Poll on the 10/10 and 10/11 Update

Nocens Imperceptus

Ascalonian Squire

Join Date: Nov 2005

W/Mo

Quote:
Originally Posted by dogmanstar
I filled out two complaints to NCsoft about new AOE update... the update turned the best game ever to ridiculous pile of crap... i dont see team work in my teams anymore everybdoy runs around try to kill seperate monster... Monsters act like total idiots running around like chicken with heads cut off every single time they take damage... I spend over 700 hours playing that game and trying to perfect my characters... NCsoft with one swift move cut off everything ive been working on... why wouold anyone do something like that to us??? why would they? if they wont reverse that update i can probably play for only like two more days... and then i will have to quit cause i basically hate that game right now... Please NCsoft give us our game back !!! I will pay monthly subscribtion I will buy 2nd account I will buy 2nd chapter!! just bring all back to normal... let me play!
I believe you have a bit of an addiction to that game....
Have ya herd of EQ? your looking the same way people from there look.

Owen

Academy Page

Join Date: Jul 2005

Mo/Me

The main problem with the update is NOT that enemies run from AoE the problem is that stupid hench tanks chase them and aggro additional mobs. There are parts of the game where this simply will not do and thus AoE has been made completely useless in those areas.

Monsters should run from DOT AoE, it just makes sense that they would, but this is a HUGE change to come along this late in the games evolution and I think that in many ways all the possible situations that would result were not considered when implementing it. I can live with monsters running from AoE because in my experience playing under this update AoE still has it's uses but henchmen simply need to be made smarter in light of the fact that enemies now flee from the areas being effected.

In the end though the community is to blame for this update and that's why I voted that I don't like the update but will live with it. Apparently farming by the invinci-monks and W/Mo axers finally reached critical mass and ANet had no other recourse and I can't fault them for that. Next time you see a 55 monk make sure to thank him for effectively destroying the power of Pyromancers and legit Smiters because they're the ones who caused this, ANet didn't do it just for the fun of screwing us over.

Crotalus

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Torment
Well, thanks for that. But the PvP is very limited as well. There are many combinations for a team in PvP and so on and so forth. But if you enjoy the PvE the farming is a way to keep playing while waiting for GW2 and PvP gets old after awhile.
So i guess it is fair to say that both PvP and PvE has a very limited experience in Guild Wars.

I guess i am glad i didn't rush through the content and play it like any other mmorpg.

Quote:
Originally Posted by Owen
In the end though the community is to blame for this update and that's why I voted that I don't like the update but will live with it. Apparently farming by the invinci-monks and W/Mo axers finally reached critical mass and ANet had no other recourse and I can't fault them for that. Next time you see a 55 monk make sure to thank him for effectively destroying the power of Pyromancers and legit Smiters because they're the ones who caused this, ANet didn't do it just for the fun of screwing us over.
Well said and so very true. I am quite sure ArenaNet didnt intend the hardest parts of the game to be solo farmed with an invinci-monks or W/Mo Axers. This was the only recourse.

Helios

Helios

Lion's Arch Merchant

Join Date: May 2005

I'm not going to read all 12 pages of this but I will say this:
Back when Guild Wars was first released this was the pattern.
1) Update comes out on Wednesday
2) Everyone hates update
3) Everyone adjusts to update
4) Go back to #1
The point is that most people do not give the update time to sink in. I say give it a chance and if after a week, you're still not satisfied, voice your opinion, write ANet an email, or quit. I admit, I hated the update as soon as it came out, but after messing with skills for a hour, I found a farming build that worked better than my previous one that used AoE's.
Everyone just needs to chill out, be a little patient, and think outside the box.

Omega_2005

Omega_2005

Krytan Explorer

Join Date: May 2005

UK, or is it? *confused*

A/Rt

Another idea upon the slightly messed up AoE build.

At low-mid range levels, the monsters must NOT instantly run away at free will to annoy many players using AoE/Smite skills. At high or extreme levels however, I think the skill should take A FEW SECONDS until the enemies move away and regroup, rather than im-flaming-mediately.

This could make the game slightly more balanced, but until then, I may be unable to play normally as I was doing a few days back.

Ileania

Ileania

Ascalonian Squire

Join Date: Nov 2005

Fist Of The Dawn

N/Me

I think overall this was a good patch but something that will take time to get used to. There is some flaws just as with any patch, but Im sure those will be fixed soon enough. I did 4 missions since then and we brought an ele everytime. Nuking still works guys u just have to figure out what creatures run and which dont. There is also the use of slowing abilities, they cant get out if they cant move out! Use your heads guys.... you got too used to STUPID AI that likes to be killed.... take on this as a challenge!
ty for the poll

Vhayr

Krytan Explorer

Join Date: May 2005

UK

Malice Nights [MN]

A/Me

I like it. Soloing in the desert is easier now, I don't die as much . Plus, for some reason, I enjoy it more, the fact that it takes longer. Makes me feel better about doing it.

