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ArcaneApostle

Ascalonian Squire

Joined
Nov 2006

Recent Posts

Mar 8, 2007 at 5:30 PM Posture tab?

I can't let this discussion end with so much BS being thrown around. This is possible, and even quite simple, to implement. The following...

Dec 6, 2006 at 7:25 PM Differnt Attack Effect for Special Weapons

In addition to that, perhaps they could change some of the weapon sounds to something more appropriate. Many of the weapon sounds are like...

Dec 2, 2006 at 6:28 AM Anti-Hero GW Chatper (you play the bad guy)

Perhaps it would work best if it were set up where every mission/quest had two ways to play, good and bad (hopefully some gray area, too). Then,...

Dec 2, 2006 at 5:51 AM Guild Wars Diversity - Discussion of new Races in the GW Universe

/notsigned Although I could see it being balanced, it would take away from the game, as it is about competition/cooperation between humans (and...

Dec 2, 2006 at 5:35 AM Unhappy with your character name, but don't want to lose your time and energy?

Maybe people who don't make funny names still want to change them. I try to make my character names sound somewhat reasonably like a character...

Dec 2, 2006 at 5:25 AM Difficulty setting, keeping everybody happy.

/unsigned How would this work for PUGs of different difficulties? Besides, the starter areas are the equivalent of easy mode, it's just that...

Dec 2, 2006 at 5:14 AM Smart Armor System v3.0~Change AL,Skins,Insignias,Runes while in towns/outposts

Quote: Originally Posted by Tuoba Hturt Eht The original "Essence Armor" concept was to allow the armor to change skin, stats and color at...

Dec 2, 2006 at 4:40 AM Unhappy with your character name, but don't want to lose your time and energy?

Technical aspects aside, I'd like it. (and aesthetics, but that's somewhat off topic) /signed Wouldn't it be possible to save the...

Nov 30, 2006 at 7:04 PM Goren / Koss Helmets

Still, they would only need to add a "floating" helmet that would intersect with their skull. /signed I'm sure they got a way to get...

Nov 30, 2006 at 6:27 PM Option to remove clouds from map, to help with exploring.

I'd prefer the uncharted areas to have a more pronounced "shimmer" or whatever in addition to (optional) cloud removal, only on the...

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