Originally Posted by Theos
Sorry to be crude but no spell has been rendered useless, I am sorry if you just can't understand the idea of SLOW; you know crippling shot, deep freeze, shards, illusion mesmer line, etc... The only thing that has been rendered useless is the "OMG I Can button mash fire spells and winzor!"
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Poll on the 10/10 and 10/11 Update
entropy
Quote:
Numa Pompilius
I can't BELIEVE the bullsh!t level in here. Have you guys at all played the game since the update, or are you just venting anyway?
* Mobs do NOT scatter at the slightest sign of danger. Mobs do NOT always run out of AoE's. They will get out of the AoE _unless they're doing someting_. Enemy _casters_ will also sometimes run from warriors, usually they'll try to kite the warrior into aggroing adds. Well, as all of us who've played PvP know, human casters stay and fight when warriors attack them. Right?
Yes, you can no longer send a warrior in front to take all the aggro, then nuke the area around him in complete safety. Amazing. Human players would stand around beating on a warrior who's got the backup of two monks and three eles, and ignore the casters. Right?
Mobs don't stay in AoE _which do damage_. Well i-farkin-magine that. I mean, we human players always stay in the AoE of Whirlwind, don't we?
Have you guys noticed mobs don't run out of Ward Against Foes yet?
This isn't a patch against soloing. It's an update of AI. Tactics which relied on exploiting weaknesses in the AI don't function any more, for soloing _or_ in teams. Deal with it, you lazy bastards!
Now, there are two problems with the update: the fact that monsters run from one-hit AoE (that's a bug), and that the erratic running leads to the movement prediction failing (so it looks like the mobs are teleporting around).
Both issues are easily fixable, and hopefully ANet hops to it.
Everthing beyond that is due to the most common source of errors wrt computers: SBTK (sh!t behind the keyboard).
* Mobs do NOT scatter at the slightest sign of danger. Mobs do NOT always run out of AoE's. They will get out of the AoE _unless they're doing someting_. Enemy _casters_ will also sometimes run from warriors, usually they'll try to kite the warrior into aggroing adds. Well, as all of us who've played PvP know, human casters stay and fight when warriors attack them. Right?
Yes, you can no longer send a warrior in front to take all the aggro, then nuke the area around him in complete safety. Amazing. Human players would stand around beating on a warrior who's got the backup of two monks and three eles, and ignore the casters. Right?
Mobs don't stay in AoE _which do damage_. Well i-farkin-magine that. I mean, we human players always stay in the AoE of Whirlwind, don't we?
Have you guys noticed mobs don't run out of Ward Against Foes yet?
This isn't a patch against soloing. It's an update of AI. Tactics which relied on exploiting weaknesses in the AI don't function any more, for soloing _or_ in teams. Deal with it, you lazy bastards!
Now, there are two problems with the update: the fact that monsters run from one-hit AoE (that's a bug), and that the erratic running leads to the movement prediction failing (so it looks like the mobs are teleporting around).
Both issues are easily fixable, and hopefully ANet hops to it.
Everthing beyond that is due to the most common source of errors wrt computers: SBTK (sh!t behind the keyboard).
Gwenhywar
Quote:
Originally Posted by aron searle
Hundred blades also causes them to flee as well as cyclone axe
/broken |

Don't spread rumors you haven't verified, please.
Numa Pompilius
That one-shot AoE spells cause them to run is a bug, and will hopefully be fixed soon.
Another bug is that the erratic running they do makes the movement prediction fail, so it looks like they're teleporting around. Hopefully it'll be fixed soon too, because it's annoying.
Other than that I just see lazy people complaining that the tactics they used which relied on exploiting weaknesses in the AI don't work no more.
Would YOU stand around beating on a warrior who's got the backup of two monks and three eles, all while the eles are dumping AoE spells on you? No? Me neither. I don't know about you, but I'd run out of the AoE, and attack the casters.
So why shouldn't mobs?
If you're a caster, and a warrior attacks you, do you stand still and take the beating, or do you run around and try to shake the warrior? Me, I'd run.
So why shouldn't mobs?