I love how some people are like "OMGZ LOLZ UR SOLIO MUNKEY CA'TN FARM NOMORE ROFLZ!!!!11!!?#seventyeleven", when in actual fact, yes, we can. I've made 30k today so far, and I was being lazy about it. I think I found about seven or eight golds and well over twenty purples. That's me, "not being able to farm any more". I also like the new AI of the Henchmen.

Everything seems a little more dynamic now, no more battles where the enemies stand in one spot while the Nukers stand in another. It a whole lot more exciting than it was before.

Justeen

Justeen

Pre-Searing Cadet

Join Date: Nov 2005

Gods Country

E/Me

It seems TPTB are always doing some changes and as far as i can tell none have been too great

Akhilleus

Akhilleus

Forge Runner

Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

OMGOMGOMG, people actually have to make thier own farming builds now, instead of following a no-skill cookie-cutter chinese farmer build that does nothing but oversaturate the game market and make previously rare aqusitions available to the poorest of the poor?
god help us all...

give me a break.
learn to adjust, any good farmer that actually earned the right to be called a "farmer" has the ability to adapt and create thier own build, and move on as before.
the only people this patch hampers are thos who are incapable of thinking for themselves, and are too lazy to try out new builds on thier own, thus reducing themselves to waiting untill little jimmy comes up with an excellent farm build after hours of testing and thinking and testing and rethinking untill he hits something revolutionary, and posts it on that website everyone goes too. in short, the only people this patch ruined the game for, are the ones who couldnt play it in the first place.
that having been said; the fact that in regular missions AOE is 100% usless, is substancially annoying; as monsters often not only outnumber you, but exceed you in power, and the onyl way to combate them en masse` is through AOE spells. THIS is something arena net should have thought of as a side-effect of the aoe nerf.

CyanKuruma

Ascalonian Squire

Join Date: Sep 2005

LoS

E/Me

Voted that I didn't like it.

Maybe oneday.. ANet will delete all the swords & axes and warriors will have to elarn new strategies too.

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

Well I'm almost positive I'm quitting any type of PvE. great job anet with your anti-farming, dictatorship rule over this mmo. The reason I bought this as a causal gamer is because ti was open ended in the sense that I could do a mission here and there and it only took around an hour. Now missions are total chaos, take longer, and more boring. So what if people feel the need to farm then they should be allowed to do it. They paid your $50 and should get what was advertised. Sure farmers can come up with new builds as its not that hard but the reason is why should they? Because anet didn't intend for farming to happen? did they really not think it was going to occur? It's an mmo and with anet changing the rules every so often so that we have to play the game the way they want us to play it well screw that. Aoe spells have been nerfed to death. Tons of bugs in the update. Gaile gray said they had "tested" this update. Well it shows that they are lazy and simply don't understand waht is needed. If you want to have a more challenging mission and you think this is how it should work then you are sadly mistaken. So what they run from aoe's. They are still easier to kill. Running creates crits OH YEAH I hit for 130 dmg on a centaur I feel special. Give me a break its chaos in the missions still. If they are gonna put an update in they had better work their ass of on it and try to get as many bugs out as possible before updating the game. Last thing is that I'm sad to see a game with so much potential just become worthless crap.

edit* btw I don't compromise

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

Quote:
Originally Posted by CyanKuruma
Voted that I didn't like it.

Maybe oneday.. ANet will delete all the swords & axes and warriors will have to elarn new strategies too.
agreed

Vhayr

Krytan Explorer

Join Date: May 2005

UK

Malice Nights [MN]

A/Me

Quote:
Originally Posted by Akhilleus
OMGOMGOMG, people actually have to make thier own farming builds now, instead of following a no-skill cookie-cutter chinese farmer build that does nothing but oversaturate the game market and make previously rare aqusitions available to the poorest of the poor?
god help us all...

give me a break.
learn to adjust, any good farmer that actually earned the right to be called a "farmer" has the ability to adapt and create thier own build, and move on as before.
the only people this patch hampers are thos who are incapable of thinking for themselves, and are too lazy to try out new builds on thier own, thus reducing themselves to waiting untill little jimmy comes up with an excellent farm build after hours of testing and thinking and testing and rethinking untill he hits something revolutionary, and posts it on that website everyone goes too. in short, the only people this patch ruined the game for, are the ones who couldnt play it in the first place.
that having been said; the fact that in regular missions AOE is 100% usless, is substancially annoying; as monsters often not only outnumber you, but exceed you in power, and the onyl way to combate them en masse` is through AOE spells. THIS is something arena net should have thought of as a side-effect of the aoe nerf.
I agree with your views on the whole farming build thing. I was annoyed at first, but instead of quitting and wasting the 500 hours I've put into this game, I tried out a couple of things and it works just as well as it did before. The majority (not everyone, but the majority) of the people complaining are the farmers who "can't" farm any more, when all they need to do is think outside of the box. With a couple of minor changes you can be just as efficient as before, though maybe a little slower. At the end of the day, does five extra minutes really matter in this game?

