mage767

mage767

Desert Nomad

Joined
Oct 2006
Location
USA
Guild
LOVE
Profession
Me/E

Recent Posts

Apr 1, 2011 at 9:21 PM 6 para team?

Not enough heals. 1. Put finale of restoration on all the hero paragons so they self-heal on every shout/chant end. 2. The necro will OoV itself...

Apr 1, 2011 at 7:34 AM Feedback on 7 Hero Party

Shadowsong overlaps with ineptitude. SoLS necro seems like a dedicated healer. Looks good, should not expect much problems, except in hardest...

Apr 1, 2011 at 12:22 AM Condition based 7 hero General PvE team build [remake]

I used to take virulence before, but now it is replaced by oppressive gaze (under blood). This frees slot up an elite slot, which can now be used...

Mar 31, 2011 at 6:26 PM The "nice drop I got today" thread

Quote: Originally Posted by Bodock What is that weapon you are holding? Right hand: Dragon breadth wand (ele fire attribute) Offhand: Scarabshell...

Mar 31, 2011 at 6:22 PM Condition based 7 hero General PvE team build [remake]

Put fragility in the ineptitude mesmer.

Mar 31, 2011 at 5:17 PM Challenging S/D/M users to a time trial

Quote: Originally Posted by Mouse at Large I hestiate to add to the general melee, but wouldn't Dragon's Lair HM without bonus be a good...

Mar 31, 2011 at 4:44 PM April Fools 2011

It will definitely be something to do with player appearance in towns. I'm guessing that we will randomly change to one of the hero NPCs from...

Mar 31, 2011 at 5:52 AM Originalish 7 Hero Teams

The answer to concerns above is that Fragway team damage is: 1. Damage from fragility mostly and less from so called minion bombing. The role of...

Mar 30, 2011 at 11:00 PM How do you build a good Paragon team?

There are a lot of faults in this team build, but Ill let others tell you what they are. My 2 cents: 1. Strength of honor works only for melee...

Mar 30, 2011 at 11:56 AM Challenging S/D/M users to a time trial

Quote: Originally Posted by Dzjudz This. Times are probably very relative to player skill/tactics. Just post the team templates that need to be...

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