Another bug is that the erratic running they do makes the movement prediction fail, so it looks like they're teleporting around. Hopefully it'll be fixed soon too, because it's annoying.
Other than that I just see lazy people complaining that the tactics they used which relied on exploiting weaknesses in the AI don't work no more.
Would YOU stand around beating on a warrior who's got the backup of two monks and three eles, all while the eles are dumping AoE spells on you? No? Me neither. I don't know about you, but I'd run out of the AoE, and attack the casters.
So why shouldn't mobs?
If you're a caster, and a warrior attacks you, do you stand still and take the beating, or do you run around and try to shake the warrior? Me, I'd run.
So why shouldn't mobs?
aron searle
Quote:
Noone is running from my 100 blades. Maybe we're playing different games . Don't spread rumors you haven't verified, please. |

entropy
Quote:
Originally Posted by Numa Pompilius
I can't BELIEVE the bullsh!t level in here. Have you guys at all played the game since the update, or are you just venting anyway?
* Mobs do NOT scatter at the slightest sign of danger. Mobs do NOT always run out of AoE's. They will get out of the AoE _unless they're doing someting_. Enemy _casters_ will also sometimes run from warriors, usually they'll try to kite the warrior into aggroing adds. Well, as all of us who've played PvP know, human casters stay and fight when warriors attack them. Right? Yes, you can no longer send a warrior in front to take all the aggro, then nuke the area around him in complete safety. Amazing. Human players would stand around beating on a warrior who's got the backup of two monks and three eles, and ignore the casters. Right? Mobs don't stay in AoE _which do damage_. Well i-farkin-magine that. I mean, we human players always stay in the AoE of Whirlwind, don't we? Have you guys noticed mobs don't run out of Ward Against Foes yet? This isn't a patch against soloing. It's an update of AI. Tactics which relied on exploiting weaknesses in the AI don't function any more, for soloing _or_ in teams. Deal with it, you lazy bastards! Now, there are two problems with the update: the fact that monsters run from one-hit AoE (that's a bug), and that the erratic running leads to the movement prediction failing (so it looks like the mobs are teleporting around). Both issues are easily fixable, and hopefully ANet hops to it. Everthing beyond that is due to the most common source of errors wrt computers: SBTK (sh!t behind the keyboard). |
alexcave
I think the idea behind the update is common sense...enemies will flee AoE spells, but the total nerfing of farming will lead to an increase of people buying gold on Ebay in order to finance their weapons and fissure armor.
I will expect ecto to increase ridiculously and the uw solo necro build to replace the monk build (until they nerf that too of course). If the aim is to eradicate farmers then a price restructuring will definetely be needed...normal play will not earn you sufficient money to buy expensive items.
I have over 1500 hrs of gameplay...I love it, but this update went a step too far.
I will expect ecto to increase ridiculously and the uw solo necro build to replace the monk build (until they nerf that too of course). If the aim is to eradicate farmers then a price restructuring will definetely be needed...normal play will not earn you sufficient money to buy expensive items.
I have over 1500 hrs of gameplay...I love it, but this update went a step too far.
juggalo
Didnt really like the update, wont keep me from playing GW tho. It basically made it easier for ppl to run others, and harder to farm. Guess ima have to start running ppl for gold.
entropy
Quote:
Originally Posted by Numa Pompilius
That one-shot AoE spells cause them to run is a bug, and will hopefully be fixed soon.
Another bug is that the erratic running they do makes the movement prediction fail, so it looks like they're teleporting around. Hopefully it'll be fixed soon too, because it's annoying. Other than that I just see lazy people complaining that the tactics they used which relied on exploiting weaknesses in the AI don't work no more. Would YOU stand around beating on a warrior who's got the backup of two monks and three eles, all while the eles are dumping AoE spells on you? No? Me neither. I don't know about you, but I'd run out of the AoE, and attack the casters. So why shouldn't mobs? If you're a caster, and a warrior attacks you, do you stand still and take the beating, or do you run around and try to shake the warrior? Me, I'd run. So why shouldn't mobs? |
Josh
Quote:
Originally Posted by Alexandria Kotov
As soon as I saw how it worked, I knew most of the players out there would hate it.