Edit - Oh, and about the whole "missions are chaos" opinion posted by entropy, I must disagree. Missions and quests are fun now, and I feel much closer to my guildmates when we all survive an onslaught of psycho Smites and Coldfires. Those Aatxe that run away when we're trying to lure them on to our traps? It's exciting, the fact that we might have to actually work as a team for once.

master_ranger_matt

master_ranger_matt

Lion's Arch Merchant

Join Date: Nov 2005

Salt Lake City, Utah.... no im not mormon

Radicals Against Tyrants [RAT]

R/Me

i think the aoe skills thing where they run should be changed, because they aren't that great in pvp because people are smart enough to run, and in rp now that they run they are alomst completley worthless....

Akhilleus

Akhilleus

Forge Runner

Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

Quote:
Originally Posted by CyanKuruma
Voted that I didn't like it.

Maybe oneday.. ANet will delete all the swords & axes and warriors will have to elarn new strategies too.
and last time i checked, not every ele spell was an AOE, there are plenty of useful ones to toy aorund with.
and aoe still CAN be useful if you use it propperly.
one example is, if your team is getting overrun aoe can save your life.
another is cold-slowing AOE attacks when well-coordinated with fire AOE or earth knockdown aoe spells, can still do devastating damage en masse` AND keep the enemy in place.
but people dont want the coordination part; they onyl want to be able to go in and practically solo everything.
like i said previously elsewhere, all solo farming did was take the "multiplayer" out of "MMORPG."
and to those of you who wont compromise (on either side) i say that merely shows that you are unwilling to accept new things and try new ideas, and further proves that this patch did the right thing.
ill be the first to admit, anet didnt have to go all-out with aoe running, they could have given monsters a delay, but on the other hand, refusing to work with the patch simply shows that you lack the ability to do so. and for those of you to whom the preceedign statement applies, why do you play a game if you are unable to try it out, why play a game of you allow someone else to experiment every avanue of skill for you? you might as well hire someoen to sit at your computer and play for you, while you watch, its basically the same thing.
anyone who has the ability and willingess to adapt to this patch should have zero problem surviving in it, both financially, and literally (when facing monsters). this is not intended as a bash; merely a wake-up call, i can almost guerentee you the game will be far more entertaining when you take up the initiative.
that is all, Akh.

aron searle

aron searle

Jungle Guide

Join Date: Aug 2005

Mo/

Quote:
give me a break.
learn to adjust, any good farmer that actually earned the right to be called a "farmer" has the ability to adapt and create thier own build, and move on as before.
the only people this patch hampers are thos who are incapable of thinking for themselves, and are too lazy to try out new builds on thier own, thus reducing themselves to waiting untill little jimmy comes up with an excellent farm build after hours of testing and thinking and testing and rethinking untill he hits something revolutionary, and posts it on that website everyone goes too. in short, the only people this patch ruined the game for, are the ones who couldnt play it in the first place.


the old farming build works fine, its just slower. And combined with several other adjustments, that yes were needed, its become slower with each update.

thats the point farming is now slower and more grindier, there are ways to adjust that work but its just not fun anymore.

Now dont get me wrong, there is merit in making the AI more intelligent. 400 out of 550 i have spent in teams, the other 150 was farming.

The problem is the PRICES, if you want FOW, or even for some 15k you have to farm, and farming is now more slow and boring becasue of this update (Also the amount of buggy behavior sucks)

Yes there are collectors weopons, and yes you dont need 15k, BUT I WANT IT

DO you want to know what would make me really happy

seriosly

really

**The ability to farm WITH TEAMS or do UW or do missions, and gold/drop wise for it to be worth it.**

That would make this game PERFECT for me, then farming really would be FUN AGAIN, but it wont happen because its been bought up again and again and nothing happens, i want it to happen because its an effective and FUN way to encourage teamplay rather than solo. (seriosly drops in groups really really really suck 30 hours in UW and not 1 ecto in teams).

