Siren
Wilds Pathfinder
Threads Started
Rt/W - Warmonger's Weapon
Template text files
Skill suggestion - Dark Prison
Palm to the Face - [CS/DM/DA]
PC - Gold Amber Longbow of Enchanting [20%]
[A/W] Shadow of Bonetti
Shadow Death - Deadly and Shadow Arts
Bleed and Poison combination
Dagger and Deadly Arts KD Build
Skill ideas - Assassin and Ritualist
Recent Posts
Quote: Originally Posted by fatboyslimerr Interesting idea Siren but dual langour and all that other stuff you said is too focuses on one kind of...
Okay, now going on what you just said about coordinated groups, how many characters bring hex removal in coordinated GvG? I've counted three...
Quote: Originally Posted by fatboyslimerr Langour, sure they made it better, but I just don't think its worth the elite slot. So what, lessen...
Sins=storage mules Go right ahead and keep thinking that, and I'll smash you into the ground with my 'sin. Will a thread closure be coming...
You're both asinine. morimoto has the right idea, if only slightly misguided. Spawning is important to Ritualists, yes, but only those using...
Having just capped A.Promise (and fell in love with it, no less!), I'll give you some feedback on the revised build. Nice. It's almost...
See, the biggest problem here is that bosses do double damage. They shouldn't be doing double damage. Maybe boost their damage output by 33%....
Quote: Originally Posted by thrashbasket no. their effect is to put the hex on your skillbar. THAT'S ALL. Bull. The effect is putting the hex...
Quote: Originally Posted by Magda No- Inspired hex does exactly what it's description says and means. It removes a hex and is replaced by that...
Quote: Originally Posted by Sunai "Yeah, yeah, it technically says x. But we've always thought it meant y, so if it isn't y then...