**WARNING. ABUSE COMING TO THE AVERAGE PLAYERS SENSE OF SELF-WORTH** Why? Because most PvE players out there suck at this game. There are a lot of good players, but.... a stunningly large amount of ones that just shouldn't be playing skill-oriented games (Doubt that title for the game? low skill level cap, no godly items, easy-to-acquire elites makes for a VERY skill-based playing field). And this will make it harder on them. Sure there's problems. But it's a massive improvement. I know that most players out there would rather have the enemy AI just stand there and use soap in the Meteor Showers, and hold umbrella's in the fire storm, but... too bad. Realistically, if little peices of FIRE were falling on your goredenginewhatever head, you'd MOVE. And if any of the people whining about the game ever elevate to PvE, I hope they don't expect monks to stand in their Maelstroms until their life is "at 25% or less" and then move. And to the farmers out there... I don't think Anet cares about you whining about the griffons and aataxes running away, considering they don't support the idea of farming in the first place. Secondly, since some of us don't listen to them in this regard, it's NOT HARD TO FIND A NEW WAY TO FARM! Smiting is not your only option, and AoE is not the only type of effect that can make you mass amounts of money, fast. |
1. I think they'll care when they get millions of complaints about how AoE spells are completely useless now.
2. That a few hundred (to my knowledge) are semi-quitting now due to the fact they can't Farm now...
3. I did still use my Invinci Ele build, and change Smiting spells to Fire or Earth damage but it's wayyyy too slow and not effective.
4. Farming was fun.
5. Again, AoE spells are just rendered useless now, everytime there in it, half a second there in an AoE spell they run out.
entropy
All I got to say is I believe anet will change it back since as soon as they lose 1/10 of their player base due to them being patch happy they are gonna try to get them back.
Blaster The Warrior
omg who wants smart monsters OMG WHO ASKED FOR IT ?
i didn't i want to fight dumb monsters that aren't scared of me so i can slaugter em like a madman
i didn't i want to fight dumb monsters that aren't scared of me so i can slaugter em like a madman
Crazy_Kid
this new patch is killing me how can i get money now ZzZzZ Gw was so fun and now its like LAME common change it back your gonna lose like allot of people up in here
Mahanaxar
Quote:
Originally Posted by Numa Pompilius
This isn't a patch against soloing. It's an update of AI. |
What an impressive ai

Night Raven
Quote:
Originally Posted by Mahanaxar
I just noticed a sand drake running outside his own ward against melee to avoid an aoe spell, and stay outside when engaged again.
What an impressive ai ![]() |

AllState
Anet is also big on a saying about Guildwars. They say Guildwars is a game that is determined by skill, not hours played. By taking away farming its become quite the opposite.
entropy
Its another anti-farming update. Anyone who actually believes its an update of ai is just wrong. They made it so that its hard to farm. Then they pass it off as an ai upgrade which it is not.
Torment
Seems to me that by Anet trying to get the monsters to play in a smarter way, they are catering to the PvP'ers here. It's more like practice for those players. To the PvP'ers I say, "Enjoy the part of the game you play for, but if you have opinions on the PvE aspect....keep it to yourself, and if you voted in this poll...thanks for screwing up the results."
I was looking to actually get into WoW when a friend of mine brought up this other game I had never heard of called Guild Wars. I checked out the site and noticed they seemed to push the PvP side of the game more than the PvE. I didn't like the sound of that and told my friend so. He assured me that PvE was great and so I bought it and have enjoyed myself immensly.
Now they go and change things and it only seems to benefit the PvP'ers who want to rush through (getting runs here and there), makes other players play the style more used in PvP. Fire Nukers are almost never seen in PvP, and now thanks to the update have become almost useless.
But farming...what's the problem? If you've finished the game and still want to play,it's the perfect thing to do. Those who complain about the economy and the price of things should just consider using their heads and finding ways to make money instead of bitching about it.
Sorry, I'm sure that these points have been covered already but I can't keep up with the posts here. Most of which seem to be by people NOT in favor of the update. I've seen this happen to other games I've played and I hate that it is happening again.