(EDIT * Teamwise it could be more fun / BUT at the moment all the buggy behavior makes it easier but slower / and watching them ping pong is annoying)

Aeon_Xin

Banned

Join Date: Nov 2005

E/Me

As the discussion has gone almost entirely off topic, as to the market value of weapons and such, I felt a return would be appropriate.
I've pretty much read all of the postst here, I stopped when I read so many of each type(ie it's stupid for a monster to stand there and take hits*debatable, but that's not my point) I got bored and decided to make an ultimate post to respond to, without rehashing the same arguments every couple pages. Onto the reasons, notes below that....

Basically, the only backing this update has is for:
A. My nonfire ele can get into parties easier.
B. I always thought it was silly for monsters to stand there and take it.
(theoretical drive for monsters to be willing to sacrifice pain has been
argued, and is basically a moot point, either way)
C. People use it to farm.
(some acceptable reasons, and some non-acceptable{ebay} reasons.
For ebay alone it becomes inarguable)

The anti-patch people claim:
A. It disrupted any build that relied on even one out of eight skills being
an AoE.
B AI isn't necessarily more intelligent, even after the fix, sometimes things
run wild, Henchies are no longer as docile when they should be, or as
active when they should be.(True it was partially repaired, but still bad)
AI won't take 100+ damage in one hitand run away, but will on 1-3
seconds of any given ten second aoe at any damage level.
C. The spells that cause the AI to react as such, up untill now were
never complained about enough to re-evaluate and nerf as needed.
These spells themselves were rendered useless, not edited unto
themselves. So really, it's not a nerf, as that term has been defined
to me. It's an unfortunate side effect. If it were truely a matter of
fairness, the elementalists skills would have been nerfed in part for
equalization of power months ago.
D. (Refer to B in Pro's)"The words feral, wild, inhuman, brutal, insane,
cold-blooded, and bestial all apply to some or all adversaries for any
player in the RPG part of the game. Most of those definitions are
pretty blunt, and some even state, with no thought to consequences
and lacking intelligence or reason." This is the reason BPro and D-Con
are null points. It can be argued either way with effenciency
E. Original author internetguy"There is a major difference between PVP and PVE, in PVP: two high intelligent groups against each other with the same amount of members, in PVE, one high intelligent group (Human players) against low intelligent (AI) computer controlled, but in high quantity monsters. All of these kind of combinations create something call balance or fairness. The newest patch totally destroyed this concept."

In a nutshell, those are the pros and cons.
There were so many repeat posts of people that had not read(can't blame them at 50 some odd pages) before them. There are also some people that will "argue" by just repeating themselves.
If I missed something Pro, or Con, or got something wrong, message below or PM me. If I unintentionally quoted someone(exactly)from memory, I appologize.

There are other arguments, on either side, grow up, adapt, stop whining, but any post that says that is actually neutral. They do not back the post with any logic, they just say cope and deal, with varying degrees of maturity. The people that tell you how you should build your character belong to this group, as do the people that post only for, "I should have the coice".
Also omited are topic related, but off topic at the same time, other possible solutions to farming(of whatever variety)

Scaper

Scaper

Banned

Join Date: Nov 2005

California,YAH!

League of Alchemist

E/Me

Quote:
Originally Posted by aron searle
the old farming build works fine, its just slower. And combined with several other adjustments, that yes were needed, its become slower with each update.

thats the point farming is now slower and more grindier, there are ways to adjust that work but its just not fun anymore.

Now dont get me wrong, there is merit in making the AI more intelligent. 400 out of 550 i have spent in teams, the other 150 was farming.

The problem is the PRICES, if you want FOW, or even for some 15k you have to farm, and farming is now more slow and boring becasue of this update (Also the amount of buggy behavior sucks)

Yes there are collectors weopons, and yes you dont need 15k, BUT I WANT IT

DO you want to know what would make me really happy

seriosly

really

**The ability to farm WITH TEAMS or do UW or do missions, and gold/drop wise for it to be worth it.**

That would make this game PERFECT for me, then farming really would be FUN AGAIN, but it wont happen because its been bought up again and again and nothing happens, i want it to happen because its an effective and FUN way to encourage teamplay rather than solo. (seriosly drops in groups really really really suck 30 hours in UW and not 1 ecto in teams).

(EDIT * Teamwise it could be more fun / BUT at the moment all the buggy behavior makes it easier but slower / and watching them ping pong is annoying)
I don't think Anet understands the dynamic of what is called a,"build"! The purpose of a build is the give one job to one profession! that one job is usually done by the one profession IN A TEAM BUILD, because THEY ARE GOOD AT IT! This is why their are nice little nick names for certain builds, thats assuming you having been paying attention to anything we say.

