and over.

i have never seen a game that the devs acually talk to its players on a regular basis in a public forum. if you read alot of those fansite fridays you would fore seen this very easily. it was almost painted in black in white as it got closer to the update.

devs will change the game and i will change with it. its what i love about this game and will never consider that a bad feature of this game. if i wanted a game that NEVER changed i'd play wow and pay for it monthly.

I don't know if this got posted last night, forums stopped responding.

I didn't even know the patch was out.
I signed on to the forums for the first time yesterday.

I would have never imagined the dev's spend time on a fan site, thanks for the info though.

Anyways, head to my other topic and tell me what you think.
I mean, I don't like you but if you get calm enough you make sense.
I mean, i respect the way you reason, when you take the time to explain.
Anyways, i'm trying to encourage people not fighting if I can.

Yamat

Krytan Explorer

Join Date: Jun 2005

San Diego, USA

Quote:
Originally Posted by entropy
Aggro managment pfft. Love it when I take on 1 group and henchies chase them all the way to the next. Even when I stop attacking its not always that they immediatley stop.
Just because some people know how to target, how and when to cast spells that won't make the monster break away from the warrior and charge you down, how to manage henchies and and how to MANAGE AGGRO while you don't, doesn't mean the game is broken.

nimloth32

nimloth32

Lion's Arch Merchant

Join Date: Oct 2005

Celestial Order

W/Mo

thx for the poll. At least it gives a good idea for anet the reaction of the fans to the combat update.

Scaper

Scaper

Banned

Join Date: Nov 2005

California,YAH!

League of Alchemist

E/Me

Quote:
Originally Posted by Guardian of the Light
I think you Farmers who think that farming is gone forever havent thought of this

THIS PATCH CAN'T COUNTER ALL AOE SPELLS

AoE one time effects such as Rodgort's Invocation are still powerful and griffons won't run away in time

However I agree this patch is pretty stupid but still guys farming isn't dead .

After all the patch that made Drokar Running Harder Couldn't kill it instead it allowed skilled runners who could make it to charge higher prices.

I see a the coming E/Mo Farmer and mybe this patch will help them
Dear, gamer

When they mean AoE its is defined as Area Of Effect Spells or Skills I belive. This means it affects and area but, acutally thats not true. This is why spells like Rodgeorts's Invocations still works. What they actually mean by Area of Effect spells/skills etc, Area of Effect OVER TIME! That is they run from things like metoer storm, whirling defenese, and some smiting skills etc. , and not skils like Rodgert's Invocation.

Once again Rogert's Invocation is not techniqly defined as a AoE because they trying to trick us. Hopefully its just their stupidity in the patch and one I they DON NOT FIX and MAKE WORSE FOR ALL OF US! Cause if this patch really nerfed all AoE spells we would all be screwed to hell EVEN WORSE! Spells/Skills Like Rogert would ALL BE USELESS! This means all real AoE spells would go to hell, which is like all the skills that affect adjenct foes. Let us hope that they are not reading this! LET US HOPE that they don't put all the other AoE spells on their death list of skills to MURDERLIZE!

And good for you for being one of the ones to UNDERSTAND THAT THIS PATCH IS PLAN STUPID! Enough said, because most this I explained before!

As for your comment about E/mo farms and such builds that make team builds even worse, well I HATE THAT IDEA! you can read more about this in my last post!

IS farming completely dead? Well not completey, YET! Unless they read this and fix the AoE mistake! THEN WE ALL SCEWED!

Sincerly, Scaper

Scaper

Scaper

Banned

Join Date: Nov 2005

California,YAH!

League of Alchemist

E/Me

Quote:
Originally Posted by Arianna Darkfire
I have been sitting here and reading for days and never sure what to say or think BUT I do know this a STANDING OVATION TO SCAPER and well put and thank you for putting it into words they all can read and understand. and btw I did read your first posting and found it to be very true and interesting Thank you Scaper
Your APPREATIONS is greatly appriated and to all my fans! lol!
To all the haters, please use real logic when you make arguements! Not false assumutions that lead to the dark side!

Now if we can only get GW Corporation to read some of this than we would be getting somewhere! Cause if they actually read these post they would already see by the disapproval percentage concludes, THIS PATCH SUCKS! Think about it guys! Look at the numbers! nearly over 50 percent DO NOT LIKE IT! Like I said before, TAKE A HINT! All we ask is that you change it back to normal, is that so hard? Cause if you do not change it back things will happen if you think about it as a comercial sales person. You THINK these people who don't support this will buy YOUR new CH 2!? WELL!? NO they will not!

