Sayshina
Frost Gate Guardian
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actually I would think the more guys you add the more powerfull Pressure becomes, not Spike. Spike is basically a small unit tactic. If you were...
This preview is at most 1/3 the size of the Proph. beta's. I'm wondering if that means the release is going to be similar. The sides are...
So far, I've had the Prot hench kill himself twice, and the Rt hench once. All three times were the same. Out of combat, running over a trap,...
Quote: Originally Posted by SparhawkJC I agree double skills just puts the Prophecies owners at such a huge advantage over only-Factions owners....
Quote: Originally Posted by Renegade ++RIP++ or maybe because a majority of the playerbase is not into pvp. And this coupled with the case that...
Some of you should probably go over the OP's works again. He's not saying HE doesn't want to play an A/Rt, or Rt/A, he's worried...
First off, I put one of the tele skills on the guildlord, so it did work on npc's, although I wouldn't be too surprised if it changed by...
It seems to me that the best asn skills are the tele skills. It should be workable to set up a tele spike (ranger, air, even war's, and of...
Quote: Originally Posted by MistressYichi Ok ill respond to this in chunks: on the contrary. having to rebuild my monk (sigh) ive noticed a lot of...
I don't play anymore, but I doubt the basics have changed much if at all. You need energy management, as in some way to get more of it. You...