For example: Before you mad THIS HORRIBLE PATCH!

1. Fire Ele with AoE spells: AKA Nukers becasue we could kill quickly and effectively
2. Warrior/mo with stancs and monk prot spells: AKA TANKS cause they can take MORE damage than ANY other build.
3. Healing/Prot MONKS: AKA, lol well, monks BECUASE they are the best and most effectice at it!


GET IT YET!? Some of the builds are good becuase YOU GUYS MADE THE GAME THAT WAY! Don't Blame the players because YOU GUYS ANET, or whoever is the techniqical designers are, made some BUILDS BETTER than OTEHRS. This is why they existed in the first place! BECAUSE SOME BUILDS ARE JUST BETTER THAN OTHERS! TOGETHER these builds become part of TEAM so as to be effective in ALL SENERIOS NOT JUST ONES THAT ARE FARMING BY THE WAY!

Hence, by destroying the effectiveness of AoE spells, which are just bascially include all the main effective builds of War Monks and ELE, you have destroy the term BUILD! CONGRAULATIONS! Build is incorporated into a TEAM of effective players. BY MAKING THIS PATCH you have destroyed the effectiveness of the best builds that we found out and YOU MADE THAT WAY! SO STOP BLAMING THE PLAYERS FOR MISTAKES ABOUT MAKING BUILDS TO POWERFUL! YOU GUYS at Anet and GW production MADE THEM THAT WAY!

WHAT are you thinking? Take away the most effective builds and other builds can some how MAGICALLY become part of a team? NO! YOU CANNOT SOLVE a problem with ANOTHER PROBLEM! By taking about AoE effectivnes your are creating a SERIOUS PROBLEM by destroying effective TEAM BUILDS! IF YOU ARE GOING TO DESTROY AoE builds then make something to help us replace it! Not just say YOU guys need to figure it out! NO your people in Anet and GW production should have figured this out! IF your going to make AoE obsolite then give then something to replace it by.

Heres some suggestions:

1. Make Beast more powerful for ranger build with more variety and better pets!
2. Make other ele abilites that are not AoE more powerful so we can compensate for the lack of AOE SPELLS!
3. Make War weapons more powerful becasue the AOE type of skills they had are now INEFFECTIVE!
4. Make Mes do some REAL dam instead of just hexing with low dam spells all day long!
5. Make necro abliteis more effective
6. Make the Monk a better healer because AoE smiting don't work any more thanks to you guys.


Bottom Line. YOU GUYS AT ANET and GW coroprations need to think of a solution to BALANCE out the SKILLS in other builds! BEFORE YOU GO MAKING OTHER BUILDS INEFFECTIVE! As I said in my first LONG QUOTE!

IF WE were a Police PRECINT! You have taken away our GUNS and replace them with BROOM STICKS! Well well be fine, NOT!

Sincerly, Scaper

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

No, the thing Anet does not understand is that people who spent time in finding good working skill combinations expect to be rewarded, not punished. They hope for positive reactions, compliments, a little reward in items/gold/whatever... And than there's that reaction: sorry, this was not meant to be, drop it since its no longer working now. Thats deadly

Arianna Darkfire

Arianna Darkfire

Ascalonian Squire

Join Date: Feb 2005

The Beautiful City of Ascalon

The Royal Knight of Camelot

W/Mo

I have been sitting here and reading for days and never sure what to say or think BUT I do know this a STANDING OVATION TO SCAPER and well put and thank you for putting it into words they all can read and understand. and btw I did read your first posting and found it to be very true and interesting Thank you Scaper

Yamat

Krytan Explorer

Join Date: Jun 2005

San Diego, USA

AoE works fine. I took my Fire Ele out with Thom and Alesia and we had no problem taking griffons... Meteor Shower worked great.

Aggro management... it's your friend.

alexcave

alexcave

Ascalonian Squire

Join Date: Nov 2005

Dubai

Shameful Spirits

Mo/W

Off topic or not, I believe that this is predominantly a rpg and therefore the main part of the game is pve.

In any rpg the ultimate aim of most players is to acquire the best of everything they can. I am not asking ANET to reverse the update, but some sort of balance for item cost/ item drops per team members is definitely needed. Missions now take up to 60% longer, while drops have remained the same...therefore making the relative cost of items per hour played more expensive.

Oh and yes, I can still solo farm UW, but I actually enjoy playing with other players....and am sure I will enjoy it again once I have learned the pattern of the AI.

So, if ANET are going to keep 'balancing' skills, can they also please balance item costs and item drop rates too.

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

Aggro managment pfft. Love it when I take on 1 group and henchies chase them all the way to the next. Even when I stop attacking its not always that they immediatley stop.