Let me elaborate further. Take Ford for example, for along time they sold cars fairly well because all cars were theirs! And their cars were fairly good. But somewhere along the way people learned that their cars were NERFED by Fuel Mileage, among other things. And NOW in the present people realized hey FORD cars GET LOUSY MILEAGE! So WHY SHOULD WE BUY THEM ANY MORE>? Ford stock PLUMITTED. Ford is going out of business now I believe, if I have my information correct.

I do not want this to happen, but if you keep this patch it probably will. I have things still unfinshed in the game I planned to do but, no longer. Im not going to play because of this new patch, I CANNOT GET MUCH MILEAGE OUT OF THIS GAME, alot like Ford cars!

You have 2 options bascially;

1. Switch it back and GET RID of the patch, make the majority of players happy
2. Do NOT fix the patch(which I highly DO NOT ADVISE), and keep all the players unhappy and see what happens come Ch 2!


YOUR MOVE GW!whats it going to be?

Bottomline to THE MAN! Get smart! You plan to keep anyone playing this than switch it back! Dissatified players WILL NOT BUY YOUR NEW CH 2! Oh yeah I'm pretty sure this will happen!

Sincerly, Scaper

Phades

Phades

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by Scaper
To all the haters, please use real logic when you make arguements! Not false assumutions that lead to the dark side!

Now if we can only get GW Corporation to read some of this than we would be getting somewhere! Cause if they actually read these post they would already see by the disapproval percentage concludes, THIS PATCH SUCKS! Think about it guys! Look at the numbers! nearly over 50 percent DO NOT LIKE IT! Like I said before, TAKE A HINT! All we ask is that you change it back to normal, is that so hard? Cause if you do not change it back things will happen if you think about it as a comercial sales person. You THINK these people who don't support this will buy YOUR new CH 2!? WELL!? NO they will not!
Actually i'd suggest that you take your own advice with the "false assumptions" bit. I see less than 40% of the population against the change. I see over 41% that admit something is wrong with the patch, but arent going to quit over it. Just under 15% that think its fine the way it is, which im not too sure why as the ranger ignite arrows bit was out of whack. About 5% apperently have completed pve entirely and only pvp and don't care. So, less than 40 percent refuse to adapt or cope with it and over 60% will move on with their lives, most of who are hoping for a better version of what exists currently.

The way i see it, is that when a game becomes stagnant is when it really loses players. Changes to the game keep it fresh in some elements. The quality of execution is really the only thing in question here as it could have been a bit more fine tuned than it was when initially released and would not have generated the same level of reaction from the crowd who doesnt like the change.

I do wonder how many votes were cast from those who's account was created on or after the 10th though.

aron searle

aron searle

Jungle Guide

Join Date: Aug 2005

Mo/

Quote:
Originally Posted by Phades
Actually i'd suggest that you take your own advice with the "false assumptions" bit. I see less than 40% of the population against the change. I see over 41% that admit something is wrong with the patch, but arent going to quit over it. Just under 15% that think its fine the way it is, which im not too sure why as the ranger ignite arrows bit was out of whack. About 5% apperently have completed pve entirely and only pvp and don't care. So, less than 40 percent refuse to adapt or cope with it and over 60% will move on with their lives, most of who are hoping for a better version of what exists currently.

I do feel that the middle two options were worded poorly and essentially allude to the same situation.
No you are wrong, and your trying to change them to fit your view.

38% dont like it and wont accept
16% dont like it but will adapt
BUT THEY STILL DONT LIKE IT.

38+16=54%

thankyou

Plague

Plague

Krytan Explorer

Join Date: Aug 2005

N/E

I'm all for the patch, but most AoE spells last too long to be effective. Staying in a AoE in PvP is foolish, so no one really brings AoE spells, because no one falls for it, and subsequently the damage you do is null. If a spell lasts 60 seconds and does 10 damage per second, that's really just a waste of energy. On paper you say, Wow, nice spell, but in execution, no one stays in that area for more than about 5 seconds at most usually. So, only monsters with no grasp of tactics were vulnerable... until now.

So, it's now the same in PvE. What to do, what to do? What should have been done in the first place (but couldn't because it was overpowered in PvE): make AoE spells one of four things:

Spells are:
*shorter, but with much higher damage
*the same as far as time, but do more damage per second
*much lower cost as far as energy goes, as well as casting speed
*exactly the same, except damage compounds, increasing (or decreasing!) per hit over time (15 damage 1st second, 25 damage 2nd second, etc, or 40 damage 1st second, 35 damage 2nd second...)

You could also increase the area of effect, but that would just negate the reasoning for this patch in the first place.

AoE spells were the one class of skill/spell that was intended for PvE, not PvP (contrary to pretty much everything else), so now that monsters emulate what PvP players do, what is their point?

