Enigmatics
Jungle Guide
Threads Started
UW Nightmares' Health Question.
One Perfect, 20% Axe Grip of Enchanting For Sale.
Various Items: 20% Ench. Axe, 9% Furious Haft, 11% Chaos Axe w/ Stanced, etc.
Max Damage, 15%^50 Axe For Bid. Req 12.
WTS an Unmodded Perfect Handaxe.
R/W -Valid- Farming Build.
A Howl's Moving Castle Fic.
Fanfiction-Angst WITH Prose!??! NO WAY
Gates -A short journey of discovery. It's Enigmatics' Crack!Angst stories!
Gates -A short journey of discovery. It's Enigmatics' Crack!Angst stories!
Recent Posts
I'd think 60% cheaper costs is a good squeeze, so the breakpoint of 14 expertise is a good way to leave it -if you have lots of 5 energy...
You'll definately need to increase defensive skills. things like blackout and distortion can greatly help. You'll also do more damage with...
Chain lightning reduces your max energy by 10 reguardless, and the base cost is 10, so casting glyph of energy is basically saving 5 base energy...
You can get 20/20 collector staves or the 20/20 wand and 20 foci, the staff collector is found right outside elona reach.
You can't combine 2 elites, and you can't stack preparations. Therefore you'll never get poison and bleeding on a target without...
This build obviously lacks, but I still enjoy farming and casual pvping with it. There are several skills you can swap out in exhange for Smite...
Quote: Originally Posted by JackOften Taking Dual with QS is silly. 2 Quickshots is the time and energy equivalent of 1 dualshot - except you do...
In the UW most rangers had a copy of each others' skillsets. These included all non-elite traps (dust trap optional), and Oath Shot to reset...
Scourge healing does do more damage, if you target a monk and if that monk uses healing spells, which are becoming less common these days.
My bad, the break point of expertise is for 10+ energy cost spells, which cost 4 energy with 14 expertise.