Lonely Monk

Lonely Monk

Pre-Searing Cadet

Join Date: Jun 2005

Nelsonville

Rouge's Army [RA]

Mo/Me

This update had a good theroy, if a metor shower is bashing you to bits, wouldn't you run away? I think it was implemented poorly.
My monk finds it hard to use Healing Touch, but it's only one spell.
My warrior has the hardest time. He must now chase the mobs fleeing from friendly AoEs. In theory, every attack on a fleeing foe is a critical attack. Even while using Rush or Sprint, I cannot notice any increase in damage. Do the mobs just stop right before I hit them?
Using a trapper build for UW with my ranger has become useless. The monsters will trigger my trap, then run out before it does any damage.

I would like to see either an increase in DPS to AoEs or decrease in AI reaction times. It does make sense that they would run out of AoEs. It does not make sense that they can react before the spell hardly goes off.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

couldn't you make a new account and vote more?

don't know if i would trust this vote too much.

chris_nin00

chris_nin00

Dun dun dun

Join Date: Aug 2005

Reddit Guild

R/

Quote:
Originally Posted by twicky_kid
couldn't you make a new account and vote more?

don't know if i would trust this vote too much.
You would know since you do it all the time... Just kidding buddy.

As for me I don't care... PVP ALL THE WAY!

Trinity Entragian

Trinity Entragian

Ascalonian Squire

Join Date: Jun 2005

Quote:
Originally Posted by twicky_kid
couldn't you make a new account and vote more?

don't know if i would trust this vote too much.

Well, if thats being done, its being done equally by both sides of the issue, since the results have remained more or less unchanged ( give or take a point or two) for at least the past 12 hrs. or so.

ExDeity

Academy Page

Join Date: Aug 2005

The update was implemented poorly, as was this "grudge" from A-Net against solo monks that I used to see as pointless whining by the latter. What A-Net is doing is taking a player's time towards creating a build that destroys the poor AI created by their own Devs, deciding to throw that time away, all for the sake of proving that their game can show a great deal of realism by fixing things that weren't broken.

The poster who mentioned that a Griffon doesn't mind that he's being swiped in the face for 50 damage, yet flees while taking 2, had a very valid point (as well as a very amusing one). This update was nothing but a cheap shot towards solo farmers.

And, surprise everyone! I've never had an invinci monk, nor have I solo farmed longer than 3 hours on this game, in total, EVER. I acquire the majority of my gold and items not by farming, but by doing the missions and earning the gold the way A-net "wants" me to acquire it. Just recently, this became boring. So, for less than an hour a day for the last week or so, I've been finding ways to solo farm, and my experience was a humbling one; farming for massive amounts of gold in a short period of time isn't "easy" unless you have the right build. The same goes for Droknar runs. A-Net's loyal consumers have found ways to make GW efficient in how they earn money, not by buying gold off of e-bay, but by using actual methods that are allowed, and, one would think, encouraged to be used by the devs. Sadly, the devs don't encourage efficiency at all, and frown upon any player earning a decent share of gold in a short amount of time.

Why? Why try to make this game more realistic? I didn't buy a first-person shooter by the name of Call of Duty, did I? Do necromancers exist in real life? How about Elementalists?

WHY BE REALISTIC? WHY?

Something I loved about this game was the fantasy aspect it allowed players to take part in. I remember when I first started playing this game, it was only MYTH, or LEGEND, perhaps, that a player could "solo the underworld". It was things like that that I planned on doing myself some day, as I felt that it was reward for reaching the pinnacle of your experience in playing this game to be able to become one of its richest players, via easier methods.

This particular update has very little to do with my complaint. It is the MOTIVATION by the developers to nerf absolutely EVERYTHING that players find as efficient. When I'm told by fellow Guild mates to "keep it a secret" of certain farm areas, just in fear that the developers will "nerf" said farm area, then I believe something is terribly wrong.

Devs shouldn't be trying to take away our fun... They should be making the game more challenging, wthout stepping on the more intelligent of the mix who have found ways around the repetitive, even-redundant manners of acquiring gold that plagued me my first few months playing this game.

And just when I'm ready to earn some gold the "easy way", after putting 6 or 7 months into this game already, I am confronted with the realization that A-Net wants to keep the game difficult... to have fun playing.

Trinity Entragian

Trinity Entragian

Ascalonian Squire

Join Date: Jun 2005

Quote:
Originally Posted by ExDeity
Why? Why try to make this game more realistic? I didn't buy a first-person shooter by the name of Call of Duty, did I? Do necromancers exist in real life? How about Elementalists?
Heh, now theres an idea to acheive the much desired realism..