I think making the monsters more challenging is great, but not without fixing a problem that has persisted ever since the end of the betas: the balance of AoE in PvP. This has never been attempted because it caused problems in PvE. Now that the gap between how PvP and PvE is shortened somewhat, it needs to be.

Arianna Darkfire

Arianna Darkfire

Ascalonian Squire

Join Date: Feb 2005

The Beautiful City of Ascalon

The Royal Knight of Camelot

W/Mo

People think and read what is being said, I agreed with Scraper because its just not about a patch its about the real man hours that went into making your char, I bought 3 copies of this game and the deluxe for my boyfriend and my daughter we all beta tested this game for 7 months on linethe minute we went on line to make the new chars and ready to go to post seering you had to have a sec profession (big dissapointment to us) we like being straight up classes and still belive in that, but like alway got use to the idea, So I made my Elementist all fire not because fire was the best out of 4 but becuase the OFFICIAL GAME GUIDE claimed it was the best build so i followed thier own guilde lines in the book now 550 and some odd hours later, my Fire Elementist and the Monk my boyfreind are dead in the water, these char where built around one another just like a guild team is, same hours same team but this patch has killed both chars like i am sure it did in some guilds, I really don't care about the farming, If and when i do farm its cuz the game says for 1 vile of black dye is now 8 thousand gold pieces if you think i am going to pay someone in real life at e bay.com for game gold i might as well go back to the board game Monoply and get rich there. I play along thier rule I wanted to play Neco so Instead I made a Ele now they've gone and altered the rules again with this patch I see no point when a game does this. My daughter hasn't play and went back to her old game EQ2 I don't want to leave this game but I see whn they feel like they need to alter the game this way ....well 3rd stike your out, PvP is a big bore to me i left games cuz of pvp I like the challenaged you get in making the best char you know how I felt I have done this and did it thier way .....

MaglorD

Jungle Guide

Join Date: May 2005

This patch is good and nerfs the almighty elem and makes monsters more powerful than before. Perhaps monster levels should be readjusted due to this change. Some adjustments to henchies are in order. They don't attack even if monsters are attacking them within the aggro circle unless player attacks. Monsters also cause them to get stuck.

So I'd say readjust monster difficulty by lowering their levels while maintaining the same xp so that PvE doesn't become too tedious. And fix the henchie AI.

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

I propose that elementalists get a boost by not making affected AoE spells cause exhaustion.
I propose that balthazars aura has a reduced energy cost and the recharge get's reverted back to how it used to be.

Other changes to consider...
Make symbol of wrath targetable on target ally....to make it useful for all monks, not just smiters.
Maelstrom should get a reduced recharge.

Alot of unhappy people, and it's clear that ArenaNet will not go back to the old way. It's something to consider anyway.

meranlliril

Pre-Searing Cadet

Join Date: Nov 2005

Get It Together (GIT)

Mo/W

i dont like this patch i asalutely hate this patch... it hasnt stopped me farming... ive just had to adapt to it... and it wasnt all that hard... what i do object to is the total inabuilty to PL people... pre patch i would run people to aug then pl them to 20 in a few days... now.... as soon as some one lower lv than me comes near they are instantly dead... :/

the idea behind the patch... i suppose was a good idea.... but it was done horribly and implimented poorly... and i say it should be restored and scrapped...

fachtna

Ascalonian Squire

Join Date: Nov 2005

GIT

E/Me

My tupennyworth...

They have ruined the game with all their "improvements"

ArenaNet/NCSoft seem to only want players to play missions and do quests. Everthing else has been nerfed. And i dunno about u lot, but running through the same storyline on my third character was EXTREMELY tedious.

On my 4th i got sensible. I had my guild runner run me from Asc to the desert. To make up for the levels, i did a bit of 2 man powerlevelling with a mo/w tank as bait, my e/me finishing them off, then the ascension missions. Done. No fuss, no frills, lets me get on with what i, ME, wants to do.

Every update forces me to do what ArenaNet/NCSoft want me to do to.

I play this game for 2 reasons:
1 to kill things
2 to meet people

Killing things is no longer fun. I mean, who gives a flying F*** if i wanna spend my online time farming? Who does it hurt? All it does is let me get the cash to pay for FoW armour.

Meeting people is now a chore. Cos people want to get the mission/quest done they are very intolerant of levity. When i do a mission/quest. i wanna have a laugh when i do it. Not have some player give me a hard time cos he is having a hard time cos a stupid, pointless, poorly planned, poorly implemented, and SERIOUSLY poorly received update has knackered the game. I had the first mission in months last night where levity ruled. And the concensus of opinion was, they are all gonna stop playing GW, so why not have a laugh. Thats 6 people out of 6....