One last thing, maybe Anet hasn't thought about the fact that people try to solo or use less than the maximum amount of party members because alot of people are stupid and have no idea what TEAM play is. They won't listen half the time and leave as soon as things go bad. It's not all about getting better drops, though part of it.
I was looking to actually get into WoW when a friend of mine brought up this other game I had never heard of called Guild Wars. I checked out the site and noticed they seemed to push the PvP side of the game more than the PvE. I didn't like the sound of that and told my friend so. He assured me that PvE was great and so I bought it and have enjoyed myself immensly.
Now they go and change things and it only seems to benefit the PvP'ers who want to rush through (getting runs here and there), makes other players play the style more used in PvP. Fire Nukers are almost never seen in PvP, and now thanks to the update have become almost useless.
But farming...what's the problem? If you've finished the game and still want to play,it's the perfect thing to do. Those who complain about the economy and the price of things should just consider using their heads and finding ways to make money instead of bitching about it.
Sorry, I'm sure that these points have been covered already but I can't keep up with the posts here. Most of which seem to be by people NOT in favor of the update. I've seen this happen to other games I've played and I hate that it is happening again.
One last thing, maybe Anet hasn't thought about the fact that people try to solo or use less than the maximum amount of party members because alot of people are stupid and have no idea what TEAM play is. They won't listen half the time and leave as soon as things go bad. It's not all about getting better drops, though part of it.
unienaule
Quote:
Originally Posted by AllState
Anet is also big on a saying about Guildwars. They say Guildwars is a game that is determined by skill, not hours played. By taking away farming its become quite the opposite.
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kareel
How do we all feel about the revision to the last update?
Reasonable? AoE seems to work fine for me now that the monsters are less sensitive. They won't stand around and die, but they don't flee like cowards, either.
Reasonable? AoE seems to work fine for me now that the monsters are less sensitive. They won't stand around and die, but they don't flee like cowards, either.
entropy
they flee like cowards believe me I tested this over and over.
Enix
I like the fact that monsters and especially henchmen respond more intellegently to AoE, but some shouldnt respond so quickly or to certain spells (e.g. single-strike AoEs ice spikes and cry of frustration should not cause the AoE scatter)
kareel
entropy, have you even logged IN since the nov11 update?
MSecorsky
It makes things much more challenging. Smites are not behaving predictably. General pain in the ass.
I like it.
I like it.
Guthra
I voted for not compromising, and not liking it.
They basically killed my fun of farming zounds of griffins and minotaurs at once.
Before that, they killed my ability to run to Droknar's Forge, by giving them damn golems Ice Spike too, or what ever it's name is.
Now, it is even easier to run, than original.
I feel like they're taking the piss out of the people who used to run.
It required more 'skills'. Now it's a stupid pingpong game. Cast AoE spells and persuers run away. *thumbs up*.
They ruin the game, and I'm not buying the second chapter unless they I know they won't let it be like this in the end too.
I don't mind that they changed it in general. I mind it cause once you're level 20, with 3 mill exp. ...... Why would you want to do a quest, with 50k exp reward???
There is nothing to do when you're level 20 really. If they added more content to us, and with some special rewards, not them silly exp ones. It would most likely be much more fun to play, considering they just took out farming, which I found enjoyable.
They basically killed my fun of farming zounds of griffins and minotaurs at once.
Before that, they killed my ability to run to Droknar's Forge, by giving them damn golems Ice Spike too, or what ever it's name is.
Now, it is even easier to run, than original.
I feel like they're taking the piss out of the people who used to run.
It required more 'skills'. Now it's a stupid pingpong game. Cast AoE spells and persuers run away. *thumbs up*.
They ruin the game, and I'm not buying the second chapter unless they I know they won't let it be like this in the end too.
I don't mind that they changed it in general. I mind it cause once you're level 20, with 3 mill exp. ...... Why would you want to do a quest, with 50k exp reward???
