LifeInfusion

LifeInfusion

Grotto Attendant

Joined
May 2005
Location
in the midline
Profession
E/Mo

Recent Posts

Jun 20, 2007 at 1:30 AM Me/A --> Deadly arts Dominator

Mesmer/Assassin Level: 20 Fast Casting: 9 (8+1) Inspiration Magic: 7 (6+1) Domination Magic: 15 (11+4) Deadly Arts: 10 <-- breakpoint for -35...

Jun 20, 2007 at 12:51 AM Signet Madness: finding a use for fast cast signets

In my lame attempt to try to find a use for the Fast casting's 2% decrease in signet cast time: Mesmer/Paragon Level: 20 Fast Casting: 9 (8+1)...

Jun 20, 2007 at 12:38 AM Rotting Flesh???

I hate Rotting Flesh with a passion. You never know when you will run into human mobs...and then it ends up being a burden not a boon.

Jun 20, 2007 at 12:36 AM Intensity -- not feeling it

It's crap. 10/45 seconds means it is a waste of energy that could be spent pumping out more Searing Flames. Unless you are using 1 or no...

Jun 20, 2007 at 12:32 AM My thoughts on Paragons [long story]

No offense, but if you don't think Paragons are overpowered you need to hit B and go on observer mode some times. They aren't so...

Jun 20, 2007 at 12:23 AM Fearless paragon build

Why not spec 10 tactics? The difference between +18 armor and +20 armor isn't much and you can afford to pump Leadership a bit more most...

Jun 20, 2007 at 12:13 AM Tales from the Front Lines : Nundu Bay (Another PUG story)

UH it is June. Nightfall was out end of OCTOBER. That means most people doing Nundu Bay either -failed it too many times -haven't been there...

Jun 19, 2007 at 10:12 PM Working the AoE, without Mantra of Recovery

An Introduction There are few nonelite Mesmer hexes (if any) targetting multiple foes and the only two are Arcane Conundrum, Soothing Images....

Jun 19, 2007 at 4:43 AM Update - Monday, June 18, 2007

Quote: Originally Posted by Pwny Ride QFT. Where the nerfs have faltered other professions, they have made uses for the skills, like as Shan said...

Jun 19, 2007 at 4:02 AM working sogolon's ashes: Rt/P

Ritualist/Paragon Level: 20 Spawning Power: 2 (1+1) or 0 , it doesn't really matter. Channeling Magic: 11 (10+1) Restoration Magic: 15 (11+4)...

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