Everytime i see that Downloading File, i dont think "great, what's been added", i think "what have they fecked up now". To date: spells damage has been decreased, AoE (and the el as a class) has been knackered, Running has been made as difficult as possible, farming has been knackered. The developers run a real risk of disabling everything in the game EXCEPT missions/quests.

I dont know if the developers read these rants. I dont know if they care even if they do read them. I dont think they care if people stop playing. They have had ther sales and as there are no subscriptions, the only impact players leaving will have is to free server resource.

My action plan is this:
I have cancelled my pre-order of Chapter 2. It is the only way, I, as a consumer can show my dissatisfaction on a level ArenaNet/NCSoft will relate to.

I have written to PCZone ( a leading uk pc games mag who rated Guild wars VERY highly) suggesting that they re-evaluate their rating in a downward fashion. I have also suggested that their columnist, writing his monthly Guild Wars diary, contact me ingame so I, and all of the people on my friends list, can provide his next article.

Buy a game, even if it has subscription fees, that WILL allow me to do the things i want in it. If I do this, I know that most of my guild will follow me. They are all 25+ years old, and feel as I do

Bored writing this now, as i feel it is just a rant, and wont be taken seriously by the developers.

As it stands, Guild Wars is no longer an enjoyable game to play, and we are only waiting to see if ArenaNet/NCSoft put it right. Expectations are low....

Arianna Darkfire

Arianna Darkfire

Ascalonian Squire

Join Date: Feb 2005

The Beautiful City of Ascalon

The Royal Knight of Camelot

W/Mo

Rayzor
Town Dweller


Join Date: Nov 2005

--------------------------------------------------------------------------------

Here is a statement by Gaile Gray

Quote:
Originally Posted by Gaile
Hey, there.

First of all, let's clear something up: Defensive? Moi? Nah. If I was defensive I would have spent today hiding under my desk. I'd rather head into LA and talk to the players. I know I saw some of you there; thanks for stopping by. It was a good chat, even if the window scrolled so quickly I couldn't keep up. (Sorry!) Yes, there were a number of upset people. I think a lot of us can remember the same sort of reaction in other titles with their “Patch Days.” But the difference is, we understand and we are listening. And we'll be the first to admit that in addition to changing the game in ways that you may not have expected, we changed the game in ways that we didn't expect either, with adding a few bugs.

Can't remember all I said, but here in greater detail is what I'd like to say now:

Guild Wars has had a bit of a disconnect between the two forms of gameplay: PvP and PvE. What works beautifully in PvP may not work well in PvE, and vice versa. In part, that is ok, but it has also been not ok, because there should be a form of seamlessness between the two gameplay choices, so that what you use in one is also useful in the other. Also, there were problems with the monster and henchman AI. So, in order to bring the game back to more of a shared-experience feeling, rather than a feeling of having two entirely separate and different games, we undertook the first of a few changes: We improved the monster and henchman AI. Henchmen are more intelligent and will do things that you need them to do to get the job done. In other words, they will be more like human players. Likewise, monsters will be given a swift kick in the behi... excuse me.. will be given an similar increase in intelligence, too. Where before they stood stupidly by as Fire Storm rained death and destruction upon them, now, they might actually make a defensive move and, you know, get out of the spell effect!

For after all, monsters shouldn't be stupid. While they may never match a human player in intelligence, they should be clever and canny and crafty in figuring out how to win. If you've ever played with a kitten, you know that animals are not stupid. They assess their opponent -- even if it's just a catnip mouse. They weigh when to scratch or bite, when to pounce, and if you suddenly make ferocious noices that makes the kitten sense peril, the kitten even knows when to back away and reappraise the situation. Animals have a sense of self-preservation equal to or greater than that of humans.

The improvement to the AI will help make the monsters more "realistic," I guess you could say. It will make them more worthy opponents. Some players don't like that. They prefer the "play with one hand, eat a pizza with the other, while watching TV and talking on the phone." Or they prefer being able to solo the Underworld without breaking a sweat. And come on, guys, no one should be soloing the Underworld! It makes no sense at all, and we know it and we accept full responsibility for the fact that it was possible when it never should have been. Things were imbalanced. We've made a move towards putting them back into balance and giving greater valuation to foes of all kinds: Undead, White Mantle, Charr, and all. As monsters improve in intelligence, it allows us to improve skills so that skills that were never used in PvP will be more viable against both players and monsters. It allows us to make skills that were once used exclusively in PvP more appropriate for PvE as well.

A substantial number of people have been testing these changes for several weeks. But none of us really caught the fact that some of what we were doing wasn't quite right, and that some was, in fact, quite broken. Monster run-away was a selected, intentional mechanic. However, having them run away in a Dance Macabre, "like chickens with their heads cut off," wasn't on the To Do List. We made the change purposely because the feedback we got was that monsters were too stupid -- we knew that was true. But the change options were (1) have monsters run out of the AOE and stand on the edge in order to attack again, or (2) have them run away without the turn-and-fire, making them harder to track down and kill. We are trying for greater variety of reactions and certainly believe the animations were improveable over what we had last night.