There is nothing to do when you're level 20 really. If they added more content to us, and with some special rewards, not them silly exp ones. It would most likely be much more fun to play, considering they just took out farming, which I found enjoyable.
eiji84
While I understand that the update was implemented to put a stop to the vast ammounts of "ebay gold" that is out there, I also believe that it screws players over just trying to make a buck in the game.
Yes, I know many of you will disagree with that, but the economy in the game is far from perfect. With out farming, many players cant afford ANYTHING. I know other peeps will say: "But this makes it so not just anyone can get godly weapons and the like." Ok, sure. But it also takes a lot more than just farming griffs to get one of those. I think the economy itself is the problem, not just the ammount of gold floating around in it.
Also, I know that this build promotes playing with other peeps, but what if your guild isnt on? Most of the people Ive played with outside my guild are idiots. The one thing I CAN say for the build is, most of the people that dont take the game seriously will quit cause of this build.
Well, Ive said what I want to say, chastise me if you want. Its my opinion and I really dont care if you disagree.
Yes, I know many of you will disagree with that, but the economy in the game is far from perfect. With out farming, many players cant afford ANYTHING. I know other peeps will say: "But this makes it so not just anyone can get godly weapons and the like." Ok, sure. But it also takes a lot more than just farming griffs to get one of those. I think the economy itself is the problem, not just the ammount of gold floating around in it.
Also, I know that this build promotes playing with other peeps, but what if your guild isnt on? Most of the people Ive played with outside my guild are idiots. The one thing I CAN say for the build is, most of the people that dont take the game seriously will quit cause of this build.
Well, Ive said what I want to say, chastise me if you want. Its my opinion and I really dont care if you disagree.
ldisc66
Dunno if other people are experiencing bad spawns, alot of bad spawns. Fellow guildie tried to make a run to Droks, and now theres like TONS of worms, they followed her all the way to the portal at snake dance. Then there was thristy rivers by the time u had to reach the 2nd and 3rd teams, both teams armies were right at the fricking begining. So much for hugging the wall. We lost - went back in and happended again (not all but I'd say 2 or 3 of the other teams army was on us), lost again only becuase since the update I've been lagging bad, at first I thought it was my connection but I pinged a couple of WoW and SWG servers and everything was good. This being done btw on Saturday nov12 12pESt. I think the new AI is sucking all the cpu time out of the servers.
Exile
I think this patch is great. As someone else said earlier, if you and your friends were standing in a tight group and fire started raining from the sky, you wouldn't just stand there and get burned. You and your friends would run like hell in all directions to get away.
AoE works fine if you're not stubborn and unwilling to make a little adjustment. As for the creatures not endlessly following you, just means you have to spend a little extra time killing them is all. The only over reaction I've seen is from those who have stated they refuse to make an adjustment and will no longer play because of this update.
AoE works fine if you're not stubborn and unwilling to make a little adjustment. As for the creatures not endlessly following you, just means you have to spend a little extra time killing them is all. The only over reaction I've seen is from those who have stated they refuse to make an adjustment and will no longer play because of this update.
AllState
Quote:
Originally Posted by unienaule
That makes absolutely no sense. Farming = repetitive action that you do over time. Without farming, you actually have to use skill to kill mobs and get rich.
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I can make more money in a weekend (2 days) my way, then you can your way in 2 months.
olegthemighty
I think this attempt to curb farming is not very well thought out. Specifically, I'm talking about sorrow's furnace and the green item farming. By making it more difficult for people to get these boss-only drops, Anet is only going to cause their value to skyrocket (except for the fire elemental gear I guess
) So how am I, average joe with only 15 plat to my name, going to afford a good sword staff? well I guess I have to farm now, only it takes 3 times as long to farm drakes or other mobs since their mothers won't let them get too far away from home...
It's called laissez-faire economy, and if you try to change or regulate things too much, nobody's going to be happy.
If Anet wants to make it harder for us to get decent gear, maybe they should set up an auction/shop system so I can sell the water staff that I'll never use so I can buy that sword I'll never manage to get myself.
