Freddeh
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Thank you for all the ideas guys, i'll experiment with ether renewal (since i have that and not ward against pain yet) in this build. Also...
*cough*bump...id like to get at least SOME help here
Ok heres my idea for a build using a hydromancer, it involves heavy use of the water defence subset as well as many monk smiting and energy...
I use life barrier exclusively on my Mo/Me signet monk. It has two main advantages over life bond: 1) If a high damage attack hits it doesn't...
With my E/R we did elona's reach w/o any pc monk, we couldn't find one and i had figured out a good way through the mission so we did it...
Quote: Originally Posted by Red Locust Not really. You're doing 20dps max. You can stack all those expensive spells on a target and get 100dmg...
it took me quite a few tries and many build tweaks to beat my doppleganger as a mo/me...i finally did it using mainly retribution, symbol of...
Quote: Originally Posted by Zuggy For monks: crank up smiting and bring holy wrath and retribution. Then cast them right before you activate the...
one question i have about life bond is whether it works against spells or not...because its worded poorly...it says 'damage from attacks'...
My E/R runs pure water magic right now, however it is my first char through so im still figuring out the game with this char and not really trying...