Guild Wars had a few design issues concerning AI, and we've taken and will continue to take steps to correct that. The changes that we make may affect how you play, or perhaps even what you play. I wouldn't rush out to change every one of your characters because we're still making adjustments. And do be assured that we will be monitoring the changes to make sure that we don't change needlessly, and to make sure that what we do doesn't make a skill, or an entire skill line, useless. If a particular skill has been overly affected by the recent updates, we'll make amends by correcting that skill. If you have a case to state, state it on that: "This skill has suffered from the changes and should be improved and here’s what I’ve experienced." Not “Roll back the update,” or “I’m going to play some other game.” Help us with good analysis and with comments of a constructive nature. And watch for positive changes in the future.
__________________
Gaile Gray
Community Relations Manager
ArenaNet
www.guildwars.com

Just to let you all know they are listening to us

Also and thank you Sir Gayle for taking your time out to speak with all of us here in Guild Wars cuz we really do care about this game and community

prime stinger

Lion's Arch Merchant

Join Date: Aug 2005

England

RoA

R/

hmm, i havent tried farming with my w/mo but i went on a 4 man trapping run about 10 mins ago. we killed them all, all the smites and all the colds we needed to, grabbed mysef some ecto and as for my w/mo, ill just turn that into a w/e and farm faction all day

Natasia

Pre-Searing Cadet

Join Date: Oct 2005

{PIMP}

N/R

Personally, I like the new patch. For once, Ele's have to put some thought into their builds. The so called invinci-monks are having a harder time soloing, but (not to sound too hatefull) who cares? My primary character is necromancer. I hardly ever play anything else, because I fell in love with the necromancer profession. I put alot of thought into the different builds I use and have tried a varity. Using AoE spells, better known as nukes, isn't dead, it just takes more thought. Ele's can put split their points between fire AND water magic to be able to slow the enemies, then nuke with fire. I don't even play ele and I know that much. Putrid explosion and death nova are still great AoE's but from my experience with the people playing guild wars at the moment, nine times out of ten, necromancers are highly undervalued. I have no reason at all to stop playing. Like I said, the patch made many missions and quests harder. Thats a good thing. Challenge is part of the game. It makes you think alot more seriously before running out there. Keep up the good work, GW!

M3lk0r

M3lk0r

Lion's Arch Merchant

Join Date: Jul 2005

R/Mo

Yey! Now we can get rid of all the mind-less nitwits with their one-track minds, and please take your friends with you! Maybe that 100:1 moron:creative ratio is about to change

RogueArislan

Pre-Searing Cadet

Join Date: May 2005

I simply love this patch, since it makes farming harder with AoE types like smite monk, and fire ele people start to look for new ways to farm.

Necromancers and Rangers for example are apperiacted lot more after the patch (from what ive noticed), and the fact that theres no more of those fast farmers means cash is harder to get so the price's get lower most likely.

Biggest reason i like the patch is propably that i dont like playing ele or monk (have both) i prefer necromancers,rangers and mesmers,but then again ive met lot flaming against those classes who's farming isnt affected since we can farm as well as before so now they demand us to be nerfed also which is ridiculous since were said to be useless and weak anyway, so why the sudden change .

I just wanted to say that the patch was good idea altough it has some bad sides also but they are minor.

And im tired of listening people complain that farming is ruined since its not just those popular and usual builds are hard ,but farming is far from hard or impossible even with ele (oh yea and off topic : sorry for typo's english aint my native language so no flaming from my way to type :P it's usually popular to do so if they cant find other flaw's) but just start tinkering with builds monks and ele's its not hard ive seen few very good ele build after patch also

art of war

art of war

Ascalonian Squire

Join Date: Nov 2005

maryland

way of the phoenix

A/W

well i like this patch cuase it makes people not look on the internet and look up easy farming builds. so it makes you think about how to use your skill set a bit more. Also who ever was going to cancel chap 2 order, you know the next chapter will have various improvments.Also come on guys you would think they would make ai smarter instead of making the monsters a giant sponge.