(edit) I also would like to note a couple flaws in Henchie AI that I noticed yesterday. Mainly their AI is not improved, it's just changed a little to make them better at running away from firestorms. Yesterday I was in a guild group and we grabbed a healer and prot henchie since we only had 6 guildies on at that time. After a fight, one of our warriors was poisoned, and both of the henchies were hexed with some silly -2 degen or something. They ran around trying to get away from their hex, while my teammate died from poison. Seriously the whole team, except the henchies was standing still for 7 seconds watching this teammate die. improved AI? I don't think so.

It's called laissez-faire economy, and if you try to change or regulate things too much, nobody's going to be happy.
If Anet wants to make it harder for us to get decent gear, maybe they should set up an auction/shop system so I can sell the water staff that I'll never use so I can buy that sword I'll never manage to get myself.
(edit) I also would like to note a couple flaws in Henchie AI that I noticed yesterday. Mainly their AI is not improved, it's just changed a little to make them better at running away from firestorms. Yesterday I was in a guild group and we grabbed a healer and prot henchie since we only had 6 guildies on at that time. After a fight, one of our warriors was poisoned, and both of the henchies were hexed with some silly -2 degen or something. They ran around trying to get away from their hex, while my teammate died from poison. Seriously the whole team, except the henchies was standing still for 7 seconds watching this teammate die. improved AI? I don't think so.
T1Cybernetic
Quote:
Originally Posted by Ard Wen
Anet needs to get rid of the patch for at least a few weeks to reevaluate the sitution. The idea of what they were doing was decent, but it was implemented terribly. The AI just runs around like a stupid chicken everytime it gets hit. This makes em stupider not smarter.
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nowhere fast,


my elemental "fire" skillz are practicaly useless since the update and alot
of the other aoe skillz are just wasted server space now,

Im all for updates and improving the game and i havent had a problem with
any of the updates in the past, including all the farming "nerfing" although
i do alot of farming on both my guildwars accounts but this update has
most definately ruined alot of skillz not farming skillz but essential day
to day pve & pvp skillz that alot of people were using.
It's ok to say "change ele to water" or "change your ele to earth" but there still
leaves a perfectly good fire set of skillz useless that nobody will want to use anymore?
calamitykell
Quote:
Originally Posted by olegthemighty
By making it more difficult for people to get these boss-only drops, Anet is only going to cause their value to skyrocket (except for the fire elemental gear I guess
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3lite
just return it to like it was...it was just fine like it was...help keep everyone happy
Mysterial
Quote:
Originally Posted by Numa Pompilius
That one-shot AoE spells cause them to run is a bug, and will hopefully be fixed soon.
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creedence
i am not in favor of this patch at all . i can see what they were try to do by making the game more interesting or what ever but i though the game was better with out the patch update. especialy for monks and elementalists. i enjoyed my monk warrior i just started untill they came out with the new update. now im just finding myself frusterated not being able to kill all the freaking healers and necro AI. so i really hope they change it
Crotalus
Quote:
Originally Posted by Mahanaxar
I just noticed a sand drake running outside his own ward against melee to avoid an aoe spell, and stay outside when engaged again.
What an impressive ai ![]() |
dpcash
If you are level 20 and completed the game, what's left to do if you can't farm? Just sit back and wait for Guild Wars 2, or start playing something else? I think I will be looking for a new game. Thanks Anet for screwing up the best game ever!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Venus
Quote:
Originally Posted by dpcash
If you are level 20 and completed the game, what's left to do if you can't farm? Just sit back and wait for Guild Wars 2, or start playing something else? I think I will be looking for a new game. Thanks Anet for screwing up the best game ever!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Crotalus
Quote:
Originally Posted by dpcash
If you are level 20 and completed the game, what's left to do if you can't farm? Just sit back and wait for Guild Wars 2, or start playing something else? I think I will be looking for a new game. Thanks Anet for screwing up the best game ever!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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I am sorry if this is the first time you realize that this game has a very limited PvE experience.
Torment
Well, thanks for that. But the PvP is very limited as well. There are many combinations for a team in PvP and so on and so forth. But if you enjoy the PvE the farming is a way to keep playing while waiting for GW2 and PvP gets old after awhile.