Siren

Siren

Wilds Pathfinder

Joined
Mar 2005
Guild
Fifteen Over Fifty [Rare]

Recent Posts

Apr 18, 2006 at 5:50 PM [C] [A/W] Appointment in Damascus

Quote: Originally Posted by suiraCLAW Am I the only one that saw that this attack doesn't need a lead attack? Are you the only one who...

Apr 18, 2006 at 5:49 PM [C] [A/Mo] Gift of Assassination

I'm not sold on the idea, though I like the sound of Empathic Removal. First question I have is are you running a type of Monk defense? The...

Apr 18, 2006 at 1:38 PM Death by Condition Overdose... A/N

Quote: Originally Posted by fallot Again with the sustain, again with the regain. He doesnt have enough max energy to use his chain, the end (bad...

Apr 18, 2006 at 4:17 AM Death by Condition Overdose... A/N

Quote: Originally Posted by fallot All of the details you've posted will help the Assassin maintain his energy at reasonable levels, but will...

Apr 17, 2006 at 12:36 AM Death by Condition Overdose... A/N

Quote: Originally Posted by fallot You require a greater energy pool to chain attacks like that, not an increase in energy over time. You require...

Apr 15, 2006 at 6:39 PM Death by Condition Overdose... A/N

Quote: Originally Posted by fallot Laying down conditions for their own sake doesnt sound like the basis of a good build. Plus I dont see how it...

Apr 14, 2006 at 9:14 PM Possible combo?

I'm not feeling the combination. It's a lot of hassle to net an extra 40 damage that you could get much more easily with something like...

Apr 12, 2006 at 6:18 PM A/N lead interrupter

Quote: Originally Posted by fallot Disrupting Stab is not a lead attack. Your build doesnt work at all. http://gw.gamewikis.org/wiki/Disrupting_Stab

Apr 12, 2006 at 4:13 PM Choking gas spam vs timed interrupts

Quote: Originally Posted by Dr. Fire Is the point sacrifice from Marks and Exp to pump up WS worth the loss of damage dealing and energy reduction...

Apr 10, 2006 at 5:51 PM Choking gas spam vs timed interrupts

The only trick there is timing the use of SQ and Flurry. Pity both are stances. What probably is worth doing is SQ-->CG-->Oath...

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