Tyrent Frath

Krytan Explorer

Join Date: May 2005

[ECTO]

Mo/W

i left for a week to go to italy and i came back to this patch

i do not like it, BUT i can see the reasons it was implemented

i have mostly played pvp lately, but maybe i can pick up a ranger or necromancer in pve now since the tank/healer/nuker team build has severely been nerfed.

meranlliril

Pre-Searing Cadet

Join Date: Nov 2005

Get It Together (GIT)

Mo/W

like i said.... im still farming... have to tinker with my build... threw this one together to see if i could still do it... and i can.. so now i have to work on speed.. btw.... im an invinci monk... i love my monk but i hate the new fad that hit... i wanted them to do something that reduced the numbers of invinci monks... but i think the changes they have done are stupid.... i consider myself a c**p player.... many would argue but im a perfectionist... but after i cooled down it took me all of 10 seconds to do a new build and its as easy as it was to solofarm, so i dont see how it can stop/reduce it. but it kinda put a kybosh on the twoman farming which i loved... will have to work alongside fachtna to see if we can rework our builds so we can still kill all the hydra's near aug in 30mins.... :/ thats if nc and anet doesnt pull another stupid stunt likethis... if they do im going back to paytoplay.... atleast then if the designers dont listen to you, you can make a big enough impact to make them change their minds over a patch..

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

Quote:
Originally Posted by Arianna Darkfire
Rayzor
Town Dweller


Join Date: Nov 2005

--------------------------------------------------------------------------------

Here is a statement by Gaile Gray

Quote:
Originally Posted by Gaile
Hey, there.

First of all, let's clear something up: Defensive? Moi? Nah. If I was defensive I would have spent today hiding under my desk. I'd rather head into LA and talk to the players. I know I saw some of you there; thanks for stopping by. It was a good chat, even if the window scrolled so quickly I couldn't keep up. (Sorry!) Yes, there were a number of upset people. I think a lot of us can remember the same sort of reaction in other titles with their “Patch Days.” But the difference is, we understand and we are listening. And we'll be the first to admit that in addition to changing the game in ways that you may not have expected, we changed the game in ways that we didn't expect either, with adding a few bugs.

Can't remember all I said, but here in greater detail is what I'd like to say now:

Guild Wars has had a bit of a disconnect between the two forms of gameplay: PvP and PvE. What works beautifully in PvP may not work well in PvE, and vice versa. In part, that is ok, but it has also been not ok, because there should be a form of seamlessness between the two gameplay choices, so that what you use in one is also useful in the other. Also, there were problems with the monster and henchman AI. So, in order to bring the game back to more of a shared-experience feeling, rather than a feeling of having two entirely separate and different games, we undertook the first of a few changes: We improved the monster and henchman AI. Henchmen are more intelligent and will do things that you need them to do to get the job done. In other words, they will be more like human players. Likewise, monsters will be given a swift kick in the behi... excuse me.. will be given an similar increase in intelligence, too. Where before they stood stupidly by as Fire Storm rained death and destruction upon them, now, they might actually make a defensive move and, you know, get out of the spell effect!

For after all, monsters shouldn't be stupid. While they may never match a human player in intelligence, they should be clever and canny and crafty in figuring out how to win. If you've ever played with a kitten, you know that animals are not stupid. They assess their opponent -- even if it's just a catnip mouse. They weigh when to scratch or bite, when to pounce, and if you suddenly make ferocious noices that makes the kitten sense peril, the kitten even knows when to back away and reappraise the situation. Animals have a sense of self-preservation equal to or greater than that of humans.

The improvement to the AI will help make the monsters more "realistic," I guess you could say. It will make them more worthy opponents. Some players don't like that. They prefer the "play with one hand, eat a pizza with the other, while watching TV and talking on the phone." Or they prefer being able to solo the Underworld without breaking a sweat. And come on, guys, no one should be soloing the Underworld! It makes no sense at all, and we know it and we accept full responsibility for the fact that it was possible when it never should have been. Things were imbalanced. We've made a move towards putting them back into balance and giving greater valuation to foes of all kinds: Undead, White Mantle, Charr, and all. As monsters improve in intelligence, it allows us to improve skills so that skills that were never used in PvP will be more viable against both players and monsters. It allows us to make skills that were once used exclusively in PvP more appropriate for PvE as well.

A substantial number of people have been testing these changes for several weeks. But none of us really caught the fact that some of what we were doing wasn't quite right, and that some was, in fact, quite broken. Monster run-away was a selected, intentional mechanic. However, having them run away in a Dance Macabre, "like chickens with their heads cut off," wasn't on the To Do List. We made the change purposely because the feedback we got was that monsters were too stupid -- we knew that was true. But the change options were (1) have monsters run out of the AOE and stand on the edge in order to attack again, or (2) have them run away without the turn-and-fire, making them harder to track down and kill. We are trying for greater variety of reactions and certainly believe the animations were improveable over what we had last night.