Just remove every class that doesn't or can't exist in the real world.

That would leave us with umm... Warriors, Rangers, and Monks who can stand around and pray everything will be alright...maybe do a little chanting, or something.

Oh and Res needs to be removed entirely. Not possible in RL, therefore not realistic. Once you die, thats it. Next game plz.

Crito

Ascalonian Squire

Join Date: Jan 2005

down the street and take a left

aG

Me/

The Mission Problem is the most important and it needs to be addressed!!!
Missions should be managable to encourage the causual gamers(myself included).

What im worried about is why Anet mad an entire class of skills obsolete now for PvE and PvP. Why make the skills in the first place? Serious thought needs to be put in this whole line(aoe) if this patch is going to be kept. Of teh top of my head i think that there should be some kind of delay or %chance of running when hit by aoe. This would make it closer to actual opponents(PvP) who sometimes run, sometimes wait and run and sometimes sit through it(the idiots, maybe the chars can be the stupid ones ). Cast times makes these skills a real pain to use ad with the new results-dont even bother. I tink it might be interesting to shorten the cast times allowing quick bursts of aoe. If that were possible you would essentially have "dead zones" for map control and regrouping(of course it would also be nice if you could forcecast aoe on a certain area to do the same thing). This suggestion would not however be efficient at killing monsters and would not solve the problem of mission leangths. Just my tow cents ill leave it up to AN to recover and show us what they got-aoe can be a very usefull tool and if done right they might be able to work it into serious PvP.

Crito

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Keep on topic please...

Perishiko ReLLiK

Perishiko ReLLiK

Wilds Pathfinder

Join Date: Feb 2005

Divine Guardians of the Soul (Soul)

Mo/E

So, people finaly have a use for snares in pvp... Complaining? Of course. It's not nearly as easy to farm. Bottom line, i see that about half/half care either way.

Kid farmers that are sick of figuring out new builds to copy = Horribly against it.

Farmers that have to keep finding out new builds to make = Those for the idea, just don't like how it is.

Pvp players that hate pve = Love the way this patch has pissed off so many.

Pvp players that farm = The patch was alright, and will deal with it, but hope it is changed.

Pvp players that play pve = Don't care either way.

That's about the way i see it. Think i'm wrong? Then poll the people using the poll.

ExDeity

Academy Page

Join Date: Aug 2005

Why is satire considered off-topic? Can an admin explain this, please?

For those of you deleting posts containing satire towards the obviously-excessive nerfing of the latest update, please, make a trip to your local bookstore and pick up any work by Jonathan Swift, William Shakespeare, or Oscar Wilde to become better acquainted.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Minor satire is fine, but when the whole thread is going that way then it's not. If you care to make a whole satire thread go to the offtopic forum. PM if you have problems. And we have enough petitions as is; look at the first post. A bunch of random petitions isn't as strong as one big one.

EDIT: Like I said, minor satire is fine. But two people going back and forth about it and being slightly politically incorrect doesn't make for good posts. PM me or some other mod, don't post here again about modding problems.

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

Quote:
Originally Posted by Perishiko ReLLiK
So, people finaly have a use for snares in pvp... Complaining? Of course. It's not nearly as easy to farm. Bottom line, i see that about half/half care either way.

Kid farmers that are sick of figuring out new builds to copy = Horribly against it.

Farmers that have to keep finding out new builds to make = Those for the idea, just don't like how it is.

Pvp players that hate pve = Love the way this patch has pissed off so many.

Pvp players that farm = The patch was alright, and will deal with it, but hope it is changed.

Pvp players that play pve = Don't care either way.

That's about the way i see it. Think i'm wrong? Then poll the people using the poll.
Whats with everyone making assumptions? I DON'T FARM AND YET BECAUSE I DON'T LIKE THE UPDATE IM A FARMER OR FIRE NUKER NOW :MAD:. I'm a pvp player that hates pve and I hate it because i just want to ascend my last char and now it takes 60% longer for missions(trying to get decent runnres take forever). I almost never do any PvE at all but anet with their anti-farming agenda is just crap.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by chris_nin00
You would know since you do it all the time... Just kidding buddy.

As for me I don't care... PVP ALL THE WAY!
i'm right with you. went on a pvp benge for the past 3 months. takin a break for now. decided i needed more storage for my stuff and got another account. now i'm back in pve with a fresh account. 2 weeks later poo hit the fan might be going back rather sooner than later but i like the new pve its like a totally different game.

i like the update just needs some work. i think this game was better in beta for only one reason. the people in beta knew the game would have glitches and bugs and worked with them to help get it fixed. now people just yell at the top of their lungs. report the bug and wait for them to fix it. its on their to do list along with everything else on their schedule. the devs are real people just like us working from 9-5 (probly longer) to make this game better and shake things up to keep us on our toes.

the fixes are coming. i could image these updates are not very easy seeing the scale of this game and they have to do it while the game continues on with millions always logged on. they have made a quick tweak within hours of the update. if that isn't customer service i don't know what is. more tweaks are coming just wait for it.