Guild Wars had a few design issues concerning AI, and we've taken and will continue to take steps to correct that. The changes that we make may affect how you play, or perhaps even what you play. I wouldn't rush out to change every one of your characters because we're still making adjustments. And do be assured that we will be monitoring the changes to make sure that we don't change needlessly, and to make sure that what we do doesn't make a skill, or an entire skill line, useless. If a particular skill has been overly affected by the recent updates, we'll make amends by correcting that skill. If you have a case to state, state it on that: "This skill has suffered from the changes and should be improved and here’s what I’ve experienced." Not “Roll back the update,” or “I’m going to play some other game.” Help us with good analysis and with comments of a constructive nature. And watch for positive changes in the future.
__________________
Gaile Gray
Community Relations Manager
ArenaNet
www.guildwars.com

Just to let you all know they are listening to us

Also and thank you Sir Gayle for taking your time out to speak with all of us here in Guild Wars cuz we really do care about this game and community
Like a politician. All bs. They tested this??? It took me 2 minutes to see what went wrong. And they tested this for two weeks Pfft. Definetley incompetent.

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

Quote:
Originally Posted by entropy
Like a politician. All bs. They tested this??? It took me 2 minutes to see what went wrong. And they tested this for two weeks Pfft. Definetley incompetent.
Right... thats why in a test zone all variables are exactly the same as in real life. When performing an experiment you set variables, say dependant, independant, and controlled. Anet did just that (perhaps not the exact same variables) you can never account for annomolies such as people who don't see farther then their nose and blame Anet for not doing everything. I am sorry that Anet did not use one thousand players in their test... but then would anyone use one thousand test subjects? No. If anything take these next few days as a test period that anything goes through.

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

So what youare saying was that it was impossible for them to see the obvious errors in the patch?

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

Quote:
Originally Posted by entropy
So what youare saying was that it was impossible for them to see the obvious errors in the patch?
The term obvious error is so opinionated and subjective to a view point that it cannot be used.

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

Well if you really want to argue that point sure I will. I say obvious as in my first 2 mins of playing with the new update I could see many things that went wrong.
Ignite sending them running is an easy example. Gaile Gray(pfft) said that they had tested for 2 weeks I believe. In two weeks testing one hit aoe's didnt occur to them once?

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

Quote:
Originally Posted by entropy
Well if you really want to argue that point sure I will. I say obvious as in my first 2 mins of playing with the new update I could see many things that went wrong.
Ignite sending them running is an easy example. Gaile Gray(pfft) said that they had tested for 2 weeks I believe. In two weeks testing one hit aoe's didnt occur to them once?
For the ignite arrow, I have yet to see that running occur. I went out with my R/Me and tested ignite in a group, did they run? Nope.

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

O.K. check out the vid. Telling me I didn't test this wow. If my comp was fast enough I get fraps and record it .

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

Quote:
Originally Posted by entropy
O.K. check out the vid. Telling me I didn't test this wow. If my comp was fast enough I get fraps and record it .
I didn't say you tested it, I just said that when I went out and did it I saw no change at all, no monsters went running away like morrons. After some time they did spread out and not stay clumped but thats a good thing .

meranlliril

Pre-Searing Cadet

Join Date: Nov 2005

Get It Together (GIT)

Mo/W

this is a poll and an opinion thread... stop this from going any further, it will do no one and good if it de-evolves into a slagging match..

wether you run 10 simulations of 10,000 simulations you cant determine every posible outcome.. some patches were great.. some.... like this... was total codswollop... i believe that they tested.. human error is what they call it... not bs... but putting that asside... i still think the changes should be scrapped and the game backdated 2 days. i dont know how many more so called "improvements" i can take.... its still too easy to solo farm... all they did was make it annoying for me... i actualy enjoyed the hydra standing still near me so i could smite them... that way i could talk to people in my room apposed to being deemed an unsocialable pig.....

also to the insultive post earlier.... whats the point making it harder if there are people that already cant do the game... do you want to make it so expert gamers can play... if you want challange go to the oldschool games like flashback and the old x-com games.... these days you have a wider range of players..... not just veterans... you have kids as well that dont get as much playtime... not only do they have to fit game time around school and homework... they also have to fight their elders for the computer... and one who says "good they are making it harder, now the noobs cant play and spoil it for us" should have their accounts deleted and permanently banned... every one starts some where

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by meranlliril
i actualy enjoyed the hydra standing still near me so i could smite them... that way i could talk to people in my room apposed to being deemed an unsocialable pig.....
Yeah, imagine, actually having to pay attention to what's going on on the screen... Anet are evil.

Quote:
also to the insultive post earlier.... whats the point making it harder if there are people that already cant do the game...
It was too easy before (you could "talk to people in your room" while solo-killing a group of hydras, remember?), it's actually still too easy. Just not AS easy any more. One can't farm with the brain on autopilot any more. Well, at least I can't.

That's good. This is GUILDWARS, not Harvest Moon.

meranlliril

Pre-Searing Cadet

Join Date: Nov 2005

Get It Together (GIT)

Mo/W

eheh guess i shot my self in the foot there.... thats what i get for not proof reading :P

Keyote

Keyote

Frost Gate Guardian

Join Date: Nov 2005

Quote:
Originally Posted by Theos
The term obvious error is so opinionated and subjective to a view point that it cannot be used.
When an error is so astoundingly obvious I dont even have to log into the game to see it, it's not a matter of opinion.

Mobs immediately ran away from AoE spells. Anyone who's used duration AoE's could tell you without even loggin in to the game that those skills would no longer work, and certainly wouldn't be worth 25 energy on a 60 sec timer with exhaustion. Not to mention the exploits it would bring through making mobs flee in panic as you're about to die by casting AoE damage that wouldn't even scratch them.

Some mistakes are forgivable, this one is absurd.

Mahanaxar

Krytan Explorer

Join Date: Oct 2005

Italy

Lupus Et Agnus

R/

Quote:
Originally Posted by Numa Pompilius
It was too easy before
Wrong, it was easy for "pro" players.
Some mission like THK, all ring of fire, Aurora Glade, desert missions was hard for occasional pug players, and now are even harder.
No way to complete those mission for a new player using henchies, because they will aggro the whole map.
And is really hard to complete them with random pugs (expecially timed missions like river or elona).

To stop farmers (wich can still farm...it requires a bit more time, but is still easy) they killed the game for "regular" players.

For what? To make it funnier? Please, at least they should say "improved ai to nerf farmers again. We dont care if old players bought fow armor and a collection of perfect weapons. New players are not allowed to do it in a long but reasonable time".

The whole update description is really hypocritical. "Now enemies dont chase you forever." Please, it should be "Now SOME enemies like griffons and minos dont chase you forever, while some other enemies like devourers and wurms do".

They ruined the game for regular players trying to stop farmers (keyword here is "trying", because they will never stop them), for NO reason at all, because farmers' only goal is to buy expensive things *to look better*. Things like fow armor dont give any kind of advantage, so why the hell the conditions to buy it are supposed to change over time?

Sorry for crap english, look at my location.

Red Aideen

Red Aideen

Ascalonian Squire

Join Date: May 2005

Okay I have read most of this but by the time I get to the bottom of the page there are two more pages. LOL! I agree with the update to a point. Why now do we have all these skills? Fire storm is your fist skill as an Ele, I don't think poeple are going to play long. Why is it our skills keep going to shit and the AI keeep getting smarter? (Kinda) I don't farm so much as I like to go back and go throw some areas, last night was hell. OMG there where all over! Somthing needs to be done yes.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Red Aideen
Somthing needs to be done yes.
the suggestion i sent in was that the mob still scatter but carry the damage with them.

example is firestorm which you just mentioned.

cast firestorm

take initial burst of damage
run but still be burning for the specified time.

result is a useful spell that cant be rained down on the same group repeatedly (they scattered remember) but you still got in a good amount of damage for a high cost skill

Dead Lightning

Dead Lightning

Ascalonian Squire

Join Date: Nov 2005

Looking For One

N/Me

I don't feel one way or another, I can see both ways.

Crotalus

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Perishiko ReLLiK
The pve game is still just as easy as before, i've had no such problems, besides the fact of not getting quite the full effect of aoe... and i would be willing to guarantee that you don't use a team of full aoe
I cut out all the flames even though they were somewhat correct. My Earth ele uses eruption (OH NOES!!!! AoE!!!) and has no problem killing monsters. I never thought that AoE spells were a "click this and all enemies will die" button. I have to be smart when i click instead of 'fire and forget' (pun intended).

Just like in a real PvP match when i set off an AoE the enemies flee to safety and return once it is over. If you care to disagree then make a PvP character and test it out in the arenas. The only ones standing in the AoE are the stupid ones.

Anyways this argument either way is moot now and probably should be closed. Anet has said the new AI is staying with more to come. If you are offended or can not adapt then go to another game where farming is allowed or even encouraged. I want my games hard and challenging. Not that this update made it any harder for a full team. It is quite exploitable but no more than PvPing.

calamitykell

Banned

Join Date: Aug 2005

N.Y.C.

Quote:
Originally Posted by Loviatar
the suggestion i sent in was that the mob still scatter but carry the damage with them.

example is firestorm which you just mentioned.

cast firestorm

take initial burst of damage
run but still be burning for the specified time.
I never specc'd in fire, so I'm not exactly which skill it is, but I know it exists.

"For x...x seconds, whenever target foe takes fire damage, that foe is set on fire for 1...3 seconds."

(Ok, so the wording is wrong. I never specc'd in fire, never interested me.)

So uh... your suggestion is already there. >.>