Aeon_Xin

Banned

Join Date: Nov 2005

E/Me

He's just trying to do his job, my post was basically spam.
Though I thought the save vs puke was pretty groovy of me. I am a reformed D&D geek, I admit it.

Anyways, I'm Anti patch for a variety or reasons.

I do believe that if we're off topic deleting, that anyone that is telling me that I'm weak because i can't adapt, when they don't even know if I did or not, should be deleted. As well as any other snide or condescending posts for people that oppose the patch.

The game took a hard shift under players feet, and it's not their fault that they want to raise their voice against the patch as long as it's not something similar to F* GW. As long as people defend the patch, or detest it in a calm manner, with reasons(sarcastic or not, because most sarcasm is in root rhetorical, which means to make one think).

A debate of people in a rpg society is going to have a good bit of flamage, or atleast alot of smoke and fire. I like this game, and so far the board, but some of the people here really irk me. I'm keeping my restraint, some aren't.


*Edit

I just noticed that I'm prominent citizen. 2 days. I'm a mouthy sonofabi.....yeah.

Twicky
I would like to see polls, or warnings of changes atleast. They probably have little test groups that go and play with the updates, but, for example, it hit the fan this week, and we definately don't need more of that. They should make some sort of way to run it by the masses. Login on web page with game account, one vote per game copy(not IP for obvious reasons), on new updates.

They wouldn't screw up like with this last patch(we can all agree on atleast the first patch was bad). And they'd know if they're keeping the public happy. Poll results would show player trends also, after time.

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

I think you Farmers who think that farming is gone forever havent thought of this

THIS PATCH CAN'T COUNTER ALL AOE SPELLS

AoE one time effects such as Rodgort's Invocation are still powerful and griffons won't run away in time

However I agree this patch is pretty stupid but still guys farming isn't dead .

After all the patch that made Drokar Running Harder Couldn't kill it instead it allowed skilled runners who could make it to charge higher prices.

I see a the coming E/Mo Farmer and mybe this patch will help them

Aeon_Xin

Banned

Join Date: Nov 2005

E/Me

Quote:
Originally Posted by Guardian of the Light
I think you Farmers who think that farming is gone forever havent thought of this

THIS PATCH CAN'T COUNTER ALL AOE SPELLS

AoE one time effects such as Rodgort's Invocation are still powerful and griffons won't run away in time

However I agree this patch is pretty stupid but still guys farming isn't dead .

After all the patch that made Drokar Running Harder Couldn't kill it instead it allowed skilled runners who could make it to charge higher prices.

I see a the coming E/Mo Farmer and mybe this patch will help them
I'm done arguing, but you seriously are a good replacement.

The patch was anti-farming, covered as "realism" and bought by some of the masses.

Farming still happens, and it's not necessarily realistic unless it's oversimplified as "it's dumb to stand there" No one said monsters were smart, just fierce.(enough said, I've covered that one topic, extensively...IF anyone wants to counter that, skim all of my posts, not just this topic before you come to me)

Anyways, like I said, I'm' done arguing.
I posted a possible solution as a new topic in riverside, hope over and take a look, I tried to take a meet in the middle approach.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Aeon_Xin
I'm done arguing, but you seriously are a good replacement.

The patch was anti-farming, covered as "realism" and bought by some of the masses.

Farming still happens, and it's not necessarily realistic unless it's oversimplified as "it's dumb to stand there" No one said monsters were smart, just fierce.(enough said, I've covered that one topic, extensively...IF anyone wants to counter that, skim all of my posts, not just this topic before you come to me)

Anyways, like I said, I'm' done arguing.
I posted a possible solution as a new topic in riverside, hope over and take a look, I tried to take a meet in the middle approach.
the devs are looking at long term. players are looking at the short term. you can't tell what's going on inside of the devs or what plans they have for the future. they tell us as much as we need to know about future updates in the many fansite fridays and annoucements. the warnings are there if you look at what they say over and over.

i have never seen a game that the devs acually talk to its players on a regular basis in a public forum. if you read alot of those fansite fridays you would fore seen this very easily. it was almost painted in black in white as it got closer to the update.

devs will change the game and i will change with it. its what i love about this game and will never consider that a bad feature of this game. if i wanted a game that NEVER changed i'd play wow and pay for it monthly.